|
SpecForce
News Archives |
November
1999 |
This page contains older news articles
from November 1999.
| November
1999 Articles [ Home ] |
| Tuesday, November 30/1999 |
[ Top ] | [
<-Prev ] | [ Next-> ] |
H&D: Devil's Bridge shots [19:30:49 EST] by - Rush
Lest you think we only cover Spec Ops here, I noticed that the guys over at SuppressiveFire have posted 4 new H&D Devil's Bridge
screenshots (all at 10x7) for your viewing pleasure. They look sweet as always. Check
'em out.

Yet another Spec Ops 2 review [13:56:14 EST] by - Rush
Here's our 3rd SO2 review of the day.
Holt from PC Gameworld let me know that they too have posted a review of Zombie's Spec Ops 2.
Here's how the game should be played:
The missions are not overly difficult, however things
can get messy very quickly if you try to rush through the level. Patience is the key to
success, with the basic idea being to walk slowly and always be on the lookout for land
mines, snipers and the like. Listening for footsteps or shouts from the enemy is also
essential. If an enemy sees you, he will shout exclamations of hatred, alerting enemies
nearby in the process. This often results in a fatality on your behalf. In this respect,
Spec Ops 2 bears some resemblance to Thief, as the game is not all about running around
shooting people, but also includes a strong element of tact and patience.
And here's how they sum it up:
"Spec Ops 2 is a high quality game that succeeds in
immersing the player in a realistic and exciting 3D world where a single gun shot can be
fatal. Missions are interesting and plentiful, and there are enough environments to keep
us all happy for many months to come. Overall, a tension filled game for the wanna-be
commando that is a worthy successor to the original."
Great article.. check it out.

Another Spec Ops 2 review [11:45:23 EST] by - Rush
Today is turning out to be SO2 review day. There's another SO2 review over at GameOver.net.
Even when being critical, its still done in a positive way. Here's a taste:
The game offers 3 difficulties; Private, NCO, and
Officer. Just as in the first game, all are way too hard. Even at Private this game will
be unusually difficult for a lot of players, which will do nothing but turn you on to this
game and make you want to play it more. This game in some ways is like Rainbow Six, the
baddies seem to be mostly placed around the corners camping, and just waiting for you to
pop around the corner. In Spec Ops however, its usually 2 shots and not 1 that will kill
you as in R6.
Good read. Give it a look.

Spec Ops 2 review [11:13:19 EST] by - Rush
A new day, a new sim review at SimHQ. This time up
they've posted an in-depth, hard-hitting review of Zombie's Spec Ops 2, with over 45
screenshots! Here's a snip on the training missions:
The Training area simulates the JFK Special Warfare
Centers Q course, where all Green Beret hopefuls start their Special Forces
training. Selecting the Training link allows to you select one of three difficulty levels,
then presents you with a choice of four training missions: Firing Range, where you can
practice marksmanship on a pop-up target range; Obstacle Course, a timed shoot and scoot
type of course; Tire House, a "live fire" exercise pitting you against the
Special Forces instructors; and the Shoot House, a close quarters battle scenario with you
leading a team of operatives against the instructors. Completing these missions will help
familiarize you with the challenges youll face in the combat missions, but more
importantly will allow you to gain promotions for you and your teammates.
Again, there is a lot in this review that I either never saw, or don't agree with, but
there are many valid points as well. The hard part (for you, the readers) is knowing which
is which. 

My Spec Ops 2 review, part 2 [01:46:12 EST] by - Rush
Well, I won't get to posting my SO2 review for a little while yet. I've decided to add a
few more sections to it and I still need to grab some screenshots, plus I wasted most of
my free time tonight trying to figure out why the search page links aren't working. I can
see the problem, (the indices are wrong..), but dunno how to fix it. Maybe there's a fix
to FP2000.. I also spent time tweaking some background stuff in the site, which you'll
never notice, but it did cut into my time to work on the review.
So, look for the review Tuesday night or early Wednesday, hopefully.. |
| Monday, November 29/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Search page [20:35:28 EST] by - Rush
I just noticed my search page isn't working right. The text search is
working, but when you click on the link to go find the article, it comes back with a 404
error. Dunno why! I just updated all the indices
too. Working on it! Tho, most of the time you'll be looking for articles in the news
archive, so ya can always use the news archive link, and get to
it that way. (Which is why I just redesigned the news archives startup page.. )

SWAT3 review [19:57:20 EST] by - Rush
Exxtreme3D has posted a review
of SierraStudio's SWAT3: Close Quarters Battle, with some great shots of the game in
action. Here's a bit on the randomness of the missions (something Spec Ops 2 does as
well):
Playing a mission is sometimes frustrating because each
time you play a mission, its totally different. The placement of each character is
random, and they catch you at the weirdest places. The first time I lost a mission and
replayed it, I died to a guy behind the steps. This caught me by surprise and taught me
that I will have to be more careful. My renegade-solo-quake-style gameplay is not going to
cut it in this game. Not only the enemies are randomly placed, the hostages are too. Some
are found wounded on the ground in a room, some safely standing outside. Also, each time
you find them, they say different things. Some of the hostages are very understanding,
while some panic and run away (same thing with the terrorists).
Good review, but a bit short. Check it out anyway tho! :) Thanks again to SuppressiveFire for the news.

SWAT3 cheat codes [19:19:17 EST] by - Rush
I saw by way of SuppressiveFire that SWAT3.com has scored some cheats to SWAT3 of course. Me, I'm still
waiting on the demo, which word has it should be sometime by early December.. (Ha, not too
firm of a date there, eh? :)

Private Wars update [18:17:41 EST] by - Rush
AVault is reporting that Private Wars may
actually be split into 2 titles. Here's the whole thing:
It appears as though another soldier is about to sign on
to active duty in the popular para-military simulation genre. When we first featured the
3D tactical combat game Private Wars in the summer of 1998, the genre had not yet exploded
on the scene with Zombie's watershed title, Spec Ops. Under development at TS Group, a
number of changes to Private Wars were reported in October, including news that a
publishing deal would soon be announced. Although details are still incomplete, the
Adrenaline Vault has learned that the title, which is entering in-house testing Dec. 3,
could be split into two separate offerings, the first of which could be released in
Quarter 1 2000. We will have more information as it is made available.
Things have been very quiet on the PW front lately, so this is pretty interesting news.

