| SpecForce News Archives | July 2000(db) |
| July 2000 [Home] |
| Monday, July 31/2000 |
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Hostile Intent interview
[22:18:43 EDT] by
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Rushian
The boys over at GibMe.com sent word that they've posted an interview with the team working on Hostile Intent (formerly known as The Sherman Project), the R6-like mod for Half-Life. Here's how they start it off: The Hostile Intent (former known as The Sherman Project) team has been hibernating for some time; in fact the mod was as good as dead (it was dead actually). Lately our mailbox has been filled with news from Milenko considering the "reanimation" of Hostile Intent (from now on HI) filled with news, new AVI's created and other proof that this mod was alive and kicking once more.
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SWAT3 shots
[21:53:09 EDT] by
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Rushian
SierraStudios has posted 8 new screenshots (all on page 1) of their upcoming game, SWAT3: Elite Edition. The shots show off the LA Metro and City of Angels Hospital, two of the new missions that will be in the upcoming expansion pack.
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IGI Q&A
[21:20:08 EDT] by
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Rushian
The boys at ProjectIGI.com have posted a Q & A with Innerloop's Andrew Wensley, project lead on Project IGI / I'm Going In. Here's a sample Q&A for ya: Helza: What kind of levels can you expect? (landscape) and do levels include water in which you can swim? (i love water can't help it)Whoop!
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H&D 2 Screenshots
[16:38:24 EDT] by
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AndOne
Well the flood gates have opened for H&D 2. GA-Strategy posted 2 brand new screenshots of H&D 2. One even appears to be on a submarine. Das Boot !! Thanks BluesNews and thank you Illusion for not trying to change history like some developers.
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Deta Force: LW Interview
[16:19:23 EDT] by
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AndOne
Stomped posted a interview with Novalogic regarding DeltaForce: Land Warrior. This time around they will be using full 3D hardware to draw voxels. Even the voodoo 2 will be supported this time around. Here's a snip: Stomped: The "Land Warrior" of the game's title refers to the U.S. Army's near future program for the foot soldier. What kinds of references and sources were used to recreate the program for the game?
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WWII Online
[6:14:15 EDT] by
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AndOne
I was browsing the forums of WWII Online (massive multiplayer simulation) and found a post from one of the developers saying there will be no SS Uniforms or swastikas in the game. While I don't agree what the Nazis stood for, how can you have a historical WWII simulation and not have Nazis!! PLAYNET PRESENTS WWII ONLINE, "WE TAKE THE NAZIS OUT OF WWII" |
| Sunday, July 30/2000 |
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Covert Ops interview
[6:42:24 EDT] by
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Rushian
RogueSpear.org (betcha ya can't figure out their URL How will this project appeal to both existing Rainbow Six fans and to those who are unfamiliar with the franchise?Thanks BluesNews.
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New IGI movie
[5:52:22 EDT] by
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Rushian
Eidos has put up a new movie showing off some action from Innerloop's upcoming game, Project IGI / I'm Going In. The MOV file is 8.25 MB, and lasts for about 39 seconds. There's no sound, but the gameplay footage is def worth a look! The more I see of this game, the more I like. [Update 20:05]: Since the link doesn't work anymore, I've put a local copy online here. Hit the new IGI files section to grab the file. |
| Saturday, July 29/2000 |
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New Flashpoint unit
[22:08:50 EDT] by
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Rushian
The FlashPoint Unit of the Week has been updated with this week's unit, the T72M1 tank. There are pics and a movie showing off the tank in action. Great stuff, def check it out! And be sure to check out AndOne's new Flashpoint fansite, ColdWar:FlashPoint, hosted right here at SpecForce.
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FlashPoint News
[19:48:33 EDT] by
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AndOne
I am happy to present you ColdWar:FlashPoint, a fan site devoted to Bohemia Interactive's upcoming tactical war game FlashPoint: Status Quo 1985. For the grand opening I have 6 new screenshots. A hands on preview will be posted soon.
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DF1 anti-cheat proggie
[18:57:33 EDT] by
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Rushian
Helza from Delta Force clan WKA (and also the great ProjectIGI.com) sends word of an anti-cheat program for Delta Force 1. Check out the details here. |
| Friday, July 28/2000 |
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More Op Bravo pics
[16:42:04 EDT] by
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Rushian
Ga-Source has also posted some Operation Bravo pics that they received from publisher Ripcord Games. (They really look like 'regular' Spec Ops 2 pics to me tho..) GA-Source mentions that the ex-pack will be free to DL next month to coincide with the release of Spec Ops Platinum.
