|
SpecForce
News Archives |
January
2000 |
This page contains older news articles
from January 2000.
| January
2000 Articles [Home] |
| Sunday,
January 30/2000 |
[ Top ] |
SWAT3 review [18:20:58
EST] by - Rush
Thresh's Firing Squad has put up a well-written review
of SierraStudio's SWAT3: CQB. Here's a snip on giving orders:
SWAT 3 is different because all the
mission execution is done on the fly. You can give orders to your men
and by and large, they will obey them as you expect. They can handle
basic orders like searching a room, covering an entry way, or falling
into formation behind you. What's really impressive is how they handle
complex orders such as "Breach, Bang, and Clear," which means
to break down a door, toss in a flashbang, and then quickly clear the
room of threats. In fact, the squad AI is so good that you can often
beat the easier missions by just delegating tasks to your team instead
of doing them yourself.
Thanks SuppressiveFire
for the news.
|
| Saturday,
January 29/2000 |
[ Top ] |
Fight For Freedom
review [16:27:31 EST] by -
Rush
GameSpotUK has put up a review
of Fight For Freedom (called Devil's Bridge in the U.S.), which we all
know is the expansion pack for Hidden & Dangerous. They give it a 9
out of 10 too! Here's the usual snip:
As with the original, each level
offers a fresh challenge and you'll find very little that's repetitive
as you surreptitiously shoot your way to victory. Whether it's searching
for missing Americans or liberating Greek villages from the clutches of
communism, every mission is vastly different from its predecessor and
will always pull your skills and tactics in every direction.
Sounds good to me. Devil's Bridge has been spotted in stores, so go
grab a copy today.

Delta Force 2 review [02:16:46
EST] by - Rush
I saw over at SuppressiveFire
that GameSpot UK has posted a review
of NovaLogic's Delta Force 2 along with some cool screen snaps. Here's a
bit on the game AI:
The enemy is more efficient this time
around and you need to move carefully - your life depends upon it. Enemy
AI can be adjusted upwards to fanatic level, but even set to normal
they're somewhat faster and more accurate than in the original game and
will crouch or lie down behind doors and obstacles. They operate as a
group more effectively, too - peppering you with crossfire. Although,
there are still quite a few who let you walk right up behind them for
close-up dispatching.
Good review, give it a look..

More Urban Ops info [01:49:27
EST] by - Rush
Rogue Spear Retreat has posted another interview
(#4) with RSE on the upcoming expansion pack for Rogue Spear, Urban
Operations. Here's a snip:
1. With the introduction of medium
machine guns, how will these guns perform in your AI teammates hands?
Will they be able to lay down suppressive fire or will they shoot in
short bursts like other weapons. Will there be a new class for the
medium machine gunners such as the one for snipers?
The purpose of the changes made to the
Urban Operations executable has been to enhance the Rogue Spear engine,
while not creating a different game. For this reason, we have not added
any new AI code to deal with medium machine guns, and they will be
treated just like any other weapon that an AI team member is carrying.
We had debated coming up with a new class of AI to handle the medium
machine guns, but the risk associated with such a change is pretty high.
We don't want to introduce more bugs into the code by adding that much
complexity. -- Joe Sauder (RSE)
More great stuff in there, so check it out. Thanks VE
for the news.

Devil's Bridge in stores [01:29:11
EST] by - Rush
Cpl Budha (who works in an EB store) let me know that Devil's Bridge, the
expansion pack for IllusionSoft's Hidden & Dangerous, is now in
stores!
|
| Thursday,
January 27/2000 |
[ Top ] |
DF2 goodies [23:17:23
EST] by - Rush
Morgo over at Delta-Force2.com
has put up a page with some DF2 server commands, and how to remove stock
maps from DF2 server rotation. Scope
it out here. He's also got over 250
new maps online as well! Check it out!

