|
SpecForce
News Archives |
March
2000 |
This page contains older news articles
from March 2000.
| Friday,
March 31/2000 |
[ Top ] |
More
Project IGI screens [19:45:32 EST] by - Rush
GameSpy has also put up 3
exclusive Project IGI screenshots as well, and a link to more
info on it over at 3D Action Planet.


Project IGI screens [19:38:32 EST] by - Rush
Incite has posted 2
exclusive screenshots and a small blurb on Innerloop's Project IGI.


Spec Ops 2 vs. Delta Force 2 review [19:23:54 EST] by - Rush
Tech Extreme has put up an article
comparing Spec Ops 2 vs. Delta Force 2. Here's a snip:
SO2 is a very fun game, the greatest
thing about it is how easy it was to pick up. I may play a lot of
computer games, but any idiot should be able to figure this one out.
There are four campaigns in which before each mission you gather your
troops and plan the mission. Controlling and coordinating your four men
may seem hard, but this game makes it extremely easy. DF2 is a lot more
challenging and intricate. It consists of 19 missions and 2 campaigns
that are fairly difficult. The game is very challenging but it is almost
as easy to get started as SO2. The format is like most other first
person shooters so it is easy to figure out; the menu consists of your
health, a map, weapon etc. In a normal mission you have 3-4 soldiers,
but you don't really control them they only do something if you do
something. So there is not much planning and depth in the game. For your
average gamer, as far as game play goes, SO2 is much better. This goes
for the AI as well.
Not the best written article, but still worth a look-see. (Thanks to Suppressive
Fire, among others.)

Urban Ops
interview [17:47:29 EST] by - Rush
Robert from SimHQ emailed me with the
news that they've put up a pretty in-depth interview
with Gary Stelmack from Red Storm
Entertainment, where they discuss Urban
Operations naturally. The interview also has a few pics to go along
with it. Here's a clip from the article:
What components of Urban Ops will
carry over into the original Rogue Spear? Will it be like the Eagle
Watch add-on, with separate icons, etc.?
Once you have Urban Operations
installed, the only reason to run the Rogue Spear executables, will be
to play multiplayer with people who do not yet have Urban Operations.
There are separate icons, etc., but, unlike Eagle Watch, you will be
able to play a Rogue Spear campaign from within Urban Operations. It
will pick up with wherever you are in your current Rogue Spear campaign
as well.
SimHQ also has word on the intro video for UO. Here's what they said:
- We just got our copy of Rogue Spear:
Urban Operations in the mail, and just as they have in the past, Red
Storm Entertainment has delivered a very cool opening video. It's set up
much more like a movie trailer, with credits, fade-aways, etc., and one
big surprise that really took us back....Rainbow arriving in a MH-60!
It's just a video, though...not gameplay. Sorry! ;) Look for our review
soon.
|
| Thursday,
March 30/2000 |
[ Top ] |
Project IGI
preview [19:26:17 EST] by -
Rush
GameSpot UK has posted a preview
(along with several picture
galleries) on the thinking man's first person shooter coming out from
Innerloop called Project IGI. Here's a snip on just what the game is
about:
The game is set in the present day and
you take the role of Jones, a tough SAS veteran who now works for the
British government, carrying out the kind of covert operations that
governments never admit to. Jones is initially sent to free a man held
in a military prison, but he soon discovers that the prisoner is
involved in an arms deal that threatens the US with a biological attack.
In putting a stop to this, Jones travels to different scenic locations
around the world on a mission that has a very distinct James Bond feel
about it. As well as sneaking around Russian military bases, Jones also
finds himself running across the top of speeding trains or dangling from
cable cars - rather like the climax of Where Eagles Dare.
Sounds rather cool to me... The game should be out Q2 2000. (Saw that
bit o' news over at Suppressive
Fire, among others.)

Novalogic interview, part 3 [19:15:11
EST] by - Rush
I noticed over at
Delta-Force2.com that
CombatWorld has posted part
3 of their interview with the folks over at NovaLogic. The Q&A
covers all of NovaLogic's products, but here's a Q&A about DF2:
Q: The Delta Force 2 game gave me 25
levels. On the box it said there are 40 levels. Can you help me? -
Anthony
A: There are actually more than 40
levels, Anthony: 25 missions in the two campaigns, 20 stand-alone
missions (accessible through the Quick Missions option in the main
menu), plus two secret missions that are unlocked in the campaigns if
the right conditions are met in the other missions.
Do be sure to read the rest.
|
| Wednesday,
March 29/2000 |
[ Top ] |
SWAT3 review [09:42:11 EST] by - Rush
PC Gameworld has posted a review
of SierraStudio's SWAT3: Close Quarters Battle, giving it an 88% overall.
Here's a snip on how the game should be played:
SWAT 3 is not a "run and
gun" sort of game - in fact, it's almost impossible to win most of
the missions without following realistic SWAT procedures. A major part
of this involves teamwork. As the element commander, you have the
ability to easily order your element members to cover an area, breach
doors, deploy flashbangs, or handcuff surrendered suspects. If you give
inappropriate or reckless commands, however, your teammates will lose
respect for you (and make their own decisions) or, quite often, wind up
getting wounded or killed. Though the team AI isn't perfect, your
teammates are definitely more than cannon fodder and can be extremely
helpful once you learn how to use them.

Temporary Tango
FAQ [02:27:29 EST] by - Rush
Rodion has put up a FAQ
for TTT v1.3. Here's a sample Q & A:
Q. Why do the Secret Service and other
Rainbow Tangos shoot so fast and deadly accurate?
A. First of all, all AI enemies use
the "autoaim", thus they aim for the head quickly. Second,
I've pumped up all their stats to max, but this doesn't mean they are
perfect killing machines. In fact, because their aggressiveness is max,
they still have a good chance of missing you when you're moving around
fast, because they are not "keeping their cool".

More Urban Ops shots [01:57:04 EST] by - Rush
GameSpot has posted some nice pics
of Redstorm Entertainment's upcoming expansion pack to Rogue Spear, Urban
Operations, which should be in stores by April 5th.

|
| Monday,
March 27/2000 |
[ Top ] |
Next generation Rainbow Six
video [21:01:20 EST] by
- Rush
This came out on Friday, but I didn't have time to look at it till now.
IGN64.com has posted an article
and QuickTime 4 movie of a "next-generation shooter" coming
out from Saffire, the company that did the N64 port of Rainbow Six. Here's
a little snip for ya:
The game, which is being backed by
Redstorm Entertainment, features an amazing subway battle scene equipped
with brutal gunfights, precision teamwork terrorist take-outs, and a
whole lot of brilliant gadgetry. It all reminds us of another
first-person shooter published by Redstorm Entertainment.
It's speculated that this is the Rogue Spear port for either the N64 or
Nintendo's upcoming "Dolphin" console (I'd guess the latter.) In
any case, the movie is a must see and comes in either 12 MB for
those of you on dial-up lines, and a 60 MB version for those that want the
high quality, and/or have a speedy connection (or a lot of patience.) I
grabbed the 60MB version, and its really, really cool! Def give
this one a look! The article also has some stills grabbed from the
movie to check out as well.

Private Wars news
[19:04:09 EST] by
- Rush
Two items of Private Wars news has surfaced today. Avault
is reporting that a 1 or 2 mission demo of Private Wars should be
released before E3, which takes place in May. The Avault article also has
9 screenshots to view. Looking good, so check it out. (Gotta admit --
looks kinda like Rogue Spear.. :)

Also in PW news, Matrox has put up a page
showing off the environmental bump mapping that the game engine will
handle. Here's what Sergey Titov, CEO of TS Group Entertainment has to say
about it:
"Central to Private Wars - it's
unique realism in portraying the real world. Our designers work hard on
building the most believable levels for the game. Any feature that could
make the computer picture look more real is appreciated by them.
Environment Mapped Bump Mapping technology featured in G400 is something
that not only makes our gameworlds more real, but also makes them look
more detailed and adds an additional excitement factor to the
game."
Gotta say too, the bump mapping def looks realistic. I've always hated
how everything is just so flat in "3D" games these
days. Such are the pitfalls of a polygonal engine tho..
Thanks VE for the news.

Flag and Frag
tourney update [10:57:13 EST] by - Rush
Delta-Force2.com has posted the
results of the 'flag and frag' DF2 tourney. Here are the results:
Top Killers
1-Cin *FF 1130 kills
2-Asschun *FF 1071 kills
3-Legionnaire 968 kills
Top Flaggers
1-Legionnaire 145
2-AtomAnt*TWM* 67
3-PaNzer*TWM* 44
Top Kill-to-Death
1-John 0.00 -this represents infinity! Player
didn't die once!
2-Fido 0.00
3-FFKiller :) 81.00
Congrats to all the winners!

