| SpecForce News Archives | September 2000(db) |
| September 2000 [Home] |
| Saturday, September 30/2000 |
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H&D 2 Q&A
[4:21:12 EDT] by
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AndOne
The Unofficial H&D 2 UK site has part 1 of a Q&A with Tomas Pluharik (lead programmer at Illusion) These are questions that were sent in from users, like you
Be sure to check out the rest. Part 2 will be posted soon. |
| Friday, September 29/2000 |
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Battlefield 1942 Q&A
[14:56:38 EDT] by
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Rushian
The boys over at TacSim has posted a few questions to the team working on Battlefield 1942 over at the DogFighter message boards. Here's the answer on how many missions there should be and how good the AI should be: We have included 16 maps on which we are planning 16 multiplayer scenarios and 32 single player. Our goal is to make the bots totally autonomous without the help of scrits or waypoints. The bots will be privates while the players will be officers.Be sure to check out the rest. |
| Thursday, September 28/2000 |
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Spec Ops: Omega Squad [DC]
[18:29:54 EDT] by
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Rushian
Zombie's John Williamson sent word that Spec Ops: Omega Squad for the Dreamcast has gone gold, and should be on store shelves in time for Thanksgiving (mid-late November). That makes 3 titles on the shelf right now for Zombie: Spec Ops: Platinum, Spec Ops for the PSX and Covert Ops, in which they worked on some of the missions for RedStorm.
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Covert Ops interview
[4:30:54 EDT] by
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Rushian
GameSpy has posted an interview with Paul Schuytema regarding Magic Lantern's work on Covert Ops. Here's a clip on why the 'counter-terrosrist' theme is so popular these days: GameSpy: What do you think is behind the public's fascination with terrorism and counter-terrorist tactics? Why is the subject so fascinating to us?There are a few nice snaps in the article as well..
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Project IGI preview
[0:13:27 EDT] by
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Rushian
GameCenter has whipped up a preview of Innerloop's I'm Going In, complete with 5 screenshots. Here's a snip on the terrain: In what could turn out to be very innovative move, IGI uses a flight sim graphics engine. In Rogue Spear, a mountaintop in the distance is actually a 2D bitmap image. But in IGI, a mountaintop in the distance actually exists in the 3D game space. That may not sound all that impressive, but imagine waging a firefight across a huge landscape instead of the cramped quarters of Rogue Spear, and all of a sudden you have an exciting new dynamic--one that promises to meld Rogue Spear and Delta Force with the wide-open spaces of Tribes.I've been saying that since I first saw the game. |
| Wednesday, September 27/2000 |
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Flashpoint screens
[20:18:34 EDT] by
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Rushian
I don't think these are new, but GA-Source has posted 12 scrrenshots and a small blurb on the latest news on FP (which I just covered in my last post.) If anything, the shots are worth looking at again to soften the blow of the game being pushed back to Q1 2001. [Update]: TacSim has another GA-Source link for 3 new shots and a quote from Codemasters on the game.
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Flashpoint news
[20:09:59 EDT] by
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Rushian
Flashpoint fansite extrodinaire ColdWar (hosted right here at SpecForce), has posted some big news regarding Bohemia Interactive's upcoming game, Flashpoint. The game is now called Operation Flashpoint and Codemasters (you know, the guys that killed Navy SEALs..) will be the publisher. The release date has also been pushed back to 'sometime in the first part of 2001.'
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Team Factor update
[14:56:07 EDT] by
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Rushian
Petr from 7FX let me know that the Team Factor website has been updated with new shots of the Spetznaz soldier as well as a new GROZA special purpose weapon to the armoury section.
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COE review
[3:51:22 EDT] by
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Rushian
MrSkETcH from TacSim let me know that GamingCove has posted a review of RedStorm's Covert Operations Essentials, the ultimate "stand alone" package for the rabid Rainbow Six fan, with more counter-terrorist material than a Navy SEAL training course. Here's a snip on the training side of the package: From the types of weapons, details of historical operations, and even info on numerous CT groups across the globe, this trainer has it all. One of the editors called it "The Encarta Encyclopedia of Counter-Terrorism", that is probably not too far off a description of what the interactive trainer offers, information wise. This data isn't here without a purpose however. In a nutshell, the trainer is putting you, the player, in the shoes of an incoming cadet, who's just jumping at the chance to put some terrorist scum into their place, but in real life, before you can get your trigger happy hands on an MP5, you have to go through a series of tests.A few screenshots are posted as well, of both the training part and the gameplay missions.
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I.G.I screens
[2:13:39 EDT] by
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Rushian
GameSpot has posted 14 screenshots of InnerLoop's/Eidos' upcoming game, Project IGI / I'm Going In for your viewing pleasure. Only 1 or 2 looks new to me, but these are the very latest shots of the game, and def worth checking out (again).
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COE first look
[1:48:41 EDT] by
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Rushian
Also from TacSim, I see that PC Arena/SimArena has posted a 'first impressions' of Covert Ops along with 15 screenshots. Here's a bit on what's included in the package: For the uninitiated, the 2 CD set contains a Training CD as well as a Mission CD. The Training CD is chocked full of information, bristling with content. Everything one would be required to know and then some is all in there. Of particular interest was the subject of "Field Encryption" and in the CD itself, was teeming with specifics that could make any OCS (Officer Candidate School) Cadet wish he had this before enlisting. Make no mistake, the people behind this product are the real McCoys! I can't stress enough on the information found in the Training CD. Right there alone is worth what you may pay at retail and what you read is far better than any fiction currently out there. Heck - it's based on Real-World sources. You'll even be required to take a Covert Ops Exam!Looks like they liked it..