Spec Ops 2 review [18:12:11 EST] by - Rush
Gamers Depot has put up a review
of Zombie's Spec Ops 2. It started off being a decent review, then just fell into
sophomoric attempts at sarcasm and humor (or something).. Here's about the only thing
worth snipping:
One of the things they excelled at was in how well the
camouflage system worked. It works great! The problem is, is that the enemy's [it's "enemies" - Rush] blend so
well in to the landscape it is almost impossible to see them! In fact the only way to have
a chance in the game is by having a sniper in almost every missions, as he is the only one
with an IR scope that can spot these bastards. I will admit most squads would probably
have a sniper/scout covering them and finding the enemy first, but this was way over done.

Delta Force 2 review [17:59:28 EST] by - Rush
'Spoons' from SimHQ (now with even a newer look) let
me know they've posted a review of NovaLogic's Delta Force 2. In typical fashion of SimHQ,
this is a very informative review with lots of great screenshots. Here's a bit on choosing
the right weapon for the job:
Your choice of weapon will depend greatly on the mission
at hand. Several weapons are silenced, which makes them advantageous for some situations,
while others have scopes, which obviously can work better in others. The new weapons
didn't particularly impress me, and I can't help but wonder why the M4/shotgun was even
modeled. In the real world, it's called "the Master Key," since it can blow open
most doors. The doors in DF2 are usually ALREADY open, and its limited range and shot
spread make it no more effective at taking down targets than the rifle that it's attached
to. One other disappointment with the new gear is that camera doesn't work in the
"out of the box" version of DF2...this had to be addressed in a patch.
Let's say Spoons calls it as he sees it. Great review. Check it out!

My Spec Ops 2 review coming soon [01:06:09 EST] by - Rush
I finally had some serious time to play Spec Ops 2. Truth be told, I did get a bit burnt
out on it towards the end of beta test, and I then got a bit distracted by Age of Empires
II: Age of Kings, and Delta Force 2. But I'm now back into Spec Ops 2 in a big way, and I
have been taking notes while I play for my upcoming review. Look for it late Monday, or
Tuesday perhaps. It's 95% done; I just need to go over it one last time, and grab some
screen shots, and it'll be ready.. Stay tuned, as always. |
| Sunday, November 28/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Top-selling PC games [11:51:52 EST] by - Rush
I noticed this over at EvilAvatar.
Top Selling Games for the week of 11/7/99-11/13/99
1.Roller Coaster Tycoon Hasbro Interactive $29
2.Microsoft Age Of Empires II: Age of Kings Microsoft $46
3.Deer Hunter III GT Interactive $19
4.Delta Force 2 OPCode $32
5.Cabela's Big Game Hunter 3 Activision $19
6.Sim Theme Park Electronic Arts $32
7.Pokemon Studio Blue Mattel Interactive $24
8.Pokemon Studio Red Mattel Interactive $24
9.Starcraft Havas Interactive $33
10.Tonka Construction 2 Hasbro Interactive $29
Of note is that Novalogic's Delta Force 2 is at the #4 spot.. not bad. (Who the hell is
OPCode?! Publisher? EA does distribution.. tho, guess that's not the publisher, and I
thought NL published their own games anyway.. )
Also of note is that Age of Kings has slipped to #2. Gotta admit, AoK is a really great
game, but I'm now almost done with the single player campaigns, and I'm a bit bored with
it. Even tho the missions are much more varied this time out, its still basically the same
game of "build your town, go forth and conquer, repeat", but against
"different" opponents and with different scenery, but then again, most games are
like that... Turns out the voice-over acting in the later campaigns is really cheesy too.
The first 2 were ok, but the last 3 are pretty laughable..
And hey! I paid 37 bucks for DF2, not $32, but then again, I paid $39 for AoK, so I
guess it evens out.. 

Yet another Spec Ops 2 review [10:40:20 EST] by - Rush
I missed this day-of, but GamesMania has posted their review of
Zombie's Spec Ops 2. Again, they slap it for its attention to realism. Here's a clip:
There are fast and slow movement modes, and in many of
these modes your character lowers his gun off screen (tip: don't use the side-step keys to
strafe. There are specific strafing keys. Use those instead). For example, I've played
with the configuration a lot but I don't think there's a way to keep your gun up while
moving forward, unless you're firing. This is extremely aggravating when you've spotted an
enemy and want to keep him in your sights while moving closer. This is further complicated
by the game's default target reticule--a laser dot, which is too difficult to see over a
distance. This can be changed to a crude yellow cross which is better for hitting things
at a distance, but that doesn't solve the problem of lowering the weapon as you move. A
prominent red targeting reticule on screen at all times would have resolved this.
Ha, those Quakers.. :) By the way: the "D" key lets you drop items..

Private Wars shots [03:26:28 EST] by - Rush
The boys over at SuppressiveFire have scored
yet again with a link to some new Private Wars shots. Here's the link. (The site is in Russian, so
scroll down for the pics..)

Spec Ops 2 review [03:12:18 EST] by - Rush
While over at e-gamez, I noticed they also had a Spec Ops 2 review posted (with 12
screenshots), giving it a 4 out of 5. Pretty short review, but here's a snip on the OICW
weapon:
The game also uses a wide variety of weapons as do all
the other games of this genre, but this game has something special. When I read the
preview on this weapon at gamespot I was excited. What gun is this you ask? Its the OICW
or Objective Individual Combat Weapon. This gun is a double-barreled rifle that fires
standard 5.56mm rounds from the lower barrel, the same kind used by the Army's M16. The
top barrel fires 20mm explosive smart rounds that virtually eliminate the effectiveness of
enemy cover.

Delta Force 2 guide [03:05:27 EST] by - Rush
Rexer from Tactical Planet has posted his Delta Force 2 strategy guide.
Here's what it covers:
Mission walkthroughs for approximately 10 quick missions
Mission walkthroughs for 2 campaign
missions (with 2 more coming later today)
Tactics Section
Weapons & Equipment
Sections
Be sure to check back for more..

