| SpecForce News Archives | April 2001(db) |
| April 2001 [Home] |
| Monday, April 30/2001 |
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H&D2 shots
[22:40:31 EDT] by
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Rushian
Looks like today is H&D2 day. Fugue from the unofficial H&D2 site sent word that they've posted 10 new shots they received from an Argentinean gaming mag (Xtreme PC Magazine). They appear to be from an older build, but are still pretty cool nonetheless. Check 'em out!
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H&D2 interview
[19:12:22 EDT] by
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Rushian
Finally! Some other news! GameSpot has posted a interview with Thomas Pluharik of Illusion Softworks, developer of Hidden & Dangerous 2. Here's a snip on the new mission types: GameSpot: The original Hidden & Dangerous featured a wide variety of different settings for its missions. What are some of the new mission objectives in the sequel?WOAH! More complex than the missions of H&D1?! They were already pretty complex.. I can't wait to see 'more complex' ones for H&D2!
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All the shots fit to post
[17:45:23 EDT] by
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Rushian
Continuing on the OFP shot news, GameSpok UK has posted 31 new shots , showing off the editor and such. Here's a clip from the description: This new batch of screens is of special interest for potential designers and mod makers as they show images of the engine that Bohemia uses to deploy units and build the missions which you'll experience in the game. Operation Flashpoint will ship with this editor, allowing you to create single and multiplayer missions with no real technical or programming knowledge and then enable you to share them across the net with fellow Op Flash players.And for those keeping score at home, did ya notice that the last 6 news items in a row were all for OFP shots.. (sigh)
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More OFP at EA
[5:09:49 EDT] by
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Rushian
EvilAvatar has posted another 3 shots of Bohemia Interactive's Operation Flashpoint: Coldwar Crisis, taken from the press demo. |
| Sunday, April 29/2001 |
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OFP shots at EA
[21:33:41 EDT] by
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Rushian
EvilAvatar put up 3 more shots of OFP in action, featuring lessons on landing the AH-1W Super Cobra...
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Still more OFP shots
[18:06:54 EDT] by
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Rushian
Helza from OperationFlashpoint.com sent word that they've posted more screenshots (31 in total), focusing on fan requests of the helicopters and other vehicles, including sea units. Eight more shots are to be found at EuroGamer as well. |
| Saturday, April 28/2001 |
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OFP shots galore
[19:03:18 EDT] by
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Rushian
Four more sets of OFP screenshots have hit the net:
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| Friday, April 27/2001 |
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Even yet more OFP shots
[18:14:24 EDT] by
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Rushian
Helza from OperationFlashpoint.com sent word that they've posted 26 new screenshots from the press demo they received, with promise of more later.. Check 'em out! |
| Thursday, April 26/2001 |
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H&D 2 preview/shots
[17:11:52 EDT] by
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Rushian
Fugue from the unofficial H&D2 site sent word that Italian gaming site NextGame.it has posted a preview of Illusion Softworks' upcoming game, Hidden & Dangerous 2. The preview is in Italian, but the pics are viewable by all. Most of the pics we've seen before, but there are a few new weapon and vehicle renders to be seen. |
| Wednesday, April 25/2001 |
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Codemasters OFP site redesign
[23:04:32 EDT] by
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Rushian
I saw via ColdWar Flashpoint that the official Codemasters Operation Flashpoint website has been given a spiffy redesign, and now features more content as well. Check out the site for more..
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H&D 2 news
[4:22:23 EDT] by
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Rushian
Hidden & Dangerous 2's Features include: Check out the full press release for more. The orig H&D was a great game for it's time (if a bit quirky..), so I have high hopes for H&D2.
Thanks Voodoo Extreme for the news.. Soooo nice to have news on something other than OFP!
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OFP shots
[1:37:12 EDT] by
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Rushian
Yawn, more OFP shots at GameSpot. |
| Tuesday, April 24/2001 |
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H&D2 preview/shots
[12:23:35 EDT] by
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Rushian
I saw via Blue's that GameSpot UK has posted a new preview of Illusion Softworks' Hidden & Dangerous 2, and included some new screenshots (weapons renders) as well. Here's a snip on what's new for H&D2: We noticed that Hidden & Dangerous 2 seeks to improve a great deal on some aspects of the original title which gamers had been disappointed with. The most obvious of these is the multiplayer option, which many felt was weak in the original. This time around, online combat will include deathmatches, capture the flag, team games and new environments, which we are promised will be highly challenging. The multiplayer option also hopes to cater for up to nine gamers at a time, which should make for some very intense combat. We were told that the game controls have been improved as well, allowing for automatic actions and more easily managed combat tactics.Great stuff.. check it out.. |
| Sunday, April 22/2001 |
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New budget title
[19:09:47 EDT] by
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Rushian
Stomped has posted some news of a new budget title that might be up our alley, CIA Operative, developed by 2015 (the guys also working on Medal of Honor: Allied Assault), and using the Quake 1 engine (yes, Q1). Here's the rip: Now they have completed another Quake 1 engine game for publisher ValuSoft with a more adult theme called CIA Operative. Here is the description from the game's producer Grant Collier:If memory servers, Mr. Collier also produced Zombie's Spec Ops: Operation Bravo ex-pack for Ripcord.. CIA Operative prob won't be all that tactical (along the lines of Project IGI perhaps), but it looks pretty nice from the screenshots.. And it'll prob run at some serious frame rates using today's hardware.