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COE review
[1:37:29 EDT] by
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Rushian
I noticed via TacSim that Planet Rainbow Six has posted an in-depth review of Covert Operations Essentials from RedStorm Entertainment. Here's a snip from the conclusion: If you played Quake all your life, and wondered what all the hype around Rogue Spear is, and you never knew anything about tactical games, and wanted a quick start in the Rogue Spear community, this is your ticket. To play Rogue Spear well you have to learn something in CT action and tactics. Myself, I picked it up through scurrying around for informations, hours browsing the web, and a LOT of books. You don't have to go through the pain, it's all in that Training CD of yours. Point is, you buy this title, you know what RS is all about, you learn about CT stuff, and the entire Rainbow Six series suddenly made a LOT of sense to you. It's more fun playing that way. Playing RS as a shooter is boring, playing it tactically, well, that's something you have to learn, and once again, all the info is in that Training CD. |
| Monday, September 25/2000 |
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Battlefield 1942 interview
[18:39:56 EDT] by
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Rushian
I saw via Blue's that Dogfighter has put up a nice interview with Niklas Persson, Producer of Battlefield: 1942, Digital Illusion's 3D WWII game. Here's a snip on where the battles will take place: All the five major powers are represented: USA, England, Russia, Germany and Japan. The theatres are North Africa, the Pacific, Eastern Europe and Western Europe. We've picked the scenarios which are well known to most people like Guadacanal, the Battle of Kursk, Iwo Jima, Stalingrad, Arnheim, El Alamein and many more totaling up to sixteen scenarios. All of them can be played in multiplayer and single player with the possibility of playing the Axis and then the Allied side in the single player game.Three screenshots are included, one of which looks new to me.
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More SWAT3:EE shots
[15:13:33 EDT] by
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Rushian
The guys over at Tactical Games sent word that they've posted 34 screenshots of Sierra's SWAT3: Elite Edition in action, showing off the weapons models. |
| Sunday, September 24/2000 |
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MGS [PC] first impressions
[20:59:34 EDT] by
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Rushian
I purchased Microsoft's port of Konami's Metal Gear Solid on Saturday, and I've done up a 'first impressions' article on it. How does it stand up? Here's a snip: The game flow can be summed up by 'action sequence, cut-scene, action sequence, cut-scene', repeat. But, it does make the game very cinematic. There is a lot of story here, and it unfolds bit by bit in an intriguing way which keeps you interested. I don't know if I want to finish the action sequences to get to the cut-scenes or vice versa!There are 6 pics included as well. Give it a look and let me know what ya think.
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DF:LW weapons article
[16:31:43 EDT] by
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Rushian
The guys over at Land-Warrior.com have posted and in-depth article that takes a look at the real-world characteristics of the weapons (the pistols in this case) to be found in Delta Force: Land Warrior. Here's a snip on the Mark 23 pistol: "The Mark 23 provides this accuracy without the need for hand-fitted parts common in custom-built match pistols costing thousands of dollars more. One of the most thoroughly tested handguns in history, the MK23/Mark 23 project originated in 1991 when HK began development for the U.S. Special Operations Command, the unit that directs the activities of America’s most elite military units, including the Navy SEALs and the Army Special Forces."Check out the rest for more. |
| Saturday, September 23/2000 |
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DF:LW website update
[11:23:34 EDT] by
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Rushian
The official Delta Force: Land Warrior website has been updated with some new content. There's now an audio snippet that plays when you hit the site, and they've updated their character profiles page with bio's for 2 of the 5 members, with the rest "coming soon"..
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MGS [PC] shots/news
[6:05:02 EDT] by
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Rushian
Got two quick MGS updates for ya:
Thanks BluesNews.
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DF:LW character #5
[5:27:25 EDT] by
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Rushian
GameSpot has posted part 5 of their Delta Force: Land Warrior character bio, concluding the series with Sergeant Jennifer "Snakebite" Tanaka, the CQB and covert-operations specialist of the group. Five new screenshots are online as well. |
| Friday, September 22/2000 |
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Metal Gear Solid [PC] in stores
[21:03:01 EDT] by
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Rushian
I saw at VE that Microsoft's Metal Gear Solid [PC] is showing up in stores around the country. I didn't have a chance to call my local EB, but I'm willing to bet it's there.
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Team Factor updates
[19:45:17 EDT] by
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Rushian
Petr from 7FX.com sent word that the Team Factor website has been updated with some new weapons models, so new they don't have skins yet. Petr also sent along 2 exclusive shots of the Spetznaz soldier to be featured in the game. Check them out!
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DF:LW preview
[18:43:58 EDT] by
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Rushian
The folks at CheckOut.com have posted a preview of NovaLogic's thrid game in the Delta Force series, Delta Force: Land Warrior. Here's a snip on the missions and characters: In Delta Force: Land Warrior, you play the role of one of five military experts, each with his or her own specialty. You'll embark on a series of 20 missions all over the world, from Egypt to South America. And depending on which character you choose, your COA (Course of Action) will be different for each. You'll be able to choose from a demolitions/grenadier expert, a heavy gunner, an underwater demolitions expert, a sniper and a close quarters specialist. I was able to play with Cole "Gas Can" Harris, a soldier with a penchant for shrapnel. He can launch grenades with deadly accuracy, taking out targets at over 100 meters with no problem.Also included are 9 new screenshots, all taken from the demo.
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Even more EE shots
[18:31:07 EDT] by
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Rushian
While at TacSim, I saw that PCArena also has some SWAT3: Elite Edition shots posted. Here's what they had to say: 5 new scenarios have been included with Elite Edition and the maps are certainly bigger and more complex than the previous offerings! Enemies are now more tenacious and depending on your settings, could be even far deadlier than yourself. Owners of SWAT 3 may also download the enhancements and update from Sierra when Elite Edition ships...Release date is set for October 2nd.
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More SWAT3: EE screens
[18:24:25 EDT] by
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Rushian
The boys over at TacSim have slapped up 12 new screenshots from Sierra's SWAT3: Elite Edition. Give 'em a look.