SWAT3 review [02:59:37 EST] by - Rush
E-Gamez has posted a review
of SierraStudio's SWAT3: CQB, giving it a 3.5 out of 5. To me, that's a rather low score.
Hmm, here's how they summarize:
The game is not a game I would run out and buy, but if
you have some extra cash lying about and faulty controls don't bother you, it's a game to
get. I feel if Sierra would have used a control system like Rainbow 6 it would have been a
perfect game. I just got tired of not being able to kill the enemy when I needed to.
Just goes to show ya, ya can't please everyone everytime... |
| Saturday, November 27/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Spec Ops 2 review [17:07:22 EST] by - Rush
Avault has posted yet another well-written tactical sim review, this time
of Zombie VR Studio's Spec Ops 2: U.S. Green Berets.
Here's a bit on the toys ya get to play with in the game:
Spec Ops 2 gives the player a larger arsenal to choose
from than most offerings in this category. There are now eight different assault rifles,
four submachine guns, two machine guns, two sniper rifles, three grenade launchers and an
old standby, the twelve gauge shotgun. In addition to these weapons, you can use mines,
satchel charges and four different types of grenades. A nice addition to the gameplay is
the ability to pick items and weapons off dead soldiers. Whether they are enemies or your
own squad members, sometimes it's necessary to scavenge in order to complete a mission's
objectives since encumbrance is taken into account and ammunition overall is limited.
Good review and some nice pics. Check it out.
Thanks again to SuppressiveFire. |
| Friday, November 26/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Another Delta Force 2 demo [21:57:12 EST] by - Rush
AVault has put up another demo
of NovaLogic's Delta Force 2 (36.38 MB). Here's the PR:
In Delta Force 2, as in the original, you're a member of
the U.S. military's elite anti-terrorist detachment, Delta Force. It's a first-person
action game, but it's based on reality; you use real-world weapons and tactics in
real-world hotspots, capturing terrorist bases, rescuing hostages, destroying enemy
structures and weapons.
Delta Force 2 will support cards that are truly 32 bit
color polygon renderers, including TNT, TNT2 and ATI Rage Fury. 3D card support is
provided through Direct 3D. DirectX 6 or greater is required. Note that only polygon-based
objects in the game will be accelerated.
This updated demo supports multiplayer gameplay.
So if ya haven't yet tried the fun that is DF2, def grab the demo and check it out,
even with MP now.. Thanks to SuppressiveFire
for the news.

Another Delta Force 2 review [18:13:53 EST] by - Rush
I noticed by way of SimHQ that Avault has put up a review of Delta Force 2
along with some nice screenshots. Here again, we see DF2's "downfall":
As good as Delta Force 2 is at rendering objects far
away, it is horrible at doing so up-close. The different types of surfaces used, such as
sand, snow and grass look washed-out, much like a water-colored painting that had too much
water and not enough color. Objects such as buildings, characters and vehicles fair much
better, but still become very pixilated when viewed up-close. But unfortunately these
downfalls are still not the worst of the lot. There is an underlying problem with the
technology used in Delta Force 2, and that problem is power. The system resources and
processing power it takes to run Delta Force 2 properly are insane. Using a PIII 500 with
256MB RAM and a Ultra TNT2 card with 32MB, I am unable to obtain an acceptable frame-rate
in 1024x768 resolution and must therefore resort to 800x600. Using the newly added
hardware acceleration feature does provide a speed improvement, but not one strong enough
to move above the 800x600 plateau, and it doesn't provide hardly any visual improvements
over software mode. On a lesser system, such as a PII 333 with a normal TNT card (Viper
550), I was unable to get the game working properly in hardware mode -- the screen kept
flickering which caused me to revert to software rendering at 640x480. What's amazing
though, is that because there is such little difference between the visuals in hardware
and software mode, there wasn't much lost and thus the overall impact was minimal. Still,
anyone looking into playing this title should be aware that the processor, memory and
video capabilities of their machines had better be on the cutting edge if they want to
play with an acceptable frame rate and at a decent resolution.
I have to say that I truly like DF2, but if ya can get over the somewhat blocky voxel
terrain, ya still need a very powerful machine to run the game smoothly.. If this game
ever gets an accelerated engine, look out! :)

Delta Force 2 review [17:08:22 EST] by - Rush
Wow, 2 news posts in one day! 
Sharky's Extreme has posted their review of
NovaLogic's Delta Force 2: Hardware Killer. :) Here's how they describe the gameplay:
Your character can be killed in one or two shots, so you
won't be running around Doom style for long. There are no health packs to save your sweet
patootie. But you still have the incredible running speed, endurance, immunity to recoil
and champion long jump skills of a Quake character. The combination is fun, but when
you're jumping six feet into the air while mowing down a herd of henchmen, the suspension
of dis-belief hits the dirt long before you do. The control of Delta Force II is your
standard first-person shooter controls plus the ability to crouch and lie flat. They react
quickly and work and feel just fine. The mixture of Chuck Norris style guns blazing
combat, long distance sniping coupled with solid control make the game play, on the
surface of things, well done.
Pretty good review.. One thing struck me odd tho. In Skarky's DF2
preview they *liked* the Voxel engine, but in this one the hated it.. Same reviewer
too! Go figure..

Spec Ops 2 on MPlayer [16:26:01 EST] by - Rush
Cpl Buddha (from the SO2 ranking site FUBAR)
let me know that Spec Ops 2 is now on MPlayer. Check it out here. |
| Thursday,
November 25/1999 |
[ Top ] | [ <-Prev
] | [ Next-> ] |
Happy
Thanksgiving [17:04:44 EST]
by - Rush
Its been a really slow new day (believe me, I looked!), so I'd just like
to wish all our American viewers a Happy Thanksgiving. |
| Wednesday,
November 24/1999 |
[ Top ] | [ <-Prev
] | [ Next-> ] |
Delta Force 2 dev
notes [15:20:02 EST] by -
Rush
Also from Delta-Force2.com,
the NovaLogic
DF2 Developer Notes page has also been updated. Here's the new stuff:
Voice-Over-Net and Hosted Games
We're aware of a problem with Voice-Over-Net that prevents the host of a
NovaWorld game he or she has
created from speaking to or hearing from the other players in the game.
We're looking into this issue.
New Multi-Player Game Types
You'll notice that a new kind of game, FlagBall, is now available on
NovaWorld. Grab the flag in the middle of
the map and carry it to the flag-bay in enemy territory to score! You'll
also be able to have four squads in some
team games when you create a public or password game on NovaWorld. We'll
be rolling out four-squad support
in ongoing NovaWorld games, as well as games of Search & Destroy and
Attack & Defend, in the near future.
Fixed Weapon Emplacements
They're on the way -- we're gearing up to launch some new multi-player
games that incorporate fixed machine
guns and grenade launchers.
Some good fixes, but some things still need work...

Delta Force 2 update [15:12:46
EST] by - Rush
Seems there's another DF2 patch available via the game's auto updater,
bringing the game up to 1.03.01. Hope this one works better than 1.02.25!
:) Here's the list of fixes:
 | Waypoint to Armory now available
(in multi-player games that use the Armory) |
 | Current waypoint automatically
switches to flag-bay when player picks up an enemy flag |
 | Friendly tags now default to
"on" in team games |
 | Added support for wheel mouse using
Microsoft drivers |
 | "R" key now brings up all
recent messages |
 | Night vision can be toggled on or
off for weapons' scopes as well as night vision goggles
("N" key) |
 | Voice-Over-Net keys can now be
remapped for custom configurations |
 | Field surveillance camera |
Thanks to Delta-Force2.com
for the list of fixes.

