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August
1999 |
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from August 1999.
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| Tuesday, August
31/1999 |
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Rogue Spear preview [14:32:18 EDT] by - Rush
The guys over at Well Rounded Entertainment have posted a preview (with a
few screenshots) of RSE's Rainbow 6: Rogue Spear. Here's a snip on how immersive the game
will be:
The development team went all out to enhance the immersiveness of
the battlefield environment and it shows. Every object can be shot or blown up, and
pervasive damage effects can be enabled for high-end machines. All-new rain, fog, snow and
other weather effects add twists to already challenging tactical problems. Expect
teammate's breath to show when it's cold and wet. Raindrops splash when they hit the
ground. In snowy conditions, you can even follow the enemies' footprints. Be warned,
though: They can follow in yours just as easily.
The preview is actually part 1, so look for part 2 soon. :) |
| Monday, August
30/1999 |
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More of my life with H&D [21:59:48 EDT] by - Rush
Here are some more snapshots I took during my tour thru Norway. So far, this is my
favorite campaign. :)
 |
 |
 |
| In position to enter the compound. |
Don't drink Der Furher's ale! :) |
Awesome scenery. Check out the line of
sunlight and shadow on the mountain, plus the hawks! |
| (800x600) |
(800x600) |
(800x600) |
| |
|
|
 |
 |
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| Awesome sequence of moving from shadow into
light. We're in full shade. |
My head and arm are in the light, the rest
of me still in shade. |
Now I'm fully in the light. Killer! :) |
| (800x600) |
(800x600) |
(800x600) |
The best way to look at that shade-to-light sequence is to load up each one into 3
separate windows, then flip between them. I have a few more snaps from this level, but
that's enough for now. :)

SWAT3 interview [18:18:33 EDT] by - Rush
I noticed the guys over at Tactical Planet have
put up a small interview with Rod Fung, producer of SierraStudios upcoming SWAT3. Here's a
snip on the upcoming demo:
[TacticalPlanet] What are you planning on including in the demo?
[Rod Fung] Well include one mission in the demo (we
havent made the final decision as to which mission). Everything else in the game
will be functional as well (gearing up, choosing team, etc
). We may also include the
shooting house training mission.
Good stuff, check it out.

Rogue Spear designer diary updated [18:12:01 EDT] by - Rush
Greg Stelmack, Core Engineer over at RSE updated his designer diary
with a great look at the weapons in the game. Here's how he starts it off:
Everyone out there is anxious to know more about the weapons
included in Rogue Spear. In addition, many of our fans do not know a whole lot about guns
and so get confused when presented with all the options available. So I've put together a
quick guide that should help people get a jump-start with the new weapons that are
available.
Great update for you weapons freaks out there! :)

Hired Team screenshots [17:46:37 EDT] by - Rush
GA-Source has put up some screenshots of
Hired Team, a game from Russian game developer and publisher New Media Generation
(NMG). Here's how GA describes the game:
In Hired Team you'll play the role of one of four mercenaries:
either as a Scout, Miner, Sniper or even as a Heavy Weapons Guy. For accomplishing of each
mission you should wisely use special abilities and/or weapons. You may switch on the fly
between each of the four characters and play as one of them while the rest of the team is
controlled by AI. Hire Team will feature various missions for the player to accomplish -
from infiltrate and observe to pure kill them all or even destroy everything. The Hired
Team game also features four campaigns with four missions in every campaign. With each
mission giving you a new environment, new arsenal of weapons and new enemies.
I actually contacted the developer about a month ago, and they assured me the game is
indeed tactical in nature. The screenshots are def nice-looking, so give 'em a look. We'll
be keeping an eye on this game as it develops. |
| Sunday, August
29/1999 |
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Off topic: Prince of Persia 3D [23:24:04 EDT] by - Rush
I know this is off topic, but as we're all gameplayers, I'm sure we play other
genres too. :) (And hey, its my website! )Anyway, I DL'd the Prince of Persia 3D demo. Not a bad
little game.. A bit Tomb Raider'ish, and some clipping problems with the gfx engine, but
otherwise a pretty good game. Nice level design, interesting puzzles, and decent graphics.
(Tho, I couldn't get it to run higher than 800x600, which leads me to believe it was using
my Voodoo 2 card for 3D, and not my Viper 550 TNT..) Some of the timed door, and jumping
and grabbing rope puzzles were a bit tedious tho, but PoP has always had the timed door
puzzles. And truthfully, I didn't think the new 3D animation was smooth at all, even tho
the PoP website was touting that fact. The hand-drawn 2D stuff was much
more lifelike, tho in fairness, I know its difficult to smoothly animate a 3D model. They
all still look like Rock'em Sock'em Robots to me! (Course many of you might not go back that far.. :)

More Codename: Eagle shots [22:55:51 EDT] by - Rush
GA-Source has put up 2 new screenshots
of Codename: Eagle that feature "a complete overhaul of Codename: Eagle's
interface, as well as the weapon and inventory systems." Def nice improvement on the
rendering engine..

My life with H&D [07:05:47 EDT] by - Rush
I finally got back into Hidden & Dangerous, and here's a few snaps of my fun (plus the
'recon photo' above):
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 |
 |
| Reminds me of Spec Ops 1! :) |
This guy is 2 seconds away from meeting his
God. :) |
Totally wicked sky and lighting effects!
Make sure you view this one in 32-bit color! |
| (800x600) |
(800x600) |
(1024x768) |
Also check out the forums
for more of my H&D adventures. :) |
| Saturday, August
28/1999 |
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Delta Force 2 bundle [16:32:05 EDT] by - Rush
SimHQ has word that NovaLogic will bundle a mic with
Delta Force 2 (and Armored Fist 3). Here's the PR:
VOICE-OVER-NETTM MEETS CLEARVOICETM IN
NOVALOGIC GAMES
CALABASAS, CA (August 30,
1999)
NovaLogic's user-friendly Voice-Over-Net
technology will soon be even easier to use, thanks to a partnership with Labtec, Inc. that
will put high-quality headset microphones into boxes of Armored Fist 3 and Delta Force 2.
For a limited time, both games will ship with Labtec's LVA-7330 ClearVoice
Head Mic, a microphone designed specifically to meet the needs of PC gamers. The LVA-7330
features Labtec's speech recognition-certified NCAT2TM microphone and a patented headband
that can be worn comfortably in three positions (over the head, behind the head, or around
the neck).
Voice-Over-Net is a proprietary technology that lets gamers speak to each
other rather than typing messages in games on NovaWorld TM, the company's free Internet
gaming service. Because Voice-Over-Net is built into the games that support it,
configuration is automatic; players don't have to install additional software or enter
complex Internet addresses before they can speak to each other. The technology debuted in
May as part of F-22 Lightning 3 and will be built into all of NovaLogic's future
games.
"Labtec is proud that the LVA-7330, a member of Labtec's
ClearVoice family of products, has been chosen to be bundled with NovaLogic's Armored Fist
3 and Delta Force 2," said Frank Romero, Labtec's director of marketing.
"Voice-Over-Net and the patented NCAT2 microphone will provide gamers with
crystal-clear voice communication over the web."
Armored Fist 3, a simulation of the Army's M1A2 Abrams Main Battle Tank, is
scheduled for release in Late Summer 1999; and Delta Force 2, the sequel to NovaLogic's
critically acclaimed game based on the elite anti-terrorist force, will be in stores this
Fall. Both games feature large-scale multi-player via NovaWorld, with action that
emphasizes cooperative play and the advantages of real-time voice communication via
Voice-Over-Net.
That's good news. One of the reasons I haven't gotten into voice command yet (BattleCom
or Roger Wilco) is cuz I don't have a good mic. Come October, I will. :)