Spec Ops 2 patch info [22:38:12
EST] by - Rush
I've received word from Zombie on the
latest developments in the Spec Ops line. Here's the scoop:
They are actively working on a 'major' patch to fix bugs in the current
release of SO2, for both D3D and Voodoo users. For D3D users, we'll be
getting fixes for the shadows, flashlights, crosshairs in scopes, and
more. The Voodoo users will be getting higher screen res support. There
will also be some menu changes as well (I suppose for
"everyone" that hated the menus...)
However the release is still "several weeks away", and not
expected till early March.
No official word on Mission 2000 or Spec Ops 3 yet, but as soon as
there's news, I'll have it for ya's. Thanks to ME for the news! 
|
| Wednesday,
January 26/2000 |
[ Top ] |
Spec Ops 2 review
[21:55:11 EST] by -
Rush
Holy hell, a good review
of Spec Ops 2 is over at GameSpotAU (Australia), where it got an 8.5 out
of 10. Looks like the boys down under know how to properly play they game.
Here's a snip on how the game should be played:
Surviving combat in Spec Ops II
requires constant vigilance and intelligent teamwork. Once enemies have
been alerted to your presence, if not suddenly exterminated they become
absolutely lethal, and will bring almost instant death upon anyone
walking(or running) into their field of fire. Acting as a one-man army
in Spec Ops II is a tactic that will humble you very quickly. Instead,
you must use the combined firepower of your teammates to draw fire from
the enemy, distract them, and reduce their effectiveness to let one of
you to deliver the decisive kill. These combat aspects are merciless,
offering you zero leeway in terms of your tactics, response time and
accuracy.
Good honest review, just like we like 'em. The review has some wicked
screenshots as well. Def check this one out! Thanks to SuppressiveFire
for the news.

Devil's Bridge goes gold! [21:43:56
EST] by - Rush
Damn web server stopped serving pages again! The hardware is fine, but the
software seems to lock up at least once a week. :(
Anyway, Avault
has posted word that the expansion pack for Hidden & Dangerous,
Devil's Bridge, has gone gold (in the U.S.) and is expected in early
February. Here's what AVault reported:
The Adrenaline Vault has confirmed
with TalonSoft that the U.S. version of its Hidden & Dangerous
add-on, Devils Bridge, has gone gold. The expansion to the popular 3D
tactical combat title is due to hit stores Feb 4.
Shouldn't be long now! Thanks VE
for the news.

SWAT3 and RS reviews [13:39:03
EST] by - Rush
I noticed over at SuppressiveFire
that there are 2 reviews of interest to us over at Electric
Playground.
 | First up is a review
of Rogue Spear, garnering a score of 9.5 out of 10. Here's a clip on
the AI:
Enemy AI is particularly nasty (in a
way good way). Again, because its a reality-based game (it takes
place in the near future, just around the corner when worldwide
hell breaks loose), enemies dont just stand around waiting to be
shot at, nor do they act like nothings amiss when you tuck back
around a corner and out of sight. These antagonists - Russian mafia
thugs and Middle Eastern terrorists, of course react to your
presence appropriately. That is, they lurk in wait for you, they shoot
at you, they run for help, they counterattack or, worst of all, they
shoot the hostages you were sent to rescue. I hate it when that
happens. Which brings me to my next point
|
 | Next up is a review
of SWAT3, which received a solid 9. Here's a quick bit on some of the
game's cool features:
Standing in front of any mirror will
give you a better sense of the amount of effort that went into the
motion-captured images. Switching from your primary to secondary
weapon, the image pulls his pistol right out of the holster. Reload
and watch him grab the magazine and pull it out. During the missions,
your teammates will crouch behind furniture when covering exits, lean
around corners, and even switch weapons. Enemies recoil from gunshots
and go down in any number of styles (blood can be turned off).
Although one-shot kills can occur, youre more likely to take a few
in your load-bearing vest before being incapacitated. Unfortunately,
you cant possess any teammates so when you die, its back to the
briefing room. |
Good reads.. check 'em out.
|
| Tuesday,
January 25/2000 |
[ Top ] |
Delta Force 1 IP
logger [20:05:58 EST] by -
Rush
Helza sent along word that there's a new program for DF1 server admins.
[WKA] ASDU of the Delta Force Squad WE
KILL ALL has just finished a new version of his program called:
"DF Remote IP Logger (Beta 0.35)".
This program is for Delta Force 1
v1.00.03.03 and has the following options:
* Remote Administration
* Password protect User Names
* Set which weapons can ONLY be used
* Change Gamenames, levels, passwords, time left and more on the fly
without restarting the server
* IP Logging, IP checks and more to prevent those irritating cheaters
coming to your server
and A LOT more useful options...check out the complete list here
If you're running a Delta Force 1
server v1.00.03.03 then this program is a must have.
You can get more information and
download this program at:
http://www.we-kill-all.de/iplogger.html
Good news for DF1 server admins...
|
| Monday,
January 24/2000 |
[ Top ] |
Urban Ops
interview/shots [19:00:07
EST] by - Rush
The boys over at Rogue Spear Retreat have slapped up a small interview
with Steve Cotton, producer of Urban Operations, the upcoming expansion
pack for Rogue Spear. Here's a tasty snip:
I was excited to learn about a new
gameplay type I have mentioned in the forums before called 'defend'.
Tell us a little about this new gameplay option. Will we be able to play
this in multiplayer?
Defend is really a single player game
type. What weve done is given the player a starting location (a base,
if you will), and you have to kill all the terrorists before they
overrun your base. In some cases, the actual things you are defending
can vary (a detonation button, a hostage, etc) but the gameplay is the
same keep the terrorists from reaching their objective! They will
throw grenades at you, come in swarms or alternate attacking areas.
Eventually, youll have to secure the area once youve fended off
their initial attack, and thats when theyll ambush you!
Way cool!
[Update]: Also check out Avault who has 2
new screenshots
of Urban Ops. (Thanks SuppressiveFire
for that bit o' news.) And D'oh! I posted the same clip from the interview
as SF. Ah well. 
|
| Sunday,
January 23/2000 |
[ Top ] |
DF2 Lock 'n' Load
tourney [06:16:57 EST] by -
Rush
Morgo from Delta-Force2.com
sent word that Novalogic has re-started their popular Lock 'n' Load
tournament. Here's the low-down:

Tournament Info
Time: 4:20pm Pacific (See
Below)
Where: NovaWorld Delta 2 Force Main Lobby
Game Type: Deathmatch, Tracers OFF
RE-Introducing the Lock n' Load
Deathmatch Tournament Series on NovaWorld. NovaLogic is currently
hosting a series of Delta Force 2 Deathmatch tournaments. 128 Delta
Force 2 operatives kick off each tournament on eight different NovaWorld
battlefields. Three rounds of intense Deathmatch games are then played
to determine the winner of the tournament. The winner is crowned
champion and receives NovaLogic merchandise in addition to recognition
on the NovaLogic's Delta Force Hall of Fame tournament page.
Hit the NL Lock
'n Load page for the full scoop!
|
| Saturday,
January 22/2000 |
[ Top ] |
Rainbow Six
'postmortem' [19:13:11 EST]
by - Rush
Gamasutra has put up a really cool article
on Rainbow Six, written by Brian Upton, the director of production design
at Red Storm
Entertainment. The article talks about where the game started from, what
went right, and what went wrong. Here's a snip off the top:
That initial design session generated
over a hundred possibilities that we then winnowed down to a handful
that we thought had star potential. The only one that we unanimously
agreed we had to build was HRT a game based on the FBIs Hostage
Rescue Team.
The Concept
It was a long road from HRT to Rainbow Six, but along the way, the basic
outline of the title changed very little. We knew from the start that we
wanted to capture the excitement of movies such as Mission:
Impossible and The Dirty Dozen the thrill of watching a
team of skilled specialists pull off an operation with clockwork
precision. We also knew that we wanted it to be an action game with a
strong strategic component a realistic shooter that would be fun to
play even without a Quake players twitch reflexes.
Great stuff. Check it out.
|
| Friday,
January 21/2000 |
[ Top ] |
SWAT3 patch [20:23:07
EST] by - Rush
AVault has the patch
(v1.1, 1.75 MB) for SWAT3 while a whole slew of fixes. Here's the rip:
** General Game Fixes **
Mission R (storm drains) now ends correctly - if you disable only 1
bomb, you fail (always did), but now you won't get a medal for it the
original fix for the above (in some localized versions) caused you to
ALWAYS fail the mission; this has been fixed as well. Mission X
(penthouse) now ends correctly - If President Stomas is killed, you are
no longer able to play Mission S (city hall); this was confusing people
since once Stomas dies your career is lost, even if you complete the
objectives for Mission S. Edit boxes / console / anywhere else you can
type are fully operational again (this was broken during localization.)
** AI Fixes **
When officers placed in Cover, they will not wander around and will only
leave cover if an officer goes down. When officers finish clearing a
room, they will not leave that room unless it is to return to the area
they entered the room from. Officers are more responsive to suspects.
Less stuttering should be encountered due to AI delays. (Smoother frame
rate) If player is using a 1911, MP5, or MP5SD and switches ammo, any
officer with one of those 3 weapons will also switch to that ammo.
Officers performing Mirror and Bang actions are less exposed to enemy
fire. The number of times you can shoot an officer before the officers
consider you a rogue cop have been increased. The settings for suspect
attributes on Hard and Easy have been fixed (some settings made hard
easier and vice versa).
** Other fixes and additions **
Added "SWAT3_FAQ.htm", containing answers to the most
frequently asked questions about SWAT 3: CQB.