Temporary Tango
v1.3 out! [07:56:53 EST] by
- Rush
A few days late, but Rodion has released The
Temporary Tango mod v1.3 for Rogue Spear. There are some bug fixes of
course, and new features. Here's what's new:
1. New weapons
2. New SP mission (Operation Olympus Siege), replacement of Perfect Sword, with new map textures, and new actors with new skins.
3. New and improved weapon sounds (each new tango weapon has a unique sound of its own).
4. Most (if not all) bugs (found in v1.21) are now ironed out.
5. Due to popular demand, I've brought back the frags ;) but still no HB Sensor.
This is an update to version
1.21, so make sure you have that installed. Be sure to read the v1.3
installation notes carefully, and install it to the correct directory, as
there was an error in the readme.txt in the archive. Click
here for the full scoop.

Devil's Bridge review [07:46:02
EST] by - Rush
3DGaming.net has put up a review
of Hidden & Dangerous: Devil's Bridge for your viewing pleasure,
complete with screenshots. Here's a snip on sniping:
One really good thing about this game
is the sniping, though. If you like to snipe your prey, this game is
pure gravy, the control of your scope is by far the best I've ever seen
in a game. If you want to zoom up to or away from the German soldier you
have your eye on, hold your right mouse button and use your mouse or
track-ball to control the distance of your zoom, there is no preset
zoom. It makes things more realistic than the usual snap-to-zoom that we
see in every other shooter.
Good review.. Check it out!
|
| Sunday,
March 26/2000 |
[ Top ] |
Flag and Frag
tourney update [17:41:22 EST] by - Rush
Delta-Force2.com has put up an
update on the 'frag and flag' tourney from the 12-hr mark. Here's how it's
shaping up so far:
Top 3 Killers
- Cin *FF - 708 in 44 games
- PaNzer*TWM* - 469 in 30 games
- Dannyboy *FF - 331 in 24 games
Top 3 Flaggers
- AtomAnt*TWM* - 48 in 34 games
- Cin *FF - 24 in 44 games
- PaNzer*TWM* - 20 in 30 games
Top 3 Kill To Death Ratio Leaders
- Cassio *FF - 9.20 in 6 games
- Çørrüpør - 6.00 in 4 games
- Asschun *FF - 4.38 in 22 games
It looks as if the 'Killer' and 'Flagger' leaders are going to be hard
to catch up with, however the Kill-to-death ratio competition is still
within reach for anybody today.

Another SWAT3
review [05:58:41 EST] by - Rush
Gamers Back Alley has also posted a review
(with some cool snaps) of SWAT3, where they give it a 81.5% overall.
Here's how they sum up the teamplay aspect:
As I told you in the introduction,
SWAT 3 is a true tactical team play game. If you don't work together
you'll wont survive long. The game isn't like Quake where u can just try
a suicide run into terrorist area, trying to take out a few, 'cause
you'll die when yer just entering the room. :) Another thing that separates
this game from games like Quake is that not everyone has to be killed.
Sometimes you need to apprehend a suspect, so they can interrogate him.
Also sometimes the terrorist gives up and throws his weapon down to the
ground, in that case u can still kill him but u wouldn't do that in real
life. So your team has to cuff him. In this game 1 shot can be your
death so beware and try and count on your teammates, they might be
controlled by the computer but they aren't idiots. Which brings me to
the next point.

SWAT3 review [05:48:09 EST] by - Rush
The Dawg Pound (hey, I don't make this stuff up..) has put up a small review
of Sierra's SWAT3: CQB, where it garners a 9/10 rating. Here's how they
start it off:
Finally game companies are releasing
the type of game I've always dreamed of while getting creamed at twitch-fests
like Quake. Rainbow 6, Rogue Spear, and now SWAT 3: Close Quarters
Battle have all transcended the mostly mindless point and shoot - 90
miles per hour - gee look at the whiz bang effects type of first person
shooter. With command of a team, the need for stealth rather than
gunplay (most of the time), and more planned tactical action than wild
firing SWAT 3 should be exactly what I need to excel.
Thanks VE for the news. |
| Saturday,
March 25/2000 |
[ Top ] |
Codename: Eagle
screens [18:34:35 EST] by - Rush
TalonSoft has updated their Codename:
Eagle page with some new screenshots, wallpapers, and character
models. (Click on the Screen
Shots & Downloads page to go right to the good stuff..) Thanks
to Rick from Suppressive
Fire for the news.

Flash Point Interview [18:29:40 EST] by - Rush
Black Baron from SimActu sent word
that they've posted their interview
(in French) (or English)
with Marek Spanel, designer on Bohemia
Interactive's upcoming game, Flash Point: Status Quo 1985. There are 2
new screens at the bottom of the interview page, and a few more screens
up on this page too (scroll to the bottom..)

Frag and Flag 48
hour tourney [08:57:18 EST] by - Rush
Delta-Force2.com has some more
info up on the DF2 'frag and flag' tourney they're having.. Click on the
banner below for more info.

|
| Friday,
March 24/2000 |
[ Top ] |
DF2 tourney [16:50:49 EST] by - Rush
Morgo from Delta-Force2.com sent over the following press release about a
new DF2 tourney. Check it:
In conjunction with SquadLinks,
Delta-Force2.com will be
announcing within the next 24 hours a revolutionary competition for the
Delta Force 2 community. The competition will run for a 48 hour period,
with three prizes of $100 for the contest winners. SquadLinks,
has placed an embargo on further information, however Delta-Force2.com
will reveal more details at any moment in time within the next 24 hours.
DF2 gamers can maximise their chance of winning one of the cash prizes
by entering the contest at the earliest time possible
Head on over if ya wanna get in on the goods. |
| Thursday,
March 23/2000 |
[ Top ] |
UO preview [22:50:21 EST] by - Rush
Pie's Tactics has posted a preview
(or a 'commentary' as he calls it) of Rogue Spear: Urban Operations.
Here's what he thinks about the MP maps:
Playing the five new mission maps in
multiplayer is extremely confusing at times, because the maps are pure
chaos. The tight corners, lots of overlooks, and multiple paths makes
for some great gaming (yes, I like chaos). :) I really look forward to
playing on these maps. However, I don't think I'll be too impressed with
the new multiplayer maps (see below) for the simple reason that they are
just too simple and too balanced. For example, the old train tracks is
just a smaller version of the old Road Ambush. Also, it's balanced
exactly like Bunkers, so this only smells like another excuse for
snipers to camp and wait out their opponents. Some of the new maps are
tighter and will make for better games, such as the Underwater Habitat,
but maps like Old Train Tracks left me with a bad taste in my mouth. Be
sure to check out our description and bird's eye views of these maps!

UO cutaway maps [22:41:31 EST] by - Rush
The official Urban Ops website has been updated with cutaway
maps of some of the levels in UO. Def give 'em a look!

TTT update [22:34:02 EST] by - Rush
Rodspear has posted pics of some of the new
weapons to be included in TTT v1.3. He also mentions that TTT v1.3 is
an upgrade, so you need v1.21
installed first in order to upgrade to v1.3. No new release tonight, but
it should be very soon now..

Rogue Spear:
Urban Ops preview [18:55:49 EST] by - Rush
Game Over has posted a preview
of the expansion pack for RSE's
Rainbow Six: Rogue Spear, Urban Operations, giving it a 79% overall.
Here's a taste:
While only five new missions are
included for the campaign play, there are a few new (okay not new, but
the classic missions from Rainbow Six) missions to play in multiplayer
and the new custom mission option. Yes that's right, there are now
custom missions. You can play any of the levels in any different game
type. Save the hostages, assault, recon, lone wolf, terrorist hunt, or
the new game style option of defend can be played on any of the included
levels. Think that last board you played assault on in the campaign
would be cool for rescuing hostages? Well go ahead and give it a try. In
multiplayer, it adds a little bit more interest for those of you who'd
rather kill terrorists than each other, or in the small games when you
don't have enough players for free-for-all to be entertaining.
Dunno what it is with RSE, but they just don't pack a lot of missions
into a game.. It took me only 4 days to finish RS, and I'll prob be done
with UO in a weekend. 

Spec Ops 2 review [18:47:12 EST] by - Rush
PC Gamer UK has posted a small review
of Zombie's Spec Ops 2: Green Berets, where they give it a 66% overall.
Here's what they liked about it:
There are highlights, though, and
these are twofold: the intuitive Battlezone-style ordering system and
the fabulous array of weaponry you get to play with. The load-out screen
lets you equip your squad of up to four men with everything from
thermite grenades and recoil-less rocket launchers to the trusty AK-47,
the Vektor 5.62 assault rifle and the awesome Objective Individual
Combat Weapon. Oh yes, in terms of firepower, it's good.
Graphically, SO2 is similarly
impressive. Zombie's Viper engine handles indoor and outdoor locations
with competence, not to mention delivering some impressive dynamic
lighting and explosions; and decals go beyond just bullet holes to
include footprints and blood trails.
At least they rightly point out that Zombie created the modern
squad-based shooter genre. Thanks SimHQ
for the news.