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Project IGI shots
[16:32:07 EDT] by
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Rushian
GA-Source has posted 4 new pics of Innerloop's Project IGI / I'm Going In, the thinker-shooter to be published by Eidos. The game is on track for a Q3 2000 release. Here's a bit on how GA-Source describes the game: I'm Going In is the first military stealth shooter to stress cunning and covertness over firepower. Use all the latest spy equipment and weapons to get the job done without detection. Battle your way through Eastern Europe in pursuit of a homicidal ex-Russian Colonel bent on turning Europe into a radioactive wasteland. An adrenaline producing plot keeps you glued to your mouse as you go behind enemy lines to save the world from nuclear terror.Good stuf as always.. |
| Thursday, July 27/2000 |
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Mod News
[23:51:12 EDT] by
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AndOne
A Half-Life MOD I was really looking forward to called The Sherman Project (realistic military type) has died. It was basically Rainbow 6 meets Half-Life, and even featured maps from Rainbow 6 converted into Half-Life. The original team has stopped all work and has passed it over to a new team. The MOD has been rename to Hostile Intent. Good news is all the character models, sounds, and maps are still intact. The new team even has a early alpha up and running. They should have a new site up with more info soon.
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H&D 2 Screenshots Cont..
[5:35:11 EDT] by
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AndOne
Bonusweb sends word that they have posted a English page with the H&D 2 screenshots I posted about early. Here's a snip: Now lets talk with the graphic people. "Graphics of Hidden & Dangerous 2 will be much better than of its predecessor," says Peter Kubek, the lead 3D graphic. This is clear, but more interesting is, how it should be reached. "Thanks to our programmers, Insanity 2 is about 4 times faster than Insanity 1, so we can make use of it and create more detailed and smoother graphics and nicer shadows,"As you know, the release date has been pushed back in favor of Illusions other game Mafia. In a recent interview on Gamer's Central Dan Vavra of Illusion mentioned that Mafia will not use the same engine as H&D 2 after all and a totally new engine is in the works. In other H&D news: The Dreamcast version of H&D is set to be released August 1 (next week) and even a Playstation (yes PSX 1) version is in the works and will retail for 9.99$ |
| Wednesday, July 26/2000 |
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Covert Ops goodies
[18:26:25 EDT] by
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Rushian
The fine folks over at RedStorm have hooked me up with the following Covert Operations Essestials goodies, in the form of 3 pics, 2 PDF files of the Covert Ops brochure, and the following press release:
Publisher: Red Storm Entertainment, Inc. Informational Content Developer: Magic Lantern Playware Here are the 3 pics:And the 2 PDF files of the brochure: Brochure front cover (pdf file) Brochure inside (pdf file)Of course it should be noted that Zombie created all the training levels found in the game as well.
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H&D 2 Screenshots
[18:10:08 EDT] by
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AndOne
BonusWeb (Czech) posted the 1st screenshots of Hidden & Dangerous 2. The page is in Czech but my good friend Ojokoltsa was able to translate the important stuff. H&D 2 will use a whole new graphic engine and due to that fact the game will not only look much better but also be four times faster. It will be much more detailed, show accurate shadows and will come with new crash effects.
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More Operation Bravo pics
[10:53:20 EDT] by
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Rushian
Here is the second set of my Spec Ops: Operation Bravo pics. Operation Bravo is the expansion pack to Zombie/Ripcord's Spec Ops 2: Green Berets, which includes improved AI, 25 new levels and new multiplayer games, plus higher res graphics. Operation Bravo will be released as part of Spec Ops Platinum, which will include Spec Ops 1: Rangers Lead the Way; the SO1 ex-pack, Ranger Team Bravo; Spec Ops 2: Green Berets; Op Bravo, of course; and a strategy guide all in one package. Release is scheduled for August 2000. For now, enjoy the 3 new exclusive pics!
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Rainbow 6 mod theft?
[1:58:15 EDT] by
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Rushian
Uziyahu from RAINBOWvox sends word of an article he's posted on 'mod theft' in the Rainbow Six community. Here's an el' snippo: Is mod-copying (or mod-inspiration) something for which to apologize, genuflect, and kowtow[huh?! - Rush] endlessly? Not at all. In my well-supported opinion, all cries of "mod-theft" are baseless and unsupported. I ask you, if it is illegal (or, if nothing else, a violation of Red Storm Entertainment's intellectual property rights) to mod the game Rogue Spear, in the first place, is modding a mod of the game Rogue Spear a violation of the first modder's rights or intellectual property? |
| Tuesday, July 25/2000 |
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FlashPoint 1985 News
[3:02:59 EDT] by
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AndOne
Bohemia Interactive (makers of FlashPoint1985) are going to be making a BIG announcement in the next few days (cough*publisher*cough). I also have some of my own FlashPoint news too. If you're a FlashPoint fan, stay tuned to SpecForce.