Delta Force 2 review [00:15:39
EST] by - Rush
PC.IGN has also slapped up a review
of NovaLogic's Delta Force 2. Here's how they sum it up:
In short, Delta Force II is not worse
than the original game, but it certainly does not add much at all to the
franchise. Perhaps with better graphics, additional features and more
polish, it could have been. Fans of the original game may get more of
what they liked out of this sequel, but be sure to download the patch to
repair some annoying quibbles, and above all else, play online for free
at NovaWorld to get the most out of the game.
Another negative review from PC.IGN... is there a trend there.. Hmmm. |
| Tuesday,
November 23/1999 |
[ Top ] | [ <-Prev
] | [ Next-> ] |
Another Spec Ops
2 review [23:57:56 EST] by
- Rush
PC.IGN has put up a review
of Spec Ops 2, with some great screen shots. Overall, they found the game
a bit too difficult. Here's a taste:
A lot of the missions, particularly in
the Thai and Korean theaters, are simply too realistic, and yes, that is
possible. Finishing a mission, even on the easiest of the three
difficulties, can be extraordinarily hard, and no one wants a game they
cant play. While the difficulty can be blamed on a lot of factors
(like being able to control the game, or not being able to control the
game as the case may be) some of the problem lie in finding the enemies
themselves. Trying to find an enemy soldier at night, especially in the
jungle, even with the aide of night-vision goggles, is a very tedious
and challenging process. The infrared scope of a sniper rifle is the
only easier way to find enemies, because theyre so well camouflaged.
Some of the complaints in the article I've never seen (choppy gamplay?
Not that I've ever seen.. Multiple shots to the head to kill an enemy.
Nope, its one HEAD-SHOT, one kill for me..) They also mention "you
can now lie prone or kneel, which is quite useful" Uh, Spec Ops always
let you kneel or go prone. Its little things like that that make me wonder
if the reviewer knows the game at all.. Also, you simply cannot run thru
the levels like Rambo and expect to live. Buckle down soldier! :)

Another SWAT 3 review [23:35:06
EST] by - Rush
There's another SWAT3 review,
this time over at GamesMania. Here's a snip on the great visuals:
As for the audio and visuals, SWAT 3
gets more applause. The environments are built around the idea of
houses, businesses, and other real world locations (one of which is a
nice inside joke--the LA Convention Centre, where E3 is held). In these
places you'll find things you expect to find--magazines, phones, and
other mundane objects. The 3D models are great--watching the people in
your element move around is a joy. Order one to pick a lock or throw a
light stick, you'll see him sling his rifle first before he does the
work. Switching weapons takes the actual amount of time it would in real
life. To go from your rifle to sidearm requires you to sling the rifle,
and then draw the sidearm.
Very in-depth review.. give it a look.

Spec Ops 2 review [23:07:17
EST] by - Rush
Also from SimHQ, GamesFirst has put up
a review
of Zombie's Spec
Ops 2: Green Berets. The review is fairly witty. Here, check it:
Once the game is installed you are
ready for action. All that is left to do is choose how much you want to
suffer (I mean your difficulty settings) and the location of your first
campaign. Now if youre a "green Green Beret you had better
plan on spending some time at the training center before rushing off to
battle, or else your parents will get a depressing telegram from the
Dept. of Defense informing them of your demise. There are training
missions for just about everything. For those of you that think you're
too good for training, that's OK. The training sessions are always
available, so after you get worked a couple of times you can slink
back to train when no one is watching.
Pretty good review overall. Check it out.

SWAT 3 review [23:00:24
EST] by - Rush
I saw over at SimHQ that CNN has put
up a review
of Sierra's SWAT3: Close Quarters Battle. Here's a bit on how SWAT3
differs from Rainbow Six:
The game's rhythm is similar to
"Rainbow Six," with the exception of the planning interface.
After receiving a detailed briefing on the mission, the player chooses
which way to enter the game area - if there is a choice - then
proceeds to sort out the gear and start playing. This is sure to appeal
to R6 fans, who found that game's planning interface as a bit too
tiresome and difficult to understand.
Good review, and nice pics.. Check it out.

Link down... [22:53:18
EST] by - Rush
In case ya didn't already know, some main link at Bell Atlantic was out
for most of the day, thus the lack of news.. But apparently its back up
now.
Now for the news..

Spec Ops 2 patch update [00:16:11
EST] by - Rush
Zombie is putting the finishing
touches on the latest SO2 patch. Here's the list of fixes:
The patch addresses some potential network problems.
Stealth Mode setting. Use the "X" key to toggle it off and on.
Buddies will not engage in Stealth Mode unless somebody gets hurt which
will toggle Stealth Mode off. They seem less frantic that way.
Fixed the knife for foreign language versions.
Fixed the Antarctica 1 timer.
Fixed the music toggle key("M").
No word on the release date yet, but it should be pretty soon.
Also, I'm still hammering out the details of my Spec Ops contest
with the good folks over at Ripcord's
PR firm. Stay tuned! |
| Monday, November
22/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Rogue Spear v2.05 patch [19:23:37 EST] by - Rush
In case ya haven't seen this already (*cough*Tactical
Planet*cough*), the Rogue Spear v2.05 patch (2.7MB) has been released. Grab it here. Here's the list of fixes:
+ Fix the black screen/armpatch issues
+ Foreign keyboard issues
+ Gamespy support added (The new GameSpy will be out in a week or so)
+ Multihomed PC support added
+ Win2000 Registry support added
|
| Sunday, November
21/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Hidden & Dangerous on
Heat.net [17:01:42 EST] by - Rush
I notice that Hidden & Dangerous is now available for multiplayer action over at Heat.net, in the Action channel. So if you're looking to
play some H&D MP, and don't have ICQ, etc, you can now try there..

SWAT3 interview [16:31:22 EST] by - Rush
Continuing their "SWAT3 week", Tactical
Planet has put up another interview,
this time with the mission design team and Jeff Lane, Environmental Artist. Here's a snip
on how the levels were modeled:
TP: How closely modeled are some levels after their
real-life counterparts?
JL: Some of the levels are pretty reminiscent of a real
location (such as the LAX control tower), but we mostly just wanted the environments to
feel like the real thing. The are some serious technical limitations that come in to play,
so we decided to use the real locations as more of a reference than a blueprint. Besides
the technical reasons, there are design and gameplay considerations. Some aspects of real
locations are neither fun, cool looking or tactically interesting. For these reasons, we
tried to create the ambience of the environment and boil it down to the essentials. We
visited a lot of these locations in person and shot many photographs in order to create
the proper look.
Really good stuff.. check it out.

