SpecForce News Archives March 2003(db)
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March 2003   [Home]
Saturday, March 29/2003
Line of Sight: Vietnam review [6:23:12 EST] by ~~ Rushian   Comments (0)      
The guys at Worthplaying have posted a nice review of nFusion Interactive's Line of Sight: Vietnam and scored it at a solid 8.4 / 10.

LOS:V review

Here's some of the good stuff:
The realism factor is definitely there in this game, taking a page from Tom Clancy’s book on one hit kills. A shot between the upper torso and the head is usually fatal, for both player and the enemy. Through the realistic damage, a certain survival element is thrown into the game, which really captures what it could have been like in the Vietnam War. Enemy AI proves to be quite an adversary in this game as the enemies patrol high traffic areas, take cover under fire, and actually reload their weapons. This may seem like a trivial comment, but it would surprise most people that more often than not, enemies in first person shooters have unlimited ammunition and do not stop to reload. If an enemy soldier happens to exhaust his ammunition (around 5 clips), which rarely happens, he will pull his knife and attack you; a clever little addition to the game.
They did complain a bit about the weapon models, but I don't know why; I don't think the weapon models are lacking at all. Hmmm..
Friday, March 28/2003
Vietcong first impressions [17:38:14 EST] by ~~ Rushian   Comments (3)      
GameSpot has posted their first impressions of Pterdon & Illusion Softworks' recently-released military shooter, VietCong: US Special Forces in Vietnam.

VC first impressions

Here's a bit:
The game's 3D graphics engine capably renders both characters and environments. Trees and other foliage can be seen moving in the breeze, though this scenery does become pixelated up close. We also noticed some issues with the way characters interact with the environment, such as fallen soldiers seeming to float a bit above the ground. The game's frame rate also seemed a bit slow when we ran the game at 1024x768 on a 2.4GHz machine with a GeForce 4 video card.
A full review is promised at a later date.
Thursday, March 27/2003
More Vietcong screens [5:21:56 EST] by ~~ Rushian   Comments (0)      
I stumbled upon these over at GameSpot.. Nice batch of Vietcong screens..

VietCong screens

Looking sweet..

Misc. reviews [4:57:01 EST] by ~~ Rushian   Comments (0)      
Saw a few tactical shooter reviews around the net.
bulletDelta Force: Black Hawk Down at Action Trip (75%)
bulletDelta Force: Black Hawk Down at GameSpot (56%)
bulletRainbow Six 3: Raven Shield at Electric Playground (85%)
[Update]: Splinter Cell review at GameOver (92%)

Another Rainbow Six 3: Raven Shield review at Computer Games (88%)

And another Delta Force: Black Hawk Down review, also at Computer Games (84%)

Men of Valor interview [4:27:13 EST] by ~~ Rushian   Comments (0)      
Fansite MoVV.com has posted an interview with Sierra producer Ross Perez and 2015's executive producer John Whitmore regarding Men of Valor: Vietnam.

MoVV interview

Here's a clip:
Will Men of Valor: Vietnam include more interaction with AI, vehicles, and general surroundings than we saw in Medal of Honor: Allied Assault?

The world overall is a bit more dynamic and the AI is definitely more interactive and less reliant on scripts than MOHAA. Enemies can respond rapidly to player actons, making them extremely dangerous in the jungle environments, and friendly AIs can be commanded in real time to allow the player to craft tactics.
Two new screenshots are included..
Wednesday, March 26/2003
Söldner shots [21:36:03 EST] by ~~ Rushian   Comments (0)      
To The Game has posted 3 new shots from Wings Simulations' upcoming military shooter Söldner: Secret Wars.

Soldner shots

Vietcong news [5:48:24 EST] by ~~ Rushian   Comments (0)      
VietCong was slated to ship today as well, but I've not yet seen an official announcement, tho EBGMAES has it as "available now"..

In other VC news, Tiscali Games has posted a bunch of new screenshots to hold us over..

VC shots



[Update]: Ahh, here's the announcement from Take 2. Here's some of the sauce:
Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced that its Gathering division has shipped Vietcong for the PC. Published by Gathering and developed by Illusion Softworks in association with development team Pterodon, Vietcong is an intense first-person shooter which is now available in North America and will be available in Europe on April 11th.

"Vietcong transports players to the Southeast Asia battleground through stunning graphics, intense sound effects and complex missions," said Kelly Sumner, President of Gathering. "This action-packed title will have players riveted as they navigate the varied terrain and constant threat of the jungle war zone."

Delta Force: BHD ships [5:34:33 EST] by ~~ Rushian   Comments (0)      
Word over at NovaLogic is that Delta Force: Black Hawk Down has shipped and should be in retail stores "shortly".. Here's the 411:
Set in Somalia in 1993, Delta Force - Black Hawk Down is based upon and around the Operation Restore Hope and Task Force Ranger campaigns immortalized in the book and movie of the same name. The game follows members of the elite Delta Force, US Army Rangers and 10th Mountain Division as they participate in a number of daring raids against the oppressive Somali warlords in and around Mogadishu.