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OFP interview
[18:33:07 EDT] by
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Rushian
I saw via Blue's News that World Online has posted an interview with Marek Spanel of Bohemia Interactive, talking about Operation Flashpoint of course. Here's a bit on the release date: WOL: Can you confirm that Operation Flashpoint will be really in stores at the end of May?So then why is the U.S. release date September?! Come on Codemasters!! |
| Saturday, April 21/2001 |
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Op Flashpoint preview no. 459
[18:24:27 EDT] by
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Rushian
EuroGamer has posted a preview of Bohemia Interactive's recently delayed game, Operation Flashpoint, based on a new preview build from publisher Codemasters. Here's a clip: In total there are three vast islands to explore in the main campaign, with total freedom of movement to roam across them as you like. There are dozens of missions to complete, ranging from defending a radar installation against enemy saboteurs to ambushing enemy tanks and securing villages. Along the way you will hook up with the local resistance to rescue hostages, sneak through enemy lines in civilian clothes, and desperately try to hold off overwhelming Russian forces as they move in on your position.The preview covers the campaign, mission editor, multiplayer and more. Def chek it out..
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H&D2 interview
[18:04:24 EDT] by
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Rushian
Stomped is at it again with a new interview with Thomas Pluharik, lead designer on Hidden & Dangerous 2, coming out later this year from Illusion Softworks. Here's a snip on the buddy control refinements: Stomped: Since the game will give the player control over a four man squad what will the game's AI allow the squad to do?Check out the rest..
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Downtime..
[17:58:13 EDT] by
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Rushian
Sorry for the 4+ hours of downtime.. Seems the web box locked up for some reason. Had to make a quick trip in to work on a Saturday to re-set it. All's well now tho..
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Global Ops update
[0:24:09 EDT] by
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Rushian
The official Global Ops site has been updated with new weapons pics. New for today are the G17, UMP45, UZI, Dragunov, PSG, and Binoculars.
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Op Flashpoint news
[0:05:32 EDT] by
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Rushian
Stomped has posted an interview with Marek Spanel, producer-designer of Bohemia Interactive's upcoming game, Operation Flashpoint: Coldwar Crisis. Here's a snip: Stomped: The engine for Operation Flashpoint has a lot of features other games do not, such as large outdoor areas and drivable vehicles. How difficult was it to implement these features?In other OFP news, the game did indeed get pushed back a bit. Coldwar Flashpoint is reporting that the new official release date is June 22nd 2001 for Europe and September 2001 for the US! That sucks. Looks like Daily Radar was on the money when they posted that info (story). What really pisses me off, more so than a ship date getting pushed back, is when the developer/publisher then back-pedals and says it's not true, then it comes out later that it is indeed true. All I know is that the game better be rock solid when it finally gets here. This thing's almost been delayed as much as Duke Nukem Forever. |
| Wednesday, April 18/2001 |
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Global Ops site live
[18:41:23 EDT] by
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Rushian
Crave has opened up their official Global Operations website. There you can find some screenshots, character concept art, weapons images, forums, and more. Check it out..
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H&D2 status report
[18:31:47 EDT] by
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Rushian
The guys over at the unofficial Hidden and Dangerous 2 website have posted a 9-page report on Illusion Softworks' Hidden & Dangerous 2 based on their visit to Take2 in early April. Here's how they describe a particular movie sequence, and smack down OFP in the process: The movie ran in full screen and started up with the words Illusion Softworks. The music started and we saw these British soldiers running through a village, It nearly made me fall off my chair, I managed to keep my balance by grabbing fugues tongue which was now trailing on the floor. The animation was the best I have ever seen, we saw firefights, dogfighting, close-ups of troops, buildings, snipers and en excellent clip of a soldier firing the BAR. We both agreed that the competition had no chance of coming close to this, we have both played the Flashpoint demo, but to be perfectly honest, it is light years behind H&D2 for graphics, animation, atmosphere and effects.Bold words, and admittedly written by a true fan, but I have high hopes for H&D2 myself.. We should def be hearing more about this title at E3...
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OFP shots anyone?