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Hidden & Dangerous 2 preview
[15:32:17 EDT] by
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Rushian
Today's gonna be a busy news day. I've got lots more in store to post today, so def stay tuned.. So, GameSpot UK has posted a preview of IllusionSoft's WWII tactical shooter Hidden & Dangerous 2. Here's a clip: You'll be able to plan the actions of the team in a mission with the help of a similar system to that used in Hidden & Dangerous. However, now the tactics planning is done in the level rather than on the map.Great stuff for sure. There are 6 previously-seen pics included as well.
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GameSpy Tactical Olympics
[15:18:11 EDT] by
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Rushian
In the GameSpy gaming Olympics, in the Tactical category, the Silver Medal was awarded to RedStorm's Rogue Spear: Urban Operations. Here's the rip: Fans of Red Storm's popular Rogue Spear tactical counter-terrorist game will get a kick out of the mission pack Urban Ops. Objectives take place in populated areas around the globe under the threat of ghastly terrorist acts. It's up to you and your team of the UN's elite to save the targeted locations from a horrible fate.Congrats RSE and UO!
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SWAT3:EE preview #2
[15:03:39 EDT] by
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Rushian
John Keepfer from GameSpy sent word that they've posted a hands-on preview of Sierra's SWAT3: Elite Edition, the multi-player expansion pack for the original SWAT3: CQB. Here's what you can expect to find in the package: In addition to the multiplayer supplement, there are new characters, skins, and five new missions in the Elite Edition upgrade, including: Airport, Chang's Theater, Hollywood Hills, City of Angels Hospital, and Los Angeles Subway. And if that wasn't enough, Sierra has also included a new SWAT3 3.14 update (3.12 is the current), and some killer developer tools that allow you to "modify existing missions by creating scenarios, collections of characters and objectives;" an amazing retail package. But what makes this even more mind-blowing is that Sierra is giving this upgrade away for free for previous SWAT3 owners.There are some nice screenshots to go along with the article as well.
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Covert Ops day at Pie's
[1:54:00 EDT] by
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Rushian
Pie sent word that they're having 'Covert Ops Day' over at Pie's Tactics, which features tips, walkthrus, pics, first impressions, hacks, a dedicated forum and more. Here's a snip from the first impressions part on the new missions: The campaign missions were built by the team at RSE and basically, they are RSE's finest work. While novices to the Rogue Spear series will see little to no differences between the missions seen in COE and seen prior, veterans of Rogue Spear can tell that there's just something special about how these campaign missions were put together. Even the little things, like the plot of the mission, were superbly crafted. The first mission, Lucky Snare is based in the jungles of Bolivia, and they look superb. The level looks great because they managed to use small hills and crevices to really convey the effect of real land. In past maps, the tendency had been either towards flattened out landscapes, or gradual, simplified hills. Furthermore, they were truly able to capture perspective for the backgrounds. The river below the gorge really does look like its 100 feet down, and the hill above the waterfall looks as if it rises to the sky. The other two missions, on an arctic base and at a missile silo are also superb looking missions.There's lots more COE info to be had, so def check it out. [Update]: Pie wanted me to also mention his contest where they're giving away 6 copies of COE. Thanks Pie!
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SWAT3: EE preview
[1:22:17 EDT] by
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Rushian
Spoons from SimHQ sent word that they've posted their very in-depth preview of Sierra's SWAT3: Elite Edition, the expansion pack for SWAT3: Close Quarters Battle. Here's a snip on some new features you'll find: Sierra has added several new moves for your AI character, which assist greatly in gameplay. While you've always been able to lean to one side or the other in SWAT3, there is now a temporary lean command, which automatically returns you to upright when released. Similarly, there's a temporary crouch mode as well.Lots more good stuff in the preview, so check it out. There's also a few new screen shots in there as well. |
| Thursday, September 21/2000 |
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Team Factor update
[19:44:40 EDT] by
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Rushian
The Team Factor website has been updated with some concept sketches of the weapons to be found in the game. Def looking really nice. As a side note, I've added a link to the 7Fx website and the release date (October 2001) to the 'release dates' chart for your convenience..
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MGS [PC] shots
[18:57:17 EDT] by
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Rushian
His Evilness himself, Evil Avatar has put up 12 new shots from the Microsoft port of Konami's Metal Gear Solid. The shots were taken on a Voodoo5 5500 at 1024x768 with 4x FSAA enabled. Very very wicked..
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DF:LW preview
[16:43:02 EDT] by
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Rushian
I saw via Blue's News that CGO has put up a preview with some cool new screenshots of NovaLogic's upcoming game, Delta Force: Land Warrior. Here's a healthy snip from the article: One of the main reasons NovaLogic stuck with voxels so long for this series was their ability to offer long ranges for sniping and tactical action. Polygons, they assured us, couldn't offer such flexibility at an acceptable cost in performance. Apparently the success of games like Tribes and Motocross Madness convinced them otherwise, because Land Warrior sacrifices little (if any) of the long range combat of its predecessors, and also manages to deliver exciting terrain detail. Actually, from what is visible in the desert setting of the demo map, the terrain may even be more realistic now, as the new engine seems to smooth out the dips and hillocks a bit, looking more natural and less exaggerated than before. And you can still reach out and touch someone a long way away.Just the way I like it, hehe..
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IGI shots #3
[16:26:44 EDT] by
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Rushian
The deluge of IGI shots continues with 7 new shots over at ProjectIGI.com.
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IGI shots #2
[1:00:18 EDT] by
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Rushian
Daily Radar has also posted a small preview of IGI, with the same screenshots (well, 2 are different The terrain looked awesome, and the AI on the enemies wasn't bad; they had good, but not perfect, vision, and their aim wasn't as good as the Rogue Spear AI, which at times was unrealistic. Some of the buildings are made of bullet-permeable material, so ducking into a shack may not be any protection from attacking guards. Finally getting to play the game really sold us on the potential of I.G.I. We can't wait to see a beta or demo.I like what I'm reading... And sliding down that cable is gonna rock too! It should also be noted that the game appears to be up to build 0.80, so things are progressing nicely. I also like the lighting and color palette they use. November can't get here soon enuf for me! Thanks Blue's for the news.