Delta Force - Black Hawk Down recreates the intense atmosphere of a war-torn country. From tours of duty in the vast Somali countryside, where snipers could lurk on top of any hill - to the maze like streets of Mogadishu, where militia and civilians blend seamlessly the task of discerning enemy from refugee is vital, as a wrong decision could cost you your mission…. or your life.

Delta Force - Black Hawk Down features include:
* Insertion by MH-6 helicopter transports, Black Hawks and ground based vehicles.
* An AI system that drives friendly teams and enemies to carry out strategic, lethal combat maneuvers.
* An arsenal of authentic weapons as used by US Special Forces during Operation Restore Hope and Task Force Ranger.
* Huge and varied landscapes that transport the player into the middle of a chaotic war zone.
Tuesday, March 25/2003
Another LOS:Vietnam review [5:00:38 EST] by ~~ Rushian   Comments (0)      
The folks at Southern Island have posted a glowing review of nFusion Interactive's Line of Sight: Vietnam and awarded it a 9 out of 10.

LOS:Vietnam review

Here's some of what they liked:
LOS Vietnam really shines in the graphics department. The images are crisp and real and give an eerie scene of the danger around you. The maps have beautiful floral backgrounds that are very interactive. You can hide behind logs, trees, bushes, weeds, water and more. Every inch of the map shines with a vibrant realistic color scheme that sets this game in a league of its own. The colors picked for all the items, right down to a slight variation in the shade of moss on a tree, are incredibly detailed.
Check out the rest.
Sunday, March 23/2003
LOS: Vietnam review [20:19:38 EST] by ~~ Rushian   Comments (0)      
Corporal Geo sends word once again of a review of nFusion's Line of Sight: Vietnam, where it scores a 70% overall (seemingly the going score for this title.)

LOS: Vietnam review

Here's a snip to start you off:
As in Pacific Theater, nFusion's proprietary graphics engine does a great job of creating a believable jungle environment. The levels are huge and filled with plenty of rocks, trees, and plants to provide cover. You get a real sense of both being hidden and engaging hidden enemies. Spotting camouflaged opponents is ultimately the game's primary challenge. Because of this, even though the game lets you use up to 12 different weapons, the sniper rifle is the one you'll end up using in virtually every situation.
Lots of cool snaps go along with the article as well. Good stuff; check out the rest.
Saturday, March 22/2003
DF: Black Hawk Down review [18:36:08 EST] by ~~ Rushian   Comments (0)      
Corporal Geo sent word that pc.ign has unlocked their review of NovaLogic's Delta Force: Black Hawk Down, where is scores an 8.9 overall.

DFBHD review

Here's some of the sauce:
Even though each mission is a completely separate entity from the last, NovaLogic has done a great job in delivering a real sense of accomplishment with having completed the objectives any given mission entails. Some bleed together after a bit, but infiltrating a Russian made complex in search of Somalis fleeing capture and storming a beach that leads to a radio transmitting post that must be taken out are diverse enough tasks to hold interest. The killing of course, is the glue.
Friday, March 21/2003
LOS: Vietnam review [7:50:36 EST] by ~~ Rushian   Comments (0)      
Next Level Gaming has posted a review (with oddly skewed thumbnails) of nFusion Interactive & Infogrames' Line of Sight: Vietnam, and scored it with a 70% overall. Here's a snip:
The AI in this title NEVER MISSES and can hit you from a mile away. LOS Vietnam, in single player mode is not a fast pace shooter, instead it is a stealth based shooter that places you in an impossible situation. I will say that if realism is your goal this may be the game for you. This title stands out in multiplayer mode. With the option of death-match and cooperative play the fun begins to shine. The game play becomes fast paced the ability of controlling more units is sweet.
Not much of a review really, so don't expect too much.

New America's Army 1.6 [7:25:49 EST] by ~~ Rushian   Comments (0)      
There's been a new release of America's Army, bringing the game up to version 1.6. There was a patch floating around (hmm, still available here actually, 90 MB), but it was 'unofficial', so you need to download the whole thing again (383 MB) icon_eek.gif. Here's a bit of what's new:
The update includes new parental controls, a bigger and better Weapons Cache Special Edition map, and multiple additions, 'tweaks,' and fixes to existing gameplay. Updated Game Engine. The updated version of the game engine provides improved networking and audio performance and enhanced server and client stability.
Hit the link above for a nice list of mirrors.

OFP Patches [7:03:31 EST] by ~~ Rushian   Comments (0)      
Gamer's Hell has news on the latest patches for Codemaster's Operation Flashpoint. Patches are available for both OFP GOTY edition and Resistance, bringing the game up to version 1.91 *FINAL*.
Thursday, March 20/2003
Line of Sight: Vietnam review [2:11:59 EST] by ~~ Rushian   Comments (1)      
Gamer's Hell has posted a review of Line of Sight: Vietnam and given it a 70% overall.