Another H&D review [16:18:52 EDT] by - Rush
Gaming Entertainment Monthly has posted a review of Talonsoft's Hidden
& Dangerous. Here's the obligatory snip, this time about the mission design, which we
all know is killer:
After you choose your men and your equipment, you go to your
missions. The mission briefing is clearly laid out for you, and tells you what objectives
you must accomplish, and where you must go. One of the highlights of H&D is the wide
variety of the missions. You won't get bored here with repetitive objectives. I'd have to
say that this game is one of the most thoroughly thought out in terms of providing the
player with a satisfying set of missions. Many of them have multiple objectives and can
become quite long.
Good review. I have to agree too on the mission design... many times I figured,
"just get out of the camp" and I'll be done, but then the game throws a guarded
bridge at you that you have to get past as well. Great stuff.. |
| Friday, August
27/1999 |
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Rogue Spear movie? [19:46:37 EDT] by - Rush
I finally had time to grab the Rogue Spear movie... is it me, or is the audio terrible?
The first 45 secs is totally garbled, then its ok for about 25 secs, then it gets garbled
again... The video was def cool, but the terrible audio really killed it for me.

Hidden & Dangerous interview [18:42:06 EDT] by - Rush
Jon 'Stirling' Judd from Tactical Planet sent
me more email about a new interview they put up with Michal Bacik of the H&D
development team. Here's the entire Interview:
[Tactical Planet] Hope you guys party and get to enjoy
ECTS coming up in a week, should be lots of great parties to attend, right?
[Michal Bacik] I think we'll party a lot in London,
although we have also some work there :(
[Tactical Planet] Will patch v1.2 be made available today?
[Michal Bacik] Sorry, it's delayed until next Tuesday.
[Tactical Planet] How goes the DATADISK?
[Michal Bacik] Artists are working hard. We want to
show some missions at ECTS.
[Tactical Planet] Will most work on the DATADISK be done
by the artists and level designers since most programming for the engine is done?
[Michal Bacik] Yep right, but designers are going
deeply into the possibilities of the engine, so players may await more animations and
interaction with the environment.
[Tactical Planet] What might be some of the key things you
will work to fix/enhance for the DATADISK? Or will most programming efforts start to go
into H&D2?
[Michal Bacik] Yes and yes. We're still making H&D
better, collecting players' comments and improving the game. Also we're working on
technology improvements for upcoming projects.
[Tactical Planet] Any thoughts or ideas at this point on
the game engine for H&D 2? A heavily modified H&D engine or new engine?
[Michal Bacik] Basically the system, how the engine
works, stays the same. We are all comfortable with it and a lot of code from H&D1 is
working fine with this. But some things will get improved, mostly visual 3D objects. If
everything goes well, we'd like to include shadow-mapping, single-mesh objects, real-time
deformations, possibly bezier surfaces, etc. More changes are being done to the game
editor (which wasn't available for public in H&D1), to make it more comfortable for
our designers. We are considering the possibility to offer it to players in H&D2.
[Tactical Planet] By the time H&D2 comes out there
will be some new technology and architectures for 3D Accelerator cards (NV10, Voodoo5 and
maybe Glaze3D???). Do you plan on making any changes to the architecture of the engine to
utilize these new technologies? For instance, the NV10 will take the geomety calculations
off the CPU and will free up CPU cycles for AI and the like. Will it change the way you
program H&D2 at all?
[Michal Bacik] We don't want too many changes. For
example geometry transformation is written on a few lines of code, which may be modified
to support new chips/graphics cards without affecting functionality of the rest of the
system.
Thanks for the news Stirling! V1.2 patch on Tuesday. Cool!

Rainbow Six: Rogue Spear goes gold! [16:18:22 EDT] by - Rush
John, from Virtual Naval Command sent me
some email with the awesome news that Tom Clancy's Rainbow 6: Rogue Spear has gone gold,
and should be hitting the stores on September 22nd, for a retail price of $49.95 Here's
the whole PR:
For Immediate Release
-- August 27, 1999
Golden Moment for Tom Clancy's Rainbow Six:
Rogue Spear
Gold Master Complete; Sequel to Last Years Action Game of the Year
Available September 22, 1999
Leading game developer and publisher Red Storm
Entertainment, Inc., today announced that Tom Clancys Rainbow Six: Rogue Spear, the
sequel to last years instant hit Tom Clancys Rainbow Six, has reached Gold
Master.
By popular demand, the Rainbow team is back...and tougher
than ever. Due to the groups fantastic success with diffusing major terrorist
incidents, the international community has come to depend on Rainbow as the main force
secretly protecting citizens worldwide. Thus, the story continues in Tom Clancys
Rainbow Six: Rogue Spear with the team's initial missions being business as usual: a
hostage situation at a world-renowned art museum and an airplane hijacking. However,
players soon discover that these crisis situations are actually related to the nefarious
plots of not one, but two antagonists. Through a series of increasingly difficult
missions, players must uncover the terrorists' deadly master plan or else.
Players will have new weapons at their disposal as well as
sniper specialists to properly take out deadly foes from afar. With over 400 new motion
capture moves, terrorists and hostages will react even more realistically to players and
multi-player teams. Graphical details have been added, including special crouch positions
that players assume while in sniper mode. Players can guide their team with a joystick,
add more terrorists with the mission editor, and show off their best missions with the
cinematic replay feature.
Tom Clancys Rainbow Six: Rogue Spear will be
available on PC at all major retailers September 22, 1999 and will carry a suggested
retail price of $49.95.
About Red Storm Entertainment, Inc.
Red Storm Entertainment, Inc. is a multiple-media gaming company that produces, markets
and publishes interactive computer games and other entertainment products in several
forms, including CD-ROM and console games, books, board games and related merchandise.
Partnered with Pearson plc, one of the worlds largest and most respected media
groups, the company was founded by best-selling author and Chairman of the Board Tom
Clancy. Red Storm Entertainment is based in Morrisville, North Carolina, and has its
European headquarters in the United Kingdom. For more information call (919) 460-1776, or
visit the companys website at www.redstorm.com.
So, its good news and bad news. The good news is of course that the game will finally
be shipping; the bad news is we still have to wait till Sep 22nd to get it!! (Warez
version doesn't count!!) Plus, I dunno, 50 bux is kinda steep, but alas, the norm for
'hot' games these days. I guess I got lucky picking up Delta Force the day it was released
for $29.95! :) |
| Thursday, August
26/1999 |
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H&D review at GamePen [14:48:43 EDT] by - Rush
GamePen has put up a review
of Talonsoft's great WWII tactical shooter, Hidden & Dangerous. Here's a snip on how
great the sounds are in the game:
One area of Hidden and Dangerous that truly shines is its sounds.
The environmental sounds of the game are superb. The sound of rain pattering down all
around you, the train passing over the tracks as it toots its horn; its all done
with great detail and care, and contributes enormously to the atmosphere of the game. The
in game soundtrack is also well done and often inspiring in the various situations you
find yourself in.
They smack it around a bit, but still a good read. |
| Wednesday, August
25/1999 |
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Hidden & Dangerous mission
pack info [14:35:26 EDT] by - Rush
Jon 'Stirling' Judd from Tactical Planet sent
me email with the scoop on the upcoming H&D mission pack. Here's the goods:
1. Do you have a tentative schedule for release of the H&D
Mission Pack?
November 1999
2. Do you have a count for the number of missions planned for
the MPack?
9 huge missions
3. Will future fixes for H&D be rolled into the MPack?
Yes, we hope so
4. Any new characters added for the MPack?
About 20 new characters
5. What historical timeframe will be covered in the MPack?
WWII again
6. What are the planned number of campaigns for the MPack?
3 campaigns
7. Any new enhancements or features planned currently for the
MPack?
3D modeled weapons in 1st person view,
lots of graphical treats, improved sky, few new weapons, new cars incl. tank, animated
destruction of some objects (church, bridge), new uniforms.
Sounds awesome to me. Can't wait! 

