| SpecForce News Archives | January 2001(db) |
| January 2001 [Home] |
| Wednesday, January 31/2001 |
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Medal of Honor [PC] preview
[23:03:07 EST] by
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Rushian
PC.IGN has slapped up a preview of 2015's upcoming WWII thinker-shooter, Medal of Honor: Allied Assault for our viewing pleasure. Here's a bit more from the article: While the developer has changed, the core elements of the game haven't. You'll get new historically accurate weapons this time around, such as a flamethrower and "sticky bombs." As in the other iterations of the series, you'll be able to interact with vehicles – this time around being M4 Sherman tank and the M3 Half Track. Enemy weaponry includes the Tiger Mark I Heavy Tank, Stuka Dive Bombers, and V2 Rockets. There are some new tricks up your sleeve however, such as the ability to wear enemy clothes and sneak around in hostile territory – something Thief fans will especially appreciate.And H&D fans already had that pleasure..
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Project IGI review #869
[9:08:11 EST] by
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Rushian
Blue's also pointed me in the direction of a Project IGI review over at Wewp! Entertainment, where it scores a 8/10 overall. Here's a snip on the graphics: The graphics in IGI won’t disappoint. In fact, the graphics in the game take a lot of detail into account. For example, after you have been running across an open field and are hiding behind some boxes, you will notice your weapon moving with your deep breathing. Other details include bullet holes in walls remaining there even if you leave and come back.The bullet holes stay in the cut-scenes as well! That's very cool!
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IGI walkthru
[8:35:25 EST] by
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Rushian
GameFAQs has posted 2 walkthru's for Innerloop's thinker-shooter, Project IGI. Give 'em a look if you're stuck in the game. Thanks Blue's News.
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DF:LW review
[1:21:16 EST] by
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Rushian
I noticed via Blue's News that Games Domain has posted a review of Novalogic's Delta Force: Land Warrior. Here's a snip on the game's enhanced multi-player mode: Novalogic will be supporting multiplayer games on an all-new server, NovaWorld 2. The new NovaWorld 2 online gaming service will include many desirable features such as persistent online character identities, experience bonuses, promotions in rank, statistical tracking of combat performance, and medals/awards earned in battle. Players will be able to register up to four unique character names per user, and multiplayer games will support up to 50 (count 'em, 50) players in a single game.Good stuff; check out the review..
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Project IGI review
[1:05:44 EST] by
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Rushian
Avault has posted a review of Innerloop's Project IGI / I'm Going In, where it scores a solid 3 stars. Here's how they sum it up: Without a doubt, there is a place for realism in the first-person shooter genre. The question is, at what point does realism take the fun out of a game? While Project IGI has a lot of potential for enjoyment and goes a long way toward enriching the FPS genre as a whole, its difficult realism builds quickly into frustration. This does not make it a completely bad experience; the immense mission levels and variety of tactics make it a game worth the time of any FPS fan to check out. Had it included a mid-mission save and a multiplayer mode, it could have been a solid four star title; add tweaked graphics and improved AI, and it would have been a surefire winner. However, without those features, Project IGI is a good game, but certainly not a great one.That about covers it..
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SWAT3 patch v1.7
[0:51:01 EST] by
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Rushian
Pie4Foo from 10 David sent word of the v1.7 patch (3.5 MB) for Sierra's SWAT3. Here's a highlight of some of the fixes: --Now allows games to be played with foreign games (e.g. UK vs. France).Head over to 10 David for the mirrors. |
| Monday, January 29/2001 |
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New R6 sites
[22:55:17 EST] by
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Rushian
A few new Rainbow Six sites have opened their doors:
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SWAT3 tutorial
[22:47:43 EST] by
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Rushian
I saw via SimHQ that T.O.C.: Code 4 has posted a SWAT3 turtorial to get ya up to speed on the game.. Give it a look for some tips..
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Team Factor weapons pic
[22:38:03 EST] by
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Rushian
The Team Factor website has been updated with a pic of all the weapons in the game done up in high res.. Take a look..
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RTASC v1.03 released
[22:24:15 EST] by
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Rushian
Helza sends word that there's a new version of RTASC v1.03 for DF:LW has been released over at Veni Vidi Vici. Here's the list of fixes: + Mayor Bug FixesWhat is RTASC? Here's a brief description: RTASC is a HTML based front panel allowing Server operaters of DF:LW to Remotely Controle there Server over the Internet.