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IGI shots #1
[0:39:03 EDT] by
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Rushian
Picking up right where yesterday left off, PC GamePro has posted a small blurb and 9 wickedly cool screenshots (unfortunately at only 400x300 res.) from Innerloop/Eidos' Project IGI / I'm Going In. This game's def gonna kick some serious ass when it's released in November. |
| Wednesday, September 20/2000 |
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DF2 MP article
[20:31:57 EDT] by
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Rushian
Hot damn, it's been a busy news day! Continuing with that fact, the guys over at ActionTrip have posted an article entitled DF2 Multiplayer: Up-close and Personal in which they take an in-depth look at the MP aspect of DF2. The article is part 2 in a series that focuses on NovaLogic's Delta Force games from a real military standpoint, written by an ex-special forces agent. Here's a snip from the article: It was interesting how the game makes you visible (or invisible when you crouch or go prone), since that is certainly one of the crucial elements in the field. It had something to do with whether you are wearing the Ghillie Suit, too. All these parameters decide your stealth. On the other hand, if you are not visible to other players, opening fire will give you away. Such a trade-off is something often encountered in actual combat. It's the little things that make this game so appealing in multiplayer… The engine took care of some cute little details, like whether or not your enemy is visible to you (and to what extent, if he is). It considers angle and altitude, as well as "extra" camouflage he/she is wearing. It's sometimes possible that you see tracers coming out of "thin air", sort to speak.Great read; check it out!™ Thanks VoodooExtreme for the news.
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More Battlefield 1942 shots
[20:11:42 EDT] by
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Rushian
GA-Source has posted 3 new screenshots from Refraction Games' Battlefield 1942. Looking real nice..
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SWAT3:EE news
[16:43:27 EDT] by
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Rushian
Avault has posted an interview (and 3 pics) with Sierra's Rod Fung regarding SWAT3: Elite Edition. Here's a snip from the interview: SWAT 3 Elite Edition is a major upgrade to the original title. How does Sierra plan to combat impressions that this is just another rebundling of old content?Hmm, it does sound just a bit like Urban Ops tho, no? (subway mission, 'chinese' mission, mod support..) But still, a very worthwhile upgrade. In related news, Sierra sent word that S3EE can be pre-ordered at this link, (which I posted about 2 days ago
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Covert Ops in stores
[16:29:05 EDT] by
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Rushian
Zombie's John Williamson fired some email my way letting me know that RedStorm's Covert Ops is now in stores. Why would he tell me that? Well, it's of course that Zombie worked on some of the new missions in the game. Pick it up today! (Me, I'll prob wait till Friday to get both MGS and COE in one trip..)
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More MGS [PC] shots
[1:51:28 EDT] by
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Rushian
With the news of MGS going gold, GameSpy has kicked up some new shots (and old) of the game in action. Check 'em out.. (Is it me, or are the gun models horrible? Hmmm...)
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SWAT 3: EE screenies
[1:39:57 EDT] by
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Rushian
The guys over at TacSim have posted some new screens of Sierra's upcoming ex-pack for SWAT3: CQB. Three shots are on the main page, and one 'pic-of-the-day'.
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Team Factor update
[1:33:33 EDT] by
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Rushian
Petr from 7FX.com sent word that they've updated the Team Factor website with a full list of weapons to be found in the game, plus pics of the SOCOM team members. Check out the site for more. |
| Tuesday, September 19/2000 |
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MGS [PC] GOLD
[15:38:22 EDT] by
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Rushian
Well, considering the game is supposed to ship/be in stores this Friday, it comes as no surprise that Microsoft has announced that Metal Gear Solid for the PC has gone gold. Here's the PR: SOLID SNAKE IS SOLID GOLD! METAL GEAR SOLID PC GOES GOLDThis comes at a good time as I'm at a lull in my gaming, so I can devote my full attention to playing this one. I hope it lives up to expectations..
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Project IGI release date
[15:28:53 EDT] by
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Rushian
Helza from our affiliate ProjectIGI.com sends word that Eidos has announced a November 24th release date for Project IGI. No word if the U.S. release for I.G.I. will be on the same date or not. More info as it develops.. |
| Monday, September 18/2000 |
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More MGS [PC] shots
[20:28:15 EDT] by
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Rushian
Sci-Fi gaming has posted some new shots of the PC-port of Konami's Metal Gear Solid. Def worth a look! Release date is set for this Friday!!
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DF3 tagline contest
[19:23:20 EDT] by
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Rushian
Morgo from DF3.net sent word that they're having a tagline contest for Delta Force: Land Warrior. Here's the scoop: In association with Novalogic, DF3.NET is offering the opportunity to fans of the Delta Force genre to name Land-Warrior's tagline. In Delta Force 2, the tagline was "If you run, you'll just die tired!". We would love to see the public come up with a just as great tagline, with the winner being rewarded with a $500 special forces watch plus a free copy of Land Warrior for their troubles.Full details can be found here.
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R6 hostage rescue article
[1:22:03 EDT] by
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Rushian
I saw by way of SimHQ that Planet Rainbow Six has posted a pretty nice article on multiplayer hostage rescue in Rogue Spear. Here's a snip: Tip 6: Prepare the Room with Door Breach/FlashbangThere's a lot more great stuff in there; def give it a read.
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SWAT3: EE release date
[1:06:36 EDT] by
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Rushian
The official SWAT3 site has word that SWAT3: Elite Edition will be released on October 2nd, and is available for pre-order now. Thanks Kyle for the tip! |
| Saturday, September 16/2000 |
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MGS [PC] interview
[6:30:50 EDT] by
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Rushian
Well, well, the more I surf, the more Metal Gear Solid news I seem to find. I guess the title is close afterall. GameSpy: Do you think MGS PC will hold up well against the more FPS games on the PC like Quake III and Unreal Tournament?