SWAT3 review [16:26:30 EST] by - Rush
"Death" from Quantum9 sent me email letting me know that they've put up a review of SierraStudio's SWAT3, which was recently
released. As I can't seem to get the page to load, here's the quote Death sent me:
"SWAT 3 is the ultimate evolution of the SWAT
Series by Sierra. The SWAT games started as a branch from the very detailed and fun Police
Quest series. The First SWAT game I can think of was a Full Motion Video game from back in
the days when CD-ROM was young and everyone just new that Motion Video was the future of
gaming=) Ha!"
|
| Saturday, November 20/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Spec Ops 2 review [18:37:34 EST] by - Rush
GameSpot has put up a review
of Zombie's Spec Ops 2, giving
it a 5.6 overall. The whole review is written with a negative tone. Here's a snip on the
graphics engine:
At least Spec Ops II looks decent. The game inexplicably
prompts you to choose a resolution and color depth before each and every mission, but why
not just save this information after the first time? Fortunately, its sharply detailed 3D
engine runs well in high-resolution 32-bit color on a reasonably equipped machine. The
lighting is very well done on most levels, including nice dusk and dawn effects. However,
night missions are a bit of a problem, as you must rely on the game's night-vision mode to
get around. This would be fine if enemy soldiers stood out at all, but they don't, unless
they're perfectly silhouetted against the sky or a building. The all-green view of night
vision makes it nearly impossible to spot bad guys, which definitely adds some tension not
found in other games, yet this operative blindness often just feels overdone. In most
cases, you must rely on the infrared scope of a sniper rifle to spot enemy troops. But
because the field of vision is so limited with these scopes, you leave yourself extremely
vulnerable to attack while you slowly scan the landscape for trouble.
Ok, so they didn't like the menus or the non-continuous story-line (which means ya can
play any mission at any time, something the gamers wanted in SO1..), but to me, those are
pretty minor things. The menus are functional, and ya don't spend a whole heck of a lot of
time in there anyway. And if ya want continuous missions, play them in order.
No full overhead map with all the enemies spelled out with big red X's (or O's if
you're playing DF2, even showing you which way they're facing..) Aww, no overlay
map, or arrow-indicator on the gamescreen telling you which way to go. (?!) What is this,
a flight sim?? Ground troops use a GPS, which the game has. The reviewer also didn't like
the way the gun dipped when you ran. Again, that's realism folks. You run full speed with
your gun perfectly aimed.. betcha can't do it!
Basically, I can refute practically everything in this review. Is the game perfect?
Nope, but it seems that this review in particular just wanted to paint the game in a
negative light.
I think the overall gist is that maybe Spec Ops 2 is too realistic for its own good,
and some more-casual gamers are just having too difficult a time with it. Me, I like it
all.. gimme more! 

Delta Force 2 review [16:57:31 EST] by - Rush
The folks over at GameCenter have put up a review
of NovaLogic's Delta Force 2. (Ha,
shouldn't there be a sub-title for any worthy sequel? Like, DF2: Killer Hardware Required.
:) Anyhoo, let's just say they weren't too kind, giving it a "bottom line"
of "A second-rate Rainbow Six: Rogue Spear/Starsiege:
Tribes" which we tactical gamers know isn't the truth at all. Here's
a snip on the Voxel engine:
The main advantage of a voxel engine is its extreme
rendering range, giving snipers a paradise on earth. But consider the drawbacks. Voxels
are slow and chunky, and are not supported by the widespread 3D acceleration that has
revolutionized gaming. NovaLogic uses accelerator cards for the few polygons in Delta
Force 2 (buildings, trees, and character models), but this has no perceptible impact on
frame rate. To get a frame rate on par with that in other first-person shooters, Delta
Force 2 requires a blazing processor and a boatload of RAM. And even then it doesn't move
smoothly.
They should get reviewers with a clue.. Or perhaps they were going for the shock factor
hoping to ignite their forums..

SWAT3 goodies [16:32:36 EST] by - Rush
Its SWAT3 week over at Tactical Planet (day 2
in fact..)
 | First up, they have a contest going,
so check that out and maybe you could win. |
 | Next, they have a 'first impressions'
of the game. Here's a snip on the gameplay:
Gameplay
This is where SWAT differs from other game. It offers no storyline. It's not meant to be
that type of game. It's a simulator. Think this: Microsoft Flight simulator is to
Realistic Flight sim, as Swat 3 is to Realistic Swat team. There's a briefing and a
loadout and then you head into the missions. It's really great, the first mission is
fairly simple, the sniper on the Pasadena Freeway I believe, and it's a lot of fun.
|
 | Finally, they have an interview
with the coding team of the game. Here's a snip on what were the tricky parts to program:
TP: What was the hardest aspect of the game to code and
why? Coders: Probably the cell & portal
system, although the AI and character animation system were way up there. Everything
worked fine early in development, but as the artists starting building bigger and bigger
levels, the cell & portal system had to be rewritten several times to accommodate the
additional poly counts. The construction site and convention center were especially
problematic because of the large, open areas. We tried lots of techniques, but finally
settled on automatically-generated hierarchical boundary boxes and dynamic portal
generation.
|
Good stuff.. check it out! :) |
| Friday, November 19/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Spec Ops 2 patch soon [21:14:36 EST] by - Rush
Got word from my contact at Zombie that there will be another patch for Spec Ops 2 very
soon, perhaps on Monday.. Stay tuned! :)

Delta Force 2 patch removed [19:28:57 EST] by - Rush
I noticed over at Delta-Force2.com
that NovaLogic has removed the 1.02.25
patch as it did seem to cause more problems than it fixed!

More SWAT3 screenshots [19:18:04 EST] by - Rush
Continuing with the SWAT3 maddness, SuppressiveFire
has slapped up 9 new SWAT3 screenshots. Check 'em out here.

SWAT3 interview/in stores! [19:10:22 EST] by - Rush
There's an interview
with SierraStudio's Rod Fung over at Tactical
Planet, where they rap about SWAT3
of course. Here's a snip to get ya in the mood:
TP: What was the coolest part about working with the LA
SWAT team?
RF: I would have to say that working with the various
members of D-platoon was great. They were extremely open with us, allowing us pretty much
unlimited access. Another great part of working with SWAT was that we were invited to the
various training exercises and events, most of which are closed to the general public. We
saw a lot of interesting stuff.
TP: How does SWAT3 differ from Rogue Spear?
RF: SWAT 3 is a very dynamic game with a state of the
art engine and AI system. There is not another game like it.
I just checked with my local Electronics Botique and they have SWAT3 in stock and
selling for $44.99! Also coming soon should be the SWAT3 demo, which I'm def waiting for!!