Flash Point news,
screenshots [04:31:44 EST] by - Rush
GA-Strategy has posted some news
(and 2 new pics) on Flash Point: 1985 Status Quo, the tactical game in
development by Bohemia Interactive.
They spoke to the game's designer, Marek Spaniel. Here's what Marek had to
say:
"Flash Point is an immersive war
game," explains designer Marek Spanel. "It also offers very
impressive environments and a thrilling story." Flash Point: 1985
Status Quo is not your run of the mill first-person shooter, but
promises more in-depth gameplay and tactical thinking. "It is made
for players who like to think tactically, yet be able to move around
peacefully... with sudden adrenaline filled moments of combat and
dangerous situations," says Spanel.
Players will find that Flash Point
offers more to gamers than meets the eye. "Flash Point is an action
game, but its background is more immersive than any other action games -
the environments and the simulation of all the units is very
complex," explains Spanel. "Our effort is not just to create a
pre-programmed situations and then let the player run through it.
Flashpoint is more like a virtual world with a set of its of own rules
and logic."
According to Spanel it's up to player
to learn how to survive in this world. "We know this world is
virtual but we are trying to make it as real as possible. The time of
day and weather will changing dynamically and every single unit in the
game uses their own computer brain. The same effort is given to the solo
campaign - many missions have various endings and it is up to the player
to choose what happens."
Flash Point: 1985 Status Quo is a
tactical combat action wargame that promises an unprecedented freedom of
action integrating command of large squads and use of any available
vehicles for total immersion. Player can also experience the best cold
war military equipment - infantry, mobile, armor and aircraft - in large
detailed 3D environments.

EB Release dates [00:35:19 EST] by - Rush
Cpl. Buddha sent me an updated release list according to the EB computer.
Here 'tis:
| Codename: Eagle |
3-29 |
| Sold. Of Fortune |
3-29 |
| RS: Urban Ops |
4-5 |
| H&D Action Pack |
4-13 |
| Sudden Strike (WWII RTS) |
4-15 |
| Flash Point |
6-1 |
| H&D 2 |
11-1 |
| TF 2 |
1-31-2001
(!!) |
|
| Wednesday,
March 22/2000 |
[ Top ] |
TTT mod v1.3 soon
[04:26:16 EST] by - Rush
Rodion, author of the Temporary Tango mod for RS (which lets you play as a
tango against the Rainbow team), is working on a new version, 1.3, which
could be released by this Thursday. Here's a link
to his news page which has all the info, and some pics of a new
mission he's working on that involves a hijack attempt on Air Force 1.
Looks great!

President Ryan bolts to safety!
The v1.3 mod is set to include:
 | New mission(s) |
 | New primary and secondary weapons |
 | Some further fixes/tweaks for multiplayer TTT |

Urban Ops GOLD (for real this time!) [03:34:04 EST] by - Rush
While highly anti-climactic, RSE
has posted that Urban Ops has indeed gone gold, and should be in
stores around April 14th. Curiously, the news item is dated March 13th,
for whatever that's worth. 

Urban Ops preview [03:24:57 EST] by - Rush
While snooping around at Suppressive
Fire, I noticed that Prima Games has put up an Urban Ops preview.
Not much new info, but worth a look anyway. Here's a snip on the new
weapons:
Of course, for these new missions, you
will need some new weapons. Not to worry. Urban Operations includes some
new light machineguns, such as the M249 SAW, to give your operatives all
the firepower they could want, as well as a silenced sniper rifle. Now
you can get your snipers in closer to the enemy without alerting them to
your presence. You have got to give this weapon a try.
|
| Tuesday,
March 21/2000 |
[ Top ] |
Spec Ops 2 review [18:20:11 EST] by - Rush
The boys over at Suppressive
Fire noticed that Games Domain has posted a review
of Zombie's Spec Ops 2. Here's a snip on the game's atmosphere:
One thing this game does have,
however, is atmosphere. The missions are varied enough and the overall
feel is really excellent. Your squad, as well as the enemy, make
realistic noises. Your boots creak, the wind howls and the weapons sound
really good. The key to completing the missions usually requires you to
use stealth and silenced weapons. This is where SO2 really excels as it
manages to build up a nice tension as you sneak your men around under
the veil of darkness, picking off the enemy one by one. You can order
your men into a stealth-mode, which refrains them from using the heavy
artillery. This is usually advisable if they don't have silenced
weapons. Otherwise they will very quickly fall to enemy snipers.
Good, honest review.. Check it out.

G36K assault
rifle info [01:51:46 EST] by - Rush
Planet Rogue Spear has posted a highly
detailed page on the G36K assault rifle, which will be included in the
Rogue Spear expansion pack, Urban Operations. The article even includes pics
of the weapon as found in UO and real-world
pics as well. Check it out if ya need to know exactly how much powder
is in the bullets!

DF2 and U.S. Army [01:21:17
EST] by - Rush
Delta-Force2.com has
the goods on the latest doings from NovaLogic, in (cue
dramatic music) the story that would not die. Awhile
back we heard the U.S. Marines were testing DF2 for part of their combat
training, and this time is the U.S. Army.
Here's the PR:
Computer game developer and publisher
NovaLogic announced today that its special forces action game, Delta
Force 2, will serve as the foundation for a U.S. Army training project.
NovaLogic Systems, the subsidiary
formed to bring the company's simulation technologies to the military,
will work with the Army's Training and Doctrine Command Analysis Center
(TRAC) in Monterey, California, on the high-profile Land Warrior system.
Land Warrior is first and foremost a
weapons system intended to integrate existing equipment with modern
electronics to increase soldiers' lethality and survivability. The
system will equip soldiers with improved weapons and advanced
communications and imaging technology, all while staying within weight
limits carried by today's soldiers. Key components of the Land Warrior
concept are a self-contained computer and radio system; a Global
Positioning System receiver; a helmet-mounted LCD display; and a modular
weapons system that adds thermal and video sights and laser ranging to
the standard M4 carbine or M16A2 rifle. The Land Warrior soldier will
be able to use the weapon's video sight and helmet-mounted display to
aim around corners or over barriers without exposing his head or body,
[How cool is that?! - Rush]
and the laser range finder can be used in conjunction with the GPS
receiver to call in precision artillery fire. The system will also
improve communication, navigation, and situational awareness.
The judicious use of commercially
available hardware and software to speed development and reduce cost is
a hallmark of the Land Warrior system. NovaLogic Systems' agreement with
TRAC-Monterey calls for the software company to modify Delta Force 2 to
incorporate Land Warrior's capabilities and interfaces -- the heart of
an initiative to investigate the use of re-engineered commercial
software as a training tool.
Delta Force 2 already included many of
the features TRAC-Monterey wanted for the soldiers who will train to use
the Land Warrior system: the ability to render vast outdoor terrain as
well as indoor and urban settings; multi-player support for as many as
35 users in a single scenario (DF2 supports 50 users); varied weather
conditions; map displays; night vision; a large array of real-world
weapons (including the M4 carbine); and a full-featured mission editor.
"The Army is truly looking ahead
with its Land Warrior program," said Bob Springer, President of
NovaLogic Systems. "They are very intelligently using the best
technology in the consumer market to ensure the highest quality training
for their soldiers. We're proud to be part of the Land Warrior
team."
So there ya go, 2 branches of our armed forces get to play games during
training! Oh, BTW, that cool
weapon that uses the display and fires around corners is probably the
OICW..(*cough*Spec Ops*cough*)

More Navy SEALs pics [01:06:20
EST] by - Rush
Ha, Navy SEALs has gotten more press in the last two days than in
practically the entire last year.
CombatWorld has posted a story
on it as well, along with 8 pics from the game in its early days (not the
same 8 pics we saw yesterday..)
[Update 03:25] And this should come as no
surprise, but the official Navy SEALs website (which was
http://www.navyseals.net) is now down.
|
| Monday,
March 20/2000 |
[ Top ] |
Project IGI [21:43:06 EST] by - Rush
Suppressive
Fire has posted
some great info on a new tactical game in the works from Innerloop
(the guys who did Joint Strike Fighter) called Project IGI. Head on over
to Suppressive Fire to check it out.


More Navy SEALs shots [17:31:31 EST] by - Rush
Looks like I was scooped, but here are the rest of the Navy SEALs pics
from my anonymous source.

Delta Force 2
interview [17:31:31 EST] by - Rush
DeltaForce2HQ has posted an interview
with NovaLogic PR man, Dan Bennett. Lots of interesting Q's and A's.
Here's why Dan thinks DF2 rocks:
[DF2 HQ] - What makes Delta Force 2 rock in your
Opinion?
[D. Bennett] - Lots of little details that all
add up to something special: Hearing the terrorists scream in their
native languages...making a beautiful sniper shot at maximum
range...sneaking up on a bad guy and double-tapping him with the
suppressed SOCOM...calling in artillery and watching the big guns do the
work.... Oh, and the penguins. The penguins are very cool. You have seen
the penguins, haven't you?
More great info can be found in the article. Check it out.

