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SpecForce
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June
2000 |
This page contains older news articles
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[June 13th - 30th, 2000] (database)
| Monday,
June 12/2000 |
[ Top ] |
Renegade
first look [16:12:27 EDT] by - Rush
Sharky's Extreme has put up a 'first-look'
of Westwood's C&C: Renegade, which is looking pretty spiffy.
Here's a snip that's right up our alley:
The commando, a favorite unit among
Command & Conquer players, is the star of this action game that puts
gamers in the boots of the tough foot soldier. The commando has the
sniper rifle and C4 explosive he used in the first Command &
Conquer, plus a selection of typical weapons like the pistol, M-16
assault rifle, and M-203 grenade launcher. He'll also be able to pick up
new weapons like a Tiberium gun and drive a variety of vehicles. First
and third person perspectives are supported, along with full 3D graphics
and multiplayer.
Word is that the game's engine can compete with Halo, so that's
a plus too.. Gotta admit, the screen shots do look rather good.

Spec Ops 2 ex-pack news [15:45:40 EDT] by - Rush
Bill from Zombie made a post today in the SpecOps2.com
forums regarding the status of the ex-pack and the SO2 patch.
Here's the goods:
Just a quick note. Almost done with
the expansion pack and it will be available as a free download. It has
pretty much taken the place of the patch that everyone has been waiting
for. We ended up making enough changes that this made the most sense.
Most likely it will be released in episodes, the exes and main resources
in one chunk and then individual map releases after that. I am almost
there, I swear!
Thanks,
Bill Wright
SpecOps Programmer
Tech Director
Zombie Games
So there ya go.. The ex-pack will be released as a free download.
I've been beta testing the ex-pack for awhile now, and there are some good
fixes in there. Plus the ex-pack contains 25 new missions in 5 new areas..
I think you'll like it. Playing the new maps in multiplayer will be a
blast!
Thanks Travis for the heads up!
|
| Sunday,
June 11/2000 |
[ Top ] |
RS/UO
FAQs [17:06:23 EDT] by - Rush
Saw over at VE that GameFAQs
made an update recently. Of interest to us are updated versions of the
Rogue Spear and Urban Operations FAQs. Check 'em out if ya
need a bit of help.. |
| Saturday,
June 10/2000 |
[ Top ] |
DF1/DF2
texture prog [17:04:29 EDT] by - Rush
Delta-Force2.com has
word of a great new prog to help out the DF modder community. The
program will allow you to export/view the textures and 3D Mesh data for polygon based objects in
DF1/DF2. Here's the full snip:
Ever since DeltaForce1 was released I
was hoping that NovaLogic would release and editor for the 3Di file (the
file containing textures and 3D Mesh data for polygon based objects in
DF1/DF2). However realizing how bad (non-existence) NovaLogic's support
for 3rd party modifications for their games is, I hoped somebody (not
me) would make a program that would allow the editing of those polygon
based objects. Well I stopped hopping for that now too. Instead I made
my own, even though I am not very good when it comes to 3D stuff. But
the program I made (3DiView Beta v0.7) does allow you right now to
Export/Import/View textures inside the 3Di files and it allows you to
Export/View the 3D Mesh (the import function will soon follow).
For example you can use it to make
your own Skins for any DF1/DF2 object.
Anyway, I realize that instead of
whining I should have made this program a long time ago.
Here is the download link: http://www.df2hq.com/fworaven/3DiView.zip
Sounds like just the ticket to spruce up those Delta Force
mods..