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Sierra on SWAT3: Elite Edition
[3:02:10 EDT] by
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Rushian
CombatSim has 'the word' directly from Sierra on the release of SWAT3: Elite Edition. Here's the question we all want to know: How do current SWAT 3 owners get the features found in the SWAT 3: Elite Edition?So there ya go, Sierra hasn't left ya out in the cold.. Check out the article for the rest. |
| Monday, July 24/2000 |
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More DF:LW shots
[20:27:58 EDT] by
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Rushian
Gamecenter has gotten their hands on some cool new Delta Force: Land Warrior shots (the first 5 are new..) Here's a snip on how GameCenter describes the title: The same long-range outdoor encounters that were such a prominent feature of the first two Delta Force titles will be available in the new game, so players can see and engage enemy soldiers at distances of 1,000 meters or more. And though the strengths of the voxel-based engines that drove the first two games will be retained in the third game, players can expect to see a whole new game driven by an all-new 3D engine.Def check out the shots! [Update]: Found 2 more DF:LW shots at Multiplayer.it. The site is in Itailian, but the pics aren't. |
| Sunday, July 23/2000 |
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DF:LW preview
[18:06:13 EDT] by
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Rushian
CGO has put up a preview of NovaLogic's upcoming game, Delta Force: Land Warrior with 3 new screenshots of the Egyptian level in action. Here's a snip of some of the features: NovaLogic also promises to deliver a cohesive, character-driven story based on the exploits of a squad of five veteran Delta Force troopers (you will get to control each of the five main characters in turn throughout the game). Mission types will include hostage rescues, sabotage, and direct assault on terrorist compounds. A variety of new weapons and equipment will be featured in the game, including high-tech items from the Army's next-generation Land Warrior program such as integrated video sights, head-mounted displays, laser range finders, and GPS navigation. NovaLogic's "inside link" with the military is based on a recent contract to modify Delta Force 2 for use in the Land Warrior program (as a training aid). And of course there'll be the usual multiplayer support on NovaWorld.Sounding good to me..
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Devil's Bridge review
[17:57:21 EDT] by
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Rushian
Saw over at BluesNews that The Wargamer has put up a review of IllusionSoft's Devil's Bridge, which is the stand-alone 'expansion pack' for the original Hidden & Dangerous. Here's a snip on the gameplay: When it comes to gameplay, Devil's Bridge seems to have built upon all the strengths of Hidden and Dangerous. Play is quite varied; the first campaign involves attacking a German base and stealing an experimental bomber, the second has layers traipsing around the snowy forests of the Ardennes, and the third sends the SAS to take on communists who are hiding out in ancient Greek ruins.Good stuff. Be sure to check out the rest of the review.. |
| Saturday, July 22/2000 |
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FlashPoint 1985 Updates
[17:21:22 EDT] by
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AndOne
On the heels of the last Flashpoint unit of the week comes the Russian Mi-17 helicopter. The video shows a complete day cycle in time lapse. The helicopter was the work horse of the Soviet army along with more then 27 other countries. The Mi-17 can carry up to 30 troops. I look forward to shooting down this helicopter when its full of troops. 30 frags with 1 shot
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Deta Force: Land Warrior Interview
[1:55:21 EDT] by
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AndOne
The Adrenaline Vault posted a Q&A session with Novalogic regarding DeltaForce: Land Warrior. There are some new screenshots as well. Tell us about some of the new weapons and the things Delta Force soldiers will be able to do with them.My voodoo card would like to give a big hug to novalogic for taking the game to "3D acceleration" |
| Thursday, July 20/2000 |
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Work @ Zombie
[19:42:34 EDT] by
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Rushian
I saw this in the Spec Ops 2 forum over at Fresh3D: Level Designer Wanted:
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Spec Ops 2 strat guide
[18:40:26 EDT] by
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Rushian
Also from SimHQ is word that pc.ign has posted a Spec Ops 2 strategy guide in PDF format that you can get for free after registering.
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More DF:LW shots
[18:24:45 EDT] by
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Rushian
Saw over at SimHQ that Barry's World has posted new Delta Force: Land Warrior shots. (The last 2 are new..) Good stuff, take a look!
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Official IGI website updates
[17:42:08 EDT] by
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Rushian
Eidos' official IGI website has been updated finally. The French & German links for the previous flash intro now work. Currently, the English link goes nowhere, but the British link now goes to a new page on the Eidos UK website chock full of IGI goodness. There are new sections for story, features, diary, downloads, screens, and press. The flash-based site is a bit tough to navigate, but there's plenty of great IGI info to check out. Especially, check out the features section.. Thanks to Helza at ProjectIGI.com for the heads up! |
| Wednesday, July 19/2000 |
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Another IGI preview
[20:27:12 EDT] by
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Rushian
Speaking of IGI, 3DActionPlanet has put up a first look at Innerloop's thinker-shooter I'm Going In. Woo, they even mention Spec Ops' influence and bemoan the 'CAD program' that came with Rainbow Six, so ya know these guys know the genre. To make things a bit more interesting, gameplay in I'm Going In isn't just 'go in, kill guy, get out'. Each of your missions will have a primary objective, but your objectives will almost always change, during the mission. For instance, you might be directed to rescue a captured officer, but during mid-mission, HQ will tell you that he has been moved, within the compound. You'll have to be on your toes, and ready for anything.Sounds just like my kind of game. Can't wait!