Flash Point
questions [13:27:50 EST] by - Rush
Black Baron from SimActu sent word
that they have an interview planned with Marek from Bohemia
Interactive, the guys working on Flash Point. If you speak French and
want to get in on the questions, hit the SimActu
forums to post your questions.

RS: Urban Ops
website updated [05:25:33 EST] by - Rush
If you haven't hit Redstorm's RS:Urban
Operations website lately, it's been updated with all sorts of new
info, including a news page, background story, weapons pics and info,
terrorists pics, and more (most are found in the features
page.) Check it out!

Navy SEALs pics [01:04:29 EST] by - Rush
A little birdie delivered some pics of the recently-canceled Navy SEALs
game to my email inbox. The pics show the potential of SEALs, and what it would have looked like.

1024x768 (309 KB) |

1024x768 (246 KB) |
I'll have two more pics that show off the game much better tomorrow (or
Monday night sometime..), and possibly even more in the future. (Webmasters:
feel free to grab these shots and re-post them.)
[Update 14:15]: The little birdie dropped
off 5 more shots. Stay tuned!!
|
| Sunday,
March 19/2000 |
[ Top ] |
Team Fortress 2
preview [18:03:41 EST] by - Rush
GameSurge has put up a preview
(and some pics taken from around the 'net) of Team Fortress 2, giving
detailed history of how the game came to be, and where it hopes to go.
Here's a bit on the map types to be found in the game:
Team Fortress 2 is to ship with around
20 (give or take a few) maps with different goals/objectives. There will
only be a few general Capture the Flag maps in the game, as the game is
focused on new concepts of gameplay, which will push the engine's
limits. Each map is different from the others, each modifying the
gameplay, giving an overall unique gameplay experience. So far,
knowledge is known of 5 escort maps, each ranging from escorting one
human or AI controlled player, to where you have to escort multiple
groups of players, with multiple teams trying to kill certain others. In
Afghanistan, you must claim territory, and receive benefits from being
in control of that land. A good way to accomplish this is to use your
engineer well, by building sentry guns to stand your ground.

Flash Point screenshots/wallpaper [17:08:22 EST] by - Rush
Speaking of Bohemia Interactive,
they've put up 2 new Flash Point screenshots that can be used as
wallpaper. Check
them out here.

Flash Point FAQ [17:03:57 EST] by - Rush
Suppressive
Fire has put up a FAQ
for Flash Point, with everything you need to know about Bohemia
Interactive's upcoming game. Here's a bit on the game's sniping
features:
Q - Will there be snipers in the game,
and if so what features will they have?
A - Sniper: yes. M21 for the US and
SVD Dragunov for soviet army.
Q - Can you go inside buildings
(towers) and snipe, and if so will your vision be changed meaning: A
soldier in a tower will see longer then a soldier on the ground?
A - Buildings: yes, you can go inside
buildings. Vision wil not change but you'll see far enough normally in
Flash Point and you'll have much better overview for example from a
church tower.
Flash Point seems to have all the bases covered.. Looking forward to
this one.

Delta Force 2
review [01:27:35 EST] by - Rush
PCGamer UK has posted a review
of NovaLogic's Delta Force 2, giving it an 86%. Here's how they describe
the single-player portion of the game:
And it's Delta Force 2 the
single-player experience that I - and I suspect, most of you - have in
mind. Rest assured it's just as brutally straightforward as the first
one. If you get hit, you die and the words, "Bravo is down! Mission
is aborted!", crackle across the radio. For despite the fact that
you're joined by a team of two or even four other soldiers on some
missions, success or failure is all down to you. As in Delta Force, the
others are only there to support you, and follow the same routes every
time. Whether they survive long enough to help you is partly down to
your skills and - because this is war, after all - partly down to good,
old-fashioned luck.
True, much of DF2 is 'been there, done that' if you've played the first
one, but its still a fun game nonetheless.
|
| Saturday,
March 18/2000 |
[ Top ] |
EB in-store dates [04:34:50 EST] by -
Rush
Cpl. Buddha sent me word that Electronics Boutique (where he works..) is
slated to have Codename: Eagle (and Soldier of Fortune) in store on March
29th, so if you're looking for either of those 2 games, be sure to stop in
on the 29th! :)

Devil's Bridge
review [04:19:21 EST] by -
Rush
Avault has posted their review
of Illusion Softworks' Hidden
& Dangerous: Devil's Bridge. Here's a snip on the mission design,
something that always grabs my interest:
It was the missions and how they
played that made Hidden & Dangerous so wonderful, and thankfully,
Illusion has expanded their knack for the grandiose. Overall, each
mission is much larger than before, and the objectives associated with
them are on par with the new scale. Adding even more to the expanded
scope is better continuity. A lot of detail went into making sure each
scenario flows into the next, and while the campaigns seem disjointed, a
lot of atmosphere is built into the presentation and setup for each
mission. The briefings are still the most interesting around, and for
the most part, setting up, configuring your squad, and getting your
orders remains the same.
Great in-depth article and lots of snazzy screenshots too.
|
| Friday,
March 17/2000 |
[ Top ] |
Codename: Eagle
preview [19:29:14 EST] by - Rush
Chris Harding over at AVault has kicked up a very in-depth preview
of Refraction's Codename: Eagle, a
game likened to GoldenEye on the N64. Here's how he sums it up:
The single-player experience in
Codename Eagle, while somewhat short, will be one of the nicest
surprises of the year. The game has a decent engine that elevates its
status with a good physics model and interesting mission designs. There
is a good portion of humor baked into the storyline, and the central
character is one with which people can identify. TalonSoft, Codename
Eagle's publisher, has a knack for spotting sleeper hits, and I'm
predicting they've found themselves another one.
Nice screenshots to go with it as well.. check it out!

More Urban Ops shots [19:16:44 EST] by - Rush
Dunno if these are legit (since the warez version of UO has made the
rounds..), but Gear4Games has posted 19
new UO shots. Saw that over at R6@Stomped.

Rogue Spear character extractor [19:11:27 EST] by - Rush
I noticed over at Suppressive
Fire that Rainbow Six @ Stomped
has a program up that lets you edit everything about RS characters, you
can even create new ones. Grab
it here. (2.12 MB) Let the cheating begin! 

Networking 101 [17:09:45 EST] by - Rush
Robert from SimHQ sent word that
they've posted an article
on setting up a LAN for some local multiplayer action. If you've got a
few PCs in the same room, and want to try some lag-free gaming, def be
sure to check out the article.

Codename: Eagle shots [16:53:29 EST] by - Rush
After going gold yesterday (in the U.S.), 3D Action Planet has posted some
new screenshots
of Refraction Games' Codename:
Eagle. Here's how they describe the game:
In Codename Eagle, you take on the
role of Red, a member of an elite commando unit trying to foil the world
domination plans of a young Russian Czar. The twist is that this is all
happening in an alternate timeline around the year 1920, so things
aren't necessarily how you might expect them to be. Codename Eagle's
gampelay is an interesting mix of action and adventure. You play from a
first (or third, if you so choose) person point of view, but in addition
to shooting things you have to explore, acquire objects, and use them to
solve puzzles. You also get to drive several different kinds of
vehicles, ranging from motorcycles to trucks to tanks, to even a
biplane. The game has a lot of character.
It may not be all that tactical, or squad based, but it is a thinking
man's military shooter..
|
| Thursday,
March 16/2000 |
[ Top ] |
SWAT3: Battle
Plan info [19:13:10 EST] by - Rush
I noticed via EvilAvatar that
GA-Source has put up some new info
and screenies of SWAT3: Battle Plan. Here's some of the info:
Sierra Studios recently announced SWAT
3: Battle Plan, the multi-player add-on to SWAT 3: Close Quarters Battle
is scheduled to ship Q3 2000. Battle Plan will allow gamers to
experience the real world of L.A.P.D. SWAT by deploying actual SWAT
weapons and tactics in new missions and multi-player modes.
"We are also going to package our
level editor with SWAT Battle plan so that the player can create their
own levels and environments. I cant wait to see what kind of SWAT
levels our fans come up with!"

RS: Urban Ops
preview #2 [14:55:24 EST] by - Rush
Black Baron from SimActu (French sim
site) sent word that they too have posted a preview
of RS: Urban Ops and some screenshots.

