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May
1999 |
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from May 1999.
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| May
30/1999 |
|
Yet another
H&D preview [22:06:03 EDT] by - Rush
Saw over on TacticalPlanet that HotGames has put up a tiny preview of Hidden & Dangerous. They
give it 4 out of 5 flames. :)
Here's the whole thing:
Looks like developers are using all this new technology to make
the grim realities of war even more real on our computer screens. Just look at Hidden and
Dangerous - put your PC monitor next to your TV screen while the news is on and you'd be
hard pressed to tell the difference. This is a game all about the gritty life of being a
mercenary, but without having to eat rations and paint shoe polish on your face.
The game world plays in true 3D, with your view changing from
first person to an outside perspective to let you get the best look at the action. In
gameplay terms though the first person viewpoint plays the best, but don't go expecting a
super fast Quake-style blast fest - the action plays a lot slower and is more strategical
than id's magnum opus. Players can move around on foot and use vehicles should one appear
on the beautifully textured horizon, making the large mission areas easily explorable.
Like many new games in the genre these days, running around
blasting everything in sight usually ends up with you getting outnumbered and killed
within seconds. The best way to play is by with stealth - using the cover provided and not
being seen as you complete the mission objectives is the order of the day. If you think
you can stand being hidden for so long, this game can get dangerously addictive.
Ooh, nice pun at the end, eh? :) There is a bit more to the preview (standard
screenshots from the Illusion Softworks web site and demo links), so do check it out.

Private Wars site [08:16:38 EDT] by - Rush
The official Private Wars web site has gone
online, with all you need to know about this game from TS Group Inc.
Here's a quick run-down on what the game is about:
Private Wars takes place not in fictional game universe of
mega-corporations and hideous villains, but in our real world of 1990s. If you think
there's not too many exciting places to go and people to meet in real world, you are
definitely wrong. In this game, you'll deal with a dozen of various threats, from sinister
barons of Colombian drug empires to the Middle Eastern terrorists. Industrial espionage,
VIP kidnappings, border conflicts... the stuff you see on your TV every morning. Now you
have a chance to deal with a real enemy instead of alien aggressors.
The game begins with you, as a former secret service executive,
founding a private mercenary agency doing any small-scale para-military operations. Your
primary goal is to make money, and you cannot make money by picking and choosing. You work
on whatever pays well, and your VIP clients are sure ready to pay, if you do your job
right. If you don't do it right, you're in serious trouble.
Be sure to check out the media link for some pretty cool-looking screenshots, many at
1600x1200. Nice textures & modeling. There are also links for FAQ, Features, Forum,
Game info, etc.

The Illusion Softworks web page updated [05:41:57 EDT] by - Rush
The Illusion Softworks web page has been
updated with some new items, the best of which is the news that a new
H&D demo will be out in 1-2 weeks! Besides the last demo having that huge
32 meg AVI file in it, the game code itself was old, so I'm highly anticipating this new
demo.
Also new on the site is more review links (all of which we already covered here at
SpecForce), updated FAQs, and a report from E3. "Check it out!" :)

Talonsoft's H&D page [04:06:31 EDT] by - Rush
I finally got around to browsing Talonsoft's
Hidden & Dangerous page and
there is a lot of great info on the game like the feature set, background story and of
course screenshots and movies of the game in action. Some of the screenshots look to be
new (or at least, I haven't seen them before...)
"Check it out..." () |
| May
29/1999 |
|
Spec Ops 2 news!! [22:03:31 EDT] by - Rush
The Spec Ops 2 forum over at SpecWar
is starting to pick up a bit, and we encourage everyone to get involved. Show your support
for Spec Ops! :) I'm guilty of not visiting the forums as much as I should. But I did
today, and saw some great new info on Zombie's Spec Ops 2: Green Berets.
Firstly, Spec Ops oldtimer (and fellow beta-tester) Mike Thompson has actually scored
an alpha of SO2 as was shown at E3! Read his comments on it in the forum.
Also, the forum over at CombatSim.com has been
flowing with Spec Ops2 news and screenshots. Here's
the quick link to the message. Great info here folks, even a few posts from
Zombie's Mark Long himself.

Another H&D preview [19:16:57 EDT] by - Rush
I missed this day-of, but 3Dgaming has put up a preview (and
obligatory screenshots, none of which are new, but they're still cool) of Illusion
Softworks' upcoming action-strategy shooter, Hidden & Dangerous.
Once again, a review surfaces that misses Zombie's
Spec Ops' influence on the genre, and they again compare it to Rainbow 6 (I suppose
because of the 'map screen' in H&D.)
Here's a bit on how you have to choose the right man for the job:
With limited troops as well (4 men for each mission, remember)
you really must be careful. Do you send a sniper into the mysterious fog to take potshots?
Or do you use the stealth of one of your men to find them first? Your men are limited.
Some have skills other don't even consider worth boasting. One may have an eye for a
snipe, while the other may be able to creep past just feet from an enemy soldier
undetected. Each man has a different purpose, and each purpose must be consumed with great
care as to provide you with the best resources for the task in hand.
Good read, check it out! |
| May 21/1999 |
|
More new DF2 shots [22:29:55 EDT] by - Rush
More new DF2 shots
have surfaced over at EvilAvatar.com. We've seen
most of these before, but 2 of them are new. :) Thanks Tactical Planet.com.