Codename: Eagle interview [14:24:03 EDT] by - Rush
John from GA-Source fired some email my way, letting me know of an interview "with Amir
Haleem, Game Designer, which reveals information on the features we can expect, their own
proprietary 3D engine: Refractor, and more." Here's a snip on the levels:
How many different missions are in Codename: Eagle? How big is a
level and what type of environments will they cover?
There are 12 missions in Codename. These range from snow fallen
villages, to desert airbases and much more. The levels are pretty massive - an average
landscape will be around 5km^2 in dimension.
There are some new screenshots included as well. Check it out... |
| Tuesday, August
24/1999 |
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SWAT3 preview at GameSpot [18:16:25 EDT] by - Rush
GameSpot has put up a preview
of SierraStudio's upcoming game, SWAT3: Close Quarters Battle. Here's a snip on career vs.
mission mode:
SWAT 3: CQB can be played in either mission or career mode. In
mission mode, you may try any mission in any order, with each assignment being treated as
a stand-alone experience. This is a nice feature, letting you practice your leadership and
gunnery skills without impacting your chances of success over the long run - and that's
more important than you might think. "The story unfolds based on the outcome of the
previous mission - did you arrest or neutralize the suspects, was the hostage rescued, and
so forth," says Fung. "The information you receive in the preassault briefings
weaves the story together, and there are two final cutscenes to end career mode - one
victorious, the other disastrous." Just the thought of a "disastrous"
scenario in the Los Angeles of 2005 is probably enough to make you want to see both
endings.
Nice in-depth preview. Check it out.

Rogue Spear movie [17:50:12 EDT] by - Rush
I noticed over at VE that Redstorm has released a movie (35MB) of their upcoming game R6:Rogue
Spear.

Take 2 and Illusion Softworks titles [17:38:01 EDT] by - Rush
John from GA-Source sent me some email with the news that Take
2 will publish the next 5 Illusion Softworks PC products. Here's the whole PR:
Take-Two Enters Publishing Agreement with Illusion Softworks
Take-Two Interactive Software today announced that it has entered into a publishing
partnership agreement with Illusions Softworks, s.r.o. Under the agreement Take-Two will
have exclusive worldwide publishing rights to the next five PC products created by
Illusion, as well as, select video game console system publishing rights for each of those
products, and the right to PC mission packs for each of the products.
Illusion's initial commercial release, Hidden & Dangerous,
was recently published by Take-Two's TalonSoft subsidiary for the PC. Initial releases
under the new agreement will be a Sega Dreamcast version of Hidden & Dangerous and a
PC mission pack for Hidden & Dangerous. Subsequently releases will include Flying
Heroes, Hidden & Dangerous 2, and Gangster.
Very cool news indeed. H&D gets a mission pack, and word of H&D2 as well.. |
| Monday, August
23/1999 |
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Downtime... [21:53:06 EDT] by - Rush
If you experienced any problems connecting to the site, its because the router wigged out
for some reason. I flipped the power and all is well now. :) The server itself is very
stable, so there's never a problem with that... If in the furture something like that happens again, you
can always try to hit 12.26.21.24 directly. ([Update 1:30am]: Ugh, I
guess there was a link down somewhere, but hopefully we're back online now!)

Hidden & Dangerous review at EA [13:46:53 EDT] by - Rush
The good folks over at EvilAvatar.com have posted a review of Talonsoft's
Hidden & Dangerous. Here's a bit on just how difficult the missions are:
H&D will frustrate a lot of players (like myself) at
first because there simply isnt much, if any, learning curve. Its all straight
up. Granted, the SAS have never been wasted on the "easy" missions, but computer
game players need a somewhat more gentle slope in the difficulty department. Even after
going back and selecting "Easy" difficulty, this is still one of the most
murderous games Ive run across in a long time, and while Ive seen that most
folks (again, like myself) have managed to get over that initial hurdle, I cant say
Im surprised at all by those whove given up in disgust, tired of having to
repeat missions 10-20 times before moving on. This sounds maybe a bit harsh, but it
should. Players have no choice but to play a mission ad-nauseum until they beat it because
once again a game is porked over with canned missions. I can soften the blow a little
though, by stating categorically that the missions almost to a fault are all superbly put
together, exciting, tense, and gratifying to (eventually/finally) beat. If the developers
went a little nuts on the difficulty and canned nature, they at least made up for it with
the great design.
Great review.. check it out! :) (Argh, ok, I really
gotta read the "other" web sites before I pick a quote to post! Ha, >>3<< web
sites all used the same quote!) |
| Sunday, August
22/1999 |
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Delta Force 2 goodies [17:20:38 EDT] by - Rush
Morgo from Delta-Force2.com sent me some email
letting me know of some DF2 happenings taking place. Here's the whole thing:
Hi
Just a quick email to let you know two bits of news!
1) Delta-Force2.com (http://www.delta-force2.com)
has opened up a Cartoon (http://www.delta-force2.com/cartoons.shtml)
page which will be updated weekly with Delta Force humour from the comic genius that is
Bonehead!
2) The Delta Force 2 Network(http://www.deltaforce2.net/network.htm)
on Sunday 22 August 1999 will present a DF2 chat on IRC (Internet Relay Chat). This is
your chance to ask the DF2 fansite webmasters any question you like regarding the game, as
well as have a bloody good chat!
The event will take place at 9pm BST(British Summer Time)/4pm EST
on EFNET. The exact channel details will be released 1 hour before the event takes place
on "The Drop Zone" (http://www.deltaforce2.net)
and on "Delta-Force2.Com" (http://www.delta-force2.com)
so keep tuned to both sites for more information!
Thanks Morgo! (A bit late on the chat thing. Oops!) 