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MGS [PC] review
[6:03:27 EDT] by
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Rushian
Out of the blue, comes a review on GameSpot AU (they call it a review, but they didn't give any hands-on impressions..) of Microsoft's PC-port of Konami's Metal Gear Solid along with some wicked screenshots (most of 'em new.) Here's a tasty snip: With this in mind, playing Metal Gear Solid is truly an exercise in stealth. Your objective is to remain concealed from the enemy at all times, until it becomes absolutely necessary for you to engage the enemy to achieve your objectives. The game supports many varied modes of crawling, crouching, stiffening against walls or vertical objects and a miasma of variable viewpoints. The game does not play as a first-person shooter, rather it changes view continuously to suit a range of different situations.Sweet stuff indeed! Can't wait.. Hopefully the game will indeed ship on September 22nd.
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Codename: Eagle review
[5:46:38 EDT] by
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Rushian
I saw on Blues that Sharky Extreme has posted a review of Refraction Games' Codename: Eagle with some pretty good-looking screens shots to go along with it. Here's how they sum it up: Codename Eagle's mission-based play and story give it some substance that a typical FPS lacks, and task you with everything from assassinations and sabotage to rescues and spy work. Still, the competition outpaces it in nearly every category, and while the vehicles are interesting, they're unlikely to convince gamers to drop their copies of Unreal Tournament or Soldier of Fortune. Codename Eagle gives players a different look and a different story, but the action is average at best.
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New DF:LW FAQ
[5:22:16 EDT] by
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Rushian
Morgo from Land-Warrior.com let me know that they've posted the newest FAQ for Delta Force: Land Warrior. Here's something I didn't know, but I'm glad to see: A one-shot, one-kill game like the Delta Force series could really use an in-game save feature. Any chance of that happening in the new game?I like it. Does anyone remember NL saying DF2 would have a save-game feature tho?! |
| Friday, September 15/2000 |
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New DF:LW character bio
[21:53:14 EDT] by
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Rushian
If it's Friday, it must be time for another Delta Force: Land Warrior character bio at GameSpot. This week's character is sniper Sergeant Daniel "Longbow" Lonetree. Of course, what we're really interested in are the 5 new screenshots. Great stuff as always..
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Metal Gear Solid release date
[19:11:12 EDT] by
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Rushian
According to my local Electronics Boutique, Microsoft's Metal Gear Solid [PC], which was slated for release today, has been pushed back to September 22, which is next Friday. There's been hardly any press so far on MGS, and its also pretty unusual for a Microsoft product to miss a ship date.. I kinda don't think MS is putting their muscle into marketing this title at all. I've attempted to contact MS about the title, but got zip in return.. Ahh well.
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Covert Ops GOLD
[16:30:30 EDT] by
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Rushian
Pie from Pie's Tactics just sent word that RedStorm's Rainbow Six: Covert Operations Essentials has just gone gold and should be shipping by next Tuesday. Rainbow Six: Covert Ops is the stand-alone mission pack based on Rogue Spear's 3D engine. The two-CD set offers a combination of new maps and missions as well as a knowledge-based CD where players train to become a counter-terrorist operative.You can read the official press release for full details..
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DF:LW interview
[16:24:23 EDT] by
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Rushian
There's an interview with NovaLogic's Wes Eckhart over at the Delta Force HQ forums. Here's a snip that caught my eye: There's a lot more great info in there as well; check it out! Thanks Blues.
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IGI interview/pics
[16:09:34 EDT] by
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Rushian
GameSpot UK has posted an interview with Innerloop, the developer of I'm Going In, the upcoming thinker-shooter due in November (right in time for Land Warrior. Do companines do this on purpose?! GameSpot UK: The screenshots show an airbase with all the weather and lighting effects gradually removed. These effects are obviously important to the game.More great info in there as well. Def give it a look.
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SWAT3:EE shots galore
[15:59:00 EDT] by
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Rushian
Spoons from SimHQ sent word that they've posted over 50 new screenshots of SWAT3: Elite Edition in action, this time from Chang's Chinese Theater, the Hollywood hills, LA Subway, some weapons shots, more MP action, mod management, and even the scenario builder and more! Great stuff, go look! |
| Thursday, September 14/2000 |
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Project IGI update
[15:28:48 EDT] by
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Rushian
GameSpot UK has posted a small update on Innerloop/Eidos' upcoming game, Project IGI / I'm Going In. Included are 7 pics and a mirror of the new trailer released a few days ago (story). Here's a snip from the article on how the game's portal engine works: In Project IGI a lot of the action takes place inside buildings or in the case of one level, underground. The Terraform's portal system has allowed for complex indoors and outdoors environments to be created. A portal are defined as a door or a window. This means that the complex interiors are not drawn while the player is outside the house, therefore not stealing frame rate. Only the things visible through the windows and doors are drawn, the rest is occluded.Great stuff. All reports have IGI being released this November; look for it then.
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Project IGI characters
[15:11:38 EDT] by
~~
Rushian
Helza from ProjectIGI.com sent word that they've posted a very in-depth tutorial on how the characters in I'm Going In are created, written by Joachim Barrum & Mikael Noguchi from the development team, concluding with an MPEG movie showing off the finished character. Here's a bit on the texturing process: It’s important that the texture creates an illusion that the character-model is a lot more detailed than it actually is in the mesh and that it has a proper contrast-value. Sometimes we scale up the textures and work with in a much higher resolution, just to include the most important details as good as possible. The end result is then scaled down, as the maximum resolution for in-game textures is 256*256 pixels. When scaling down the texture the rough strokes looks highly detailed and clean. It’s also necessary to have a simple light-source on the texture; because the light-source in the game-engine will take care of the rest. |
| Wednesday, September 13/2000 |
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Rogue Spear tweak guide
[16:53:17 EDT] by
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Rushian
Tweak3D has written a newbie tweaking guide for Rogue Spear, covering installation, configuration, general tweaks, video tweaks, audio tweaks and more. Here's a snip from the audio tweak section: The Maximal Sound option will increase the maximum number of 3D sounds that can be played at one time. On low-end systems, this option will slow the game down a bit. If you have a very high end computer with a good sound card, performance should not be affected. Also, not all sound cards support this feature. Check your sound card manual for more information on the maximum number of sounds that can be played at a time.