News from the front [10:04:19 EDT] by - Rush
Ok, a bit late on all of these, but here goes:
|
| May 19/1999 |
|
Hidden & Dangerous update
[00:52:27 EDT] by - Rush
I received email from Petr at Illusion
Softworks. Here's what he had to say regarding the H&D demo, and the upcoming
release. (Keep in mind English isn't Petr's native language.)
Hiya!!!!!
thanks for your interest in HD and sending us your report. We get thousands of emails,
so below I have prepared some deep FAQ, you will find your answers there.
Here we go:
DEMO - this demo was quite old, some magazines have it on the CD and web magazines just
grabbed it and posted. They could delete that 35MEG AVI file, I think...
What is updated in the new demo (some magazines will put on the CD and we will of
course at our www.illusionsoftworks.com tell links where to download it) or final version:
1. all controls redefinable, incl. mouse invert
2. improved AI
3. Dead soldiers fall down properly
4. Map improved
5. Code improved, works better, does not crash, support all cards
6. Difficulty settings (easy, normal, hard)
7. Save feature, limited, but included
8. Aiming cross from 3rd person added
9. Setup works well
10. And lots of small improvements
To your next questions:
1. Release - June Europe, July USA (really soon, isn't it?? :)
2. How to pickup stuff from dead soldiers - easy, come close and press U (use key)
3. Invert mouse - not possible in the old demo, but already implemented in the code (I had
no idea how important is to include mouse flipping, but when I played Sin and someone
redefined my mouse, I understood..)
4. How to zoom (sniper, binoculars) - easy, hold rights mouse button and move the mouse
forwards and backwards)
5. Save - in the final version yes
6. How to use cars and drive them - press U when standing close to the doors and use arrow
keys to accelerate. There is no fuel in the demo, so you cant drive anything, sorry
7. Cheat - we cant tell you, sorry
8. How to climb the ladder - stand close to it and press U
That's it
Best
Petr Vochozka, managing director
Many thanks to Petr for keeping us up to date.

Delta Force 2 shots! [00:42:02
EDT] by - Rush
Voodoo Extreme is reporting that Delta-Force2.com has scored some screen pics of Novalogic's Delta Force 2, showing off their latest
voxel-based game engine.
For one thing, it'll be possible to hide in tall grass now. While the game still
doesn't use 3D acceleration, the game is looking very cool. The rolling ground in the
outdoor scenes looks really nice. |
| May 15/1999 |
|
My H&D demo review
[17:48:59 EDT] by - Rush
Cash has posted my review of the Hidden &
Dangerous demo by Illusion Softworks.
There's a small typo in the review as posted (not my fault :) The paragraph
should read:
Of the first campaign, only the first 2 missions are in the demo, but they give you a
very good idea of how the rest of the game will be. These first 2 menus are done very
nicely, with scrolling clouds in the background of the menus, and very nice graphics
throughout. There are also buttons for Mission Status which shows your current available
inventory and Soldier Info. Solder info shows their abilities (see below), and a little
background info on the soldier such as their military background, medals won, etc.
Comments welcome! |
| May 13/1999 |
|
H&D demo review by Cash
[18:13:26 EDT] by - Rush
Cash, who's kinda been MIA around these parts lately, has posted his review of the H&D demo. Here's a
snip of how the first level starts:
The first level puts you alongside the banks of a raging river,
amidst a heavy rainfall. For those of you that played SpecOps when it first came out, this
is very reminiscent of the feeling given by the beginning of the first Jungle mission. The
sounds are perfect, as are the graphics. It's really incredible. Sounds far away are
drowned out by the heavy rainfall. The river races along at a frenzied pace. Stepping too
far into it will result in the loss of a teammate at the hands of the current.
He's also got 26(!!) awesome screen snaps as well, showing off the weather effects,
lighting, explosions, enemy troops, scenery, etc.
Note: Netscape has some trouble viewing the pages of the review, so you might want to
print out the article, or use block select (Hit CTRL-A), to highlight the text so you can
read it... (Or use IE... :)
Also, I will have my own review of it posted soon, either Thursday night or Friday
sometime. Let's just say I'm a bit more critical. :) |
| May 12/1999 |
|
Spec Ops 2 interview [21:40:09 EDT] by - Rush
U-games has posted an interview they did with John
Williamson, producer of Zombie's upcoming Spec Ops 2: Green Berets. Most of this info has
been covered, but its still a good read. Here's a snip on how Zombie is planning on making
the game even more realistic:
Luke: How will Spec Ops 2 prove itself to be even more realistic
than past efforts?
JW: We will have a lot more tactical element in SO2. For example,
if you wound an enemy, they may decide to retreat, and, depending on the mission location,
you may be able to follow their footsteps or blood trail to prevent them from alerting the
rest of the forces. Of course the AI will be able to follow your footsteps and blood.
We also have hit specific targeting, 1 shot to the head will usually be a kill, but it
will take several hits to the torso and many hits to the arm/leg.
We have flashlights that you can use, laser sites, binoculars, fire, better explosions
and more weapons.
Again, we are using real world weapon sounds and texture maps as well as all mo-cap
data, real world locations, authentic uniforms and voices.
Do check out the article. There's one great part that describes the various mission
locations and the scenery that you will see there. Plus there are 2 never-before-seen SO2
screenshots, one in the German shipyard, and one in a bunker (ala' Delta Force. :),
probably in Pakistan.