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IGI at AVault
[20:17:28 EDT] by
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Rushian
Avault has put up a small preview and 4 shots of Innerloop's Project IGI / I'm Going In. Here's the goods: The four exclusive screenshots below detail one of the more rugged summons: Infiltrate a fortified Russian Base, disable their automatic defenses and get the goods. I'm Going In is a stealth shooter that will stress cunning and covertness over firepower. People will use the latest espionage equipment and weapons to get the job done without detection. The plot details a battle through Eastern Europe to stop a homicidal ex-Russian Colonel bent on turning Europe into a radioactive wasteland.
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| Tuesday, July 18/2000 |
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4 new IGI shots
[18:59:21 EDT] by
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Rushian
Why do the IGI shots come in spurts? (A-hem..) Anyway... PC.IGN has posted 4 new Project IGI shots for your viewing enjoyment.
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| Monday, July 17/2000 |
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New IGI shots!
[20:26:15 EDT] by
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Rushian
Unlike the 'new' IGI shots other sites were reporting, these really are new. GameSpy has slapped up 9 new IGI screenshots for your viewing pleasure. Sweet as usual! [Update]: GameCenter has also posted 8 screenshots that we've seen before (ok, shot 4 and 8 are new..), and a small blurb on the game. Here's a snip: I'm Going In is a military stealth shooter, which means you might be spending a good deal of your game time thinking your way into and out of dangerous situations. This doesn't mean that the game will be boring, however, as you can expect constantly to be up against an enemy AI that will use actual military tactics to stop you from achieving your goals--and will shoot to kill if you are caught. You can also expect the enemy to show up in the form of bunkers, tanks, and killer gunships. If you're lucky, you'll actually get to call a napalm strike on the enemy using your PDA, but we're guessing you're going to have to do some serious sneaking and fighting in order to get to that point.Not much new info, but the 2 new shots are cool.
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DF:LW preview
[16:09:19 EDT] by
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Rushian
Speedy3d has popped up a preview of Novalogic's third Delta Force game, Delta Force: Land Warrior, along with some DF:LW pics that have been making the rounds. Here's a snip on the new game engine: The new engine uses the latest in environmental technology to create a world almost as extensive as its voxel ancestors. Extensive or not, the improvement close up is colossal and you can see even the smallest details at a distance of 1,000 meters, quite a view. The actual viewing distance is likely to be somewhat more (3,000?), yet past 1,000 things are expected to get misty.
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Shrapnel screenshot
[15:44:21 EDT] by
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Rushian
Ha, say that 3 times fast! Anyway, AVault has posted a totally wicked screenshot of Zombie's upcoming game Shrapnel. Shrapnel is being likened to HALO and Tribes 2.. Should be interesting..
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H&D Action Pack review
[15:12:29 EDT] by
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Rushian
Not sure if this is new or not, but I saw via SimHQ that there is a review of the Hidden & Dangerous Action Pack (the original H&D, plus the Devil's Bridge add-on bundled in one package) over at The Wargamer. Here's a snip on the eye and ear candy the game offers: Hidden and Dangerous definitely excels in the graphics department. The trees look excellent, the water flows sweetly, and the buildings are well detailed. Furthermore, the different weather effects are beautiful to behold. This game really brings to life the tension involved in trying to cross a guarded bridge in the middle of a storm at night.Gotta admit, H&D had serious atmosphere... Once I'm done with my current DF2 craze (just finished the second campaign over the weekend, and made a good dent in the single missions), I def plan on getting back into H&D. I've yet to even start playing Devil's Bridge. I wanted to finish off the original H&D first before moving to the expansion pack. That reminds me, I still have to finish off the Eagle Watch ex-pack for Rainbow Six too. Too many games, too little time!
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Op Bravo pics
[14:41:49 EDT] by
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Rushian
As promised, here are 3 more Operation Bravo pics for your viewing pleasure. Operation Bravo is the expansion pack for Zombie's Spec Ops 2: Green Berets, and will be part of the Spec Ops Platinum package, set for release in August. |
| Sunday, July 16/2000 |
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FlashPoint 1985 Updates
[17:48:02 EDT] by
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AndOne
The official FlashPoint 1985 site was updated with a new unit of the week featuring the Ural 376 cargo truck. This is the first video to show some of the action (firefights) you will encounter in the game. Bohemia Interactive also put some some technical info on AI used in the game. Basic element of AI is adequate reaction on surrounding process. By scripting the missions you enter a very few things in advance - you enter only route where goes the guard, place where wil wait the back-up and the rest is on the intelligence of soldiers. So the guard walk on the route, looking around, checking suspicious places and if they appear the enemy, are aim to call back up and trying to destroy him. If they aren´t able to destroy him, they run away. If soldiers are in a group, they co- ordinate their attack. Whilst someone shoot the enemy, others hide themself in the growth, trying to get hidden near to a enemy. But AI soldiers do a mistakes, just like normal people. They don´t shoot always correctly. When you throw between them a grenade, they don´t know from where it comes.If is their enemy markedly better they can panic and run away. If you wound them, they trying to get help.