Spec Ops 2 review [17:38:17 EST] by - Rush
John from GA-Source sent me email letting me know
that GA-Strategy has put up a very in-depth review of Zombie VR Studio's Spec Ops II: U.S. Green Berets.
Here's a snip on how much damage you can take in the game:
Another "realistic" aspect of this game is
that a couple of bullets will kill you. This is the same in Rainbow Six: Rogue Spear.
Unlike Unreal Tournament or Quake III Arena, you don't have the ability of being shot up
10 times while only losing 20% of your health. Most of the time, it will take only one or
two shots to kill you. And if the shots are not direct hits (sometimes they hit your side,
or feet, or arms: places that wouldn't normally kill you) it might take a couple more. For
reviving yourself , you have a medkit that is comprised of "Blood Plasma".
Again, another logical (somewhat) reason for why a medkit could restore you to full
health.
Very fair review.. Check it out.. |
| Thursday, November 18/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Devil's Bridge page [22:53:42 EST] by - Rush
While at SuppressiveFire, I also noticed
that TalonSoft has put up a page (and 4 snazzy
screenshots) for the upcoming mission pack for Hidden & Dangerous, Devil's Bridge.
Here's the special features section:
+ New Campaigns and Missions: 9 new and exciting
missions spread across 3 huge campaigns!
+ Upgraded Graphics and Sound: Explore a true 3D
universe with stunning graphics and environmental audio, including moving objects and
vehicles.
+ New Mission Settings: Guide your squad through
real WWII locations like northern Greece, Poland, and the besieged town of Bastogne during
the Battle of the Bulge.
+ New Weapons and vehicles: Equip your troops
with the best vehicles and weapons available during WWII, including jeeps and Tommy
guns. All weapons and vehicles are thoroughly researched and are historically
accurate!
Great info.. check out the rest..

Spec Ops 2 screen res modes [22:37:11 EST] by - Rush
The guys over at SuppressiveFire have posted
that 3dfx card owners will soon be able to play SO2 in higher than 640x480. Here's the
goods:
We are working on that, we have it running at 800x600
for the V2 and V3 (and it looks great), but we need to clean up some code for the text
display.

SWAT3 shots [22:25:01 EST] by - Rush
The boys over at TacSim have 2 more new shots of SierraStudio's SWAT3 for your viewing
pleasure. SWAT3 should be in stores very soon!

Hidden & Dangerous v1.3 patch [21:59:00 EST] by - Rush
More news from Tactical Planet.. Illusion
Softworks' has finally released the v1.3 patch for Hidden &
Dangerous. Here's the list of fixes:
1. Improved AI of allied soldiers.
Status: Improved Follow mode, Move on command, and overall AI of allied soldiers.
2. Improved AI of enemy soldiers.
Status: Improved covering after being shot. Walking by pre-programmed path. Smarter
grenade throwing. Overall enemy intelligence improved.
3. Killing by the knife through the wall.
Status: Fixed.
4. Vehicles.
Status: Vehicles sky launch bug fixed. Vehicles falling under terrain fixed.
5. Hardware fixes.
Status: PIII compatibility problem fixed. Running HD on low memory cards improved.
Please note: If you are experiencing display or other problems, we recommend that you
check that you have the latest drivers installed for the hardware in your PC, these should
be available to download from the web sites of the manufactures of your hardware.

Delta Force 2 review [19:18:26 EST] by - Rush
While at Delta-Force2.com, I saw
that GameSpy has put up their own review of Delta Force 2 as
well. Here's how they start it off:
Video-games are about having a good time. Just about
every game player worth his salt knows that while mind-blowing graphics add a lot to a
gaming experience, they are not the be-all-end-all if a game has other strengths in
gameplay, replay value or storyline. This was the case for the original Delta Force, a
title in which players adopted the role of an elite soldier in America's premier
counter-terrorist insertion strike team. Running on the Voxel-based 3D engine and offering
sub-par graphics, the original survived under extreme conditions much like its characters.
Why? Simply because of the thrills and fun it offered to its players. Fortunately or
unfortunately, depending on how you look at it, Delta Force 2 is in this same category.

Yet another Delta Force 2 update [18:59:12 EST] by - Rush
NovaLogic has put up yet another update to DF2, bringing it to version 1.02.25. Here's
what it fixes:
-Video Camera working in single player.
-Mouse scroll wheel support added.
-Option to disable VON.
-Numberpad re-mapping allowed.
Use the in-game auto-updater, grab it from 3DFiles, or
directly from NovaLogic's
DF2 updates page.
NOTE: Delta-Force2.com is reporting that some
users have been experiencing problems with custom maps, and even your current location in
the single-player campaign after installing this upgrade, so use caution!

Hidden & Dangerous news galore [18:54:27 EST] by - Rush
The guys over at Tactical Planet have scored lots
of great news on Illusion Softworks' Hidden
& Dangerous add-on pack, Devil's Bridge.
 | First up they've got 13
new screenshots from it, that are also on the Illusion website. (Damn those Czech boys
know how to model some snazzy gfx!) |
 | And they also have an interview with
'the man' over at Illusion, Petr Vochozka. Here's a bit about the new missions:
[Tactical Planet] Can you talk at all about what some of
the mission types might be? And were any fan ideas used to come up with any of the
missions or Mission Pack enhancements? [Petr
Vochozka] There is a great variety of mission tasks there, starting with stealing German
secret weapons (Do you like jet planes?), through to demolitions, searches for POWs, on to
saving secret agents or hostages from the hands of Communists, and so on. We realize the
importance of the feedback from our fans and keep track of their suggestions all the time.
The best ones we then try to implement in our games. We are keeping record of ideas that
come from our supporters for H&D 2.
|
Very cool stuff. Check out the rest. |
| Wednesday, November 17/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Rogue Spear: Urban Operations [19:58:47 EST] by - Rush
GA-Source has popped up a small article on the
upcoming add-on pack for Rogue Spear, called Urban Operations. Here's the info:
This add-on pack to Tom Clancy's Rainbow Six:
Rogue Spear is a counter-terrorist team's worst nightmare: an urban setting. RAINBOW now
faces its most dangerous missions ever with every stray bullet putting innocent lives at
risk. Due to the public nature of these missions, the secrecy of the RAINBOW organization
is also at stake as the team fights against the most deadly terrorists the world has ever
seen. Luckily, John Clark & newly appointed intelligence officer Kevin Sweeney will
guide the team through these intense situations. Experience the most dangerous missions
RAINBOW has ever faced
once again, the world depends on you.
Primary Features:
 | Famous cities in real-world locations |
 | 5 new spaces with 4 game types for each |
 | More than 5 new multiplayer spaces, playable as single
player terrorist hunt or lone wolf |
 | New weapons types |
 | Includes 5 classic levels from the original Tom Clancy's
Rainbow Six |
 | Terrorists will have new skills
|
Target Platform:
 | OS: Windows 95 or later with DirectX 6.0 or better
installed |
 | Without Hardware Acceleration: 266MHz MMX or equivalent
|
 | With Hardware Acceleration: 233MHz MMX or equivalent
|
 | RAM: 32 megabytes minimum |
 | 3-D Video: Direct 3D acceleration recommended |
 | Hard Disk: 150 Mbytes free required |
Great news..