Private Wars info [16:07:39
EST] by - Rush
The official Private Wars website
has been updated finally, but not the full-blown update as you'd think.
Basically, there's just an announcement of their future plans with their
game, Private Wars, which as we now know will be split into 2
titles, the hardcore version, Private Wars: Tactical Heaven (dunno if
that's the real title or not :), and a 'lite' version, Private Wars:
Countdown, which foregoes money management but gives you the full range of
weapons. (Holy run-on sentence Batman!) Read the full
announcement here.
|
| Thursday,
January 20/2000 |
[ Top ] |
Another SWAT3
review [23:24:41 EST] by -
Rush
I noticed at SuppressiveFire
that there's another review
of SWAT3 over at EscapeMag where they give it a 9 out of 10. Here's a bit
on how the hostages are very unpredictable:
Hostages in the game do well to create
a true air of chaos in progress. Men and women, young and old, run
around buildings frantically and will often run from police and
terrorist alike. Some comply willingly, while others force you to pursue
and toss a few CS canisters at them. Hostages do everything from offer
assistance (which you refuse by handcuffing them), to screaming that
your president will hear about this (which you respond to by handcuffing
them), to generally shrieking in terror (which you respond to by CS
gassing and then handcuffing them).

Sergeant Dan Snyder interview [22:46:55
EST] by - Rush
Stomped has a really cool interview
with Sergeant Dan Snyder, who co-designed Marine Doom that the U.S. Marine
Corps was using to simulate a 4-man 'fire team'. He's now working on
another military sim, called TET, using
the Unreal engine. Here's a cool sip:
jcal: The Marine DOOM mod for
Doom was one of the most famous mods for the game ever made, with the
development of the mod even making the cover of Wired magazine. Did you
and the fellow developers of the mod ever think it would get that much
attention inside and outside the gaming industry?
Snyder: Never in my wildest
imaginings did I think that the modification would be anything other
than a 'proof of concept' for tactical simulation. We had talked quite a
lot about the features of Doom that made it a tactical urban trainer.
The opportunity to modify the elements of the game gave us the ability
to simulate live fire situations. Once we put an actual fireteam
together and ran through the exercise, we were pretty happy with the
result. People were utilizing the knowledge they had been trained up
with and observing the results. Soon, after demonstrating the mod in
many places, we posted it to the web to facilitate distribution. Because
of the publicity it generated, people in the outside world began to
download it. Simple answer, no, I had no idea that this would catch on.
I just thought it was a good way to explore some tactical questions at
the fire team level.
Great interview, give it a look! Thanks VE
for the news.

SWAT3 review [21:07:41
EST] by - Rush
TeleFragged has put up a review
of Sierra's SWAT3. Here's a snip on the game interface:
SWAT 3 has a basic interface that is
much more accessible than it first looks. Choosing a mission randomly
selects one of the 16 situations and allows you to jump straight in
without having to do much, good if you're up for getting into a mission
quickly. For the player who wants a little more tactic wise there is the
Career option which allows you to create a player and go through the 16
scenarios, gaining badges etc. Once you are briefed on a mission you are
presented with a plethora of options, which way you'd like to infiltrate
the structure, whether you'd like it to be a stealth or dynamic entry
and of course you're able to fit out your team with a selection of
weapons and various other odds and ends.
Good review, check it out. Thanks to Tactical
Planet for the news.

DF2 patch [20:49:03
EST] by - Rush
3DFiles has put up the 1.04.26 patch for DF2 as a downloadable file. (5.3
MB) Grab it
there.

Devil's Bridge movie [20:27:19
EST] by - Rush
TalonSoft has put up a movie
of IllusionSoft's upcoming mission pack for Hidden & Dangerous, known
in the U.S. as Devil's Bridge. (1 min, 20 MB) Thanks VoodooExtreme.
Update: SuppressiveFire
has converted the AVI to RealVideo to a much smaller file, so head there
if ya want to grab it.
|
| Wednesday,
January 19/2000 |
[ Top ] |
Spec Ops 2 review
[02:09:22 EST] by -
Rush
While doing my daily surfing at SuppressiveFire,
I see that Electric Playground has put up a review
of Zombie's Spec
Ops 2: Green Berets. Let's just say they weren't kind. Here's a snip
on the missions:
The game is spread over five campaigns
spread around the world - Antarctica, North Korea, Thailand and
Pakistan. [They forgot Germany. - Rush]
Each campaign is broken up into smaller progressive missions, which
ultimately lead to the main mission. For example, in North Korea the
main objective is to escort the Defense Minister who is defecting. In
order to do that, players must secure the beachhead, locate the
defector, eliminate any resistance and safely escort him out. There is a
common thread with all these missions; the action quotient has been
increased dramatically. Just when you think things start to settle down,
BOO YA! Enemies are biting your ass and the bullets are flying.
I really can't understand how many of these reviews say the game has
poor graphics. I think they're pretty awesome. The models have more polys
than SO1 and actually have depth and aren't just flat textures, and then
there's the dynamic lighting, shadows, flashlights, footprints,
changing time-of-day, various terrain (snow, sand, jungle, indoors..),
lights you can shoot out, etc. Ah well.. (Maybe they're playing on a P166
with a Voodoo1?! I dunno..) They also incorrectly say the game doesn't
have mouse invert, which it does as an option.