H&D preview [21:30:40 EDT] by
- Rush
GameCenter has a preview (with screenshots) of
the current fav, Hidden & Dangerous.
We already know the game takes place during W.W.II, so here's a bit about how the
missions actually play out:
You are charged with leading a quartet of commandos on a wide
variety of covert missions, from sabotaging enemy operations to eliminating key officials
within the Nazi hierarchy. During the briefing stage, you will be presented with a short
overview of the mission, which includes a fully narrated 3D tour around the prospective
target, intelligence concerning likely enemy resistance, and proposed entry and exit
points. It is then up to you to determine the best way to accomplish the mission,
deciding, among other things, which commandos are best suited for the mission at hand and
how they should be employed. Depending upon the mission locale and your goals, the team is
then inserted via parachute drop, dispatched from a submarine, or unloaded from a seaplane
within striking range of their immediate objective.
I'm still making my way thru the H&D demo, and hope to post a mini-review of it
soon.. Stay tuned!

H&D demo finally [03:38:19 EDT] by - Rush
Ok, sad as this is, I just got done downloading this damn thing! So
much for 56K. :) But jeez, they could have left out the 35 meg AVI file! 28 megs of
the zip file was just for that. They should have released the AVI in a separate file to DL
at a later time or something.. Thank goodness for ReGet. It took me over 24 hrs and 5
calls to my ISP to get this demo!
Plus it didn't help that the Q3test was released on the same day. I'm sure a lot of
bandwidth was being sucked down with everyone grabbing that...
Anyway, once I get to install and play this thing, I'll let ya's know what I think. I
hope it was worth it! :) |
| May 11/1999 |
|
H&D demo out! [00:11:51 EDT] by - Rush
Ugh, why is it every time I get stuck working late there is news to report. :) Case in
point is that Avault has posted a demo
of Illusion Softworks' Hidden & Dangerous! Its a bit on the hefty size at 73MB, but
what the heck, the game looks like it'll be pretty cool.
I'm downloading it as I type, so look for a mini-review on it soon. :) |
| May 05/1999 |
|
More Hidden & Dangerous
news [23:42:40 EDT] by - Rush
PC.IGN (AKA PC Gamer) has updated their Hidden &
Dangerous preview with 15 new
screenshots. Here's a snip from the article:
The game itself operates a great deal like cross between Rainbow
Six and Commandos. You control a team of four soldiers that you can switch between any
time you like. Each of your units can run, walk, kneel, crouch-walk and lie prone in
addition to firing their weapons. The game can be played either from a first person point
of view that is almost identical to Zombie's Spec Ops, or you can jump into a first person
action mode that looks more like Rainbow Six or Delta Force.
The article is a good read (and I gotta admit, the back-story sounds pretty neat), and
the pics are very cool as well.. killer sky and very clean textures.
Check 'em out! :) |
| May 01/1999 |
|
Spec Ops 2 Interview [17:55:35 EDT] by - Rush
Our good friends over at SimHQ have posted an interview (with
screenshots) they did with John Williamson, the producer of Zombie's upcoming Spec Ops 2:
Green Berets. Here's a snip that caught my eye:
SimHQ: What type of new technologies will be utilized in SO2?
John Williamson: We have hit specific targeting (one shot
to the head should take down anyone, but it will take multiple hits to the chest or
limbs). Blood, footprints, debris and bullet holes. Spot lights (see the screen shots),
dynamic lights. Stealth components, so you have to be careful to stay out of the lights,
be quiet, etc. Some of each mission will involve timing your entry to avoid patrols, wait
for open doors etc. Sort of "Thief" meets "Metal Gear Solid". You can
of course just shoot your way in, if that is the style of gameplay you are after, but you
have to be a really good shot, really good...
All in all a very good read! Even a mention of Spec Ops 3... Def check it out! |
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