[2:09:36 EDT] by
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Rushian
GamePro has posted 15 more shots of Operation Flashpoint in action. Truthfully, by now, all these shots are starting to look the same... [Update]: For the sake of completeness, I'll report that Operation Flashpoint Network has posted a bunch of screenshots taken from press beta #2 of the game. Thanks Coldwar Flashpoint.
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OFP release date, take 3
[1:33:36 EDT] by
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Rushian
I'm hearing more reports of Operation Flashpoint being delayed for non-European versions of the game. Reader David Gallaway from Austrailia informed me that Ozisoft, who distribute Codemaster games in Australia, have put back the release date in Australia from May 16 until June 8th, which is pretty much what I've been hearing elsewhere.. I kinda don't think any extra work will be done on the game in that time, only that it'll take that long to get localized versions of the game out, and get it shipped around the globe, etc.. So if you're absolutely desperate to get the game, you may have to import it if ya want it as soon as it's released. |
| Saturday, April 14/2001 |
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Slow. . .
[21:29:24 EDT] by
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Rushian
Man there's been like zip for news lately.. Except for the rumblings of the US version of OFP being pushed back (which I'm hearing from multiple sources..) .. and Happy Easter while I'm at it. |
| Thursday, April 12/2001 |
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New OFP movie
[4:10:09 EDT] by
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Rushian
I noticed via Coldwar Flashpoint that GamesDomain has posted a new movie trailer (4.1 MB, WMF) of Operation Flashpoint that runs about 1:34.
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Special Ops ref library
[3:45:50 EDT] by
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Rushian
The guys at SimHQ have opened up a Special Operations reference section which covers real-world spec ops books. To kick things off, they've got a book review of on the latest from Tom Clancy (with John Gresham) Special Forces: A Guided Tour of US Army Special Forces. They've got quite a list of books online; def check it out.. |
| Wednesday, April 11/2001 |
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OFP preview
[2:12:43 EDT] by
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Rushian
In more OFP news, Games Xtreme has posted a preview, based on a press demo of the game. Here's a quote, in typical Brittish fashion: Flashpoint comes alive with a host of tiny details that make it into a solid contender for the best solider sim/fps to date. The vehicles and landscapes are all gritty and rich in visual detail, inside and out. It's possible in Flashpoint to be the pilot, gunner, and passenger in any of the vehicles in the game. There's something about sitting in a M113 APC and watching your colleagues bumping around in the back with you.More great stuff in there, so check it out..
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Even yet more OFP shots
[1:51:09 EDT] by
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Rushian
In case ya haven't seen enuf Operation Flashpoint shots, German site SpieleCity has posted more screenshots from the game being worked on by Bohemia Interactive and to be released this May from Codemasters. |
| Monday, April 9/2001 |
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Medal of Honor shots
[16:29:22 EDT] by
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Rushian
PC Gameplay has posted 7 new shots of 2015's upcoming Quake3 engine powered game, Medal of Honor: Allied Assault, with more details promised for tomorrow. Looking good as always.. |
| Sunday, April 8/2001 |
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More on Ghost Recon
[4:36:55 EDT] by
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Rushian
The Aggression Rainbow Six website dug up some more info on RSE's X-Box/PC title, Ghost Recon. The game will be out on X-Box first and then PC, and the MP games of up to 12 players will allow you to play the other platform. They've also got some scans up as well. Trees need work tho.. Def a must read.. |
| Saturday, April 7/2001 |
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OFP release date
[18:55:39 EDT] by
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Rushian
Long time reader Cpl Buddha sent word that the EB computer at the store where he works has Operation Flashpoint set for a 5/16 retail release.. Just a bit longer folks..
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H&D2 at E3
[2:26:45 EDT] by
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Rushian
I saw on Stomped via Blue's that Gathering of Developers will be showing Illusion Softworks' Hidden and Dangerous 2 at their E3 booth this year. Here's what they posted: In a bit of a surprise, Stomped has learned through a G.O.D. spokesperson that both of Illusion Softworks' upcoming action games, Hidden and Dangerous II and Mafia: The City of Lost Children, will both be on display at the Promised Lot this year.Since G.O.D is a subsidiary of Take 2, I guess it makes sense.
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WWII-Normandy update
[2:15:54 EDT] by
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Rushian
ValuSoft has released an update for their WWII shooter, WWII - Normandy. Version 1.1 fixes bugs and adds 2 new maps. Head on over to grab it.. |
| Thursday, April 5/2001 |
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Next RedStorm title
[21:15:34 EDT] by
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Rushian
Rogue Spear Retreat is reporting that RedStorm's next title will be called Tom Clancy's Ghost Recon. Here's the rip: The new game is called Tom Clancy's Ghost Recon and is a team based action game but unlike the counter-terrorists of the Rainbow Six series, Ghost Recon deals with a secret Army special forces team. One part of the article describes Red Storm's plans for online multiplayer where it states both PC and Xbox players will get to play each other, suggesting that Ghost Recon will also be a PC game as well. The game is scheduled to be released this fall.More details to follow I'm sure..