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IGI review
[0:23:05 EST] by
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Rushian
GameSpy has posted a review of Innerloop's Project I.G.I. / I'm Going In where it scores a 65 in design, an 82 in technical, and a 74 overall. Here's a snip on the lack of a save feature: Some people say that this increases the tension, that it makes the game seem more real. Or maybe it increases the sense of satisfaction when you do finally finish. It doesn't. Instead of being more satisfied when you finish a mission, you're happy you don't have to play that through ever again. Without the save-game feature, all the effort the designers put into this game just seems wasted. Instead of being able to enjoy the game, I found myself quitting the after being killed out of sheer frustration.I agree: there are a few missions I'd never want to play again! |
| Sunday, January 28/2001 |
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DF:LW review
[17:47:27 EST] by
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Rushian
I saw via Blue's that GamingChronicle has posted a review of NovaLogic's Delta Force: Land Warrior, where it gets a B- score. Here's a clip: In conclusion, Delta Force: Land Warrior is a good game. The game has cool maps that expand over a lot of space. The weapons are great fun to play with and the multiplayer can be interesting. However, the AI isn’t very good and it detracts from the overall quality.Same ol', same ol'.. |
| Saturday, January 27/2001 |
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More Op Flashpoint screens
[4:09:19 EST] by
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Rushian
Operation Flashpoint seems to be all the rage these days, and so XGR (X-treme Game Radio) has posted a screenshot gallery of (mostly) new Op Flashpoint pics. Give 'em a look. |
| Friday, January 26/2001 |
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Another Op Flashpoint preview
[20:10:58 EST] by
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Rushian
PC.IGN has hopped on the Operation Flashpoint bandwagon and posted their own preview of the game. Here's a little snip: Another little addition into the mix is camouflage that actually works like it's supposed to. So when you're crawling around in the bushes with scrub glued to your back, the enemy will have a much more difficult time finding you. This doesn't mean that they won't be able to find you eventually, but they will have a tougher time. And this brings me to sniping, which will also be a little different than you are probably used to. The sniper rifles are given a scope and target that you will actually find on many real sniper rifles. The target has a scale so that you know how to aim the gun in order to hit targets that are at different distances. Gravity and aerodynamics will have an effect on how bullets travel.Nice!
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RS plug-ins released
[20:05:15 EST] by
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Rushian
RedStorm has finally released the 3DStudioMax plug-ins. Go grab 'em and let's see some new maps! Of course, is anyone still playing RS to begin with?!
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Op Flashpoint preview
[19:53:29 EST] by
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Rushian
GA-Sim has posted a preview of Bohemia Interactive's upcoming single- and multi-player wargame, Operation Flashpoint. Here's a bit to get ya started: When first looking at the game, you might be immediately reminded of Spec Ops or Rogue Spear. While this game has a first person element typical of those sims, there is a lot more going on in Operation: Flashpoint than a casual glance might betray. Let’s start with the basics. The game consists of a multiplayer mode, numerous single missions, a campaign based on the events of the fictional storyline, and a mission editor in which you can create your own missions and campaigns. I wasn’t able to see the campaign, but I did see some single missions, multiplayer, and the mission builder.Be sure to check out the rest..
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New BF:1942 screens
[19:42:42 EST] by
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Rushian
I've been really busy these past few days with work and real life and haven't had time for the news. So here we go then: GameSpot has posted 12 screenshots (some new, some old) of Digital Illusions's upcoming game, Battlefield: 1942. Looking really good... The game was recently picked up by Electronic Arts for publishing, and is scheduled for release later this fall. |
| Thursday, January 25/2001 |
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New Team Factor shots
[14:53:41 EST] by
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Rushian
The Team Factor website has been updated with 2 new shots of the game in first-person mode. Head on over for a look-see.
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Op Flashpoint preview
[13:41:33 EST] by
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Rushian
GameSpy's John Keefer sent word that they've posted a preview of Bohemia Interactive's upcoming game, Operation Flashpoint. Here's a snip on the realism they're shooting for: "It's this sort of realism that we're striving for with Operation Flashpoint," says Solari, "the team has spent countless hours making sure the AI is up to par with their real-life counterparts. For example if you're the Squad Leader and you go prone to dodge enemy fire, then your troops will follow your lead and go prone as well. If you start to fall back from a situation, your fellow troops will lay down suppressing fire to cover you. It may not seem like much on paper, but watching it during the game is something else."OFP def seems to have all the right pieces; I have high hopes for this one. There are some must-see shots at the end of the article too. Check 'em out! |
| Wednesday, January 24/2001 |
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More OFP shots
[19:31:54 EST] by
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Rushian
GameSpy Daily has slapped up 25 (mostly) new shots from Codemaster's and Bohemia Interactive's upcoming game Operation Flashpoint from a recently held press event showing off the game. The game is on track to ship in April 2001. Sweet!
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Another IGI review
[2:10:22 EST] by
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Rushian
Yet another IGI review is up at CGO, where they give it a 3 out of 5 stars. Here's another snip on the game's mission design: The missions themselves generally involve stealthy infiltrations into enemy bases to locate information (and sometimes people). At times, find yourself providing sniper back-up for a Special Forces team, going in to rescue an informant, attempting to insert a virus into a base's computer, or finding himself stuck behind enemy lines without his equipment. The locales are cold, rocky, and sometimes green. This goes along with the plot, but the levels do take on a certain feeling of sameness after a while.This game would have been really kick-ass in multi-player.. Ah well..