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Hi res DF:LW shots
[16:33:10 EDT] by
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Rushian
The boys over at Land-Warrior.com have posted hi res (1024x768) versions of the 5 new DF:LW shots they previously posted. You can see a lot more detail now. Def worth checking out again. Land-Warrior.com also has news of 2 new DF:LW shots (scroll to the bottom of the page) over at Tactical Zone. Check those out too! That oil rig is looking sweet! Tactical Zone promises 2 more exclusive shots next week as well. |
| Saturday, July 15/2000 |
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More Bravo pics soon
[17:46:24 EDT] by
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Rushian
I've been given the go-ahead to post more pics from Operation Bravo, the upcoming expansion pack to Spec Ops 2 that will be part of the Spec Ops Platinum release. Platinum should be in stores sometime in August, and will contain the entire Spec Ops series, plus strategy guide. The pics (all 800x600 res.) will be online Monday afternoom. Stay tuned!
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Ripcord on Shrapnel
[6:38:49 EDT] by
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Rushian
The Ripcord Games website has gotten a new design, and also has some info on Zombie's upcoming game, Shrapnel (which the page still calls MOUT 2025.. [Shrapnel] is set in the western United States - Utah, Wyoming, Idaho, and Alaska. Cliff faces will act as a natural boundary to keep Players inside the levels. The urban levels - occupied Salt Lake City, with a "Big Brother is Watching You" art direction, will use buildings to wall off the levels. The Player attacks the NCB firebases to collect weapons and equipment as he advances through the game. Levels are laid out in linear increasing difficulty that match the hierarchy of weapons and pickups. As the player advances through levels, he is also moving through the backstory - picking up close quarter weapons in the bombed out and occupied urban levels; then attacking the outlying firebases for ranging weapons; and finally attacking NCB strongholds to pickup crew served weapons and fast attack vehicles.Be sure to check out the rest as there's more great info to be found. |
| Friday, July 14/2000 |
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RS: UO review
[21:19:38 EDT] by
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Rushian
Prob the last one we'll see, but Skary's Extreme has posted a review of RedStorm's Rogue Spear: Urban Operations. They seemed pretty hard on it, but gave it a 9 overall. Here's a snip from the conclusion: There's still room for improvement in the Rainbow Six line. We'd like to see more control over squads, the addition of formations, increased personality in the operatives, better operative adaptability to dynamic situations, support for the prone position, and still more weapons and gadgets (mines would have been useful on those Defend missions!). For now, Urban Operations makes Rogue Spear hard to take off the hard drive by increasing the appeal of both the solitaire and multiplayer modes. That's exactly what a good expansion pack should do.
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Recording DF2 games
[21:05:43 EDT] by
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Rushian
Delta-Force2.com has posted word on how to record gameplay movies while you play Delta Force 2. Here's the scoop: Just in case you guys are not aware, there is a way to record demos in DF2 single player missions. All you need to do is start df2.exe with /r parameter.Cool deal..
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Delta Force review
[18:14:03 EDT] by
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Rushian
Yep, Tanx sends word that Battle-Fields has posted a review of Delta Force, as in the original Delta Force. Before you begin a mission you receive a short brief and you can also change your weaponry. Novalogic have provided quite an arsenal, the M4, Barrett Light 50. Calibre sniper rifle, H&K MP5 to name a few. You also could choose one of two sidearms and an item of secondary equipment (Satchel charges, Claymores, LAWs, Extra Ammo). This is a nice feature that has continued to Delta Force 2. Although they showed a map of the area in which you would be operating you couldn't amend waypoints or AI team member loadouts, in fact you have no control over anyone else and believe me the AI is dumb! This is one of the major flaws in Delta Force, both your friendly and enemy AI are completely thick. In some cases you could walk right up to the enemy and they wouldn't react until you fired.Ahh, the memories.. But to be fair, I do remember seeing the enemy drop prone after being fired upon, wherein they looked like other dead bodies on the ground so you ignore them, then they pop up and kill your ass as you walk up to them!
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DF: Land Warrior shots
[15:40:01 EDT] by
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Rushian
Morgo, webmaster from Land-Warrior.com sent word that they've posted 5 new in-game screenshots of Novalogic's upcoming game, Delta Force: Land Warrior. Here's what Morgo had to say about the shots: These screenshots show a hugely improved graphics engine, that cleverly combines a high resolution polygon engine with the patented Voxelspace engine. This allows Land-Warrior to offer huge outdoor environments to battle over, whilst still having the capability to offer great, graphically smooth and fast, indoors CQB. Fans of all tactical operations simulations should be getting hyped up over this game and its potential!I've recently been playing DF2, and while I love the huge rolling outdoor terrain, they really have to speed the game up. It's pretty sad when the single player version of the game has lag!! |
| Thursday, July 13/2000 |
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Even more Op Bravo shots
[13:08:44 EDT] by
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Rushian
SpecOps2.com has received 4 shots from Spec Ops: Operation Bravo. They also have the following news posted: In other news:Congrats on a great showing for the PSX!