LOS:Vietnam review

Here's a snip:
The trees and bushes that engulf each map look pretty real. Some look pixilated up close, but they are very commendable nonetheless. The textures on the ground are somewhat weird, but it does give the effect of some jungle terrain.
The whole review has a negative tone to it, due to the reviewers prejudice against budget titles.

Raven Shield review [1:51:29 EST] by ~~ Rushian   Comments (0)      
Let the reviews begin... To wit, GameSpot has posted a review of Rainbow Six 3: Raven Shield, and scored it at 8.7.

Raven Shield review

Here's a clip:
After you've chosen your team, you get to equip your operatives individually. Real-world weapon buffs will love this part of Raven Shield, as the game's extensive arsenal includes assault rifles, shotguns, sniper rifles, and more. Experimenting with all the different weapon capabilities, ammo types, and optional attachments is almost like a minigame in itself. Along with the firearms, you can equip your troops with breaching charges, flash-bang grenades, tear-gas grenades, and other special weapons and tools.
Good stuff..
Wednesday, March 19/2003
Raven Shield at Electronics Boutique [19:54:41 EST] by ~~ Uziyahu   Comments (0)      
Raven Shield was available at Electronics Boutique as far south as Central Florida in the United States, at least. A fellow squaddi (Semitic for "squadmate" icon12.gif ) seems to have received it in Israel, already. The USAS-12 is wayyyy deadly and the recoil simulation on the M249 SAW is somewhat reasonable, now (as compared to Urban Operations. tongue2.gif

LOS:Vietname demo #3 [18:59:15 EST] by ~~ Rushian   Comments (0)      
At long last, the fully free (no key required to install/play) demo of nFusion's Line of Sight: Vietnam has been released and is available on 3D Gamers (thanks Frans), Gamer's Hell, and Worthplaying.

screenshot

The demo clocks in at 170 MB and includes the tutorial and both SP & MP play.

IGI2 review [3:24:35 EST] by ~~ Rushian   Comments (0)      
Computer Games Romania has posted a review (in English) of IGI2: Covert Strike, where is scores a 70% overall. Here's the obligatory snip:
On one hand the gameplay was simplified this way to avoid the abandon of the single-player campaign by many players. On the other hand I noticed that AI controlled enemies are very active during a fight. They will crouch so they'll be harder to aim at, they will use different elements of the map as cover, they will sound the alarm or alarm others around them but in any case they won't come directly towards you. You can also do all these things like covering or crouching but you can also use your binoculars or the thermal mode to see interesting parts of the level. What seemed awkward to me was that you cannot carry more than one primary weapon (the same with secondary but you really use the gun in very rare cases) so you'll have to use the sniper from a very big distance, abandon it so you can pick up your weapon or why not an AK-47 from a dead enemy.
Yeah, it really would have been handy to carry at least 2 primary weapons..
Tuesday, March 18/2003
Raven Shield news [17:17:47 EST] by ~~ Rushian   Comments (0)      
Tom Clancy's Rainbow Six 3: Raven Shield has shipped, and is expected in stores later this week (or sooner!) Here's a bit of the PR on that:
SAN FRANCISCO, CA. March 18, 2003 - Ubi Soft Entertainment, one of the world's largest video game publishers, announced today that the third installment of its best-selling Tom Clancy's Rainbow Six(tm) Series, Tom Clancy's Rainbow Six(tm) 3: Raven Shield(tm) is available this week at retail outlets across the U.S. The game was developed by Ubi Soft's Montreal studio, most recently renowned for creating Tom Clancy's Splinter Cell.

"With massive pre-release excitement and the incredible success of the Clancy franchise, Tom Clancy's Rainbow Six 3 promises to be another huge hit and is expected to fly off store shelves," said Tony Kee, vice president of marketing for Ubi Soft Entertainment. "Rainbow Six fans demand sophisticated, intense gameplay with the white-knuckle realism of Tom Clancy - they won't be disappointed."

The Rainbow Six games have sold more than 7 million copies worldwide, making them among the most popular PC games ever. With new Team RAINBOW missions, improved graphics and stunning special effects, Tom Clancy's Rainbow Six 3: Raven Shield should blow away die-hard Rainbow fans and earn the series a whole new generation of devotees.
Along with that, Games Domain has posted a review of the game, where is scores 4 stars.

Raven Shiled review

Here's a snip on the eye candy:
Raven Shield uses the Unreal engine to create some stunningly realistic locations, drawn with rich textures, complex level geometry, and lush lighting. The character models and animation are top-notch, with new first-person perspective weapon graphics bringing all the different guns to life.
Def sweet..