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IGI review
[2:01:09 EST] by
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Rushian
GameAddicts has posted a pretty in-depth review of Innerloop's thinker-shooter, I'm Going In, where is scores a healthy 90% overall. Here's a clip on the level design: The level design in this game is marvelous, from small camps way up in the mountain to large airports filled with enemies. Everything is perfectly planned and laid out. All the levels are believable and made in a way that keeps the tension high all the time. They are detailed, and all the enemies (and security cameras) are perfectly placed. The levels are also good at fooling you.Good stuff; check out the rest. Thanks Blue'sNews.
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BF 1942 gets a publisher
[1:48:08 EST] by
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Rushian
Electronic Arts will be the publisher for Digital Illusions CE's upcoming WWII tactical shooter, Battlefield: 1942 on both the PC and X-box according to this press release from EA. Here's a snall snip from the PR: Battlefield 1942 is a single and multiplayer action game that brings WWII to life. The title will include a variety of playable vehicles from famous fighterplanes to tanks and battleships. The game will also include a vast array of battlefields allowing players to engage in skirmishes that take place in small towns or wage massive battles on land and sea.I'm hoping for good things to come from this title.. |
| Tuesday, January 23/2001 |
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DF3 review
[4:12:41 EST] by
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Rushian
Avault has posted a review of NovaLogic's Delta Force: Land Warrior where it scores 3.5 out of 5 stars overall. There's lots of fluff to wade thru, but here's a snip on the weapons loadout: Weaponry comes in several flavors, and the selection is partly based on realistic weight requirements. Players cannot merely select multitudes of assault rifles and arm themselves from neck to ankle using weapons holsters. Instead, you are given one primary weapon, one secondary firearm, a backup pistol and an explosive device. Primary weapons consist of heavy guns like AK-47's, .50 BMG sniper rifles and the OICW assault rifle, which is the newest and most advanced assault rifle used by the Armed Forces. (This weapon, which has advanced targeting capabilities, thermal and night vision scopes, and a concussive round launcher, is currently a hot topic with gun enthusiasts.) Your secondary weapon will be something of the sub-machinegun variety, such as the Heckler & Koch MP5, which is perfect for clearing out small rooms. Pistols range from Glock .45's to the H&K SOCOM pistol, which hardcore gamers might remember from Metal Gear Solid fame. |
| Monday, January 22/2001 |
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LWM 6.0 for UO
[22:28:46 EST] by
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Rushian
I saw by way of SimHQ that Lloyds Weapons Mod v6.0 for Urban Ops has been released, featuring 264 weapons, 70 ammo types, 200 new sounds, 36 reticules and more. Sweet!
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IGI demo review
[21:16:19 EST] by
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Rushian
A bit late, but what the heck. Guru3D has posted a review of the I'm Going In demo from Innerloop. Here's a small snip: One good thing is, that the A.I. snipers are very good, and do not consistently miss. Another good point, is that when you throw a grenade at enemies, they actually run for cover!, not just stand there, completely oblivious. The enemies also occasionally take advantage of walls, hiding behind them and taking pot shots at you. They may even on occasion chuck a flash-bang at you!
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More Op Flashpoint screens
[20:54:14 EST] by
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Rushian
GameSpotUK has posted 8 more screenshots of Operation Flashpoint. Here's a bit on the battle tactics: Battle tactics are also realistically portrayed, with soldiers carrying bazookas and firing an initial barrage of rockets in the general direction of the enemy before players engage them at close range. Once inside the towns, both the enemy and other squad members hide behind buildings and other objects to get protection from opposing fire.
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IGI interview
[20:36:05 EST] by
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Rushian
Gibme hasd posted an English translation of an interview with Innerloop's Hening Rokling where they discuss all things IGI. Here's a snip: Håvard: What do you think was the biggest pros as well as the biggest cons with Project IGI?No word of any upcoming patches.. Ah well.
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SWAT3 awards
[1:46:42 EST] by
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Rushian
SimHQ has awarded Sierra's SWAT3 as 2000's Tactical Game Of The Year, with RSE's Rainbow Six: Covert Operations Essentials as runner up. Here's a clip: The release of Elite Edition not only added multiplayer capability to the original, but threw in more maps, new AI tricks, and opened the game up to modders to make new skins, maps, weapons, and much more fairly easily. And maybe the best part? Existing SWAT3 players get it for free. Seems like a win-win to us.Congrats Sierra and RSE! |
| Saturday, January 20/2001 |
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Even more Op Flashpoint shots
[15:59:04 EST] by
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Rushian
The deluge of Operation Flashpoint shots continues, this time over at GA-Source. (I think most of these have been seen already..)