SWAT3 interview, part 2 [03:23:19 EDT] by - Rush
As expected, CGO has posted part
2 of their interview with Rod Fung of SierraStudios, about SWAT3. Here's a bit from
the article on what the AI reacts to:
CGO: What sort of stimuli will enemies in SWAT 3 react to?
RF: SWAT 3 is grounded in realism. All the characters (hostages,
suspects, and SWAT officers) will react to footsteps, gunshots, coming into the line of
sight of someone, seeing blood on the ground, door openings, door closing, etc. The
character's reaction to these stimuli depends on the individual's AI. We have about 125
characters in the game, plus 60 SWAT officers, each have their own AI.
Another great interview.. give it a look... |
| Saturday, August
21/1999 |
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SWAT3 interview [09:07:54 EDT] by - Rush
CGO has been on fire lately. Now they have posted part
1 of an interview (and screenshots) with who else but Rod Fung of SierraStudios,
talking about SWAT3 of course. Here's a snip on the damage modeling:
CGO: How does the game's damage model work?
RF: We have hit specific damage. We have the various characters
and SWAT officers models divided up into numerous parts (foot, leg, thigh, pelvis, chest,
head, etc.). Each body part will sustain a certain amount of damage based upon the
proximity to the gun muzzle, as well as the type of ammunition and firearms that is being
used.
Great interview, check it out.. I still can't get over how great the textures and
modeling look. Here, take a look:

|
| Friday, August
20/1999 |
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SWAT 3 sneak-peek at Gamecenter [23:42:43 EDT] by - Rush
CNET Gamecenter has put up a sneak-peek
(and some pretty cool screenshots) of SierraStudio's SWAT3, which is due out this winter.
Here's a snip on the graphics we should see:
Though SWAT 3 will not require it, 3D acceleration will be highly
recommended, and the game will use 3D hardware support to the max. Sierra is looking to
create environments rendered with impressive fidelity. Rooms, such as kitchens and
offices, are realistically designed and lavishly furnished with desks, tables, leather
couches, and more. (A really nice effect occurs when you're in a bathroom, shining your
flashlight in the mirror.)
The game will be able to handle hundreds and hundreds of decals,
meaning items such as bullet casings and blood spots won't disappear after a few seconds.
This is important, because wounded characters will leave blood trails. Even more
impressive, if you step in a pool of blood you'll leave a small trail of reddish
footprints.
Def sounding good to me.. Check out the rest of the preview...

Hidden & Dangerous review at CombatSim [18:36:11 EDT] by - Rush
CombatSim has put up a review
(with screenshots of course) of our favorite, Hidden & Dangerous. Here's a snip about
the nighttime missions:
Environmental effects like rain and night lighting are done very
well also. Nighttime ops are D-A-R-K, just like it was for the soldiers in WWII. They
werent spoiled by the use of technology as we are today through the use of night
vision goggles.
Playing night missions in this game will truly give you a sense
of what the soldiers went through in WWII, the sense of danger, fear, apprehension and
disorientation are captured in the day missions and even more magnified in the night.
A bit on the fluffy side, but still a good review overall.  |
| Thursday, August
19/1999 |
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Hidden & Dangerous review [16:28:22 EDT] by - Rush
CGO has posted a review
of TalonSoft's Hidden & Dangerous. Here's a snip on what's fun in the game:
If you're smart, the guy with the best marksmanship skill will
have a sniper rifle. Lead with him, sneak up to a good vantagepoint and go to first person
view. You have a sniper scope on the rifle. Zoom in on an unsuspecting German sentry and
put a bullet through the base of his skull. Watch him drop like a sack of potatoes. Then
smile
a LOT. This is where the game gets really fun. Sure it sounds
sadistic, and Senator Lieberman would have a conniption fit, but being a sniper is a gas.
Yep, good review.. check it out..

Codename:Eagle pics
[15:29:03 EDT] by - Rush
GA-Source has posted
9 screensnaps from Codename:Eagle by Refraction Games. Here's a sample pic:

Nice pics.. check 'em out. |
| Wednesday, August
18/1999 |
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Hidden & Dangerous review [23:30:39 EDT] by - Rush
The folks over at AGN have posted a review
of Talonsoft's Hidden & Dangerous and whole buncha' (26 in all) screenshots
(ignore the part where it says Release Date of August 20th 1999. Dunno what they're
talking about there.. :) Here's a snip from the review about the great mission
design:
The fantastic thing about H&D is how dynamic the campaign is,
often I found myself retrying missions on purpose to take the enemies from different
angles. Even though there are only 23 missions, it seemed as if I was playing forever when
I finally completed the entire campaign. You can find yourself spending hours on a single
mission, trying to get off the exact shot or set up the perfect infiltration. On other
missions it can get confusing, where you will receive a briefing that is planned perfectly
but then your plan is ruined and you have to make things up as you go along. On the whole,
there were a lot of unexpected events, which I think made the game even more exciting than
it already is.
I agree. Slow and steady is the way to play H&D. I've replayed missions from
different angles just to see how they play out. Fun stuff. 

Another Codename:Eagle preview [17:36:47 EDT] by - Rush
GameSpot UK also has a preview up
of Codename:Eagle, developed by Refraction Games and published by Take 2. Here's what GameSpot UK says about the
tactics you'll need:
From there on in it's first-person, 3D-accelerated action with a
twist. Go storming in and all you'll do is attract the unwanted attention of hordes of
guards, Dobermans, machine-gun-equipped pillboxes and armoured cars. Stealth is very much
on the agenda and you'll need plenty of it to complete the game's 12 missions. Speed is of
the essence - in one mission you get only a limited time to destroy Russia's super weapon.
All of which promises to add to the challenge of this licensed-to-thrill experience.
This game may lean a bit toward being 'just a shooter' tho.. We'll see.

Codename:Eagle preview [17:32:18 EDT] by - Rush
GA-Source has some more info and
screenshots of Codename:Eagle, another W.W.II shooter in development. Here's a snip on
the various mission types:
There are 12 missions in the game, each set in a different
location and each with its own unique set of tasks to be completed. These range from
assignations to bomb disposal aboard a moving train, stealing plans to destroying dams,
and hostage rescue to destroying a Russian super weapon. Each level requires a new set of
skills, and in many cases involves piloting one of the many vehicles in the game, ranging
from a Cargo truck to a Biplane.
Sounds interesting... We'll be keeping an eye on this one.

Rogue Spear interview [14:53:26 EDT] by - Rush
As seen on TP and VE,
there is a interview
over at Well-Rounded Games with Greg Stelmack, software engineer on R6:Rogue Spear. Here's
a bit from the interview on the game's immersiveness:
Many positive comments have been made about the
immersiveness of Rogue Spear. What other features help draw in the player?
There's been a lot of buzz about the new terrorist
AI and the expanded motion capture range that helps the non-player characters appear more
sentient. The terrorists react more visibly now thanks to the motion capture moves. For
example, in the original Rainbow Six, if you shot near a terrorist, he might run, or he
might stand there. In Rogue Spear, if he decides to stay put, you'll see him look around,
and you might even hear him react with a "What was that?" or something similar.
The terrorists also have a better combat AI. They'll run for cover and kneel behind it,
and sometimes pop out and ambush you. In addition, I think the weather and other new
special effects will grab peoples' attention. There's nothing quite like assaulting a
terrorist hideout in the snow...
Sounds awesome to me; can't wait! :)