SWAT3 shots [17:36:09 EST] by - Rush
The boys over at TacSim have 5 new shots of SierraStudio's SWAT3 for your viewing
pleasure. They look awesome as usual. Go check 'em out!

Spec Ops goodies [10:36:28 EST] by - Rush
I've got some Spec Ops goodies coming up (*cough*contest*cough*).
Stay tuned.. 

Zombie releases Spec Ops patch 1 [00:25:29 EST] by - Rush
Zombie has put up the Spec Ops 2
patch 1, now including a readme. Here's the goods:
-----------------------------------------------------------------------------------
Spec Ops 2 Patch 1 11-10-99 3:pm
-----------------------------------------------------------------------------------
This patches fixes:
- Occasional crashed caused by excessive buddy commands
- some tweaks to the AI
- fixes the crash bug on the Korea Deathmatch level
- several typographical errors, spelling and mission names
- improved audio
- the ability to invert the mouse (see below)
-----------------------------------------------------------------------------------
Files
-----------------------------------------------------------------------------------
This patch contains 2 files:
levels.mrf
beret.exe
Simply unzip these files into the root directory that you have installed
Spec Ops 2: Green Berets into. Typically this will be:
program files/zombie studios/specops us army green berets
-----------------------------------------------------------------------------------
Mouse Invert
-----------------------------------------------------------------------------------
This patch also gives the user the option to INVERT their mouse.
To accomplish this, edit your levels.mrf file with a text editor add the line
InvertMouse
(note that the I and M are capitalized)
save the levels.mrf file as a DOS text file (NOT a rich text file or word doc)
-----------------------------------------------------------------------------------
Other tech support questions
-----------------------------------------------------------------------------------
For more traditional tech support questions (the game won't run with my mouse,
My LAN can't connect, etc.) connect Ripcord Tech Support.
CONTACTING RIPCORD
---------------------------
Technical Support: 425.889.7099 VOX
425.828.8715 FAX
Operators available: Mon-Fri 9-5 P.S.T.
Technical support via e-mail: tech@ripcordgames.com
Snail mail address: Ripcord Games Technical Support
10809 120th Ave. NE
Kirkland, WA 98033
Online: http://www.ripcordgames.com/
Get the D3D version here,
or the Voodoo version here.

Rogue Spear review [00:08:46 EST] by - Rush
Haven't seen one of these in awhile, but Wargoblin just emailed me letting me know that
"Exxtreme3D just kicked up a review
on Rainbow Six: Rouge Spear. Here's a blurb:"
The realism in the game far surpassed any of the other
games I've played. When I was playing this game, I could almost feel that I was actually
one of the people infiltrating the base. This game made its best efforts to try and put
real life into the game (not the events, but the physics and stuff). If you shot a gun
that was too loud, the enemy could hear it. If you threw a grenade, you could hear the AI
shouting, "Grenade!" This made the situation of killing an enemy even harder.
Great stuff. Check out the rest here. |
| Tuesday, November 16/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Tactical game ship dates [23:59:08 EST] by - Rush
Cpl. Buddha from FUBAR (who also works at an
EB store), sent me the following release dates according to the EB computer. Here they
are:
| SWAT 3 |
11-18 |
| H&D Devil's Bridge |
1-31 |
| Flashpoint |
3-1 |
| TF2 |
3-30 |
| Private Wars |
no date |

Delta Force 2 command line codes [16:04:22 EST] by - Rush
Morgo from Delta-Force2.com (who's all over the
DF2 news) has posted a list of command line codes. "These
codes are used to do a quick weapons change while standing in the Armory (multiplayer use
only!)" Check 'em out here. |
| Monday, November
15/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Private Wars site back up [22:58:29 EST] by - Rush
I saw over at SuppressiveFire that the Private Wars website is back up, but no new news
yet..

SWAT3 box shot [22:45:11 EST] by - Rush
Tactical Planet scored a box shot of SierraStudio's upcoming game, SWAT3.
Check it out here.
The game recently went gold, and should be on store shelves somewhere from Nov 16-23
(can't seem to pin down a date on this one..)
[Update 23:13]: SpaceMarine sent me email saying that
where he works at a computer store up in Canada, the release date is slated for Nov 22.
(Anyone that works in a computer store in the US have any info for me? :)

Delta Force 2 mods/maps [18:56:27 EST] by - Rush
Delta-Force2.com (the source for DF2
news) has posted a few more custom DF2 maps a even a few mods to the DF2 editor as well.
Check 'em out here. |
| Sunday, November
14/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Delta Force 2 review [17:01:14 EST] by - Rush
I saw over at Tactical Planet that 24 Hour
Gamer has put up a review
of Delta Force 2, giving it a 4.5 out of 5. Here's a bit on the eye candy:
The graphics are so much more in-depth in the sequel.
First, there's a lot taller grass that you can crawl through virtually undetected. The
water looks crystal clear and is easily negotiated through. The buildings are very
detailed and even full villages are included. Walking over the hill and seeing a nuclear
warhead on a launch pad is also something to look at in awe. I was waiting and praying
that thing would not launch as I got closer to destroying it. Explosions are a work of
fine art and very nicely done. The textures and layout of the maps are also very well done
this time around.
|
| Saturday, November
13/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Spec Ops MP servers [16:01:06 EST] by - Rush
I saw over at SpecOps2.com that the Zombie MP
servers got overloaded on Friday night and went down. Here's the info:
Ripcord Games President Lou Viveros sent word that it appears the Zombie servers got a bit overloaded and went down on
Friday night for Spec Ops 2. New servers are going up over the weekend at Ripcord and
should be up and running by early next week. Also by mid next week the Mplayer multiplayer lobby and servers should be running
also. Finally, anyone interested in setting up an SO2 server will receive some neat
Ripcord stuff. Contact Eric at ecarsten@ripcordgames.com
for details on going about having one setup. Ripcord apologizes for the bumpy take-off and
notes that they will level off very soon. We'd like to thank all of the early purchasers
of Spec Ops 2 and appreciate everyone's patience!