Delta Force 2 update info [01:48:32
EST] by - Rush
Delta-Force2.com has
the word on what the DF2 patch 1.04.26 from Sunday actually does. Here's
the low-down:
Search and Destroy Now Available
on NovaWorld
A new game type, Search and Destroy, is now available NovaWorld's
servers. The object of this team-oriented game is to infiltrate the
other team's territory and destroy specific targets -- before the enemy
can do the same to you.
Note: You'll need to be sure your team
includes demolitions experts carrying satchel charges to destroy enemy
buildings. Enemy vehicles may be destroyed with satchel charges or LAW
rockets. There goes the neighborhood!
New Tournament Servers Added
A dedicated set of new tournament servers has been added to NovaWorld.
These games will be reserved for tournament use according to the
schedule listed on the NovaWorld Web Site at www.novaworld.com. While
not in tournament use, these games will be available as regular
NovaWorld games.
So it seems all stuff is MP server related, and no actual fixes or
enhancements..

SWAT3 review # 512 [01:44:52
EST] by - Rush
On to the news then..
Abnormaility (ha, great name) has a review
posted of SWAT3. Here's how they kick it off:
So you've played Delta Force, Rogue
Spear, and Spec Ops and your wondering what Swat 3 can offer you that
none of those other counter-terrorist/hostage rescue games can. Since
this is the first game that isn't military based let me set the scene
for... you play an LAPD swat officer first person instead of the
overhead view that the first two SWAT games used. The general idea is
that you are only meant to use deadly force when it is totally necessary
and all other tactical alternatives have been used. Unlike Delta Force
you totally control the four men that are assigned to you and they
aren't the stupid team mates from Rogue Spear that get in your way, you
tell them to do something and they will do it. A nice menu similar to
the one used in Battlezone is employed for all your communication with
both your men and the people you encounter during a mission. So now
instead of killing everyone you can try to arrest them first.
Thanks BluesNews for the info.

E-mail overload and server stuff [01:34:17
EST] by - Rush
Welp, I'm suffering from e-mail overload again. If you've sent email and
have not yet received a reply, don't feel slighted. I'll get to it soon.
Thanks!
Also, I dunno why, but the server stopped serving pages (hence the late
updates..), so I had to reset everything. (Had to run in to work at 1 am!)
All's well now tho. 
|
| Monday,
January 17/2000 |
[ Top ] |
Fight for Freedom
walkthru [19:10:29 EST] by
- Rush
The guys at SuppressiveFire
have slapped up a full walkthru for IllusionSoft's expansion pack for
Hidden & Dangerous, Fight for Freedom. Check
it out here.

SWAT3 review [00:33:56
EST] by - Rush
I noticed at the always-updated SuppressiveFire
site that there's a review
of SWAT3 over at GamesDownload, where they give it an A-. Here's a snip on
being the element leader:
However, the most important innovation
in SWAT 3 is the way you use your team, called an Element, to accomplish
your objectives. Your role is Element leader, not point man. You play by
standing back and using a comprehensive menu system to direct your team.
In fact, you'll win many missions without firing a single shot. The
tactical depth of the menu system is every bit as involved as Rainbow
Six's planning screen; however, SWAT 3's menu system takes place in real
time and you adapt it as the situation evolves.
Good honest review, but a bit short..