H&D
Action Pack review [01:28:13 EDT] by - Rush
We seem to be getting a lot of these lately, and so Game Zone Online has
put up a review
of Hidden & Dangerous Action Pack, which we know is the
original Hidden & Dangerous bundled together with the Devil's
Bridge expansion pack. Here's a snip on the missions:
Most missions require that you
neutralize key enemy guards or towers through the use of a well-placed
sniper shot before you and your team can continue safely. The teams AI
is quite nice as they take care of themselves pretty well while you are
using another member for your first person. They can detect, see and
kill the enemy without you having to watch every single move. Each squad
member has their own strengths and weaknesses so use them to the best of
their ability. This is going to be a bit difficult at first for the
first-shooter type player; but after trial and error, you are sure to
get the hang of it before too long.
|
| Friday,
June 09/2000 |
[ Top ] |
Vietnam:
Black Ops mini review [01:35:56 EDT] by - Rush
Long-time friend of the community, Snake Eyes, received his copy of
ValuSoft's Vietnam: Black Ops, and was kind enough to fire off a review
for me. Here's a snip to get ya in the mood:
The game's sound is great!! Tunnel
echos, your brass shells hitting wood and stone, rats, artillery,
helicopters, Vietnamese language. It's a hoot! The shell casings are one
of my favorite reasons to play - they fall everywhere! Rain falls on you
in staccato bursts, cave walls and roofs leak. Firefights rise and fade
in the background... Did I mention it's fun?
It seems the word that gets used to describe this title most is 'fun',
so ya can't go wrong with that. Check out the full article, which can also
be found in the articles section ('natch!)
|
| Thursday,
June 08/2000 |
[ Top ] |
DC
H&D screens/info [22:25:32 EDT] by - Rush
AndOne sends word of some info
and screenshots of the Dreamcast version of Hidden & Dangerous.
Here's how Computer and Video Games describes the title:
This squad-based war sim was touted as
one of most exceptional PC titles of last year, and is heading to
Dreamcast with all guns cocked and loaded. Console owners can expect all
the missions from the PC version, as well as a completely bug-free
experience. The PC outing was notorious for glitches, but gamers and the
vast majority of the gaming press over-looked the holes in the code due
to the supremely addictive gameplay.
Differences between the two versions
also include save points. On PC you could record your progress wherever
you felt the need. Not so on Dreamcast, where save points will be
provided, probably making this the toughest Dreamcast game on the
market.
The Dreamcast keyboard will be
supported, but the mouse is left out in the cold. Watch for a release at
the end of July.
Gotta admit, the shots look very faithful to the original PC version of
H&D.

Temporary
Tango mod for DF2? [15:45:25 EDT] by - Rush
I saw over at Delta-Force2.com
that someone is working on a 'Temporary Tango' mod for DF2, where
you again get to play as the terrorist instead of the good guy. Here's the
skinny:
This new mod allows you to play as the
tango, with the terrorist weapons (ak47, ak74, ak103, aku-94, m-16, non
silenced mp5) against the spetsnaz and delta troops. The mod will also
include new weapon sounds.
Not much info is available, but there's also a 'temporary'
site up for the mod as well. Release date is planned for later this
month.

Rainbow 6 DC review [14:19:50 EDT] by - Rush
Gamecenter has posted a review
of the Dreamcast version of Rainbow 6, where they give it an appropriate
score of 6 out of 10. Here's a gander:
Thankfully, you're not required to
complete the training bits and can skip right into the game. Developer
Pipe Dream has found a way to stuff the original Rainbow Six missions
and the Eagle Watch mission pack into this disc. Assignments will take
your team from the depths of the jungle to indoor environments, packed
with close-quarters confrontations. Defusing bombs, rescuing hostages,
and eradicating threats are among the more mundane tasks presented. A
word of advice to rookie operatives: bring lots of ammo.
Good stuff, check out the rest..

More
sweet IGI shots! [11:11:39 EDT] by - Rush
PC.IGN has posted a few sweet
screenshots of Innerloop's upcoming shooter, I'm Going In.

Looks like Delta Force with a full
3D engine!
Def check 'em out!

Codename
Eagle review [08:13:06 EDT] by - Rush
Chris Harding over at Avault has put up a review
of Refraction Games' Codename Eagle. Here's a snip on the missions
you'll face:
Codename Eagle's missions give 3D
action fans a little of everything. The first mission has you
infiltrating an enemy base, stealing weapons documents, and sneaking
back out undetected. Even if you are undetected on your way in, leaving
is an entirely different matter. Once one enemy is aware of your
presence, they all are, and they will pursue you relentlessly. Each of
the twelve missions has at least two objectives to complete, but most
have three, and some as many as five. The weapons you have at your
disposal to accomplish these missions and objectives are many and
varied. You can use bazookas, dynamite, machine guns, knives, grenades,
and flamethrowers to name a few. Some of the missions will require you
to travel; as such you have the ability to pilot boats, drive trucks and
tanks, ride motorcycles, and fly planes.