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Another DF:LW review
[5:57:51 EST] by
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Rushian
Another DF:LW review is up at Daily Radar UK. Funny thing is they spent practically the whole article bashing the game, then at the end rated it a "hit". Go figure..
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DF:LW review
[5:50:10 EST] by
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Rushian
Computer Gaming World (which is looking more like GameSpot every day, which I guess is due to the fact the ZDNet owns 'em both, but I digress..) has posted a review of NovaLogic's latest offering, Delta Force: Land Warrior and gives the game only 2 stars. Here's a snip on the AI: As in previous Delta Force games, the AI is still badly wanting. Team member support is basically worthless ? and enemy AI is even worse. I cannot count how many times the enemy allowed me to approach as they watched my character close the distance, pull a knife to dispatch them, then die a horrible "surprise" death. For the most part, all 19 campaign missions, 10 quick missions, and single training mission can be played in one sitting. The enemy just begs to be killed. Where's the challenge in that?It's fun the first time thru, but that's about it..
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Project IGI review
[5:41:14 EST] by
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Rushian
PlayNow has posted a quickie review of Innerloop/Eidos' Project IGI, where they gave it an 8 in every category and thus an 8/10 overall. Here's a clip: This game is stunning visually. The areas you have to infiltrate are immense and you will often have to scout an enemy base by walking around it a fair bit. The use of first and third person views depending on what you are doing is also very refreshing.Also included are some screenshots. Check it out..
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Op Flashpoint overview
[5:15:31 EST] by
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Rushian
As seen on ColdWar, Fragland has put up a really nice overview of Bohemia Interactive's upcoming squad-based tactical shooter, Operation Flashpoint, where they discuss the game's background, missions, technology, multiplayer, and even have a small Q&A. Here's a snip form the article: Play as an infantry soldier, become a commander of up to 11 other soldiers. Use skill and judgement to navigate, in real time, over huge areas. Communication with your squad is key: command your team into position and give several orders to launch an assault. Use forests to take cover, avoid shooting if necessary because the AI in Operation Flashpoint reacts on sound and light.There are also many wicked shots of the game, some at incredible resolution (4000x1500 or 2089x2956), tho those look to be renders, and not in-game shots. |
| Friday, January 19/2001 |
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Op Flashpoint shots galore
[20:08:56 EST] by
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Rushian
Blue's pointed me in the direction of a whole slew of Operation Flahspoint shots to hit the net today, some new, some old. Here's the links:
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More Team Factor
[19:48:26 EST] by
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Rushian
Petr from 7fx sent word that they've posted more shots from Team Factor, showing off the Mi-17 helicopter and Russian soldier. They're also looking for a publisher, and have word of a public demo to be released sometime this spring. Head on over for a look.. [Update]: More shots can be found here. |
| Thursday, January 18/2001 |
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H&D 2 shots
[18:49:56 EST] by
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Rushian
In more screenshot news, Gamega has posted 2 new shots from Illusion Softworks' upcoming game, Hidden & Dangerous 2. Nice!
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Team Factor update
[18:45:16 EST] by
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Rushian
Petr from 7fx sent word that they've posted the first in-game shots of their game-in-progress, Team Factor. Looks like they're off to a good start; check 'em out.. |
| Wednesday, January 17/2001 |
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DF:LW review
[21:22:26 EST] by
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Rushian
Missed this yesterday due to the downtime, but GamePen has posted a review of Novalogic's Delta Force: Land Warrior, where they give it 3.5 stars.
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IGI reviews x2
[20:51:55 EST] by
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Rushian
Blue's points me in the direction of 2 more IGI reviews from around the net. First up is at Firing Squad where their final verdict is a 68%. Pretty fair review.. Next up is a not-so-serious review at PC Rivals.
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IGI interview
[20:40:37 EST] by
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Rushian
GameSpot UK has put up an interview with InnerLoop's Andrew Wensley, where they discuss some of the shortcomings of I'm Going In, their recently-released thinker-shooter. Here's a clip: GameSpot UK: If you had had more time is there anything which you would have changed about Project IGI?Works for me.. now let's see if they deliver.. I'm not counting on it. |
| Tuesday, January 16/2001 |
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Downtime
[16:48:30 EST] by
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Rushian
Sorry for the downtime but, my ISP was down for most of the day... I could surf at home, but then not update the page, and from work I could update the page but not surf! Grrr! |
| Monday, January 15/2001 |
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IGI review
[18:45:38 EST] by
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Rushian
PC GameWorld has put up a review of InnerLoop's I'm Going In, where it scores a healthy 89%. Here's a snip on the gripping gameplay: Project IGI doesn't frighten you like System Shock 2 did, but you certainly feel the tension when you are skulking through the military complex, trying to avoid security cameras, knowing the whole time that any wrong move you make means facing dozens of enemies without enough ammunition. That's what interactive entertainment is all about.Nuff said. |
| Sunday, January 14/2001 |
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Op Flashpoint site updates
[20:40:54 EST] by
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Rushian
The other official Operation Flashpoint website has been updated with new info and new goodies (FAQ, Articles, Shots, PR's), etc. Check it out..