Send in your pics! [00:17:48
EST] by - Rush
I'm sure you've noticed that the 'Current Recon Photo' hasn't been updated
in awhile.
If you have a memorable moment in a game (humorous or otherwise), take a
snapshot of it and send it in, and I'll be glad to post it!
|
| Sunday,
January 16/2000 |
[ Top ] |
Delta Force 2
update [18:07:20 EST] by -
Rush
I was just thinking it was about time for a new update, and sure enuf,
there's a new Delta Force 2 update available, bringing the game up to
1.04.26. Use the game's auto-updater to grab it.
As usual, no word on what it fixes, and still no fixed-gun emplacements
yet, but there is a new MP game option available: Search & Destroy.
|
| Friday,
January 14/2000 |
[ Top ] |
New Urban
Operations shot [18:52:46
EST] by - Rush
John from SimHQ sent
me some email letting me know that they've posted a new shot from the
upcoming expansion pack for Rogue Spear, Urban Operations. Quite the cool
shot, so check it out!
Seems everyone feels the need to go 'Urban' these days, first with
SWAT3, and with Zombie working on Spec Ops: Mission 2000, and now Rogue
Spear doing Urban Operations. As they say on Green Acres, "gimme that
countryside!" I like splashing thru puddles, crossing bridges,
wandering thru the forest, sniping a guy from 800m out, and freezing my
a$$ off in the Artic! 

SWAT3 strategy guide [00:37:11
EST] by - Rush
I saw over at VE that
GameCenter has posted a strategy
guide for SierraStudio's
SWAT3: Close Quarters Battle. Here's the 411:
Welcome to the Prima Fast Track Guide
for SWAT 3: Close Quarters Battle. Here you will find quick walkthroughs
of all of the operational missions. However, for hint, tips, and
training missions, check out SWAT 3: Prima's Official Strategy Guide. It
also includes information on all weapons and equipment as well as
additional details for each mission.
Looks to be pretty in-depth... check it out if ya need help in any of
the missions.
|
| Thursday,
January 13/2000 |
[ Top ] | [ <-Prev ] | [
Next-> ] |
Rogue Spear
review #427 [18:57:59 EST]
by - Rush
DigitalFan has posted a review
of RSE's Rainbow Six: Rogue
Spear, giving it a 9.5 out of 10 overall. Here's a snip on the
gameplay:
These planning phases are what make
Rogue Spear such a great game. The basic game playing in Rogue Spear is
the fun part. You and your team follow the selected route and take out
whatever gets your way in kind of an elite manner. Gameplay, to me is
pretty hard. In the gameplay aspect, Rogue Spear is very realistic. When
you are carrying out the mission phase, if you are shot one time then
you are dead. There are no multiple shots and then your dead, only one
no more, no less. Two is too much. (Ahem, a little Monty Python
quoting.) The other realistic aspect is how you play. You have to use
common sense when playing Rogue Spear. You can't just run up to the
enemy and try to shoot them because usually they will kill you way
before you even get to them. You have to command and inch your way
towards the enemy line to accomplish you goals. Rogue Spear has GREAT
gameplay and is one of the most realistic games that I have ever played!
I guess you can say the reviewer liked the game.
Thanks SuppressiveFire for
the news.
|
| Wednesday,
January 12/2000 |
[ Top ] | [ <-Prev ] | [
Next-> ] |
Rogue Spear vs.
SWAT3 #2 [22:44:36 EST] by
- Rush
Following GamesDomain's
RS vs S3 comparison posted a few days ago, Gamecenter has posted their
comparison
as well. Here's a snip on the SWAT AI:
Unlike Rogue Spear, SWAT 3 is designed
to give you direct control over the two teams that compose your squad.
There are no waypoints here; instead, you change the team's orders on
the fly with a few key commands. This free-form design could have turned
the game into a big mess, but the AI is extremely solid, and the teams
are quick to react to incoming orders. They also do a great job of
covering each other, checking corners, and responding with lethal force
when the situation warrants. More remarkable is the fact that because
SWAT 3 is a police-based shooter, every squad member must conform to
specific rules of conduct. Again, this could have been a major hurdle,
but it's handled with finesse.
Rogue Spear comes out the overall winner.

Rogue Spear review [04:57:09
EST] by - Rush
Continuing with the Rogue Spear news, Fatal Gaming has put up a review
of RSE's Rainbow Six: Rogue Spear, giving it a nice 94% overall. Here's a
bit on the new gameplay options:
The game's replayability factor is
also improved with added mission-play options. After completing a
mission, you're given the option of replaying it in Lone Wolf mode -
where you have to get yourself to the extraction point all on your
lonesome - or in Terrorist Hunt mode, where you can take in a full 4
squads of your choice operatives and...well...kill everything in sight.
Trying not to sound too gruesome, I can tell you that the latter is
extremely satisfying :) Rogue Spear also features a number of very
useful and informative training missions, letting you get into the game
and introducing you to the skills you'll have to master in order to
complete objectives, so that you're not in the dark when you face your
first band of terrorists with your name engraved on their bullets.