Vietcong gone gold [16:51:30 EST] by ~~ Rushian   Comments (0)      
Pterodon has announced that Vietcong: U.S. Special Forces in Vietnam has gone gold, and should be in stores later this month (March 25th according to EBGames). Here's some of the PR:
Gathering, a subsidiary of Take-Two Interactive Software, Inc., and developer Illusion Softworks in association with development team Pterodon, today announced "Vietcong" for the PC has gone gold. "Vietcong," a first person shooter set during the Vietnam War, is set to hit stores shelves in March 2003.

"'Vietcong' recreates the unpredictable nature of lethal jungle combat as players strategically battle through hazardous terrain and mazes of underground tunnels," said Kelly Sumner, President of Gathering. "The game's stunning graphics and intense sound system bring the missions vividly to life."

Features list:
bulletEnter a killing zone as either U.S. or VC soldiers in intense multiplayer action for up to 64 players.
bulletStalk your enemy with an elite force of specially trained soldiers.
bulletFight for honor and freedom in over 20 dramatic missions.
bulletStrike from the shadows with more than 20 deadly weapons.
bulletRace across hazardous terrain in jeeps, huey's, and riverboats.
bulletStay alert or their next step could trigger trip wires, spikes, or pit traps.
bulletInfiltrate dangerous underground lairs containing miles of enemy infested tunnels.

Raven Shield trailer [6:10:27 EST] by ~~ Rushian   Comments (1)      
Coinciding with today's release of the game is a new trailer of Tom Clancy's Rainbow Six: Raven Shield. The trailer comes in hi-res and lo-res versions, and shows off about 2 minutes of co-op gameplay.


Team Rainbow on the move.

Good stuff.. Grab it from Gamer's Hell or Worthplaying.

LOS: Vietnam review [4:27:28 EST] by ~~ Rushian   Comments (0)      
The guys at Action Trip have posted a review of nFusion Interactive's Line of Sight: Vietnam and scored it at 71% overall.

LOS:V review

Here's a snip:
Despite the fact that Vietnam's overall presentation, its price ($19.99 USD), and especially the marketing campaign (or the lack of thereof) surrounding the game may've indicated that this is just another value title by Infogrames, the quality of the gameplay, and Vietnam's intense in-game atmosphere painted a different picture. Line of Sight: Vietnam is a very solid military shooter, and I personally can't think of many reasons why fans of the genre shouldn't own it. The single-player campaign won't last too long, but then, there's always the option of playing over LAN or the Internet. The multiplayer facet doesn't bring anything drastically new to the table, but it's still fun enough to keep this game on your HDD for a while longer.
Indeed.
Monday, March 17/2003
IGI2 stuff [8:21:27 EST] by ~~ Rushian   Comments (0)      
Gamer's Hell has posted a review of Innerloop & Codemasters's stealth shooter, IGI2: Covert Strike, where it scores a 78% overall.

IGI2 review

Here's how they conclude:
In most ways IGI 2 is a solid game, with no major downsides. It has decent graphics, decent sounds, good gameplay, and a well-shaped multiplayer mode. However, it is not very innovative. Perhaps in a few years we’ll see a third game with top-notch graphics, more gameplay innovations and maybe even some more multiplayer modes. Until then you can have a lot of fun playing IGI 2, both if you like challenging single player missions, or duking it out over the Internet.
Most of the IGI2 missions seem a bit too contrived to me, and the AI is pretty weak, but it's not a bad little title..

[Update]: Evil Avatar is reporting that Innerloop is working on an update for the game that will improve network code, and include a new jungle MP level. Linux dedicated server support is coming as well. And Gamigo.de has posted some new screenshots showing off the new jungle terrain as well.

[Update 2]: Battlefields.com has posted a review as well, scoring it at 9 out of 10. icon_exclaim.gif Thanks to Blue's News for that one..

[Update 3]: Codemasters sent word that the patch (40.1 MB, with the new jungle level) is now available. Mirrors at 3D Gamers, Gamer's Hell and Worthplaying.
Saturday, March 15/2003
Conflict Desert Storm review [21:55:24 EST] by ~~ Rushian   Comments (2)      
Haven't seen one of these in awhile, so I figured I'd post it. Canadian Gamer has posted a review of Conflict: Desert Storm, and slapped it with a 39% overall.

CDS review

Here's a snip:
Once you make your way in, the game's control scheme is just about the same as any other shooter on the market. However, Conflict has major issues regarding its controls that most other first-person shooters (FPSs) have all but perfected. These range from the minor to the extreme and plague the game throughout its entirety and are almost too numerous to count. The movement controls were adapted straight from a console controller, and as such the game doesn't make full use of the numerous keyboard and mouse functions available to PC users.
I tried the demo, and really wanted to like the game, but the poor controls really killed it for me. ABOVE ALL ELSE, tac shooters need good controls. If my keyboard and mouse movements don't translate well to the character I'm moving on-screen, I just won't play the game.. Hitman (1 & 2) was another game that could have been cool, but I didn't play because I found the control scheme lacking.. And truth be told, I'm not too crazy about the control scheme in Splinter Cell, but I'm putting up with it, because the rest of it is pretty cool.