UO
review [01:00:48 EDT] by - Rush
GamingAge has posted a review
of RedStorm's mission pack for Rogue Spear, Urban Operations.
Here's a snip on the game's tactics:
Its this type of variety in mission
tactics that makes Urban Ops campaign such a worthwhile one. One of
my gripes with the original R6 was that a lot of the missions seemed to
play too similar, this was improved in Rogue Spear, and it seems to have
been improved even further in this expansion.
Thanks BluesNews.

Hidden & Dangerous Action Pack review
[00:52:22 EDT] by - Rush
3dfxgamers.com has posted a review
of IllusionSoft's Hidden & Dangerous Action Pack, the
compilation of the original H&D plus the Devil's Bridge
add-on. Here's how they sum it up:
Overall, I thought this game was
excellent. There are a few bugs here and there, but the game was so fun
and incredibly addictive, that the bugs were easily disregarded. This
game looks great and its missions are exciting, unique, and complicated.
Hidden & Dangerous is an extremely convincing World War II tactical
combat simulation. It is also an immensely satisfying experience during
those rare times that you successfully coordinate your men to achieve
one of the game's diverse objectives. Ultimately, if its premise appeals
to you, then Hidden & Dangerous is worth all the effort it takes to
play.
I heartily agree!
|
| Wednesday,
June 07/2000 |
[ Top ] |
UO
patch review [22:18:04 EDT] by - Rush
Also from Pie, but this time at his site, is a review
of the recently released beta patch for UO. He seems a bit critical; here
look:
Although I do support many of the
fixes, the more I see Redstorm messing with their original game code to
make gameplay enhancements, the more I wince. No game can be perfect,
and players will always have some problems with the features. I believe
Redstorm's developers may be on that slippery slope of trying to make
things right or nearly perfect with its product. When do all the
gameplay fixes become too much?
Some of the fixes are toggles, so it's not such a big deal really..

NATO3 MOD review [22:03:50 EDT] by - Rush
CombatSim has posted a review
of the NATO3 mod for Rogue Spear, written by Pie4Foo. Great
article; here's a snip:
As mentioned above, the addition of
these new weapons (along with three new ammo types) translates to some
new tactics and gameplay strategies. For one, if a player picks up a
Glock 18C, he is essentially packing another primary weapon. And in
general, anytime a mod adds new weapons, its bound to affect the
gameplay balance so carefully examined by the original developers. But
it is here that ARMM really outdid itself. Not only did it spend the
time to add only real-world guns to the mod, but it also took a couple
of months to test the mod out and work on play-balancing issues,
ensuring that the game was still as balanced as the original developers
of Rogue Spear had originally intended.
Gotta admit.. NATO3 is my choice for weapons mods for RS/UO..

More
MOUT shots/info [20:34:36 EDT] by - Rush
Incite has posted a quickie preview
and some screens of MOUT 2025, Zombie's upcoming futuristic
shooter. Here's the blurb:
Urban warfare. It's nasty, gritty, and
the subject of an upcoming Ripcord game. Set in the near future, MOUT is
full of terrorists and their big bad plans to wreck US cities. You're a
member of the MOUT force (Military Operations in Urban Terrain) and
you've got to stop all this nonsense.
The PC version of the game will host
up to 32 players online, and have multiplayer modes like Co-op and Team
Competitive. The Dreamcast version will also host multiplay, and both
will have real-world cities, exceptional weapons (always necessary in
any kind of combat game), and numerous vehicles for air, land, and sea
travel. Expect to battle it out across desert, forest, industrial, and
urban settings.
Truthfully, I can't be sure what pics these are.. It doesn't LOOK like
the LithTech engine, but more like the SO2 engine in an urban setting..
Great-looking shots tho!

IGI
shots/info [01:07:31 EDT] by - Rush
GameSpot has posted some info
and 25 killer new shots from Innerloop's game, I'm Going In.
Here's the goods:
Unlike other games in the genre, I'm
Going In stresses the importance of covert action and stealth over the
all-out use of firepower.
I'm Going In places you in the shoes
of Jones, a special operative who's been inserted in Eastern Europe to
track down a Russian colonel who has gone mad. The game is
mission-based, and each level will call upon Jones to complete a variety
of different tasks. In the version of I'm Going In we played, Jones was
inserted into an air base to search for an imprisoned ally. To get to
the prison facility, however, we had to make our way past numerous
guards, APCs, and even Hind helicopters while constantly avoiding
security cameras and making sure not to trip other security systems.
Confrontations, however, are
inevitable - and a wide variety of weapons are available from
mission-to-mission to make dispatching enemies easier. I'm Going In will
feature a number of small arms, rifles, and explosives, as well as
essential items like binoculars and handheld global-positioning
satellite units. The build we played already had a large array of
weaponry, including a combat knife, a Glock 17 pistol, a silenced
H&K MP3, an AK-47, a minigun, and a fragmentation grenade.