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Medal of Honor update
[19:44:01 EST] by
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Rushian
AndOne from ColdWar sent word of a new preview of EA's upcoming game, Medal of Honor, complete with 10 awesome screenshots. Here's a snip on the beach landing scenario: After being dropped off onto the beach by landing craft, you and a group of other soldiers will have to pick your way across the obstacle-strewn sand while coming under heavy fire from fortified German gun emplacements. Scripted sequences will depict others in your group getting mowed down by machine guns, artillery fire will decimate the beachhead, and choking smoke will linger in the air as you attempt to seek shelter against the face of the bluff. You'll have to use bangalore torpedoes to clear barbed wire and then make your way through the trenches up the cliffs in order to destroy the bunkers that are cutting down your fellow troops on the beach.Even if this one's not tactical, it sure looks damn sweet.. The game is slated for an October 2001 release. |
| Saturday, January 13/2001 |
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SWAT3 reviews x2
[20:11:26 EST] by
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Rushian
Blue's News points me in the direction of 2 SWAT3:EE reviews from around the net:
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I'm Going In review
[10:41:06 EST] by
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Rushian
Gamers.com has posted a review of Innerloop/Eidos' stealth-shooter, I'm Going In, where it scores a rather low 5.5/10 (a replay value of 3 bringing the score down, but I'd have to agree since there's no MP [yet?!]) Here's a short snip on one of the things they didn't like: Another disappointment was that Project IGI is a rather short game. With only 14 missions and no multiplayer mode, you'll find yourself with only a few hours of game play. Since there is more than one way to finish any mission, one can try their hand at finding new ways to complete objectives, but don't expect to find anything new the second time around.Too bad.. IGI had a lot of potential.. but it was fun the first time thru. There's also a second opinion on it, and it scores an even lower 4.5/10 there. I guess these guys just didn't like it.
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DF:LW review
[10:29:27 EST] by
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Rushian
Maximum3D has posted a review of NovaLogic's Delta Force: Land Warrior where they smack it with 2 out of 5 stars. Here's what they thought: Though Novalogic is a veteran of tactical combat games, their latest release is a flop. With poor game play, fair graphics, and the relative instability quickly erodes the expectations for Land Warrior. Though it is a good idea the follow the actual Land Warrior program and incorporate actual weapons of the force, the game cannot adequately make use of the idea. The only reason you should buy this game is for the multiplayer or if you are a fan of the Delta Force series. All I can say is that there are better choices.O u c h! |
| Friday, January 12/2001 |
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IGI interview
[21:28:49 EST] by
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Rushian
I saw via Blue's that ActionTrip has posted an interview with Henning Rokling, Managing Director at Innerloop Studios, where they talk all things Project IGI of course. Here's a snip: AT: The arsenal in the game was quite interesting (and I refer to the not too well known Dragunov and Spas 12). What was your favorite weapon, and were there any other interesting weapons or gadgets that you planned to put in the game, but were left out for some reason?Hmm tho, overall, I'm a bit disappointed in his answers. He either seemed to just duck the tough questions, or just spin company gospel. |
| Thursday, January 11/2001 |
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Op Flashpoint Q&A
[16:46:25 EST] by
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Rushian
In other Operation Flashpoint news, Operation Flashpoint.net has posted a Q&A with some of the members of the design team at Bohemia Interactive, developers of the game. Here's some sample Q&A's: Q. Will there be something like a commander class in multiplayer games? someone that gives orders to the squads.Woo, sweet!
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Official Op Flashpoint site
[16:23:27 EST] by
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Rushian
Codemasters has opened the official Operation Flashpoint website for your viewing pleasure chock full of OF goodies like movies, screenshots, background game info, and word of a Spring 2001 release date. The time is finally drawing near.. Head on over for a look-see..
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DF utils
[8:35:45 EST] by
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Rushian
There are 2 new DF utils from across the net for all you DF modder types. First up is LWEdit v2.0 which can be found over at GameChics (I kid you not). The program has "New features...Name Editor and Message Macro Editor. Name Editing, Message Macro Editing, Server Detail Editing, Game Password Editing...Now you can do it all in one!" Next up is a BIS to MIS converter for any version of DF to any other. Here's the snip form DFnation: "The mission converter can convert ANY mis or bms file into any other bms or mis file (ie open a df2 mis and convert it to df3 bms, or df1 bms to df3 mis) with an improved item replacement dialog (items that do not exsist in df3 when converting from df1 for exaple you will be asked to replace them from a list, you can save that list so it will automaticly replace the items each time you convert from df1 to df3 (or df2 to df1 ot df 3 to df1 and so on.. Looks like some fine stuff for the DF community..