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Off Topic: HALO and MGS2
[10:26:51 EDT] by
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Rushian
Got two slightly off topic news items to mention, but they're both pretty damn cool! 1) CGO has posted an excellent preview of HALO, with some killer screenshots. If you haven't seen the 150 MB E3 movie yet, pick up the August issue of PC Gamer to get it on CD. 2) Daily Radar has posted a KILLER movie of Metal Gear Solid 2. Its about 87 MB, but if ya have the bandwidth, it's a must see! I'm eagerly awaiting the PC-port of MGS, so hopefully Microsoft will do a PC-port of MGS2 as well!
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IGI preview
[9:59:48 EDT] by
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Rushian
Sharky's Extreme has put up a brief preview of Innerloop's I'm Going In. Here's the meat of it: I'm Going In pits you as a lone spy against a rogue Russian Colonel in a showdown to stop nuclear disaster in Europe. Among the tasks you'll perform are infiltration, computer hacking, sabotage, and theft. Although you're alone on the mission, you'll have access to NATO weapons and spy gadgets, and be able to call in air strikes via your Personal Digital Assistant. According to Eidos, I'm Going In will place emphasis on stealth over shooting, making it seem like a modern day version of Thief. But action fans shouldn't worry about pyrotechnics; from the screen shots we get the idea there will be plenty of shooting to do.Sounds like a winner to me! There are 4 screenshots along with it as well, but we've seen them all before.. |
| Wednesday, July 12/2000 |
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VietNam: Black Ops review
[21:23:34 EDT] by
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Rushian
Avault has kicked up a review of ValuSoft's VietNam: Black Ops, along with some nice screenshots of the game in action. Here's a clip from the review: Despite being faced with an enemy who has the advantage both in numbers and location, all is not lost; you have immediate access to any weapon held by a downed foe, which can also be used to replenish your ammunition. As you get further away from your cell and closer to your goal, you'll find equipment of increasing lethality and stopping power, thereby providing a relatively natural progression. For instance, you're initially defenseless as you stumble from your newly opened cell, but you can find a knife and an AK-47 or two on the bodies of nearby air raid victims. Eventually, you'll come across other genre standards, such as an M16 Assault Rifle, an M60 Machinegun, a grenade launcher, a sniper rifle, as well as a light anti-tank weapon.
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More Op Bravo shots
[15:50:11 EDT] by
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Rushian
Avault has also scored 4 new shots (well, 3 really, the last one is the same as mine.. The mega-bundle includes the original Spec Ops 1, the multi-person expansion called Spec Ops Ranger Team Bravo, Spec Ops 2: Green Berrets, and the Spec Ops 2 expansion with 25 new levels, new multi-person game modes, enhanced AI, better graphics and more. Also included will be a Spec Ops game guide. The bundle should reach stores sometime in August.I was unaware that Platinum would contain SO1, RTB, SO2, the strategy guide and the Op Bravo ex-pack! Def an all-in-one Spec Ops package!
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Operation Bravo pics
[15:41:38 EDT] by
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Rushian
Zombie's John Williamson fired off some exclusive shots of Operation Bravo, the upcoming expansion pack for Spec Ops 2. Check out the goods:In related news, Spec Ops Platinum recently went gold, and will be in stores next month.
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More on Shrapnel
[15:15:35 EDT] by
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Rushian
Avault has further news on the M.O.U.T 2025 name change to Shrapnel.. Here's a snip: M.O.U.T. 2025 was the heir apparent to the Spec Ops throne, a futuristic squad-based shooter based on a real life militaristic program that suits soldiers up in high-tech outfits complete with GPS positioning and helmets with miniature HUDs. It was going to be a solo and online game focused on strategic action and featuring lots of elaborate computerized weapons. Zombie has also been creating a 3D shooter in which people control a large mechanical arachnid with a Godzilla thing going--it was called Shrapnel. The good news is Zombie is still planning to create both games. However, M.O.U.T. 2025 has been granted the name of its sibling product, a new plot and more ambitious game mechanics. The title once called Shrapnel no longer has a name--for the moment.So there ya go, MOUT becomes Shrapnel, and Shrapnel will get a new name. Check out the rest of the article as there's lots of good info in there.
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FlashPoint screenies
[3:34:19 EDT] by
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Rushian
PC Gameworld has posted 3 screenshots of Bohemia Interactive's upcoming game, Flash Point 1985: Status Quo. Flash Point: 1985 Status Quo is not your run of the mill first-person shooter, but promises more in-depth gameplay and tactical thinking. It will also feature reality-based gameplay to give gamers a new challenge in terms of achieving their objectives using thought rather than just fire-power.Good stuff, check it out!
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MOUT 2025 becomes Shrapnel?