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More OFP shots
[20:40:47 EDT] by
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Rushian
The guys at OperationFlashpoint.com have posted 19 more screenshots from the Operation Flashpoint press demo. Check 'em out!
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OFP on schedule for May
[16:00:16 EDT] by
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Rushian
Fansite Coldwar Flashpoint has confirmed with both publisher Codemaster, and developer Bohemia Interactive that Operation Flashpoint: Cold War Crisis has not been pushed back to September, and is still set for a May 2001 release. Good news! They also have news that EBGames has OFP listed as "coming soon", with a release date of May 15th.
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H&D 2 goodies
[1:58:35 EDT] by
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Rushian
The guys over at the unofficial Hidden & Dangerous 2 website have just returned from a trip to Take 2's development studio in Windsor, where they got a sneak peek at Illusion Softwork's upcoming game, Hidden & Dangerous 2. They've gathered so much info that they haven't had time to post it yet, but they did manage to get this FAQ online to start us off. Here's a sample Q&A: One of the major criticisms of other War games is the unrealistic player physics, especially running and jumping, people complained that its too fast, especially in multiplayer. Hidden and dangerous is still the most realistic in this department, have you made any improvements in H&D2, and will the game remain realistic?Can't wait for the rest of the new info to make it's way online! |
| Wednesday, April 4/2001 |
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Venom preview
[22:56:02 EDT] by
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Rushian
PC.IGN has posted a preview of GSC Gameworld's game-in-progress, Venom, the near-future team-based shooter. Here's a snip on your in-game buddy: Like other tactical shooters, you'll also have an AI partner to control as you take on the world at large. Think the AI of Rogue Spear with the intimacy of Daikatana and you'll get a feel for how you'll be working with your teammate. You'll have a variety of people to choose from, but you'll only be able to use one at a time in a mission, so select carefully. Each of them will have their own strengths and weaknesses, and just like you select weaponry in a tactical shooter for your battles, your partner may just be the important item you pack with you.
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2 more OFP previews
[22:41:02 EDT] by
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Rushian
Two more Operation Flashpoint previews have surfaced today.
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OFP preview
[22:10:37 EDT] by
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Rushian
Yet another Operation Flashpoint preview has popped up, this time over at Computer Games Online, with 9 new screens too. Here's a clip: From publisher Codemasters and Prague-based Bohemia Interactive Studio, OF may herald a new kind of combat squad shooter. While the basic play is much like a Delta Force game, OF sets itself above other 11 Bravo (infantry) simulators by adding realistic touches that greatly aide in simulating the combat environment. The game features a well-defined command and control structure, a system for advancement in rank and responsibility, mission driven scenarios, "real-world" weapons modeling, and things like fatigue, aiming difficulties while on the run, and wounds. The intent is to place you squarely in the boots of a grunt—in both first and third person—as few other shooters have.Thanks ColdWar Flashpoint (and Blue's).
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More OFP shots
[2:13:18 EDT] by
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Rushian
Lickshot from Tactical Planet sent word that they've posted 18 more screenshots from the Operation Flashpoint demo in action. Def worth a look-see..
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OFP news galore
[1:59:37 EDT] by
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Rushian
Lots of OFP news of late:
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| Tuesday, April 3/2001 |
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Another OFP tactics guide
[18:24:09 EDT] by
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Rushian
The guys at OperationFlashpoint.com have posted their own tactics article for the Operation Flashpoint demo, complete with pictures showing off the tactics in use. Here's a snip on surviving a gun battle: In battle the best tactic is to go prone when engaging the enemy. This will reduces your body target area (making it harder for the enemy to shoot you) and also making your aiming more accurate. Use trees and bushes as cover, thus making it harder for the enemy to see where you are. Never stay in an open area for a long time. This will make you a nice target for many enemy soldiers who might be hiding in that area. Become familure with the area by scanning the land searching for enemy targets and plan the best route to engage the enemy. Do not just run into enemy lines pretending to be Rambo, this will not work and you will be sent home in a box.Ha, well said.. |
| Monday, April 2/2001 |
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OFP FAQ
[15:18:19 EDT] by
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Rushian
The Operation Flashpoint Network has posted a very in-depth FAQ on everything you wanted to know about the game and more..
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OFP demo guide
[1:58:41 EDT] by
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Rushian
Lickshot from TacticalPlanet has posted a guide to making your way thru the recently-released Operation Flashpoint demo. Here's how he kicks it off: This section serves as an introduction to the basic concepts you will need to employ in Operation Flashpoint. Battlefield tactics require a good sense of situational awareness as well as knowing how to use your equipment to your greatest advantage. For now, this page will focus m |