RS: Urban Ops preview [14:50:38 EST] by - Rush
Spoons from SimHQ sent word that
they've posted a preview
of RSE's RS: Urban Operations, along with lots of screen shots.
They start with the installation, and cover all the aspects of the game in
great depth. Here's a snip on some of the mission types:
- Defend - Here's where it gets really
fun. A new mission type, this game can only be played on the Urban Ops
maps. You are allowed one operative, and your task is to prevent the
tangos from doing something. That "something" is usually
flipping a switch near your starting point, but also includes a
bodyguard situation where you have to protect an individual from the
attacking hordes. This is the only type of mission where you'll also see
a new enemy behavior...the ability to throw grenades. That action is
scripted, so it basically plays out the same each time, but it's still
very impressive to see a hail of grenades tossed your way. Now you know
what it feels like to be a tango! After you've killed the initial waves
of enemy attackers (yeah, right), you have to go hunt down and knock off
the rest of them.
- Recon - For all of those players who
enjoy the "sneak and peek" missions, this game is the one to
beat. you have to get into an enemy-occupied area, perform a task
(disarm a bomb, plant a bug, a tracking device, camera, etc.), and get
to your extraction point...undetected. It's playable on all of the Urban
Ops maps, two of the Classic Levels, and the Rogue Spear levels where
that was the mission.
Defend sounds like it'll be a lot of fun. Can't wait. Kinda bummed the
enemy grenade toss is scripted, but it'll still add a challenge..
|
| Wednesday,
March 15/2000 |
[ Top ] |
Rainbow Six Mac
review [20:46:31 EST] by -
Rush
Continuing the current trend of reporting non-PC news, I noticed over at SimHQ
that Inside Mac games has put up a review
of the Mac version of Rainbow Six. Here's a clip on the importance of
choosing your loadout and your team:
Each team member is an individual,
with unique skills. The nature of the respective mission will determine
whether you need a squad of assault specialists toting shotguns and
urban breach armor or a demolitions expert loaded with door charges.
Choose what you carry carefully because lock picks aren't going to stop
that sniper and a .45 pistol won't open that reinforced door.
Here we come to an important point
death. Since each member of the Rainbow Six team is unique they are
removed from play permanently if they are KIA. Lost members are replaced
by nameless rookies who don't have nearly the training of the original
team members. This will give you a special appreciation for keeping your
men and women alive, like a real commander would have for his/her own
personnel. I liked this about R6 and reckoned it in a way to my blissful
time (a lot) spent playing Myth and Soulblighter and the veteran troops
I kept alive from start to finish.

Spec Ops PSX
preview [03:15:27 EST] by -
Rush
My good buddy Rick from Suppressive
Fire sends word that FutureGamer has posted a preview
of Spec Ops for the PlayStation, along with a few screenshots. Here then,
the usual snip:
I only play military games if
they're realistic.
Then you're in luck! As you zoom in on the head of an enemy soldier,
unaware of the imminent death awaiting him, you almost cackle with glee
as he turns round to face your gun and you nail him right between the
eyes. As you trudge through the undergrowth, you soon realise fiery
death is on the cards if you run about like a crazed maniac. Stealth is
the name of the game, and lying in mud, scouting out the territory, will
take up a lot of your time. Of course, all the guns have been faithfully
recreated...
|
| Tuesday,
March 14/2000 |
[ Top ] |
More Urban Ops
pics [05:06:35 EST] by -
Rush
Pie's Tactics has posted 15
more shots of Urban Ops, covering all the levels in bird's eye view.
Here's a peek:

Underwater Base

Urban Ops preview [04:49:11
EST] by - Rush
Grr, see what happens when I play too much Age of Kings! I miss all the
news!
Seems like PC.IGN has posted a preview
of Urban Operations, which as anyone knows is the upcoming expansion
pack for RSE's Rainbow Six:
Rogue Spear. Here's what we can look forward to with the new missions:
But it's the new missions that
intrigued us the most. The first mission, Iron Comet, sees the Rainbow
team take to the streets of Istanbul. A UN negotiator has been kidnapped
and you must rescue him from his captors. The catch is that the action
takes place in a crowded marketplace. With stray bullets flying around,
civilian casualties become more than just a possibility -- they're
almost certain. These so-called innocent bystanders often make the
mistake of running right between you and the tangos thereby putting not
only their own, but also your life in jeopardy.
Once Mr. Negotiator is safe and sound,
you're off to rescue hostages in the London Underground. Running around
the subways is the perfect sort of action for pure Rainbowy goodness.
From there, you'll move on to disarm bombs amidst the canals of Venice,
hunt terrorists in the more squalid areas of downtown Mexico city, and
rescue hostages in a lavish Hong Kong hotel. The new missions are fun
and reasonably challenging. As much as the civilians on the first level
frustated me by their very presence, I hope that more of them will be
included on the later missions. The only non-combatants that I found
after that first mission were just hostages.
Sounding real good to me; can't wait! Thanks Suppressive
Fire for the goods!
|
| Saturday,
March 11/2000 |
[ Top ] |
Spec Ops on other
platforms [19:22:12 EST] by - Rush
John Williamson from Zombie sent me an update on
Spec Ops on other platforms. Here 'tis, short and sweet:
The PSX version is out in Europe in
the US version should be out soon, it is almost a completely new and
different version, the same art, but brand new levels, so even if you
played the PC version, the PSX version will be brand new.
I also saw the Dreamcast version of
Spec Ops2, that one is looking very good, although that one is almost an
exact copy of the PC version, save some menus.
So no matter what your gaming platform of choice is, Spec Ops is
available, and a worthy member of your collection! 

Flash Point shots
[15:34:27 EST] by - Rush
The boys over at Suppressive
Fire have posted word that Bohemia
Interactive Studios have put up some more
screenshots of Flash Point in action. Check 'em out.

CS beta 6 mirrors [07:56:08 EST] by - Rush
Voodoo Extreme has a huge
list of Counter-Strike beta 6 mirrors so you can grab the full
version, or update as necessary.

More Battle Plan pics! [07:12:44 EST] by - Rush
TacticalGames.net has 10
new shots of Swat3: Battle Plan, along with the same pics from Avault.
They're def looking sweet, so check em out. (Site best viewed with IE.)
|
| Friday,
March 10/2000 |
[ Top ] |
Counter-Strike
interview [23:35:40 EST] by - Rush
EuroGamer has an interview
(and some cool pics) with Minh Le, known as "Gooseman", the head of the Counter-Strike team, as well as lead modeller and coder for the project.
Here's a clip:
Perhaps the best example of this at
the moment is Counter-Strike, a mod for 1998's hit first person shooter,
Half-Life. Counter-Strike puts you in the role of either a terrorist or
a counter-terrorist, fighting it out online as part of a team with a
range of realistic weapons and equipment.
It's a simple enough formula, but
today Counter-Strike is probably the most popular multiplayer first
person shooter in the world. Most days you will find more people playing
Counter-Strike online than Quake 3 Arena or Unreal Tournament.
Check out the article for more.

DF2 Q&A on CombatWorld [22:37:25 EST] by - Rush
CombatWorld has posted part 2 of their Q&A
with NovaLogic. Here's a sample:
Q - Would it be possible to add
"Attack and Defend" to the NW lists? It is a great game, not
just run and shoot-'em-up. Also, how bout longer dead times so getting
killed has some real pain involved? And, finally, (thanks for staying
with me), the scoring should be the difference between kills and deaths.
Again, make 'em pay for getting killed. Thanks for listening.
A - Well, first off, thanks for
representing Norway. Attack and Defend missions should be up and running
for DF2 NovaWorld games now. Go take a look. Your other comments will be
considered; we're always looking for suggestions on how to improve the
game.

SWAT3: Battle Plan shots [21:06:01 EST] by - Rush
Avault has posted 6
new screenshots from SWAT3: Battle Plan, the multiplayer add-on to SWAT 3: Close Quarters
Battle. Here's a snip from the article:
Battle Plan will deliver six more
missions and support for up to 10 people via a LAN or the Internet. Fans
can create an alliance with the opposing team and attempt to complete a
missions objectives during a cooperative game, enter a simple
deathmatch, or shoot it out in a SWAT 3 tournament. Also included will
be proprietary level and art editors for creating new missions, and
customizing characters and weapons. More information on the add-on is
expected to be available soon.


Counter-Strike Beta 6 [20:56:14 EST] by - Rush
Counterstrike Beta 6 has been released. Grab
it from 3Dfiles. Here are some of the features:
Misc 6.0 Notes:
Assassination Gameplay: One member of
the CT team will serve as the VIP. The object is to get the VIP safely
to the pre-defined escape points. If he dies, the CT's lose the round.
If he makes it safely, the CT's win. VIP has a unique skin, only carries
a knife, and has ample body armor. Certain weapons cannot be purchased
by each team in this gameplay scenario.
Escape Gameplay: The T team starts out
in a fortified location and must "escape" to one of the
pre-defined escape points. The CT's must exterminate them before they
can escape. The T's win the round once 50% of the team has successfully
escaped. They can also break into the armory to steal weapons, or just
get out of there. The two teams will switch roles after every 8 rounds
of play.
After buying NVG, you toggle it on/off
by using the "nightvision" command. Be warned that the NVG
will not be effective on every hardware setup. It may or not work well
for you.
To switch between right and left hand
weapons, go to: multiplayer > Customize > Advanced Options There
will be a checkbox for you to select the hand of your choice.

Coming soon! [17:44:37 EST] by - Rush
|
| Thursday,
March 09/2000 |
[ Top ] |
RS: UO screenie [15:52:33 EST] by - Rush
Pie's Tactics has scored a
beta copy of RS: Urban Ops, and have posted a new
screenshot from it.