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H&D2 release pushed back?
[16:22:49 EDT] by
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Rushian
EuroGamer is reporting that release dates for several Take 2 games have been pushed back. Notable to us is that the release date for Hidden & Dangerous 2 has been pushed back to Q4 2001 instead of Q1 2001. Here's the rip: The latest UK release schedule has just arrived from Take 2 Europe, with several notable changes since last month. Several key titles have slipped, with the third of the "Blair Witch" games now delayed from the end of November to early next year, and "Oni" following suit - hardly surprising given the state the game was apparently in when we saw it at ECTS recently. Caribbean dictator sim "Tropico" has been pushed back from first quarter to second quarter 2001, and "Max Payne" has been delayed yet again, this time slipping from second quarter to third quarter 2001.Grrrrrr!
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IGI movie
[16:03:46 EDT] by
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Rushian
Helza from ProjectIGI.com sent word that Eidos has released another movie (16 MB MPEG) from I'm Going In, the upcoming stealth-shooter from Innerloop. The movie shows off the game's Terraform engine and lasts a full 2 minutes. A mirror can be found here: (14 MB zipped) 3DGamers
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New SWAT3 site
[2:17:07 EDT] by
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Rushian
The folks over at Battle-Fields are expanding their network and have opened up a new SWAT3 site. Give it a look for all your SWAT3 gaming needs..
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SWAT3: EE shots
[1:50:40 EDT] by
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Rushian
The lucky dogs over at SimHQ have scored a beta copy of Sierra's SWAT3: Elite Edition, and have snapped off some screens (32 to be exact) for your viewing pleasure. The screens cover the hospital and airport missions, some MP shots, and some of the game menus. Check 'em out! |
| Tuesday, September 12/2000 |
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Covert Ops at ECTS
[16:21:13 EDT] by
~~
Rushian
The guys over at Battle-Fields have posted an article on RSE's Covert Operations Essentials, chock full of great info and new screenshots (taken off the monitor, and some press kit shots.) Here's a snip about the game's jungle level and outdoor rendering: I actually managed to have a play around on the jungle map and I was pretty good, certainly different to any other location I had previous played in Rogue Spear. The general landscape was heavily "polygoned" (if such a word exists!) and you were forced down certain paths by large tree trunks. What must be bushes covered the ground, although they do look like tow pieces of card slotted into each other. If this sounds negative then you are right, however bear in mind that the Rogue Spear engine was not made for extensive outdoor maps, you should see the new Delta Force: Land Warrior screenshots for an engine which does outdoor terrain superbly.
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Dleta Force 3 interview
[2:18:23 EDT] by
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Rushian
DailyRadar has posted a nice interview with NovaLogic's Wes Eckhart regarding Delta Force: Land Warrior. Here's a healthy chunk on the new 3D engine: DR: Why did you decide to create a new engine for the game? Is this Delta Force totally redesigned?Seems like NL has a good handle on what makes the DF series unique, and DF3 should follow suit.. There's one new screenshot to be had as well. Thanks Blues News.
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SWAT3: EE pics
[2:06:21 EDT] by
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Rushian
GameSpy has posted 7 new screenshots of Sierra's upcoming game, SWAT3: Elite Edition, the multiplayer expansion pack for the original SWAT3: Close Quarters Battle. Looking very sweet indeed! |
| Monday, September 11/2000 |
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Battlefield 1942 shots
[19:14:24 EDT] by
~~
Rushian
Ga-Source has posted 4 new shots from Battlefield 1942 from Refraction Games (who did Codename: Eagle.) Battlefield 1942 recreates the most famous battles of WWII in full 3D, and allows players to experience events like D-day, Iwo Jima, and El Alemien from a first person perspective.The renders look pretty sweet for sure.
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DF:LW 'interview'
[19:08:07 EDT] by
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Rushian
FGN Online has posted a small update on NovaLogic's Delta Force: Land Warrior where they talk with the game's producer, Wes Eckhart, about the game's weapons. Here's a snip: According to Eckhart, "The first thing players will notice is the new primary weapon, the Objective Individual Combat Weapon, or OICW. It's a new weapons system that integrates a 5.56mm rifle with a 20mm grenade launcher, a laser range finder, and a video scope with thermal optics for night vision.Once again showing how far ahead of it's time it really was, Spec Ops 2 already had an OICW to use.. Thanks EvilAvatar for the news.
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H&D 2 Interview
[7:18:35 EDT] by
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AndOne
The Adrenaline Vault posted a interview with one of the developers (no name was given) from Illusion talking about some on the new features in H&D 2. There is lots of new info, including the new multiplayer game types (classic deathmatch, King of the Hill, Escort, CTF and others) and some of the new locations (English landscapes, a mountainous and wooded Sumava, snowed-in Norwegian islands, an African desert and tropical forests of Burma) What enhancements will be made available for controlling soldiers from a distance? Will you be able to give orders to remote soldiers via a portable radio?Be sure to check out the rest of the interview. 5 screenshots are included, but at the time of this posting they were not working. From what I could tell they are all older shots. |
| Sunday, September 10/2000 |
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SWAT3: EE preview
[19:16:48 EDT] by
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Rushian
10-David.Com has posted a preview of Sierra's upcoming SWAT3 expansion pack, Elite Edition. They cover all sorts of great info such as the release dates, how/where to get it (the free version if you already own SWAT3), level editing (since it comes with a scenario editor), multiplayer, and more! Here's a snip on the level editor: SWAT 3 uses Worldcraft 3.3. If you happen to already have it, then your ‘good to go’. We will also have a Scenario editor which will allow you to set up your own scenarios, characters, objectives, etc.. We are giving the player everything they need to create their own missions.Looks like EE will be a must-have for all SWAT3 owners..