New Vietcong trailer [21:19:01 EST] by ~~ Rushian   Comments (0)      
Vietcong-Game.net has posted a new Vietcong trailer "Best Vietcong Movie" that clocks in at 25 MB abd runs for nearly 3 minutes.

VC trailer

Give it a look..

Splinter Cell review [9:17:41 EST] by ~~ Rushian   Comments (0)      
The guys over at Game Guru have posted a review of UbiSoft and Redstorm's Tom Clancy's Splinter Cell, and scored it at an 88% overall.

Splinter Cell review

Here's some snippage:
Splinter Cell contains 9 missions across 22 levels through 4 countries : Myanmar, USA, Georgia, Russia. Your goals vary from mission to mission. They usually range from infiltration to extraction, from keeping still (and avoiding alarms) to occasionally open combat. Yeah, this game uses a lot of stealth. You even have a little meter at the bottom that tells you how visible or hidden you are at any time. Fortunately, you'll have plenty of ways to remain hidden. For example, you can turn off or shoot out lights and then rely on your night vision goggles to stay hidden while still keeping an eye on the bad guys. You climb, slide down wires, crouch, interrogate people, hide bodies, and of course kill people. You have many acrobatic moves (diving summersault, ledge hang, pipe climb, peek around corners and shoot, drop attack, drag and hide bodies, close-quarters stealth attack, gunpoint cooperation, human shield), and the game makes you use them all..
Heh, the review just seems to be an excuse to post screenshots, of which there are over 50 of them to go along with the article.

[Update]: Two more can be found at Game Revolution (A-) and PC Gameworld (92%). Thank's Blue's News.

LOS: Vietnam public demo [1:57:30 EST] by ~~ Rushian   Comments (0)      
FilePlanet has now made the Line of Sight: Vietnam demo available for public download. The demo weighs in at 174 MB and requires DX9. Here's the rip:
In LINE OF SIGHT: VIETNAM your job is to locate elusive enemy soldiers and pick them off one-by-one. Whether patiently waiting for the enemy to show himself or delivering a pre-emptive strike, the method is the same - be quick, be quiet, and be careful. That's what will get you home alive. The demo contains a tutorial, a single player mission, 3 multiplayer maps and 4 multiplayer modes.

Important Note: The demo preview is now available to all FilePlanet Members. When you install the file, you will be given a KEY in a web browser window. You must use this KEY to unlock the demo preview. Also DirectX 9.0 is required!
See ya online!
Friday, March 14/2003
IGI2 review [23:41:39 EST] by ~~ Rushian   Comments (0)      
GameSpot has posted a pretty harsh review of Innerloop Studio's and Codemaster's IGI2: Covert Strike and slapped it with a 5.6 overall. Ouch.

Here's a snip:
If you do find yourself under attack, the firefights can be action-packed and exciting but are just as likely to be frustrating. The enemies usually act foolishly, but, as mentioned above, they have superb aim to compensate. Imagine the infamously difficult Sniper Town level from 2015's excellent shooter Medal of Honor: Allied Assault, but everywhere, all the time. As such, you'll need to sneak from cover to cover as you pick off enemies and use grenades to take out large groups before they can fire on you en masse. Unfortunately, the AI troops' unerring ability to hit you with a submachine gun from hundreds of yards away may make you feel like the game is cheating.
That paragraph sums up the game exactly. I wanted to like IGI2, but the AI just fell too short for me.. It made playing the levels very frustrating..
Wednesday, March 12/2003
Line of Sight: Vietnam demo [21:11:29 EST] by ~~ Rushian   Comments (0)      
Infogrames has given FilePlanet the exclusive release of the Line of Sight: Vietnam demo (174 MB) but the catch is that it's only for paid FilePlanet subscribers, and uses a keyfile to unlock the demo.
The demo contains a tutorial, a single player mission, 3 multiplayer maps and 4 multiplayer modes.
Hopefully the public demo will surface soon..

Raven Shield preview [14:59:08 EST] by ~~ Rushian   Comments (0)      
Stratos Group has posted a pretty lenghty preview of the recently-gold Rainbow Six: Raven Shield. Here's the usual snip:
Perhaps the best innovation to planning takes place in-game. Now you can adjust and give situational orders to your team on the fly – put your reticule on a door and hit a button, and you will order one of your men to the front to open it. Hit a button while aiming at a point in the distance, and your team will move there. It is now, for the first time in Rainbow history, possible to effectively use a fire team without predefining their every movement.
A few nice screenshots accompany the article.