[3:17:04 EDT] by
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Rushian
GA-Source is reporting that Zombie's upcoming LithTech-powered game M.O.U.T. 2025 has been renamed to Shrapnel. Here's the skinny as posted by GA-Source: GA-Source has learned that Ripcord Games' upcoming LithTech-powered futuristic shooter, M.O.U.T. 2025, will now be known as "Shrapnel." Originally titled M.O.U.T 2025 (Military Operations in Urban Terrain), Executive Producer John Williamson has just informed GA-Source that the game will now be simply known as "Shrapnel" and is scheduled to ship in November of 2000 for PC and DC.Hmm, I was always under the impression the Shrapnel was to be a separate product. I'll fire off some email to my contact at Zombie and try to get the scoop.. |
| Tuesday, July 11/2000 |
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COE screens & interview
[19:05:49 EDT] by
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Rushian
SimHQ has put up an interview with RSE's Kevin Perry, and some nice new Covert Ops screenshots to go along with it. Here's something to get ya going: SimHQ: Please tell us a little about the new levels being included.They also have some details on the release date for COE being pushed back to August 29th. Check out the SimHQ main page for that. |
| Monday, July 10/2000 |
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M.O.U.T. 2025 Preview
[22:21:08 EDT] by
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AndOne
SegaWeb posted a preview of M.O.U.T. 2025 (Dreamcast version) with 8 new screenshots. As you know there is a PC version in the works too. M.O.U.T. 2025 (Military Operations in Urban Terrain set in the year 2025), brought to us by Ripcord and Zombie, puts you in command of a group of highly-trained counter-terrorism specialists charged with defending the United States from attack from within. Missions are set in four different types of locales - desert, forest, industrial urban, and large city - and promises brutally intelligent enemy AI who respond to threats that are seen and heard. The bad guys will even get suspicious and raise the alarm if they find your footprints or what's left of one their buddies after running into you and your squad of hardasses.(I wonder what ever happened to Spec Ops 3: Navy Seals) |
| Saturday, July 8/2000 |
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Real Land Warrior shots
[16:24:58 EDT] by
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Rushian
Land-Warrior.com has posted some great shots of the real Land Warrior combat system in use. Def worth a look-see.. |
| Friday, July 7/2000 |
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FireArms Update
[19:53:35 EDT] by
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AndOne
My favorite MOD (FireArms for Half-Life) is getting a major update today. The new version will include a Skill system. As you progress in rank you can earn different skills. Like being able to call for artillery strikes or Field Medicine. Artillery Marker - Places an artillery marker in front of you. Artillery markers can only be placed outside. When you place an artillery marker, artillery fire can therefore be directed to that location by mortarmen on your team. Markers are cruicial to inform others that the area is targeted for artillery fire.More then 8 new maps will also be included. Even a Normandy map.
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More COE stuff
[18:21:10 EDT] by
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Rushian
Two more items of interest on the Covert Ops front. 1) Rogue Spear Database has gotten word that RSE has pushed the release date of Covert Ops back to August 29th. Bummer. 2) Rogue Spear Retreat has 2 new COE screenshots also from the junkyard and hospital levels.
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Another COE interview
[15:31:22 EDT] by
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Rushian
The guys over at TacSim have scored an interview with Kevin Perry, the executive producer of COE. Great stuff; check it: TS: What has been done to balance the learning and training with fun?
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FlashPoint 1985 Screenshots
[5:49:22 EDT] by
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AndOne
GA-Strategy posted 3 new FlashPoint 1985 screenshots. Bohemia Interactive has set no release date but you can expect an official announcement this month. (Can you say publisher?) Flash Point: 1985 Status Quo is a tactical combat action wargame that promises an unprecedented freedom of action integrating command of large squads and use of any available vehicles for total immersion. Player can also experience the best cold war military equipment - infantry, mobile, armor and aircraft - in large detailed 3D environments. |
| Thursday, July 6/2000 |
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COE screens
[23:49:15 EDT] by
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Rushian
Rogue Spear Database snagged 3 exclusive pics of RedStorm's upcoming game, Covert Operations Essentials, which is due later this month (7/26 according to EBWorld..) The pics show off the junkyard and the hospital. Hit the main page for the goods..
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Urban Ops review
[18:40:04 EDT] by
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Rushian
Saw over at Bluesnews that Electric Playground has put up a review of RSE's Urban Ops, complete with screenshots of the game in action and the menus as well. Here's a snip to start ya off: The enhanced variety is not limited to the weapons and settings here; the terrorists have become equally diverse, instead of relying on stereotypes. In one setting, the terrorists might have a Middle Eastern appearance, while in the next mission; you might see a few gangsters with black suits and sunglasses like they just stepped out of the film Heat! Not stopping with their appearance, Red Storm has given the terrorists more skills and has better equipped this element for their cause. Players will have to deal with hidden snipers and highly armed and well-guarded enemies.