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New Affiliate
[19:06:08 EDT] by
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AndOne
We have a new affiliate RainMan's Unofficial Hidden & Dangerous 2. Be sure to stop by for the latest H&D 2 goodies. |
| Saturday, September 9/2000 |
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More H&D 2 Features
[20:35:31 EDT] by
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AndOne
PC gamer UK posted a small preview of H&D 2 from ECTS. So small I can post it all here. Hidden & Dangerous 2 has focused on a stronger sense of immersion by giving the player a central character who must be kept alive throughout the game.They also mention next months PC Gamer UK will feature a interview and new screenshots. Did I read this right, did he say Aircraft ?
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LW character bio, pt. 3
[11:05:54 EDT] by
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Rushian
GameSpot has posted their third character bio from NovaLogic's Delta Force: Land Warrior game, and this time, it's a female. She's an underwater demolitions expert by the name of Erica Swift. Five new screenshots are included as well. Gotta admit, the terrain is looking mighty fine.. |
| Friday, September 8/2000 |
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Shrapnel interview
[17:10:56 EDT] by
~~
Rushian
Ga-Source has interviewed Zombie's John Williamson regarding their upcoming title, Shrapnel: Urban Warfare 2025. Here's a sample Q&A: How different will Shrapnel: Urban Warfare 2025 be from the previous incarnations of SpecOps games?Other interesting tidbits are of course that Spec Ops 3: Navy SEALs is still being worked on, and will incorporate everything they've learned in the Spec Ops series so far (and with the LithTech engine, I presume), plus news of other projects Zombie is working on..
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H&D [DC] review
[16:42:16 EDT] by
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Rushian
GameSpot UK has posted a review of the Dreamcast version of Illusion Softworks' Hidden & Dangerous, where it garners a solid score of 8 out of 10. Here's a snip for ya: Once in the mission and with controls mastered, right from the start it's clear that H&D's strength comes from its ability to create tension and atmosphere. The first mission opens our adventure on a wet and blustery night. Low visibility, a number of guards and a train will stand in your way as you try to rendezvous with some Italian resistance operatives.Their only criticisms were the difficult control scheme due to the lack of buttons on the DC controllers, and the game's overall difficulty level. There's also a screenshot gallery to check out as well. |
| Thursday, September 7/2000 |
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DF:LW ECTS screens
[16:59:19 EDT] by
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Rushian
BoneHead from Battle-Fields.com sent word that they've posted some pics of this year's ECTS in London. The DF:LW pics start here. We get to see some grass terrain now, and the PSG-1 sniper rifle.
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Spec Ops Op Bravo review
[15:42:07 EDT] by
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Rushian
CombatSim has reviewed Zombie's Spec Ops: Operation Bravo, the free expansion pack to Spec Ops 2: Green Berets and included some nice pics to go along with it. Here's a snip from the intro: Zombie and Ripcord have teamed up once again to produce Spec Ops 2: Operation Bravo, which is essentially the free expansion mission pack for SO2. Like the original formula they employed with Spec Ops: Ranger Team Bravo back in October of 1998, the design team has gone to the customers, listened to their complaints, and produced a sophisticated patch as well as offering twenty-five brand new missions and some new multiplayer game play modes. Furthermore, while the retail box (known as Platinum) will be available with all these enhancements, the patch can be downloaded for free.While I don't agree with everything in the review, the reviewer does know the Spec Ops line very well and made many valid points. Def give it a read.
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IGI snippet
[11:50:52 EDT] by
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Rushian
3DActionPlanet has posted a small blurb (half-way down the page) on Innerloop's upcoming thinker-shooter, I'm Going In, to be published by Eidos. Here's a snip on the weapons: However, you're not the buffed out guy you'd expect yourself to be. You can't carry a dozen weapons at once, which means you have strategic choices to make throughout the game. You start with only a few tools, and must kill enemies to procure more. Most of the weapons are based upon the weaponry of the Warsaw Pact, such as the Kalashnikov AK-47, Spas 12, T80 .556, H&K MP5SD, Glock 17, and a load of others. You'll also be given access to high-powered arms like the LAW 18, proximity mines, and fragmentation grenades.Sounds good to me.. |
| Wednesday, September 6/2000 |
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Delta Force & the military
[19:15:27 EDT] by
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Rushian
ActionTrip has posted an article that takes a look at NovaLogic's Delta Force series of games from a military point of view, written by an ex-special forces agent. Here's a snip: Any game that is to be used as training "tool" for U.S. Army Land Warrior training program, and among the top ten bestsellers on every chart, should be automatically considered "as realistic as they get". Well, the game is excellent, probably the best in its genre, but as far as the realism goes, the Army is using a customized version of the Nova Logic's Delta Force 2, one that has those little untrue (read: unrealistic) aspects of the game made over. Don't get me wrong, I enjoyed playing DF 2, well, the first two hours or so, but then it got kinda, well, predictable. Again, compared to other combat sims, and some of them tend to over-elaborate the tactical aspect making the game too complicated, and hence boring. DF 2 has this fine ratio of tactics and gung-ho, but it is still predictable. It didn't matter whether I tried to infiltrate quietly the enemy compound, or went in Rambo style; the outcome was usually the same. Shoot enough bad guys, and you'll probably complete the mission. Sure, there were subtle differences --- if the guards just around the corner heard you shoot, they would displace the "entire" 50 meters, but of course, they where still sitting ducks.I think he was a bit harsh overall, but a pretty interesting read for sure.. Thanks VE.
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H&D 2 Features
[13:34:07 EDT] by
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AndOne
ComputerandVideogames.com posted some news on H&D 2 from ECTS. As Well as some screenshots. Three of the screenshots are old and have been on the official site for some time now (the last one is new tho..)