H&D patch update
[14:30:55 EDT] by - Rush
The guys at Tactical Planet have some updated
info on the upcoming H&D v1.2 patch. Here's the whole thing:
Got some more news on the upcoming Hidden & Dangerous
Patch v1.2. Here's a bit more clarification from Michal Bacik on the addition of
"Full Controller Customization" to Patch v1.2:
All joystick buttons should be recognized and customizable
and we'll also support 3 mouse buttons plus wheel.
Some examples of what you can do with the new controller
customization that will be added to Patch v1.2: You'll be able to assign joystick left to
fire and mouse wheel up to stand up, or anything like that.
Def be handy to use mouse wheel for zoom, or scrolling thru your inventory. Still no
word on the expected release date, but at least we know Illusion Softworks is actively
working on it. :) |
| Tuesday, August
17/1999 |
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H&D v1.2 patch status [17:10:27 EDT] by - Rush
Speaking of the H&D patch, Tactical Planet
has posted word of the upcoming H&D v1.2 patch. Here's the info:
Got word from Michal Bacik, Lead Programmer at
IllusionSoftworks, that they are in the testing phase for the Hidden & Dangerous Patch
v1.2. Here is a list of the planned fixes, additions and improvements for the next H&D
patch:
1. Full configurable controllers.
2. Crashes when leaving static guns.
3. Mouse lag.
4. Quick game load.
5. Cars - crashing people.
6. Boats - death of on-board soldiers.
The team is also busy working on several in-language versions of the game as well (Korean,
Japanese and several others). They are keeping really busy and they are also planning to
attend the upcoming ECTS in London, September 5-7. They will be in the Take2 booth, GL100
on the 1st Floor.
Great news... Too bad they didn't give us an ETA... it'll probably be the proverbial
"in two weeks"..

Yet another Rogue Spear preview [16:53:12 EDT] by - Rush
GameLinks has posted a preview of Rogue
Spear as well. Here's a snip on the new body armor and beefed up AI:
Some of the new suits (or body armor) that you should expect to
see will include an Arctic Medium suit (used in zero temperature missions), a street
camouflage medium suit, used mainly for urban warfare, and finally a woodland camouflage
light suit used for wilderness missions. Red Storm has mentioned a tremendous improvement
in both team and enemy AI. Terrorists will react faster and use more extreme methods,
while your squad team mates will be more agile and cunning, a perfect balance that should
five Rogue Spear a high replayability. factor. No more team mates getting in your way, and
with the new AI expect to see planned ambushes by the enemy that adjust according to each
situation and according to the movements of your squad members.
Good preview.. check it out.

Hidden & Dangerous review at GameSpot [16:40:42 EDT] by - Rush
GameSpot has posted their own review
of Talonsoft's Hidden & Dangerous. Here's how they get it started:
In Hidden & Dangerous in particular, you'll edge your way
through all kinds of German-occupied territory during World War II, commanding up to four
soldiers to get in, clear up, and get out of situations that would be completely
overwhelming if not for the element of surprise on your side. The game looks good and
feels convincing, and although it's unstable and flawed and otherwise every bit as
difficult as you would expect, Hidden & Dangerous is nonetheless an impressive and
uniquely serious depiction of squad-level combat behind enemy lines.
Another good, honest review. But developer Illusion Softworks is also hard at work on
fixing the game with an upcoming patch... Stay tuned.

Rogue Spear preview
[16:35:07 EDT] by - Rush
Continuing in their recent trend of tactical shooter p/reviews, The Hive has put up a preview
(and tasty screen snaps) of Tom Clancy's Rainbow Six: Rogue Spear. Here's a bit on the new
peek & sniper functions:
Another excellent new feature they've added, is the ability to
peer around corners. To the right or left you can peek around a corner now, without
leaving your body open as a target. This feature would really have come in handy in the
original Rainbow Six, and it's a feature most players will wonder how they did without it
for so long, once they've used it in Rogue Spear. In addition to a variety of all new
weapons, a sniper mode has been implemented as well, and the ability to tell snipers when
to take the shot is present too, which should really come in handy during some of the
amazingly tense missions players will face in Rogue Spear. BTW, the bad guys have snipers
too, so some missions should be really interesting.
Not much new info, but still a good read. |
| Monday, August
16/1999 |
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SWAT3 preview part 3 [16:23:00 EDT] by - Rush
CGO has posted the third
installment of their SWAT3 preview, dealing mostly with the new bullet penetration.
Here's a snip:
In the real world, SWAT team members really need to control their
field of fire. They are accountable for every bullet they send downrange." In game
terms, this means that the player will have to carefully consider their environment before
they open fire. If a suspect is standing in front of hostages, or even in front of a wall
that might have hostages on the other side, the player will have to carefully weigh the
risk of harming innocent civilians. Likewise, if the player knows that a target is in the
next room, it might be possible to take them out without entering the room.
Sounds like it'll def up the realism factor of the game. I like it. |
| Sunday, August
15/1999 |
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SWAT 3 news items [16:09:12 EDT] by - Rush
I saw two items of SWAT3 news today as I was surfing around.
 | CGO has posted part 2 of their SWAT3 preview.
Damn fine article, with loads of great info. Here's a snip on the AI: |
Suspects will also be imbued with various levels of AI. Some
suspects will be simple loose guns with little combat experience, others might be trained
terrorists. "We have about 125 characters in the game, plus 60 SWAT officers, each
has their own AI. Some bad guys will hunt you down if they hear a sound; others will run
to the furthest place away from you. Some will only fight if they are cornered; others
will drop their guns and run. It's quite varied as to how they will react." Starting
locations and AI characteristics for each character in a given mission will change each
time the mission is played, ostensibly adding an element of replayability.
Awesome screenshots as well. The modeling in this game looks outstanding. Check it out.
:)
 | Also, Gaming Age has put up an interview
with Rod Fung, producer of SWAT3. Here's a bit about the new bullet penetration feature: |
GA: A lot of excitement is being created by the idea of the
realistic bullet physics model incorporated into SWAT3. Could you explain how this works
and how it will effect the gameplay?
Rod:SWAT 3 simulates a real close-quarter battle tactical
experience. One of the most important aspects of working rooms and shooting within close
confines of our environments is knowing your field of fire, and where your bullets will go
if you decide to fire. In SWAT 3, all of the wall surfaces have unique penetration values.
Depending on the materials thickness and type, the firearm you are using, coupled
with the ballistics of your chosen ammunition, you can penetrate walls. A good example is
the Benelli shotgun. If you decide to shoot through a door, well track all 9
buckshot pellets out of the shotgun muzzle.
More great info, so give it a look... |
| Saturday, August
14/1999 |
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Hidden & Dangerous review
at The Hive [21:53:07 EDT] by -
Rush
The Hive has posted a review of Hidden
& Dangerous for your reading enjoyment. Here's a bit on the game's handy
auto-configure feature (which I use myself):
Each operative has five different attributes. Reaction,
strength, stealth, endurance and shooting are the traits each operative's capabilities are
based upon. Best of all, the setup screen can be automated by hitting the auto-configure
button, and all of your members will be selected automatically for you, which is a
blessing for people like me, as I'd rather get in and play instead of wasting time
fiddling around. After you're team is assembled for a campaign, you must then move on to
selecting the weapons, ammo and basic equipment that will be used. Once again, a nice
auto-configure button can be used to select the gear your team will need, but you can also
do it all yourself. After selecting the gear for the team, you must equip each individual
team member, and again, a nice auto-configure button is offered, which I used again
without hesitation. So all of the pre-campaign and pre-mission planning can be manually
setup, or auto-configured, so both control freaks and those without patience can enjoy all
that it has to offer.
Good review.. check it out.