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| Wednesday, January 10/2001 |
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DFnation update
[21:07:33 EST] by
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Rushian
Helza, known for his ProjectIGI.com site, let me know that he's done some sprucing up on his other site, DFnation, which, if ya couldn't figure out, focuses on Delta Force. Head on over for all your DF needs..
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SWAT3 lite
[18:36:04 EST] by
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Rushian
I saw by way of SimHQ that AVAult has news on a new police 'sim' in the making. Here's the goods: Sunstorm, the creator of the mega-selling Deer Hunter series, has announced its next Infogrames title: Police Tactical Training. The title puts gamers through their paces as a police cadet in three scenarios: A Target Range using police issue firearms, a practice patrol through a side street hitting pop-up arcade targets, and Sniper Training. Training weapons will include a 9mm handgun, a 12 gauge shotgun, an MP5 semi-automatic and a .380 sniper. Included will be 23 levels, some of which will feature nighttime scenarios.This looks to be a total rip-off of Sierra's SWAT3, and I'm not expecting too much from this one at all.
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IGI review
[18:03:24 EST] by
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Rushian
Also from Blue's I see a review of Innerloop's Project IGI over at Game Revolution where they smack it with a "C" rating, citing the usual complaints of "Bad enemy AI, No in-game save, and No Multiplayer" They liked the weapons tho (as did most reviews we've seen.)
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Urban Ops patches
[17:56:47 EST] by
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Rushian
After quite a long wait, RedStorm has released the International patches for Urban Ops. Thanks Blue's News.
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Site news: NS6 fixes
[3:57:33 EST] by
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Rushian
As I'm still a fan of Netscape, I picked up the current version 6 (build 20001108) and it seems to work ok for the most part. The previous version 6 (not sure of the build..) didn't even install for me (on 2 different machines, one WinME and one WinNT), and it deleted my version 4.x prior to it's installing without telling me!! This build can co-exist with v4.x which is good. Version 6 also deletes anything in your Windows TEMP folder, also without telling you, so be aware of that if you decide to switch/upgrade.. With NS6, some of the page elements (table cells mostly) didn't work correctly, and wound up being double-height, so I've re-coded the page to fix that. NS6 also seems to have trouble with bold & centered items, so I tried to fix (ie. workaround) those as well. But, everything should be in order now for IE 5.5, NS 4.x and NS 6. Please let me know if you see anything out of the ordinary tho (for any browser version..) NS6 still has some problems, but it's almost useable now, and I like the UI a lot better. It kinda looks like a Mac app in places as well. Hopefully 6.1 will be out soon to fix the little niggling problems.. As a side note, what good is the HTML 'standard' if every browser implements it "differently"!?
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IGI review
[1:02:13 EST] by
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Rushian
PC Gamer UK has posted a review of Innerloop/Eidos' Project IGI where it garners an 87% overall. Here's a bit on the way the game should be played: Employing sniping and silenced weaponry are obviously the methods of choice. But even if you pick off a random guard at a distance you might alert his mates, ruining your chances of getting through the game alive. Project IGI is not for the irate or brash individual. It rewards patience and lateral thought. |
| Tuesday, January 9/2001 |
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H&D2 interview
[18:35:19 EST] by
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Rushian
In the Trenches has posted an interview with Illusions Softworks' Tomas Pluharik, Hidden & Dangerous 2's game desiger. Here's a bit on the new MP modes: [trenches] Are you planning on any considerable changes to the multiplayer section?Pretty good interview; check it out!
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DF3 review
[12:28:08 EST] by
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Rushian
The boys over at Battle-Fields have posted a review of NovaLogic's Delta Force: Land Warrior where they score it with 4 happy hand grenades. Here's a snip: Traditionally it has been in multiplayer where the Delta Force games have excelled. Land Warrior is no exception. No extra multiplayer games have been added (there are already eight to choose from!), there still is no direct IP connection option built into the game, but NovaWorld now features stat servers where you can gain ranks and medals etc and you can choose one of the five specialities (note that some MP maps have armouries where you can change weapons, but you can't change specialisation in the game). |
| Monday, January 8/2001 |
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SWAT3 review
[22:07:59 EST] by
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Rushian
Blue's pointed me in the direction of a SWAT3 review over at MGON, where they score it with a 72% overall. Here's a clip: Well, each mission gives you several sub tasks to do before you can class it as complete. These can range from collecting lethal weapons like shotguns, to arresting thugs or getting hostages out the building before they collide with a bullet. SWAT forces you to think, and take into account the situation, so its a nice touch to get a briefing by the police before selecting what you need to take into the heat of the battle.