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Battlefield 1942
[12:00:08 EDT] by
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AndOne
Move over H&D, you now have competition. Refraction (makers of CodeName: Eagle) are working on their next game. Battlefield 1942 will be a 1st person perspective WWII game. Locations include North African, Pacific, and Europe. The game is due out next year (2001). Battlefield 1942 recreates the most famous battles of WWII in full 3D, and allows players to experience events like D-day, Iwo Jima, and El Alemien from a first person perspective. Take to the skies in a Spitfire or Messerschmitt, or roam the high seas in a massive battleship. Make your bombing runs over enemy territory or hunt down tanks with your rocket launcher. Just remember to look out for enemy snipers and shock troops.GA-Source has a early screenshot from the game and it looks very interesting in deed.
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More LW news from ECTS
[8:47:08 EDT] by
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Rushian
GameSpot has posted a small preview of DF:LW as seen at ECTS with all kinds of great info stuffed into such a small preview. Here's a snip on the game's new sniping effect: The ECTS build of Land Warrior also added a realistic, new sniping effect. While standing, your view through the scope is unsteady, which makes it difficult to aim at longer distances. However, while crouched and prone, this effect starts to wear off, which makes sniping easier.The No One Lives Forever demo recently released has the same effect, and its def pretty cool, tho, might be kinda annoying after awhile.. We'll have to see how it impacts gameplay..
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DF:LW FAQ updated
[8:34:09 EDT] by
~~
Rushian
Morgo from Land-Warrior.com sent word that they've updated the Delta Force: Land Warrior FAQ (frequently asked questions file) with new info. Here's a sample: What's up with the grenade launchers? They're too accurate in the demo!More great stuff in there, including news that they're probably gonna re-do the character graphics/skin cuz people were mentioning it looked too cartoony.
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DF:LW preview
[8:18:15 EDT] by
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Rushian
Media & Games Online (MGON) has posted a preview (with some pics, tho none new..) of NovaLogic's Delta Force: Land Warrior after having seen it at this years ECTS in London. Here's a snip on the expansive play area: Novalogic have finally taken note of the criticisms levelled at the game and included a hybrid of the Voxel Engine and current 3D accelerated technologies. The end result is a graphics engine that allows for large open areas as well as much more attractive indoor arenas that are quite simply very impressive. When the game was demonstrated to us we where able to view a mission set in Egypt with the pyramids as well as an Oil Rig style mission. A true indication of how good the engine is, was when climbing to the top of one of the pyramids. We where quite amazed by the distance that could be seen and the true size of the mission area.Not much new info, but a good read still.. |
| Monday, September 4/2000 |
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Spec Ops Platinum ships
[2:14:23 EDT] by
~~
Rushian
Zombie's Spec Ops Platinum, published by Ripcord Games has shipped and is now available.
Spec Ops is an action-oriented, real-time 3D first- and third-person game bassed on elite warfare units - with the emphasis on action and realism. Spec Ops: Platinum brings together 100 levels of intense first- and third-person military action. The Platinum Edition includes Spec Ops: Rangers Lead The Way; Spec Ops: Ranger Team Bravo; Spec Ops II: Green Berets: and the new add-on Spec Ops II: Operation Bravo. Spec Ops Platinum also includes a new strategy guide covering all 100 levels plus gameplay hints.Suggested retail is $29.99.
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Covert Ops interview
[1:51:25 EDT] by
~~
Rushian
GameZone has posted a pretty in-depth interview with RSE's Kevin Perry, where they talk Covert Ops of course. Here's a sample Q&A: Question: Is Covert Ops more about what the title suggests, or is there real gaming value here? What can people expect to find in the program? How will gamers be tested? What will they take away from this program?More great stuff in there, so be sure to give it a look..
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LW news from ECTS
[1:07:38 EDT] by
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Rushian
Land-Warrior.com has the goods on DF:LW as seen at London's ECTS, and even a bit of WWII Online. Here's a snip of the LW oil rig mission they got to look at: As for the oil rig mission, there is not much to say except that its more of the same good stuff.They've also got up a shot of some box artwork as well. Go check it out.. |
| Sunday, September 3/2000 |
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Covert Ops
[13:58:24 EDT] by
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AndOne
Microsoft's multiplayer gaming site (TheZone) has opened a room for Rainbow Six Covert Operation Essentials.While the game is not out in stores yet, this is a good sign that the game is very close to release. |
| Saturday, September 2/2000 |
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IGI screens
[13:04:12 EDT] by
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Rushian
EuroGamer has posted 10 screenshots (some old, some new) from the Eidos press kit for ECTS 2000. The game looks to be up to build .70 now too. Woo! I had some trouble viewing the page with NS, so use IE..
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DF:LW character bio
[3:34:12 EDT] by
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Rushian
GameSpot has posted their second character bio from NovaLogic's Delta Force: Land Warrior game. This week features First Lieutenant Rydel "Pitbull" Wilson, the game's heavy weapons expert. There are also 5 new screenshots worth check ing out as well. |
| Friday, September 1/2000 |
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FlashPoint news
[18:48:45 EDT] by
~~
Rushian
Avault has posted some info and screens on Bohemia Interactive's upcoming game, Flash Point 1985 (<- note name change..) Here's a snip of the planned features:
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New H&D 2 Screenshots
[15:43:27 EDT] by
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AndOne
RainMan's H&D 2 site has posted 5 exclusive new screenshots from Hidden&Dangerous 2. Including the first screenshot of a SAS soldier. H&D 2 will be playable at ECTS next week.
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DF:LW demo update
[1:27:03 EDT] by
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Rushian
NovaLogic has released an update for the Delta Force: Land Warrior demo that was released about a week ago, bringing it up to version 0.99.43. It adds a 'tips' page before the mission starts, 5x zoom for the OICW (instead of 4x), and cleans up the text a bit (which is still a bit fuzzy to me..) Use the demo's "update" feature to grab it. Its about 1.4 MB. |
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