Delta Force: Blackhawk Down GOLD [14:38:47 EST] by ~~ Rushian   Comments (0)      
NovaLogic has posted a press release announcing that Delta Force: Black Hawk Down has gone gold, and will be in stores on March 25th 2003. Here's a blurb:
Set in Somalia in 1993, Delta Force – Black Hawk Down is based upon and around the Operation Restore Hope and Task Force Ranger campaigns and follows members of the elite Delta Force, US Army Rangers and 10th Mountain Division as they participate in a number of daring raids against the oppressive Somali warlords in and around Mogadishu.

Delta Force – Black Hawk Down features include:





bulletInsertion by MH-6 helicopter transports, Black Hawks and ground based transports.
bulletAn AI system that drives friendly teams and enemies to carry out strategic, lethal combat maneuvers.
bulletGuard fallen squad members until CSAR (Combat Search And Rescue) team arrives.
bulletIn multiplayer, players can use hand signals to direct their squads, taunt opponents or celebrate victory.
bulletAn arsenal of authentic weapons as used by US Special Forces during Operation Restore Hope and Task Force Ranger
bulletNonstop, large-scale multiplayer action over LAN or via NovaWorld.

VietCong shots [2:59:04 EST] by ~~ Rushian   Comments (3)      
Tiscali Games has posted a slew of screenshots from Pterodon Studio's upcoming Vietnam-era shooter, Vietcong.

VC shots

The water's pretty good, but the LOS:Vietnam jungles are better. icon_cool.gif EBGames lists the ship date as March 18th, so it should be here soon..
Tuesday, March 11/2003
Far Cry movie [6:33:56 EST] by ~~ Rushian   Comments (0)      
Tiscali Games is hosting a very sweet-looking tech viedo (8.1 MB, DivX format) for CryTek and UbiSoft's futuristic military shooter Far Cry..

Far Cry tech video

Def looks interesting.. Check out the screenshots if you haven't yet done so.

The engine is the same as was used in the very cool X-Isle Dino Demo that was released back in April 2001, so I'm sure it's gotten many enhancements since then (and it looked pretty damn fine back in 2001. )

Hopefully they can wrap a good game around the engine..

Line of Sight: Vietnam interview [6:13:11 EST] by ~~ Rushian   Comments (0)      
Worthplaying has posted an interview with 2 of the members of nFusion Interactive about their recently-released tactical squad shooter, Line of Sight: Vietnam. Here's some of the Q & A:
Your previous product was Deadly Dozen 2, Will we see anything from DD2 carried over in the LOS: Vietnam? Anything you learned from previous title that you decided to fix/do better?

LOS is similar to DD2 in many areas, it is still squad-based, the controls are basically the same, and it still is mission-based. But the actual game play feels quite different. Sneaking is a lot more important, as is finding a good sniping spot and taking out the enemy without them seeing you. The squad is smaller too, you generally are either alone or have one man with you, so the game ends up being more action-oriented rather than squad strategy.
Good stuff.. Def check out the rest.
Monday, March 10/2003
Site changes [10:55:03 EST] by ~~ Rushian   Comments (2)      
I have made some significant behind-the-scenes changes to website over the weekend. Everything is working fine, but you may need to delete your browser caches (or force a page reload by hitting CRTL-F5) in order to make sure you're viewing the latest version of the page.

The big change is that I'm now running a different news script. The old script had been working fine for over 2 and a half years, but was starting to really slow down when posting or modifying news due to the volume of info in the news database (34 months and over 1950 news items.) The new script is really quick and has some nice bells and whistles to boot. News now posts in about 6 seconds, down from over 40 seconds it used to take with the old script. I like it! And as an added bonus, all of the old news items were able to be imported to the new script, so nothing was lost (actually, old news comments were lost, but see below..)

The new script also has a greatly enhanced search function for all your site searching needs, and it too, is pretty fast. Be sure to read the help file to get the most out of your searches.

With the new script comes a new (and much improved) comments system. The old system would build a static page for the comments when the news item was first built, so any edits or additions to the news item wouldn't be reflected on the comments page. Not cool. And it was also slow when actually posting comments (for the same reasons as mentioned before). The new comments system always displays the most-current version of the news items, and is much faster as well, plus uses cookies to automatically log you in on future comment sessions. Real sweet. There are also more improvements coming for it, so stay tuned.

The one minor down-side to these changes is that the page loads a tad slower now as the comments system grabs the # of replies to each news item on the main page. It takes only about 4 extra seconds to load the page, so it's not a big deal at all (had I not mentioned it, I doubt anyone would have noticed), and the extra functionality more than makes up for it.

As always, thanks for stopping by, and if you see anything out of place, please let me know.

BF 1942: RtR review/ editor [6:37:19 EST] by ~~ Rushian   Comments (0)      
The Avault guys have posted a review of DICE & EA's expansion pack to Battlefield: 1942, Road to Rome, where it scores 4 stars.