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Op Flashpoint preview
[21:43:36 EST] by
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Rushian
The guys at IntelGamer have posted a nice preview of Bohemia Interactive's upcoming game, Operation Flashpoint. Here's a snip on the good stuff: One great feature to Operation Flashpoint is the heavy use of artificial intelligence. Unlike most tactical shooters where you command a moronic squad in which your troops would stand up and fire at anything in sight, in Flashpoint your men react in a variety of different ways. The commander will call out orders, soldiers will listen and troops will drop for cover and gun at anything with two legs. Once the chaos is over your men rise to glorify the beautiful battle. |
| Saturday, January 6/2001 |
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IGI reviews x3
[18:06:48 EST] by
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Rushian
BluesNews pointed me in the direction of 3 more IGI reviews from around the net:
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New DF:LW sites
[17:12:26 EST] by
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Rushian
Two new DF:LW sites have popped up.
Head on over for all your DF:LW needs.. | |||||
| Friday, January 5/2001 |
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Another IGI review
[19:48:03 EST] by
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Rushian
GameSlice has also posted a quickie review of Innerloop's I'm Going In. Here's a clip: What sets Project: IGI apart from the competition is its unique twist on a tactical action game. The game’s distinctiveness stems from the developers using a flight simulator engine for a first person title. While I would have doubted whether such a move was wise, the end result is a first person shooter that takes place in vast outdoor locations. Finally, we have a game where you truly feel like you are spying on someone when you zoom in with binoculars. In many ways, this game feels like what Westwood should be striving for with C&C: Renegade – A sense of realistic vast outdoor combat. The mission objectives in Project: IGI are unique and really make great use of the engine’s strengths. There’s nothing like climbing up a water tower and sniping 10-15 enemies inside of a vast base, and then spending time actually planning an attack strategy using your binoculars to survey the landscape.Great stuff; read the rest..
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IGI review
[19:29:10 EST] by
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Rushian
Gameplex has posted an IGI review (in German), where they score it at an 82% overall. Head over if ya can read German. The screenshots are in the universal language tho..
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Yet another DF:LW review
[19:23:59 EST] by
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Rushian
PlayNow has posted a review of NovaLogic's Delta Force: Land Warrior where they give it a 7/10. Here's a snip on the mission design/AI: Mission design is definitely one of the game's strong points, with interesting settings and potentially challenging objectives. They range in size and duration and get progressively harder as the games goes on. Unfortunately, the overall experience of playing the single-player game is severely let down by poor AI, which can only be the result of rushing the game to shelves in time for the Xmas spend. No matter how engaging any of the missions seem, or even how intense the action does get, most players won't ever feel truly threatened by enemies and will quickly devise simple techniques of taking them out.Lots of screenshots go along with the review; check it out.
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IGI news
[19:12:59 EST] by
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Rushian
Ok, it turns out that the post in ProjectIGI.com's forums by a supposed Eidos rep (story) was a fake. So now a rep from Innerloop has sent ProjectIGI.com a clarification. Here's a clip: The posting seemingly made by an Eidos-representative is indeed a hoax. We have not made any decisions within our company as to what kind of product we will go on to do. We have a long history with Eidos, and are continuing to discuss further business with them as well as our other business partners. So far, this has not included discussing a potential sequel to Project IGI.The cynic in me wonders if Innerloop/Eidos isn't just trying to cover up bad press..
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New RS map
[19:03:47 EST] by
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Rushian
Pie from Pie's Tactics sent word that RSE's John Sonedecker has released the Rainbow Six map 'The Mint' for Rogue Spear. Head on over to Pie's for the full scoop and to grab it.. |
| Thursday, January 4/2001 |
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Project IGI review
[22:59:07 EST] by
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Rushian
ActionTrip has reviewed Innerloop's Project IGI / I'm Going In, and quite the review it is where they score it with an 84%. Here's a snip: That 'mission-based' in the last passage actually meant that Project IGI is a single player only game. Yep, and I'm gonna say that again: Project IGI doesn't have a multiplayer mode! Fortunately, unlike the pathetic Delta Force: Land Warrior who suffered from a demented AI, IGI will prove much better off there. The game might seem hard until you get used to the opponents. The first mission is a good way to practice for the rest of the game, as this is where you'll best get to know your trigger-happy Russian terrorist enemies. The enemy will be capable of some very intelligent moves, like making a ambush behind a doorway, or waiting on you below the stairs if they presume you are on the roof, or try to sneak up from behind during gunfights.I guess they liked it..
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DF:LW review
[22:19:47 EST] by
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Rushian
PCGamerUK has posted a review of NovaLogic's Delta Force: Land Warrior where it scores a solid 80%. Here's a clip: Why is it fun? Partially because it’s so dumb. While in Hidden And Dangerous, sniping was a deadly challenge, a battle to get you and your rifle into a position secure enough for picking off the opposition, here it’s basically taking your time to blow holes in anyone within a mile radius. Rather than a traditional PC shooting game, this is more akin to the arcade game Silent Scope.