Rogue Spear info/shots [04:44:27
EST] by - Rush
GameCenter has smacked up a small article
and screenshots
of Urban Operations, the upcoming expansion pack for Rogue Spear. Here's
the most relevant info:
Urban Operations will feature five new
levels, each with four game types. In addition, the expansion will
feature five classic levels from the original Rainbow Six (which were
redone for Rogue Spear), new weapons, and five new multiplayer maps. The
terrorists will also have new skills.
|
| Tuesday,
January 11/2000 |
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Next-> ] |
Private Wars news
[13:04:38 EST] by -
Rush
AVault has some news
on Private Wars. Not too much new info, but here's what they reported:
With 3D tactical combat games having
become such a boon for game developers and publishers, few will realize
TS Groups Private Wars was one of the first titles to begin
development in this genre, long before Specs Ops and Rainbow Six hit
shelves and dominated user mind share. Now the Adrenaline Vault has
learned that the long-time coming Private Wars is being split into two
independent products: Private Wars: Countdown and the original Private
Wars.
Countdown is being described as a
slimmed down version of the full Private Wars concept that will attract
more casual--i.e. non-hardcore tactical simulation--users and highlight
the Private War brand with a twisting plot full of intricate human
drama. The game will contain between 8 and ten missions, lots of cut
scenes and be priced to move. Closed beta of the product begins Jan. 20.
Other news on the Private Wars front
includes the addition of a radiosity solution to the indoor renderer,
which TS Groups Sergey Titov tells us allows the development team to
create the most realistic indoor environments to date. A new Private
Wars website and TS Group web home are also in development, so watch for
screenshots and other content to appear soon.
|
| Monday,
January 10/2000 |
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Next-> ] |
Spec Ops 2 demo
gets 5 stars [20:10:57 EST]
by - Rush
John from Zombie let me know that the Spec
Ops 2 v1.1 demo got 5 stars out of 5 over at ZDNet. Here's a snip from
the description:
Go into fierce 3D combat action with a
squad of well-trained commandos in SpecOps II: US Army Green Berets,
from Zombie VR. This painfully realistic covert-ops simulation is
involving and highly detailed. The game engine utilizes Voodoo 3Dfx
graphics, or gracefully defaults to software rendering if needed.
Multi-camera views and strong team discipline give a fresh feel to this
sequel. Form your squad by selecting the rank and firing position you
want to occupy, then carefully select personal gear and weapons. More
than a mindless shooter, SpecOps II's close-combat simulation aspects
spare no expense. Weapon specs, clip counts, and tactical cooperation
are life-and-death factors. Interfacing with team elements is less than
intuitive, though, so you'll need to study (and perhaps print) the menu
of commands from the archive's Readme file. This demo features a single
night-vision mission.
If ya haven't yet tried the demo, do check it out!
|
| Saturday,
January 08/2000 |
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Next-> ] |
Spec Ops 2 review
[04:43:11 EST] by -
Rush
And while over at SuppressiveFire,
I noticed that WomenGamers has put up a review
of Zombie's Spec Ops 2. Not much to snip, so check it out..

Another hidden mission in DF2 [04:31:22
EST] by - Rush
SuppressiveFire has posted
word on yet another hidden mission in Delta Force 2. Here's the info:
At first you play the operation
'Global Enforcement'. There you choose the mission 'Broken Wing'. Your
task is to destroy two MIG's which stand in a base. When you have killed
all enemies and the two MIG's and when you reach the 'Extraction Point'
you completed the mission. But before you should go in the high building
with several floors. In the second floor you can find a laptop on a
desk. When you take this laptop and finish the mission you have access
to the secret mission 'Four Horsemen'.