BF:RtR review

Here's a clip:
The Road to Rome is not a very daring expansion, with battles still limited to two factions and maps that are, in many ways, a step backwards in strategy. At its price, however, it certainly delivers. Anyone who bought Battlefield 1942 for primarily single player action should definitely upgrade as soon as possible, as they will enjoy the sizeable performance boost and scenarios that make the most of the experience with the AI.
[Update]: BattleCraft '42 has word that the BF1942 editing tools are in the alpha stage, and should be available 'soon'. Check out the site for the features list and screenshots. Looks promising..

Chrome info [4:42:20 EST] by ~~ Rushian   Comments (0)      
The folks at TechLand sent me a little update on how their Chrome engine is shaping up.
Nowadays games include mostly indoor locations. If there are any outdoor locations present, they are usually limited to small clearings between high mountains with a little bit of the sky above them. The Chrome Engine enables the player to run around a very deep forest looking at very detailed textures of the leaves and the bark. The very next moment the player might be jumping into a shuttle and rising high above the ground to see everything turn smaller and smaller, until it becomes an extensive view of the whole terrain covered with thousands of little trees.

All this is possible thanks to innovative algorithms used to produce extensive terrains with numerous objects. The environment is presented as a map indicating terrain elevation. That system has certain limitations, but these can always be avoided by simply placing 3D objects on the terrain. The combination of polygon algorithms needed for terrain visualization at a given view with innovative methods of sending these to video cards enabled very quick rendering of such terrain, regardless of the viewing point – whether you’re crawling on the ground or watching the ground from the bird’s eye view.

Efficient methods of storing and rendering objects constituting the plant life in the game are also very important. In Chrome you can come across levels with the plant life count going into millions of separate pieces. Smooth running of the game could have been reached only with a proper selection system deciding which plants currently in view should be displayed. The basic problem was to choose such object selection methods, that would make the player unaware of the fact that certain objects are not displayed. The player’s impression is the most important issue in that matter.

Chrome uses a very interesting system of storing information about millions of plants. This information concerns the density of certain plant types in certain locations. The appropriate real time algorithm can generate the list of plants, which are supposed to be displayed in a given view. This method allows a very efficient use of the RAM, because information about millions of objects would take a lot of memory.

We are still working hard to improve the system, so that it can produce even more realistic graphics. Soon you will be able to see the final results.
And here's 2 shots of the game engine in action.
Nice Mohawk dude! icon_razz.gif
Sunday, March 9/2003
IGI2 review [22:13:54 EST] by ~~ Rushian   Comments (0)      
The folks at GamesDomain have put up a review of Codemasters and Innerloop's stealth shooter, IGI2: Covert Strike, but unfairly compares it to Splinter Cell, and even thinks it borrows ideas from it, which I doubt it does. Anyway, here's a clip from the review:
There's more to do in IGI2 as well, and more to see. You'll travel through the jungles of remote mountain regions, infiltrate a city and steal secret documents, climb catwalks and shimmy over prison walls, and jump headfirst into a ravine. Oh, and by the way, you will also shoot out lights and disable security cameras.
Heh, actually, this review is off on almost all of its points.. I don't think the reviewer 'got' the game at all.

Deadly Dozen 2 review [1:39:24 EST] by ~~ Rushian   Comments (0)      
I saw via Blue's News that a new Deadly Dozen 2: Pacific Theater review has appeared over at Khabal gaming, where is scores a solid 7.5 / 10. Here's some of the good stuff:
The magnificence of the jungle design actually makes you feel like you are there; when you prone down the wild flowers are so close to your face you can virtually smell them; when you leopard-crawl your way to the rear of that bothersome sniper, you actually feel submerged in thick greenery that is in serious need of mowing.

All these, combined with realistic floating-in-water physics, well-rendered polygonal figures and unbelievably beautiful skylines (especially at night), make this a visual feast like no other war game so far. Oh yes, and no WW2 war buff should miss out on the black and white footage used in the game.
Good stuff; Check out the rest..
Friday, March 7/2003
STALKER shots [19:47:18 EST] by ~~ Rushian   Comments (0)      
ToTheGame has posted 4 new screenshots from GSC Gameworld's upcoming sci-fi military shooter, S.T.A.L.K.E.R: Oblivion Lost.

STALKER shots

Gotta admit, the outdoor scenery is pretty damn sweet..

Splinter Cell review [4:52:32 EST] by ~~ Rushian   Comments (0)      
ToTheGame has posted a review of Tom Clancy's Splinter Cell, the Unreal engined stealth 'shooter' from Redstorm Montreal and UbiSoft, and scored it with a solid 9 / 10. Here's a little snip to start you off:
The gadgets in SC are some of the coolest ever, and on top of that list has to be the sticky cam. Shoot this little guy anywhere you want, and watch from a safe area. Picking locks is always fun, especially when you realize that a guard could come walking by any second.