RS: UO not gold! [15:41:04 EST] by - Rush
According to the RSE forums,
RS: UO is not gold yet! Here 'tis:
WebMaster, 01:27pm Mar 9, 2000 EST
Not Gold
Sorry, guys.
I guess we'll know once there's an official PR.. I can't seem to get
onto GoneGold at the moment to see if they've posted a follow-up yet..
[Update 18:41]: Here's GoneGold's
reply to UO not going gold:
I really didn't want to do this but...
"Officially" Red Storm is
saying that the game is not gold yet on their Forums. The PR department
isn't ready to make the announcement, so that's their official stand.
Here's what I got...
"... Why email you from home you
ask (or maybe you already know)? Urban Ops just went gold and the
development team is taking a few days off!..."
Of course I would never say WHO the
author of that is, but believe me, the game is done. ;)
So, expansion pack is done, but the PR dept just hasn't made the
announcement. It doesn't really matter much at this point; we'll be
getting it soon enuf!

Rainbow Six
WinAmp skin [08:49:20 EST] by - Rush
I found this cool Rainbow Six WinAmp skin.
(By the way, the Rainbow Six files section
is now open, but a bit short on files, I know..)

No proximity mines in Urban Ops [08:03:15 EST] by - Rush
Rogue Spear Retreat has put
up mention that there will be no proximity mines in Urban Ops according to
Joe Sauder, lead engineer on the project. Here's the relevant part:
One important decision that we've had
to make, after doing this kind of testing, is to remove proximity mines
from the game. I'm sad to see them go (I spent many a late night working
on them), but at the same time, I'm kind of glad to see them go. Camping
is always a concern in multiplayer games, because it can grind down the
flow of gameplay to a halt. But, at least if you're camping with a
sniper rifle or something, you still have to pay attention to what is
happening around you. With prox mines, on the other hand, you could
simply put down a few of them, and go hide in a corner somewhere. If you
killed someone with your mine, you'd probably never know it, and it sure
wouldn't have been due to any skill on your part! Also, the person who
got killed was typically left with a rather frustrated feeling, since
they were killed by this automatic device, rather than by another
player. So there you have it, prox mines are history.
I have to agree, without respawn, prox mines would def kill gameplay.. Check out the designer logs here.

Urban Ops website
update [02:10:39 EST] by - Rush
The Rogue Spear Urban Ops
website has been updated with 7
new pics (in the downloads section) that can be used for your desktop wallpaper, ranging from 640
up to 1280. Check 'em out!

Looks like they've got some more concept
art up too, in the designer logs section.

Delta Force 2
patch fixes [01:04:06 EST] by - Rush
NovaLogic has updated the DF2
developers notes page with the list of fixes for V1.06.15. Here's the
goods:
This update addresses a glitch in
climbing ladders, a problem with server side chat, and an issue with
weather names in the Mission Editor. Graphic problems with female
characters and ghillie suits have been fixed.
There ya go, short and sweet.

More Urban Ops
shots [12:37:25 EST] by - Rush
SimActu.com sent word that they have
8
exclusive Rogue Spear: Urban Ops screenshots online. The site is in
French, but the pics are viewable in any language. :)
|
| Wednesday,
March 08/2000 |
[ Top ] |
Rogue Spear:
Urban Ops GOLD [15:24:03 EST] by - Rush
No major press release or anything (yet..), but Gone
Gold is reporting that Rogue
Spear: Urban Ops has gone gold, so it should be in stores soon!
Thanks to SuppressiveFire
for the news.

Flashpoint news [02:04:27 EST] by - Rush
GA-Source has posted some news
on Bohemmia Interactive's Flash Point: 1985 Status Quo. Here of course is
a snip:
Flash Point: 1985 Status Quo is a
tactical combat action war game that promises an unprecedented freedom
of action integrating command of large squads and use of any available
vehicles for total immersion. Player can also experience the best cold
war military equipment - infantry, mobile, armor and aircraft - in large
detailed 3D environments.
Bohemia Interactive also gave us a list
of features not yet available on their website:
 | Complete infantry, mobile armor and
aircraft in one single tactical game with full immersion
 | Commanding up to 12 units with
plenty of tactical and strategic options
 | Large-scale highly accurate and
detailed 3D environment with the best visual representation of
modern military ever seen
 | Non-linear campaign strengthened by
cinematic-like voice-over and animated cut-scenes
 | Built-in full featured mission
editor and open standard enabling gamers to create and share own
missions and campaigns
 | Multiplayer combat over LAN and
Internet with full support of commanding options, all type of units
and mission editor
| | | | | |
More information and screenshots can
be found at the official website.
They've also got 3 news pics up, detailing on how the levels are
designed. Check it out!

Rainbow Six: Covert Operations [01:49:11 EST] by - Rush
Hmm, I'm not quite sure what to make of this yet, but RSE
has announced Tom Clancys Rainbow Six: Covert Operations Essentials (Covert Ops).
One thing is sure: RSE loves long game titles!
Anyway, here's a snip from the PR:
Covert Ops is an extension of the
popular Rainbow Six franchise, in which players will not only get to
play new and exciting levels, but will also get an insiders look at
the world of covert operations.
Bridging the gap between fiction and
real-world special operations, Tom Clancys Rainbow Six: Covert
Operations Essentials is an exciting overview covering the subject of
counter-terrorism from 1970 until the present. Covert Ops will contain
video interviews with top experts in the field, as well as photos and
video footage of weapons and equipment, along with a description of
situations where they are typically used. A special Making of Rainbow
Six and Rogue Spear section is an added bonus. Players will also be
able to test their skills and knowledge through interactive Officer
Candidate School testing, as well as by playing the specially created
game levels.
Read the entire press
release that EvilAvatar has
posted for more.
There was some concern that it would be an FMV game (which no one seems
to favor, as they're pretty lacking in actual gameplay), so GA-Source
has posted a follow-up to the story. Here's the goods:
Tom Clancys Rainbow Six: Covert
Operations Essentials promises to bridge the gap between fiction and
real-world special operations, with video interviews with top experts in
the field, as well as photos and video footage of weapons and equipment.
This has lead to several questions about the actual gameplay of the new
title. Is this a completely FMV game? Are the playable levels similar to
R6? Will I need R6 to play these levels?
According to a Red Storm
representative, Covert Ops will have R6-like gameplay areas, which will
be playable for both single and multiplayer. Another interesting fact
that GA-Source has learned is that you won't have to have Rainbow Six or
Rogue Spear to play the new levels. So besides the informative content,
interactive tests, FMV, etc. there will be new playable levels that
feature actual R6-like gameplay.

Another Delta Force 2 patch [01:28:49 EST] by - Rush
There's yet another patch for DF2, v1.06.15. Use the game's auto-updater,
or hit 3Dfiles
for it. Look for the list
of fixes later when NL gets around to posting it. :)
|
| Tuesday,
March 07/2000 |
[ Top ] |
Navy SEALs
cancelled again
[19:17:25 EST]
by - Rush
Avault
is reporting that Navy SEALs is once again dead. Codemasters had
picked up the project from Sierra, but they are now restructuring to be an
online gaming company, and thus killed the project again. Read
AVault's report here. That's really beat, cuz I had an 'in' with the
NS webmaster too! No news on the NS website yet either.
Thanks VE
for the news.

Urban Ops RPD shots
[16:05:08 EST]
by - Rush
Another day, more Urban Ops shots. SimHQ
has posted 3 shots which show off the new RPD light machine gun. The
thumbnails are right on the main page, so just
click here.

Urban Ops preview
& shots #2 [02:43:16 EST]
by - Rush
CombatSim has posted an update
to their Rogue Spear: Urban Operations preview, after another day of
examining it. This time they take a look at the new multiplayer spaces.
Ha, sounds like they're in a race with SimHQ..
In any case, here's a snip on the highly anticipated 'graveyard' space:
Graveyard is a night map with an added
element of poor weather to make things a little more interesting.
Although there is no lightning flashes, the crack and boom of thunder
adds a nice touch, and definitely adds a bone-yard type ambiance effect.
This map is relatively small, and has a few small structures and
numerous tombstones to hide behind. There is also a second level, sort
of a sub-basement that can be accessed from three different stairways.
Great stuff as usual, don't miss it! |
| Monday,
March 06/2000 |
[ Top ] |
New NovaLogic
squad tourney [18:36:09 EST] by - Rush
NovaLogic is hosting a series of squad based tournaments starting with
TDM. Check
it out here.


SWAT3 'postmortem' [18:19:16 EST] by - Rush
The guys over at Gamasutra have put up a 'postmortem'
on Sierra's SWAT3. These are always a great read as they are usually
written by a member of the development team, and tell you what went right,
and what went wrong with the development of the game.
This time up Jim Napier (the lead programmer of SWAT3 and wrote the games graphics engine and networking
code) discusses the development of SWAT3. Here's a snip:
SWAT3 was a large project. We overcame
some difficult obstacles and shipped a quality game in a relatively
short amount of time. The US version shipped in November, and the
foreign versions a couple of weeks after that. The game had only a few
minor bugs, and no show-stoppers. Weve recently released a patch that
fixes those bugs and includes a comprehensive tutorial and other
information to supplement the manual. The game has received some
excellent reviews, and were excited that so many people enjoy playing
it.
A lot of great info in there.. do check it out! Thanks VE
for the news.