SWAT3 vs. Rogue Spear [04:24:19
EST] by - Rush
GamesDomain has put up a pretty spiffy comparison
between Rogue Spear and SWAT3. Here's a snip on how the games play out:
While SWAT 3 is set inside buildings
and "close quarters", Rogue Spear tends to spend more time in
the urban environment than on room clearing. The difference in settings
is reflected throughout most of the gameplay where SWAT 3 will have you
close enough to see the whites of the eyes of your enemy, while Rogue
Spear challenges you to make out that dot on the screen up ahead and
decide whether it's a threat or not. That dot-recognition process is a
bit tricky and I find myself getting increasingly frustrated at having
been taken out by someone I thought was part of the background. It's a
challenge to see the enemy, yet this challenge seems to be related to
the computer game more than to the real-life setting of urban warfare.
Granted, it can be hard to see a camouflaged enemy in a bombed-out city,
but in Rogue Spear the challenge is more due to the fact that even
modern graphics don't reflect reality 100%. Taking this into account
when getting killed for the fifteenth time on the same mission will
frustrate you endlessly.
Good stuff. Check it out.
|
| Wednesday,
January 05/2000 |
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] |
Delta Force 2
review [02:17:47 EST] by -
Rush
GameLinks has posted a review
of NovaLogic's
Delta Force 2, giving it a 71% overall. Here's a healthy snip on the
missions:
Just over 40 missions complete the
game. The campaigns contain more of the same missions that are included
in the single missions. They basically involve running around from
waypoint to waypoint and finding all the enemies and killing them. But
sometimes you have to be careful that you don't go on a shooting
rampage. Some missions require elimination of the soldiers and then
doing something else. For example, one mission in Operation Common
Resolve required a search of some convoy vehicles for the virus package.
So to complete the mission, you first have to eliminate all the soldiers
surrounding the truck and inside the truck, and then search the trucks
for the package. Other missions require you to complete a mission before
something happens. For instance, one mission required stopping a
munitions train before it reached the border. There's a neat way of
finishing this particular mission, but what I will say is that you can't
do it running. On average, a mission may take an hour to complete. This
time can be shortened or extended, depending on whether you go after all
the soldiers in a particular mission, or only the ones that you
encounter along your waypoints. Some missions may take longer because
you may have to restart the mission from scratch after being shot at and
having the life sucked out of you. Novalogic provides enough variations
among the missions to keep you going through to the end of the game.
Good stuff, give it a look-see.

Navy SEALs info [01:09:33
EST] by - Rush
GA-Source has posted an interview
with Codemasters General Manager, Craig Alexander. Codemasters is of
course working on Navy SEALs. Here's the SEALs part:
We have restarted development of a
squad-based tactical simulation based on the exploits of the Navys
elite fighting group, the Navy SEALs. This title will benefit greatly
from the fact that we will be working with best-selling author and
former SEAL Richard Marcinko. Initially, it is being developed for the
PC, and we expect to ship in early 2001.
Not much, but any news is good news. :)

Devil's Bridge preview [00:42:17
EST] by - Rush
PC.IGN has put up a pretty in-depth preview
of IllusionSoft's Devil's Bridge, which is the expansion pack to Hidden
& Dangerous. Here's a snip on the level design:
The mission maps are even larger than
you remember and just as detailed. The buildings and camps have a very
natural feel to them and are quite convincing in terms of layout and
appearance. Trees and vehicles, sand dunes and sewers are all included
not only for appearance's sake; they're also tactically relevant to your
mission goals. Nearly everything in the game can serve as possible cover
except
maybe the vehicles. They tend to blow up when shot at. But you can
commander them and drive around the map wreaking havoc on the poor
unsuspecting oppressors. There're even jeeps and motorcycles with gunner
positions so you and a buddy can wage your own war together.
Nice pics too. Check it out..
|
| Monday,
January 03/2000 |
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] | [ Next-> ] |
Spec Ops 2 ATI
fix [21:03:00 EST] by -
Rush
Zombie just informed me that they may
have found a solution to the gray textures problem with ATI Rage 128
cards. Follow
this link to grab these drivers. (They appear to be for Win98, so take
note..) Please let me know if they solve the problem! Thanks. |
| Saturday,
January 01/2000 |
[ Top ] | [ <-Prev
] | [ Next-> ] |
|
Delta Force 2 secret mission
[20:20:21 EST] by -
Rush
Delta-Force2.com has word of how exactly to enter the hidden mission
in DF2. Here's the goods:
" In the mission
'counter punch' in the first campaign, jump into the back of the truck
in the first enemy base. Run to the back of the trunk to pick up the
code book that enables the secret mission 'bounty hunter'. Complete the
level to gain access to the secret mission. "

Rogue Spear review [20:04:40
EST] by - Rush
The guys over at Voodoo Extreme have kicked up their own review
of Rainbow Six: Rogue Spear, giving it a 94% overall. Here's a snip on the
graphics:
The models themselves are
actually quite realistic looking, as long as you don't get too close and
notice their square heads. Terrorists might be in suits, heavy armor, or
environmental activist uniforms. This creates a sense of diversity, and
gives you a feel of taking down different people each mission, instead
of taking down the same ol' terrorist every time. The color scheme of
each level is very indicative of where it takes place. In Oman, the
desert is full of yellow and browns, while once you go inside the more
industrial gray colors take over. The graphics get the job done, but
don't expect too much more here.
Good review, the reviewer def pulls no punches..
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