Chrome shots [4:43:33 EST] by ~~ Rushian   Comments (0)      
ActionVault has 3 more Chrome screenshots to check out.

Chrome shots

Thursday, March 6/2003
IGI2 reviews x3 [22:58:34 EST] by ~~ Rushian   Comments (0)      
Two reviews of IGI2: Covert Strike have hit the net..

First up is one over at Gamer Nation UK, where it scores an 83.

Next up is a quickie review over at Game Rankings, where it scores a 78.

Thanks Blue's News.

[Update]: One more can be found at Gaming Nexus, where it scores a 70.

Delta Force: BHD pics [21:51:32 EST] by ~~ Rushian   Comments (0)      
GameSpy Daily has posted 6 new shots from NovaLogic's upcoming tac sim, Delta Force: Black Hawk Down.

DF"BHD shots

Looking pretty sweet.

Raven Shield preview [1:35:28 EST] by ~~ Rushian   Comments (0)      
The folks at pc.ign have posted a preview of UbiSoft's & RedStorm's upcoming tactical shooter, Rainbow Six: Raven Shield.

RS preview

Here's some of the good stuff:
The requisite scenarios are all reproduced here. From the start you'll need to defuse bombs planted around an oil rig before moving on to equally familiar sites such as large mansions, shipyards, airports and the like. But even though we've been to all these types of locations before, it doesn't mean that the game is clichéd -- well, at least no more clichéd than actual terrorists are. What do they want with all those refineries and mansions anyway?
The demo was pretty good, so I'm sure more fun will be had with the full version.

[Update]: Another preview can be found at WickedToast.
Wednesday, March 5/2003
Medal of Honor: Pacific Assault announced [2:55:16 EST] by ~~ Rushian   Comments (0)      
Electronic Arts has announced their next installment of the Medal of Honor series for the PC, entitled Medal of Honor: Pacific Assault which should hit in early 2004. Previews can be found at pc.ign and GameSpot, where you'll see 4 seriously cool renders to go along with the article..

Def check those out..

Raven Shield preview [2:44:29 EST] by ~~ Rushian   Comments (0)      
While you download all 220+ MB of the Raven Shield demo, you can pass the time by reading Worthplaying's preview of the game. Here's a snip:
The other side of the planning phase involves outfitting your squad with their equipment. While by default each operative has everything they’ll need to successfully complete their objectives, the player may want to use a different loadout. Raven Shield boasts a very large array of submachine guns, assault rifles, sniper rifles, shotguns, pistols, and light machine guns, as well as secondary weapons such as frag grenades, flashbangs, claymore mines, smoke grenades, and heartbeat sensors. Even still, the weapons themselves can be modified slightly; you can choose the ammo type to be used and an attachment such as a silencer, mini-scope, or an extended clip. Thus, picking the right tools for the job can be just as important as having an effective plan.
Good stuff, check out the rest.

Söldner stuff [2:22:33 EST] by ~~ Rushian   Comments (0)      
EvilAvatar has some Söldner screenshots up for your viewing pleasure.

Soldner shots

[Update]: There's a developer diary (part 4) over at CVG.

[Update]: EvilAvatar has also posted an interview with Wings Simulations' Teut Weidemann.

Raven Shield Single-Player Demo Released! [0:39:22 EST] by ~~ Rushian   Comments (0)      
I don't have time to put up a proper news posting, but the guys at @War have posted links to the places where you can download the Raven Shield single-player demo! When I've given it a try I'll come back and do a better job of letting you know where to get it. I'm selfish like that.
Monday, March 3/2003
Line of Sight: Vietnam site goes live [23:12:16 EST] by ~~ Rushian   Comments (0)      
nFusion Interactive has launched their official Line of Sight: Vietnam website, chock full of info on the game.

LOS:Vietnam website

Sections include story, features, intel, screenshots, designs, downloads and f.a.q. The game should be shipping this week.
Sunday, March 2/2003
Raven Shield demo soon [21:12:00 EST] by ~~ Rushian   Comments (0)      
The official Rainbow Six: Raven Shield website has posted word that the SP demo of Raven Shield should be out sometime next week.

Raven Shield demo

The demo will include the Oil Refinery mission, 4 custom mission modes, 16 weapons, and 4 'weapon gadgets', like scopes or sound suppressors.

[Update]: Some shots (in German ) are up at Krawall Gaming.

Saturday, March 1/2003
Line of Sight: Vietnam trailer, part 2 [4:00:57 EST] by ~~ Rushian   Comments (0)      
Turns out that the Line of Sight: Vietnam trailer needed the latest DivX codec (5.03) in order to play back properly. Interestingly enough, I couldn't get the movie to play back in the DivX player, but after the latest codec was installed, it did play back properly in Windows Media Player.


 

 

The trailer runs just over a minute and shows off some of the game in action. Real sweet.

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