SWAT3 guide [18:08:26 EST] by - Rush
I received email from the folks over at Old
Man Murray letting me know that they've put up a SWAT3
Guide on how to play the game "70's TV Cop Show style."
Here's a snip:
The main objective of your game should
be to not get shot. The uniformed members of the cast are
dispensable. If you can't remember a squadmate's name, then let him take
the bullet. (I suggest not learning any names) Never, ever lead the way
into battle. Often, the true measure of leadership is your willingness
and ability to delegate responsibility. In policework, that means
choosing a subordinate to get plugged. Do you remember when Deke (the
sniper) was shot in the neck and was thought to be paralyzed? Remember
what happened the next week? He was back climbing trees and scouting
rooftops. Your fellow cops will bounce back and may even appreciate the
down time to catch up on some paperwork, which piles up when you run
S.W.A.T. as an assassin squad.
As you can see, its not your typical gaming guide.

Urban Ops shots
#2 [16:26:58 EST] by - Rush
John from SimHQ sent me more email,
letting me know they've posted even more
screenshots of RSE's
Rogue Spear: Urban Operations, this time covering the multiplayer maps
and two more of the original Rainbow Six maps. They've also got a preview
in the works as well. Stay tuned!
|
| Sunday,
March 05/2000 |
[ Top ] |
Urban Ops preview
& shots [21:04:51 EST]
by - Rush
In case ya haven't already seen this posted around the 'net, CombatSim has
put up a preview
and screenshots of the press copy of Rogue Spear: Urban Operations. More
great stuff to check out. |
| Saturday,
March 04/2000 |
[ Top ] |
Urban Ops shots [15:52:06
EST] by - Rush
John from SimHQ sent me some email to
let me know that they have received a press copy of RSE's Rogue Spear:
Urban Operations, and have posted a whole slew of shots
from it. They've got shots from the menus, all the city's, and more. Def
not to miss! |
| Friday,
March 03/2000 |
[ Top ] |
Delta Force 2
fixes [19:41:21 EST] by -
Rush
As usual, SuppressiveFire
(voted best tactical site by TOC),
has the scoop on the list of fixes in the latest DF2 patch. Here's the
goods:
This latest update to Delta Force 2
enables fixed-machine gun and grenade launcher emplacements which can be
manned by players. To use a fixed weapon, simply run up to it and you'll
take control of it.
You'll start each game with two
good-sized magazines of ammo for whatever fixed weapons are available in
the mission; once these are empty, you'll need to head to the armory and
click "Request Weapons" to get more. To disengage from a fixed
weapon and resume regular control, move backward while turning to either
side.
At the moment, fixed weapon
emplacements are available in NovaWorld games of Attack & Defend and
Search & Destroy. You'll also be able to place fixed weapons in your
own games with the Mission Editor and host them online.
The new update also makes quite
a few fixes and improvements to the game, including:
 | Text message macros have been added |
 | In Capture the Flag and FlagBall
games, a flag sitting motionless for 3.5 minutes will automatically
be returned to its original location. |
 | Variable scope magnification (use the "E" key to cycle through magnification levels) |
 | Greatly improved movement on ladders |
 | Communications code has been refined to speed connection to NovaWorld and improve game performance. |
 | The ghillie suit bug has been fixed; soldiers wearing ghillie suits no longer disappear at 60+ meters. |
Good list of fixes..

Spec Ops
Dreamcast [13:32:14 EST] by -
Rush
My good buddy Rick sent me this yesterday, but I forgot to post it till
now. Anyway, EBWorld has posted that RIPCORD GAMES'
SPEC OPS: OMEGA SQUAD for the Dreamcast is coming 6/14/00. Look for it
then!

Devil's Bridge
review [13:08:36 EST] by -
Rush
GameOver.net (which does up some of the best online reviews
out there) has posted a review
of TalonSoft's Hidden & Dangerous: Devil's Bridge. Here's how they
start it off:
Hidden & Dangerous was one of the
most frustrating titles of 1999, possibly second only to Ultima IX:
Ascension. It sat on the cusp of greatness until it's many intolerable
bugs were revealed one by one. As we await the hopefully bug-free sequel
from Illusion Softworks, an expansion pack has been made available.
Hidden & Dangerous: Devil's Bridge offers a number of additions to
the original title such as new missions, weapons and vehicles, yet the
same old bugs seem to rear their ugly head in what could have been a
saving grace for the original title.
Devil's Bridge is based on the British
Special Air Services, an elite group of soldiers that were gathered and
formed in 1941 and were considered one of most powerful Special Forces
agencies in the world. Only the strongest, swiftest, and most daring
were accepted to join the SAS. Here's your chance to become a member of
that elite force in Devil's Bridge.
Good, fair review, and they give it at 51% overall. Nice pics to go
along with it. Check it out for more.

SWAT3 review [12:53:48
EST] by - Rush
I saw over at SimHQ that Reviewers 'R'
Us has put up a tiny review
of SWAT3. Here's a clip on the game's difficulty, which makes for good
gameplay:
One of the most absorbing aspects of
the game is the sheer difficulty of the 16 missions. They may be few in
numbers, but most are incredibly difficult, and it can take days of
solid playing to complete just one. And even once you do it, you can
still come back and play again and again because everything important in
the level (hostages, terrorists, etc) is randomly placed each time you
start the mission.
In the end they give it a nice 94%.

Delta Force 2 update [12:53:48
EST] by - Rush
A few days late, but the DF2 update is finally out (v 1.6.14). Use
the game's auto-updater to grab it. According to SF
the variable zoom is in, as are the gun emplacements.
|
| Thursday,
March 02/2000 |
[ Top ] |
|
Codename Eagle preview [22:50:30 EST] by - Rush
Gamespy has slapped up a preview
of Codename: Eagle, the quasi-tactical shooter that's already available
from Take 2 in Europe, which should be coming to US shores sometime
between March 29th and April 14th. Here's the obligatory snip, this time
on gameplay:
The gameplay is an interesting mix of
action, stealth, and adventure. Action elements are probably the ones most
people are familiar with, so I won't dwell on those. There's shooting,
running, and shooting while running, as well as shooting while hopping on
one foot for the particularly skilled. One fun thing that Codename Eagle
adds to the mix is the effective use of vehicles. Ever since the days of
Doom I wanted to be able to take control of some sort of vehicle and run
or gun down my foes from the comfort of a posh ride.
Very in-depth preview.. Thanks to Rick from SF
for the heads up.