SWAT3 preview at CGO
[21:34:22 EDT] by - Rush
The guys over at CGO have posted a preview
of SierraStudio's SWAT3:CQB with some great-looking screen shots as well. Here's how they
describe the gameplay:
In a way, SWAT 3 Close Quarters Battle is returning to its roots
by once again putting the player in the thick of the action, directly controlling a single
member of a SWAT team from a first-person perspective. Don't expect a heaping helping of
full-motion video, howeverthis time around, technology may finally offer a more
viable approach. The game will use a proprietary 3D engine to model realistic and open
environments, much in the manner of Rainbow Six. With an ever-increasing number of
tactical/action titles hitting the shelves, the time may be right for the SWAT series to
come into its own.
SWAT3 is also on my 'must have' list... Can't wait till its released later this year...

Hidden & Dangerous review at Gamecenter [03:40:14 EDT] by - Rush
Gamcenter has put up a review
(and pics) of Talonsoft's Hidden & Dangerous. Here's a hefty chunk about the mission
design:
Rainbow Six is about stealth and suspense, not heated shoot-outs,
but Hidden & Dangerous clearly has the stuff of war movies such as The Dirty Dozen
and Kelly's Heroes. Stealth is important, and the suspense can be gut-wrenching.
Although many of the missions can be finished using almost exclusively a sniper, Hidden
& Dangerous isn't a game that shies away from chaotic firefights. Sure, it's not
Quake--the gunfire is lethal, you won't find any health power-ups, and your characters
fare best when they're crawling on their bellies. However, there are some spectacular and
astonishing battles. I had never seen anything like the final mission of the first
campaign, which was a stunning raid on a well-defended train wreck in the mountains of
Italy.
The first campaign's final mission was the first of at least half a dozen times I
thought the game had peaked with some new and clever situation, but the game kept getting
better as it progressed through each of its five campaigns. That Hidden & Dangerous is
able to create these sorts of action set pieces so successfully is a landmark achievement.
Not only are the developers skilled mission designers, but they also have a way of
gradually unveiling their tricks to reel you in. One of the best aspects about the game is
finishing a mission in anticipation of what will happen in the next mission.
I have to agree... The game has its faults, but the varied mission design keeps ya
coming back for more... |
| Friday, August
13/1999 |
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Hidden & Dangerous review
at PC.IGN [00:14:44 EDT] by - Rush
Oooh, Friday the 13th kids!  Anyway,
the folks over at PC.IGN have posted a review
(Aug 11th actually) of Talonsoft's Hidden & Dangerous. Here's a snip on the tactics
you'll need to get thru the game:
As I mentioned earlier, the game itself is a super-realistic
first person shooter. The game does a great job of recreating realistic squad-based
tactics. You can't just storm an enemy encampment with your four agents and hope to win
against insurmountable odds because if you take one shot in the head, you're dead. The
best way to complete your mission objectives is with stealth and solid tactics, using your
four man element to the fullest and drawing the enemy into your fire rather than rushing
them head-on.
Good, honest review. Lots of 'media' (i.e. pics) to check out as well. Give it a
look... (Damn, I hate when I do that.. I picked the same quote as
the guys from VE. Ah well.. :) |
| Thursday, August
12/1999 |
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Rogue Spear interview at SimHQ [13:15:08 EDT] by - Rush
I received mail from 'Spoons' over at SimHQ letting me know they have posted an interview
with Carl Schnurr, producer of Redstorm's upcoming Rainbow Six: Rogue Spear. In typical
SimHQ fashion, its a very in-depth and informative article, chock full of screenshots as
well. Here's a bit on Carl's favorite level:
What is your favorite map or mission in RS? Why?
My favorite mission by far is the ruined city in Kosovo
(M04). Ive never seen anything like it in a game before. The mood is
spectacular..the rain, the burned out husks of buildings, the gloomy sky. Our artists did
an amazing job of bringing it to life. Throw in lots bad guys wandering the streets or
hiding in the shadows and you have a mission that literally makes me jump from surprise
almost every time I play it. And I scripted the terrorists!
Sounds very awesome. Check out the interview for more. |
| Wednesday, August
11/1999 |
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> More Spec Ops 2 shots [19:16:20 EDT] by - Rush
I've been holding onto these for awhile, and since news has been slow these days, I
figured it was time to finally post them. So, for your viewing enjoyment, here are 2 more
exclusive pics (finally at a higher screen res too, and 32-bit color as well) of Zombie's upcoming Spec Ops 2: U.S. Army Green Berets.
Take a gander:
 |
 |
| Dig the new gun-mounted lights! |
Smile! Check out the truck tires that
actually have depth, and aren't just flat textures. |

Another Spec Ops 2 preview [22:15:35 EDT] by - Rush
I just received some email from Rod White, letting me know that The Hive has posted "a massive, killer
interview with John Williamson on the topic of SpecOps II: Green Berets." They've
also got some exclusive screenshots to go along with the interview. Here's a snip from the
article on the birth of the genre:
ROD WHITE: First off, how does it feel being the guys responsible
for starting a genre within a genre (the tactical/shooter) with SpecOps?
WILLIAMSON: It feels pretty good. It was a genre that
hadn't been tried for a number of years (the sprite-based SEAL Team being the noticeable
exception) and has proven to be successful, for us as well as those that followed (Rainbow
6, Delta Force, Hidden and Dangerous), proving that there was a fairly large void that we
filled. I would like to push the genre a little further in the future, and include
historically accurate missions with some gray moral issues and more open ended missions,
instead of just running and gunning your way to victory.
Great interview with lots of awesome background info on the game. Check it out!

Hidden & Dangerous review at GameFan [21:46:25 EDT] by - Rush
GameFan has posted a review
(with pics) of Talonsoft's Hidden & Dangerous. They tell it like it is and don't
sugar-coat anything. Here's a snip:
Unfortunately, the folks at Illusion Softworks seem determined to
gum up a good idea. Bugs, frustrating level design and obscenely bad translations all do
their best to throw things out of whack. You'll definitely have fun playing this game, but
it's likely that you'll also pull out most of your hair before you get to the end.
Some of the negative things mentioned in the review are now fixed with the patch, so
keep that in mind. Good honest review tho. I must say, that yes, H&D is a difficult
game, but if you play slow and methodically, its quite enjoyable. This is not a game to be
played Quake-style at all, so you have to readjust your thinking before you start
playing..