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SWAT3 news
[15:11:52 EDT] by
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Rushian
EvilAvatar.com has the scoop on the latest news regarding Sierra's SWAT3. Here's the rip: Sierra Studios PR Coordinator Kellie Hobin sends along word that Sierra's upcoming tactical combat shooter, SWAT3: Elite Edition (Formerly Battle Plan) will not feature a dedicated client/server architecture for multiplayer gaming.
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COE interview
[15:00:02 EDT] by
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Rushian
GamersEd has put up an interview with Kevin Perry, executive producer for Covert Ops. Here's a sample Q & A: 4) Are we going to see a Capture The Flag mode in Covert Ops, or any other new play modes? |
| Wednesday, July 5/2000 |
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H&D coming to PSX
[20:02:33 EDT] by
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AndOne
Not only is Hidden & Dangerous coming to the Dreamcast this month (July 25), but now its heading to the PlayStation this fall for 9.99$ Take 2 did a good job on the PlayStation version of Spec Ops. Can they repeat with H&D?
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New IGI screens
[16:22:24 EDT] by
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Rushian
Project IGI.com has 11 new IGI screens for your viewing pleasure, (3 of which I linked to yesterday..), and a correction on the release date that was posted on Innerloop's website. The game was originally scheduled for 2nd Quarter 2001, but the current date is still Q3 2000.
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Private Wars survey
[0:56:04 EDT] by
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Rushian
Simon, webmaster at Public Wars.com sends word that they have a survey up on their site to let the Private Wars designers (TS Group) know what gamers are interested in, so they can shape the game accordingly. Def a great opportunity to help make the game all that it can be (pardon the pun! |
| Tuesday, July 4/2000 |
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IGI news
[14:56:11 EDT] by
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Rushian
Got two things to report on the IGI front. 1) Innerloop's home page has been updated with some tasty new screenshots of the game in action. (I believe some of these are the first-ever at 800x600 res too.. Looking great as always!) [Update]: I found 3 previously unlinked pics too. [Shot 1] [Shot 2] [Shot 3] 2) ProjectIGI.com also has a new screenshot from the game showing off the awesome interior rendering posted as well. (Looks like the game is up to build 54 now too..)
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Vietnam meets Hidden & Dangerous
[14:05:20 EDT] by
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AndOne
I have been hearing this rumor for the last 4 months and now Computer&VideoGames is reporting that Illusion Software (makers of Hidden&Dangerous) is working on a Tactical Sim based in Vietnam. Sources say it will feature Rambo as the main character. Release date is expected third quarter of 2001. |
| Monday, July 3/2000 |
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Spec Ops 2 servers
[18:00:05 EDT] by
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Rushian
It seems the Spec Ops 2 MP servers are down. Plus, I guess Zombie took an extended weekend off for 4th of July.. I've already contacted them, and I'm sure the servers will be back up as soon as they get the message, I'm guessing on July 5th.
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H&D review
[17:36:23 EDT] by
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Rushian
Yep, the guys over at FragPipe have posted a review of IllusionSoft's Hidden & Dangerous. Here's the usual snip on the game's cool missions: One great thing about this game is the difference between the campaigns, in the first one, its rescue the hostages, but you have to find them first, another one it is blow up a dam, but not all goes to plan, another is to kill a head admiral guy, then to escape the pursing army. The difference between these campaigns can really be noticed in the environment. I’m sure you have played Goldeneye on N64, do you know the level “frigate”? Well, it’s a level on a ship, and everything is right. Everything is bright and pretty. Well, in Hidden & Dangerous there is a level on a battle ship, and the weather is terrible, its pouring rain, windy, the ship is on a terrible slant, is early evening, so the light is minimal, and its great!Thanks BluesNews.
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New FP unit of the week
[16:16:41 EDT] by
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Rushian
The official FlashPoint site has been updated with a new unit of the week, this time featuring the UH-60 Blackhawk. There are pics and a 6.7 MB video to DL. Great Stuff. Thanks to Uziyahu for the heads up! |
| Sunday, July 2/2000 |
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COE preview
[16:01:23 EDT] by
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Rushian
I must have missed this day-of, but Glide Underground has posted a preview of RedStorm's upcoming game, Covert Operations Essentials, complete with screenshots. Good read; here's a snip on what the game's all about: Basically, Covert Operations Essentials is a game where players will start to train to become a true FBI soldier. What this means is that the game, which spans across two CDs, will have real footage of troops in action, weapons, tactics, and strategies used in the real field of counter-terrorism. Then, players will actually carry out such missions in real-life re-created situations using the Rogue Spear engine.
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1 Year!!
[15:26:47 EDT] by
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Rushian
Happy anniversary SpecForce! It was 1 year ago today that I went online, bringing you all the news from the tactical shooter scene. It's been a great year, and I'm looking forward to many more! Thanks for stopping by! |
| Saturday, July 1/2000 |
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SpecForce wallpaper
[15:51:23 EDT] by
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Rushian
Reader Jan Mink created this nice-looking wallpaper for the site. Feel free to grab a copy. |
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