Even newer BMStoMIS
converter [22:27:11 EST] by - Rush
Delta-Force2.com has
posted word of an update to yesterdays BMStoMIS
converter for Delta Force.. grab the new version here.
AIS PR [22:06:09 EST] by - Rush
Here's the official PR from AIS
(Advanced Interactive Systems) on their acquisition of Zombie
VR Studios:
Acquisition Expands AIS' Scope With New Internet, Gaming And Design
Expertise
Seattle, WA, February 7, 2000 -AIS
(Advanced Interactive Systems), the emerging global leader in high-tech,
interactive computer simulation training and entertainment systems,
today announced the acquisition of Zombie(tm), a cutting-edge, Web-based
design studio, gaming and Internet portal company.
"This is a perfect match on
several levels," said Al Davis, Chief Executive Officer and
President of AIS. "Combining Zombie's very advanced technology and
high-level architecture with our existing expertise and sales
capabilities adds tremendous value for our customers and gives AIS an
established avenue into the gaming and Web market. Zombie also brings a
very creative team to work with our own talented people, further
strengthening our position in the marketplace. We envision developing
new games and training protocols by combining our simulation technology
with their gaming expertise."
"This merger is exciting,"
said Mark Long, co-president and founder of Zombie. "We see
potential to leverage leading-edge technology developed by Zombie to a
much wider customer base. It is a mix that makes sense. The companies
are surprisingly alike in cultures and the way we do business -- our
aggressive styles, our desire to be the best, and of course, our focus
on military-style simulations."
Long and Zombie co-president and
founder Joanna Alexander will continue to manage the subsidiary and also
become Vice Presidents of AIS.
"This is a win-win for both
companies," said Davis. "Zombie gains by accessing our global
sales force, resources for future growth, international presence and
skill at marketing simulator technology. AIS gains immediate access to
the international gaming market, as well as Zombie's applied research
and development capabilities in such areas as computer graphics and
gaming via the Web. We fully expect that this integration of AIS and
Zombie will yield tremendous results for our current and potential
customers around the world."
About Zombie
Mark Long and Joanna Alexander founded
Seattle-based Zombie in 1994. They started the company after completing
the design of a virtual reality (VR) game console for Hasbro in 1993.
Zombie has designed and/or produced eight original titles for DOS,
Win3.1, Win95, Win 98, Mac OS formats and completed three console ports
to Playstation, and Sega 32X formats.
Zombie also designed and developed a
motion-based, real-time, 3D ride for the new DisneyQuest center in
Orlando, Florida, and produced a music video. Long previously worked
with Sarnoff Labs in defense simulation. Alexander, Zombie
co-president/technology director, conducted virtual reality research at
Sarnoff. While at Sarnoff, Alexander formed and led the team responsible
for design and development of the Hasbro console game system.
Zombie clients include Take2 Games,
Panasonic, Activision, BMG, Disney, and GT Interactive. The company has
strategic relationships with Encore Software, Ripcord Games, Microsoft,
Silicon Graphics, Sarnoff Labs, Wildstorm Comics, RTime, and the William
Morris Agency.
In 1998, Zombie released "Spec
Ops: Rangers Lead the Way," the first in a series of highly
realistic, real-time, three-dimensional, third-person games based on
elite warfare units. Spec Ops set itself apart from the rest of the
shooting game genre by incorporating real-world military combat in
genuine global hot spots, with weapons and tactics used by the U.S.
Armed Services. Zombie's interactive tank battle simulator
"Spearhead" also was released in 1998. "Spec Ops2: Green
Berets," sequel to the genre-busting Spec Ops, was released
recently and currently is arriving at stores.
In addition to single-player computer
use, Alexander said the Spec Ops games have multi-player capability on
the Internet. "An exciting feature of these games is that players
can enter an Internet 'lobby' (similar to a chat room), hosted on a
Zombie server and connect with other users anywhere in the world to
play, she said."
Zombie also is developing a series of
Internet portals, called "The HQ Network (CentralHQ.com),"
designed to serve the specific needs of members of the U.S. military and
their families. The network's properties include all branches of the
military, combining free email/fax/voice messaging; online banking and
bill paying services; and customizable and military-tailored content. It
is designed to serve as the home page for the approximately 2.8 million
military households that are online.
About AIS
Founded in 1993, AIS is a dynamic,
multi-dimensional applied technology company that develops and markets
the world's most sophisticated, super-realistic computer simulation
training and entertainment systems. In 1998, AIS unveiled PRISim(tm), a
dramatic advancement in fully interactive computer simulation systems
that has set the international standard for firearms and judgment
training for law enforcement and the military. The patented AIS "ShootBack(tm)"
cannon makes PRISim as real as it gets. AIS also continues to enhance
and market its original product -- the TechnoHunt(tm) archery simulator
that emulates true-to-life bow hunting environments and lets archers
customize range training to fit their own skill levels.
In late 1998, AIS expanded its reach
into the international training and simulation market through its
acquisition of Nitor, a British-based company that creates ranges and
specialized training centers for elite military and anti-terrorist units
around the globe, and markets its own simulation system, Ultima. AIS
further strengthened its existing research and development capabilities
in 1999 when it acquired Reality By Design (RBD), a Boston-based company
that develops cutting-edge virtual reality training systems for the
military and other applications.

Spec Ops PSX [21:32:08 EST] by - Rush
My good buddy Rick from SuppressiveFire
sent me word that Take 2 has released Spec Ops for the PSX in the UK.
Here's the PR:
SPEC OPS STEALTH PATROL from Take 2
"SPEC OPS STEALTH PATROL" is
the 1st in a series of action oriented, realtime 3D games based on
actual special forces operations. Gameplay centers around five multi
staged missions, each with a variety of objectives in huge and intensely
realistic outdoor environments. Like U.S. Army Rangers, the rangers in
spec ops never work alone. Player will control not one but two rangers,
each with a uniquely chosen group of powerful weapons.
Features:
- Impressive and realistic 3D gameplay in stunning outdoor environments
from snowy Korean mountains to South American jungles.
- Intuitive interface and inventory system.
- Variety of missions and sub-objectives, from blowing up SCUD bases in
North Korea to rescuing hostages in Afghanistan.
- Authentic weapons and vehicles.
- Three levels of difficulty ensuring high replay factor
- Unique "Buddy System" allows the player to take command of a
partner to provide backup, support and cover.
Check out some screenshots:
 |
 |

Rogue Spear
review [19:18:11 EST] by - Rush
Also from SuppressiveFire,
I see that Software Now has put up a review
of RSE's Rainbow Six: Rogue
Spear. Here's a bit on the planning and AI:
The joy of Rainbow six was the
detailed planning that was put into each mission as you tried time and
time again to come up with the perfect attack with zero casualties and
absolute destruction for the terrorists. If you are finding it difficult
or tedious to come up with the plans you can opt for the computers
suggested plan (which is usually a good bet). Once the initial plans
have been set its time for the execution. This is where the enemy AI is
really tested. Many times enemy terrorists can be found in various
positions of either patrolling an area or standing around with others.
If a room has a terrorist and you throw a grenade in you can hear them
shout "Grenade!" and come out running
that's when ya cap em
one! Another cool thing is if you shoot one in the leg or if they
hear/see you they yell for help or go and get some.
They give it an 8 overall. Check out the article for more.

Rainbow Six 3? [19:08:42 EST] by - Rush
Looks like today is Rainbow Six day.
Rogue Spear Retreat has
gathered some sketchy information on Rainbow Six 3 that they gleaned from
the Designer Logs over at the official RSE
Rogue Spear: UO website. Here's the snip:
Carl Schnurr, producer of Rogue Spear,
had previously hinted that there were more "plans" for the R6
series in the pipeline, but we haven't had more definitive news until
today when sharp-eyed readers scouring the depths of the new Urban Ops
Designer Logs found the following quote ...
Chris Kemple, 2D artist on UO, said
this in his designer log: "I've had a big pile of fun, and
should plans remain constant, I'll be rolling over to the next title in
the "Rainbow" and Rogue Spear" lineage very soon, for
more wacky spec-ops misadventures."
Not much, but its a start. 

Doug Littlejohns speaks [18:59:56 EST] by - Rush
I saw this little snippet over at SimHQ:
Red Storm President and CEO, Doug
Littlejohns, will be presenting sessions at the 14th annual Game
Developers & Game Executives Conference on March 7-12 in San Jose,
California. Several other RSE employees will be running sessions as
well, on topics like Mathematics for Programmers, Formation-Based Path
Finding with Real World Vehicles, "Entertaining The Masses,"
and more.

Steve Cotton interview [18:55:15 EST] by - Rush
Rogue Spear Recon (the
site that uses more colors than I do..) has put up an interview
with Steve Cotton, Producer of RSE's Rogue
Spear: Urban Operations. Here's a snip:
(CRT_Rscott {RSR}) Has the 3D engine
been tweaked at all since RS, have any new features been added?
(Steve Cotton {RSE}) The most
noticeable additions to the engine are shell casings ejecting from guns
& the ability to fire more than a 30 round clip. Technically the 3D
engine is the same. Other things may look better than they did in Rogue
Spear but this is only because of our own increased experience with our
proprietary tools, which are always evolving.
Lots of other great stuff in there as well.. check it out! :) Thanks
SF for the news.

Codename Eagle
U.S. date [01:35:07 EST] by - Rush
[Update]: Cpl Buddha just sent me news that
the EB computer has Codename: Eagle slated for March 29th, so look for it
between then and the April 14th date GA-Source is reporting.. :)

Urban Ops MP3 [01:18:34 EST] by - Rush
This actually came out a few days ago, but Bill Brown (composer on RS:UO)
has released an MP3 (3.4 MB) of the music of RS: Urban Ops. Its really a
great tune, so grab
it here if ya haven't gotten it already.
|
| Wednesday,
March 01/2000 |
[ Top ] |
Codename Eagle
U.S. availability [20:59:55 EST] by - Rush
GA-Source
has posted word that Codename: Eagle will finally be released in the
U.S. on April 14th 2000. They've also got 18 new screenshots online too.
Check 'em out.

New BMStoMIS
converter [18:52:06 EST] by - Rush
Delta-Force2.com has
posted word of a new BMStoMIS
converter for Delta Force.. Head on over to grab it.

SWAT3 review #327 [18:43:51 EST] by - Rush
3DRetreat has put up a review
of SWAT3 with an overall score of 4 out of 5. Here's a bit on the
gameplay:
As stated by the developers, this is a
tactical simulation game and not a strategic action game. In your role
as the element leader, you are given total control of your squad in real
time as the action unfolds instead of designing your whole battle plan
in a mission planning stage ala Rainbow Six. S3 truly simulates what it
would be like to be a real member of a SWAT team. One of the key
features of S3 is the interactive reticule that you can use for
everything. The ability to point at a door and tell your red team to
"breach, bang, and clear" is so awesome. It becomes second
nature as you keep playing the game and soon you will be making great
use of your two teams for some very realistic hostage rescuing.

Rogue Spear: Urban Operations site opens [18:17:19 EST] by - Rush
Redstorm Entertainment has (finally) opened the official
Urban Operations website, with background info, and screenshots for
you to enjoy. Give it a look... Thanks SF
for the news.
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