Hidden & Dangerous US patch [21:36:05 EDT] by - Rush
The Hidden & Dangerous U.S. patch v1.1 is out
(3.2MB), and can be found at 3Dfiles. Here's a list of what it fixes:
Fixes:
* Zooming in sniper or binocs mode - sometimes, the zoom resets after movement....FIXED
* Dropping weapons held in hands in FP mode when laying - aim object still shown....FIXED
* Tanks problems (2 turrets after destroying, driving if driver is enemy soldier)....FIXED
* Internet gameplay with more players shows a big latency and sync problems. ...IMPROVED
* Random deaths at missions with trains/trams (Italy1, Danube2)....FIXED
* Loading saved game - soldiers in vehicle standing, or laying soldiers floating in
air....FIXED
* Improper item saving in game profile after mission finished....FIXED
* Great slow-down in campaign 1 missions 5,6 and few other missions within the
game....OVERALL SPEED OF GAME INCREASED
* Game hanging after few minutes of playing....IMPROVED; WE RECOMMEND NOT TO OVERLOCK CPU
OR GRAPHICS CARD, ALSO YOU MAY NEED TO DOWNLOAD LATEST DRIVERS/BIOS FOR YOUR HARDWARE.
ANOTHER SOLUTION IF PROBLEM PERSISTS IS TO MAKE SURE THAT YOUR COMPUTER SCREEN RESOLUTION
IS THE SAME AS THE RESOLUTION SETTING FOR THE GAME. DIFFERENT SETTINGS MAY CAUSE GAME LOCK
UPS OR CRASHES.
* Gun site randomly disappearing in 1st person mode....FIXED
Additional features:
* An aiming line drawn for static guns and tank turrets when used by player. This makes
aiming such guns much easier.
Good set of fixes...

Delta Force 2 'first-look' at SimHQ [19:04:24 EDT] by - Rush
The fine folks over at SimHQ have posted a first-look at
Novalogic's upcoming Delta Force 2, with a nice set of screenshots, and a features
list. Check it out. |
| Tuesday, August
10/1999 |
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Rogue Spear preview [19:13:52 EDT] by - Rush
The Wargamer has put up a pretty nice beta-preview of Tom Clancy's Rainbow Six: Rogue Spear, with lots of
snaps along the way. Here's a snip on the atmospherics:
The new features are great, but what really stands out when you
play Rogue Spear is the enhanced environment. Nothing enthralled me more when playing this
preview than sitting in the ruined Kosovo village and watching the rain drop on my head,
all at 1600x1200. Take note: you'll need to get a good sound card/set of speakers for
Rogue Spear; the new environmental effects and gunshots are phenomenal.
Def one of the better previews I've seen. Do give it a look. I wasn't a big fan of R6,
but Rogue Spear def has me interested. 

Rogue Spear shots [19:02:04 EDT] by - Rush
GameSpot UK has posted some nice screenshots
of Rogue Spear (some look new, some we've seen before), and some showing off the 3D
wireframes they used to create the levels. Nice stuff. Check it out!

Hidden & Dangerous Guide [15:56:43 EDT] by - Rush
AVault has posted a pretty comprehensive
guide to Talonsoft's Hidden & Dangerous, covering such topics as The Weapons of
War, The SAS, The German Guard, and Exposed and Disarmed, plus a link to their review of
it. Here's how they kick it off:
Only few short years ago a small Czechoslovakian based game
company called Illusion Softworks began work on a squad-based arcade-like action title.
Not long after development began, US based wargame publisher TalonSoft got wind of it and
the result is the wildly intense World War II combat game Hidden & Dangerous. Our
first look into this title came at this years Electronic Entertainment Expo, and it
was there that the decision was made to give it a feature. Whether youre a history
connoisseur, enjoy combat-action games, or just a mild mannered strategy fanatic
youll be glad you dropped by.
Nice work.. check it out. |
| Monday, August
09/1999 |
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Another H&D snap [22:41:37 EDT] by - Rush
Here's another snap I took while playing H&D... Really, really nice textures and level
design IMHO.
|
| Sunday, August
08/1999 |
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Another SWAT 3 preview [18:10:09 EDT] by - Rush
Today looks to be SWAT3 day. :) Voodoo
Extreme again reports that there is a SWAT3 preview over at
Exxtreme3D. Here's a snip on the gameplay:
When choosing your squad, you can choose 16 members, each with
different skills and experience. As you continue to play, they gain experience and learn,
but you will need to keep them alive to do so. You choose what each squad member uses for
a weapon. You may even instruct a member of the squad to fire his standard SWAT machine
gun. All the while, another one fires off his shotgun for cover as your forces move into
another room. Or, they fire a round at a door before busting it down and invading.
Another mini-review, but still a good read.

H&D pic sequence
[16:59:54 EDT] by - Rush
I'm still making my way through Hidden & Dangerous, and having a fun time with it.
Here's a little series of pics from the opening animation to campaign 2 that I thought was
particularly cool. Check em out:
 |
 |
 |
| We're Hit! |
Mayday! We're going down! |
Parachuting to safety! |

SWAT 3 mini preview [14:54:12 EDT] by - Rush
I saw on Voodoo Extreme that GamingAge
has a tiny preview and some
screenshots of SierraStudio's upcoming SWAT3:CQB. Here's a snip:
As far as graphics and sound go, I can't complain yet. The
environments that these missions take place in are all well detailed, right down to the
pattern on the carpet you walk upon. Lighting is used very well, character models are
detailed right down to the secondary weapon (usually a pistol of some sort) tucked away in
their gear.
Pretty short preview, but some nice screenshots. Check it out. :) |
| Saturday, August
07/1999 |
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Hidden & Dangerous review
#2 [13:27:12 EDT] by - Rush
Today looks to be H&D day (again).. While surfing around, I saw yet another review of Hidden
& Dangerous, this time over at Sharky's Extreme (posted yesterday actually..)
Here's how they smack it around:
The first and third person control, while adding nice additions
to play, falls down in the area of feel. In the Quake engine, a truly skilled person can
move around quickly and easily. In Hidden and Dangerous, a truly skilled person can move
around like a drunken elephant. Aiming is extremely difficult. The gun sight bounces
around madly and the only way you can hit anything farther than ten feet away is by
stopping your soldier in his tracks and aiming very carefully. Throwing grenades is
extraordinarily difficult, and you will kill your own soldiers as often as the enemies.
Not one of the game's best reviews, but an honest one.

Hidden & Dangerous review #1 [13:20:06 EDT] by - Rush
I received mail from Matt letting me know that Digital Review has put up a review (oddly enough ) of Illusion Softworks' Hidden
& Dangerous, the WWII tactical combat shooter. Here's a bit on the graphics engine:
This game has been designed using an entirely new graphics
engine. This means that the graphics have a style that I havent really seen before.
The structure of the game tends to call for large open environments which makes the title
a major resource hog (good to see nothing changes eh!) There are a lot of nice touches
here and there like the footprints you leave in the snow. I also liked the bullet streaks
through the air. They were not overdone but allowed you to tell exactly where enemy fire
was coming from.
They give it 4 out of 5 'hearts'. Check it out... |
| Friday, August
06/1999 |
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Hidden & Dangerous review [20:45:11 EDT] by - Rush
Avault has put up an in-depth review of
TalonSoft's Hidden & Dangerous, giving it 5 stars overall. Here's a snip on how the
missions play out:
From there, it only gets better. In Hidden & Dangerous,
you'll steal enemy vehicles, be chased across Germany by pursuing Tiger tanks, blow up a
U-Boat and rescue secret information from a sinking German battleship. Other factors such
as snow, rain, wind, fog and time of day dramatically effect each mission dynamically.
Adding a great deal to how the missions evolve is a system of complete non-linearity.
Because each enemy unit is controlled by its own AI and works off of events that take
place during the mission, how the mission evolves is affected but not dependant on the
player. Whereas most games nowadays are driven by scripting, such as in Half-Life,
and are therefore linear based, Hidden & Dangerous is not. And in my opinion this
offers a more complete overall gaming experience.
We can see the reviewer really liked the game. :) Check out the rest of the review...