Sweet indeed!
|
| Tuesday,
June 06/2000 |
[ Top ] |
MOUT
shots/info [15:56:27 EDT] by - Rush
GA-Source has posted 3
shots and some info on Zombie's upcoming LithTech-powered title, MOUT
2025. Here's a snip of the description:
Property Basis: M.O.U.T. 2025 is a
near-future simulation of real-world terrorist threats to major U.S.
cities. M.O.U.T. Force is the swiftest and surest weapon in Americas
growing counter-terrorism arsenal. Players join this cadre of military
elite to face intense single-player action or join an online battle for
up to thirty-two players.
Competitive Position: M.O.U.T. 2025
fires up online multiplayer network gaming with a hot FPS in an urban
warfare setting. As the only tactical FPS utilizing real cities and
authentic counter-terrorism it is a compelling game for first time
players and veterans.

|
| Monday,
June 05/2000 |
[ Top ] |
Urban
Ops Q&A [20:47:58 EDT] by - Rush
The Mushroom is back again with a Q&A
with Gary Stelmack, RSE's head of QA (hah, almost a pun there..) Here's a
sample Q&A on the research they did for the game:
4. What kind of research did you have
to do for Urban Ops? Are there any books or movies that you read/watched
on the subject?
We consulted a large number of
research materials from books, to publications on weapons, and wound
ballistics. We watched documentaries on real CT teams, and interviewed
the people who did it in real-life. We did watch some movies, but tended
not to rely on them for real-world performance or tactics, but to help
with gameplay factors. Essentially to look at what could be stretched to
make it fun, without sacrificing the realistic feel.
Def check out the rest.

Urban
Ops beta patch [14:38:14 EDT] by - Rush
RedStorm has released a beta patch (2.71 MB) for Urban Operations,
with new features and numerous fixes. Scope
it out here!

H&D Action Pack review [14:31:11 EDT] by - Rush
ARS Technica has posted a review
of Hidden & Dangerous Action Pack, which is the original H&D
plus the Devil's Bridge add-on all in one package. Here's a tasty
snip:
Beware though. If you're spotted, the
wrath of the entire German army will come down upon you, and it will be
miraculous if you get out alive. If you are clever, which you'll have to
be to survive, you can set all the bombs to go off at about the same
time, which should coincide with the time that your teams rendezvous and
steal the bomber, providing a perfect distraction while you fly away to
your freedom.
In related news, EB now has Devil's Bridge stand-alone selling
for $9.99, so there's no excuse to pick up a copy now if ya don't have it
yet! Thanks Suppressive Fire
for the news.
|
| Sunday,
June 04/2000 |
[ Top
] |
Urban
Ops review #859 [18:13:12 EDT]
by - Rush
Saw over at BluesNews that The
Mushroom (hey I don't make this stuff up), has posted a review
of RSE's Urban Operations.
If you join a server running UO, it
becomes obvious that most of the work in the expansion went into
prolonging the multiplayer life of Rogue Spear. Eight new multiplayer
maps, plus the ten single player maps for a total of 18 new maps to play
online. Since modmakers cannot make their own maps for Rogue Spear,
these new maps are a godsend. What really makes UO worth the price of
admission is the new gameplay mode: defend.

Project
IGI preview [17:44:47 EDT]
by - Rush
Saw via Suppressive Fire
that Cutting The Edge has posted a preview
of the game I'm looking forward to most these days, Project IGI (I'm
Going In). Here's a bit on where the missions take place:
The 12-15 missions of IGI will take
place on the wide-open spaces around and inside military bases and
installations in Eastern Europe and the middle East with a few later
missions in the United States. Other areas of missions include a nuclear
train, a helicopter base, a radar station in Siberia and a destroyed
village in Afghanistan. All of the missions will feature accurate
weather, terrain, and building data.
Sounds awesome to me... The game is slated for release in Q3 2000.
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