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SWAT3:EE demo review
[4:33:00 EST] by
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Rushian
3DActionPlanet has posted a review of the SWAT3:EE demo. Here's a snip on the new MP mode: Multiplayer very well done; cooperative and deathmatch modes are both available. They both do exactly what you'd expect them to, and overall deathmatch seems to be the most fun. It's nice tackling missions with other people, but the game was already squad-based. Coop makes more of a difference in games where you are alone in single-player. Having a real player simply takes over for the AI. And the AI wasn't bad to begin with, so coop isn't as big an issue.Check out the rest..
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Another Op Flashpoint preview
[4:10:41 EST] by
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Rushian
SharkyGames has posted a preview of Bohemia Interactive's upcoming game, Operation Flashpoint. Here's a snip on the co-op MP mode: Flashpoint is expected to include a strong multiplayer component over a LAN or Internet. The developers have promised that players will be able to play as a team and board vehicles and allow one player to drive while the others are free to shoot at any passing threat, another highly anticipated feature that players will get to play before trying it out in the upcoming Halo.Hmm, I doubt Halo and Op Flashpoint can be compared really.. |
| Wednesday, January 3/2001 |
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SWAT3 news
[21:03:30 EST] by
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Rushian
Avault has posted an interview with Sierra's Rod Fung where they talk about the latest happenings with SWAT3. Here's the good stuff: What major changes are being implemented in version 2.0?Nice. Check out the rest..
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IGI: no MP!?
[20:05:14 EST] by
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Rushian
A representative from Eidos has made a post to the ProjectIGI.com forums that says there will be no multiplayer patch for the game! Instead they are working on IGI2 for a winter 2001 release. They will make a save-game patch for IGI, but we're talking too little too late here. Anyone that already bought the game is probably already done with it, as the game is pretty short actually (only 14 missions), so the save game patch really does nothing for them. MP was to be the 'saving grace' for the current owners, and now there is none. Instead, we have to buy a whole new game to get MP and bigger maps. I am not impressed..
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Operation Flashpoint preview
[17:39:55 EST] by
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Rushian
Computer Games Online has put up a nice little preview of Bohemia Interactive's work in progress, Operation Flashpoint, that will be published by Codemasters this March. Here's a snip from the article on the AI's combat ability: "When you get in combat, you're running down a village street or something like that and you'll get attacked from an open window or from a cross street because that's where the enemy planted themselves," Foster says, moving from house to house, occasionally zooming his view down the barrel of the M-16 to scan the bushes around a building. "They see you and they try to get you in the crossfire," he explains.Some real nice screenshots are included as well. Def check it out.
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IGI review
[2:52:30 EST] by
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Rushian
PC.IGN has reviewed Innerloop's sneaker-shooter, I'm Going In, where it scores a solid 7/10, but seemd pretty critical overall. Here's a taste: But then that is really where this game lies. Smack in the middle of the just okays. It's exceedingly average except for the AI, which is exceedingly poor. Cool things like being able to shoot through wood, having cool binoculars that point out enemies and a satellite map of the area that will let you plan your mission out better just don't make up for the lack of fun.I had a lot of fun with the game, and found the missions pretty engaging, tho, for me, the game has little replay value. Because there was no in-game save, you wound up playing many of the missions multiple times untill you succeeded, and thus already 'replayed' it your first time thru... There are 1 or 2 missions I'd never want to play again!
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DF:LW review
[2:32:22 EST] by
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Rushian
The folks at Barry'sWorld have slapped up a review of Novalogic's Delta Force: Land Warrior. Here's a bit on the sniping aspect of the game: A word of warning now - If you detest sniping, snipers and everything they stand for stop reading now and save your time and money - Every aspect of DFLW is a total sniper / camper fest. Most missions start with an extended period of lying on top of a mountain, overlooking the objective and picking off the guards from miles and miles away. DFLW (offline at least) rarely gets fast and furious nor repetitive and boring (I like that a lot as well).They gave it an incredible 9/10. Wow. |
| Tuesday, January 2/2001 |
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Op Flashpoint beta screens
[16:43:07 EST] by
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Rushian
The guys at SimActu have posted a whole bunch of screenshots from a beta build of Bohemia Interactive's Operation Flashpoint. Give 'em a look..
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Project IGI review
[16:36:59 EST] by
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Rushian
Martijn Zantinge from Real War Games let me know that he's posted a review of Innerloop's I'm Going In, where he smacks it with a 59%. Let's take a look at what he says: IGI is not what I hoped it would be. It’s not a bad game. But it is nothing special to offer. The game might get a higher score if it included a multiplayer option. Because large outdoor supporting engines can be great for multiplayer games (there is no multiplayer game better than Delta Force) but there wasn’t enough time to include it (or at least that’s what developers say). The engine is good but isn’t special either.Check out the rest.. |
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