Rogue Spear 747 mission screenshots [14:51:21 EDT] by - Rush
SimHQ has put up a whole bunch of new screenshots from
the 747 hostage rescue mission from Rainbow Six: Rogue Spear. Check 'em out! |
| Thursday, August
05/1999 |
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DF2 preview/interview at
NextGen [01:34:12 EDT] by - Rush
See, a new day and already news. (Ok, I missed this yesterday... shoot me!)
NextGeneration Online has put up a little 'special' on NovaLogic's Delta Force 2. They
'interrogated' Wes Eckhart, DF2 producer. Here's a clip:
"In addition to the rolling terrain that provided lots of
places to hide in the original, DF2 will give you a couple of new ways to move undetected.
The Voxel graphics let us create patches of waist-high grass you can hide in by crouching
or crawling in a prone position - where the grass is at its thickest, it's possible for an
enemy to be hiding right at your feet. If you don't look down, you won't see him until
it's too late. You'll also have to look for bad guys above eye level, since we've added
the ability to climb ladders and the sides of certain buildings."
Not much new info, but a good read nonetheless. Thanks to EvilAvatar.com for the news. |
| Wednesday, August
04/1999 |
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No news [23:56:43 EDT] by - Rush
Sorry again for the lack up updates, but I've literally been working 12 hrs
straight without a break, and had no time whatsoever to post news... Hopefully tomorrow
will be slightly less busy! :)

SWAT preview at AVault [11:08:01 EDT] by - Rush
Avault has put up a preview
of SierraStudio's SWAT3:Close Quarters
Battle. And just what kinds of goodies will there be? Take a gander:
So, what kind of goodies will you get as a member of a Special
Weapons and Tactics team? As usual, Sierra has utilized their close ties with the LAPD to
access authentic SWAT information. Each officer can carry a primary weapon, such as a
rifle, shotgun or submachine gun, and a backup sidearm. Some of the primary weapons, such
as the M4A1 rifle, can be equipped with non-lethal rounds while others, like the Benalli
Super 90 combat shotgun, can fire breaching rounds composed of powdered steel that
destroys locks on impact. In addition to these weapons, each officer usually brings along
an assortment of utilities including handcuffs, CS tactical gas grenades, C2 breaching
charges, flashbangs, chemlights (glow sticks used to illuminate rooms and mark areas that
have been cleared of threat) and a multipurpose tool called a "crunch." All of
these resources expand the element leader's tactical options and will allow players to
experiment with multiple strategies.
Def sounds awesome to me.. SWAT 3 is looking good for a Q4 '99 release. |
| Tuesday, August
03/1999 |
[ Top
] | [ < Prev ] | [ Next > ] |
> Even more Spec Op 2
screenshots [14:22:18 EDT] by -
Rush
Ok, as promised, here are 3 new exclusive screenshots from Zombie's Spec Ops 2: U.S. Army Green Berets.
This is a series of 3 shots all from the Antarctica level (betcha couldn't tell, eh? :)
These 3 also go 'in order' of what you'll see in that particular level.
 |
 |
 |
| The enemy camp as seen from a distance.
Still pics don't do this level justice... |
Pretty nice level design. Note footprints in
foreground, and translucent water. |
Getting a closer look at the enemy camp. |
More pics on the way, and at a higher screen res too... 

Delta Force 2 preview in PC Gamer mag [23:09:00 EDT] by - Rush
The September 1999 issue of PC Gamer has a
"SCOOP!" on NovaLogic's
upcoming game, Delta
Force 2. Pretty good article with 1 pic we haven't seen before. Here's a snip about
the new weapons to be included:
As you'd expect in a sequel, there will be a few new weapons. The
big smack-daddy is the "Master Key": a combination M4 carbine and a 12 gauge
shotgun. "As you can imagine," says Eckhart, "its ideal for up-close
encounters in buildings. We're also looking at a couple of weapons designed for underwater
use."

SWAT3 preview at GamePen [20:52:11 EDT] by - Rush
The is a SWAT3
interview with Rod Fung over at GamePen. Here's how Rod describes the game:
ROD FUNG: Yes, the game is set in Los Angeles, 2005 and LAPD SWAT
has become a more proactive anti-terrorist unit. There is a principal group that you will
be facing in the game, and as your career progresses, it will become more apparent whom
you are dealing with. SWAT 3 CQB can be played in mission mode or career mode. In mission
mode, the player can choose to play any mission in any order, with each mission being
treated as a stand-alone experience.
Nice in-depth interview.. Check it out.

SpecForce breaks 10,000 hits! [20:48:04 EDT] by - Rush
SpecForce broke 10,000 hits around 8pm EDT. Thanks for stopping by! :)

Spec Ops 2 interview at GA-Source [14:58:27 EDT] by - Rush
Talk about perfect timing... GA-Source has posted an interview (and screenshots,
some new, some old) with John Williamson, co-producer and designer of Zombie's Spec Ops 2. Here's a snip
about the new in-game command system:
GA-Source: How will the control of the your team members be
handled? Will you be able to control all members of the team and are there any new
commands?
John Williamson: We have an in-game Who-What-Where GUI, that
allows you to point to a location (where) in the 3D engine (rather than a 2D map that most
games use), right click and a GUI pops up that lets you chose which squad member (who) the
action you want them to perform (what), whether it is defend, attack or demolish. This
will allow you to tell a squad mate to move up to place a satchel charge to blow up a SCUD
while you stay back and provide covering fire. Since it is all in done in the 3D game
engine, you will be able to perform these actions quickly and accurately.
There's also advanced word of not only a SO2 mission pack, but SO3 as well! Good read,
check it out!

Happy anniversary SpecForce! :) [14:50:27 EDT] by - Rush
Welp, it was one month ago today I started SpecForce.net.
Its been a pretty good month I think. I nearly cracked 10,000 hits, so I think I'm on the
right track. If you have any comments on the site, I'd like to hear them... Email me at Rushian@Jungle.net.

More Delta Force 2 shots [14:11:03 EDT] by - Rush
John form GA-Source informed me that he has
posted 3 Delta Force
2 screenshots that were sent to him by Novalogic.
Check them out
here.
[Update 15:40]: That's old news.. I think he meant to let me
know about the SO2 interview they posted instead. See above.] |
| Monday, August
02/1999 |
[ Top ] | [ < Prev ] |
[ Next > ] |
Lack of updates... [20:47:22 EDT] by - Rush
Sorry for the lack of updates, but after a particularly tough work week, I decided to
treat myself to a little R&R... The news should be flowing again real soon. :) Look
for 3 more exclusive SO2 pics tomorrow (not including the 'recon photo' above. :)

Updated Forum software [20:45:13 EDT] by - Rush
I have installed a new version of the forum software which fixes some slight bugs in the
code. I have also gone through some of the code and fixed up the grammar. If you see
anything out of place, just let me know so I can fix it. I'll be adding more topic icons,
and some 'smilies' too. (<-
like that!)
Anyway, I encourage people to join in on the posting... Hopefully we can build a
community here... |
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