Rogue Spear strat guide [13:58:08 EST] by - Rush
Gamecenter has put up a Rogue
Spear strategy guide giving basic hints to all 18 missions in the game. Good stuff if
ya need a little help getting past that tough spot in a mission..

Spec Ops 2 review [13:17:22 EST] by - Rush
DailyRadar has put up a review
(with some cool screenshots) of Zombie's Spec Ops 2: U.S. Green Berets.
Here's what they liked about it:
Sound effects and speech are good, with bone jarring
weapon reports. Troops can be personalized with names. The mission time limits, so
unrealistic in the original, have been removed. Both good guys and bad guys leave tracks
in the snow and dirt. Madly rushing through the field is realistically discouraged. The
weapons selection is vast compared to the original, and there are plenty of missions,
though sometimes the actions needed to satisfy completion goals are a mystery. As before,
some parts of the environment are interactive, so a player can blow away trees or pick up
enemy weapons.
But they didn't like much more.. Check out the full review for the rest.. |
| Friday, November
12/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Delta Force 2 reviews [19:59:09 EST] by - Rush
Got two more DF2 reviews from around the web.
 | First up is a review (in a seriously
small font!) at R-POV. Here's a bit to get ya started:
Delta Force 2 goes the route of realistic hit damage in
both single and multiplayer. Getting hit with a bullet is usually all it takes to kill an
enemy, especially if it is in the head, so you have to be careful as you explore enemy
territory. The screen flashes red when you are shot or take falling damage but with no
health remaining indicator you end up always being wary of getting shot (as you should
be!).
|
 | Next up, the boys over at Tac-Sim have posted their review as well, broken down
into segments for Manual/Installation, Graphics, Sound Efx/Music, etc. Here's a clip from
the graphics section:
One of the major advantages/disadvantages is Delta Force 2s
support for 32bit colors depths, in fact it's the only color depth supported. Having
32-bit color is for great eye candy, but it takes a big performance hit on the game. Those
of us that don't have the fastest rigs out there suffer big time, not having 16-bit
supported. Delta Force 2s supports for 32bit color now extends to D3D hardware rendering
which suppose to give a speed boost as it takes some load off the CPU, however that's not
the case. Those of you who have a video card that does not support 32bit in hardware are
out of luck (*cough* 3Dfx
). You will be stuck with Software only, since 3dfx does in
fact support 32bit color but only in Software. |
Two good reviews. Do check 'em out!

Spec Ops 2 Voodoo3 update [17:56:06 EST] by - Rush
John from Zombie let me know they have identified the problem with some Voodoo3 cards, and
a fix. Here's the goods:
We have finally been able to replicate the problem that
several people have reported regarding the Voodoo3 cards.
Specifically - reports of a missing .dll - and reports
of a completely blank screen.
If they had a Voodoo2 card installed and replaced it
with a Voodoo3, but did not correctly update the Voodoo3 drivers, they would get a blank
screen, even though they could hear the game running the background.
If they re-install (or correctly install) the Voodoo3
drivers, this problem goes away and the game runs fine.
Give it a try!

Spec Ops 2 mission walkthrus [17:46:07 EST] by - Rush
CPL. Buddha from F.U.B.A.R. has let me know that he's put up some walkthrus for the first
2 Thailand missions, plus some general hints and tips. Check out the site.

Spec Ops 2 shots [02:51:22 EST] by - Rush
SuppressiveFire has put up 4 cool shots of Zombie's Spec
Ops 2. Go check 'em out! |
| Thursday, November 11/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
SWAT3 gold [21:01:29 EST] by - Rush
We kinda knew this already, but SWAT3 has officially gone gold! Thanks GoneGold. :)

Delta Force 2 preview [19:11:47 EST] by - Rush
I'd swear I posted this before, but NGNetwork has put up a review of NovaLogic's Delta
Force 2, giving it an 80% overall. Here's a snip on the missions:
There are many different environments that you will find
yourself in. These include night time raids, rainy rescues, snowy assaults, and desert
attacks. The missions vary from stealing confidential papers from terrorists, to rescuing
hostages and stopping shipments. The wide variety allows for an almost new experience with
every mission. And if playing the pre-defined missions isn't enough for you, DF2 ships
with it's own Mission Editor for creating your own Special Ops missions.

Spec Ops 2 FAQ [18:55:11 EST] by - Rush
Zombie has updated their SO2 'patches' page with a troubleshooting FAQ (which looks
a lot like my FAQ, but with more info :), covering Ranger Gold, and the Spec Ops 2 demo
and retail versions. The FAQ also covers gameplay hints and tips. All kinds of great info
in here. Check it out, even if you're not having any trouble (like me..)

Delta Force 2 interview [14:15:26 EST] by - Rush
I saw over at Delta-Force2.com that
NovaCentral has posted an interview
with DF2 Producer Wes Eckhart. Here's an interesting tidbit:
What popular suggested features/items will gamers NOT
find in DF2?
The most frequently requested feature we didnt
work into DF2 is the ability to drive vehicles. We just didnt feel that fit within
the scope of a game about Delta Force. The fact is, even if a Delta Force squad came
across a mint-condition Humvee with the engine running and the air conditioning going full
blast, its extremely unlikely theyd deviate from their original plan and drive
it to the objective. Theyre approaching the objective across country and on foot for
reasons of stealth and surprise -- piling the squad into a big, loud vehicle would tend to
eliminate those advantages.
Pretty good stuff.. check out the rest.

Veterans Day editorial [13:52:06 EST] by - Rush
Johnny Tips from Wewp! sent me email with word of an editorial they posted about
Veterans Day (or Remembrance Day in Canada.)

Delta Force 2 256 color mode? [12:29:20 EST] by - Rush
I'm hearing unconfirmed reports that NovaLogic is
working on a 256-color mode for the game to speed it up. That's great news for many people
who can't play in 32-bit color mode. Stay tuned and we'll see what develops. (Of course,
the rumor could be false too, so don't get your hopes up yet! :)

Delta Force 2 give-away [12:01:22 EST] by - Rush
SuppressiveFire has posted word that Avault
is giving away 20 copies of Delta Force 2 (and tee-shirts!) on November 19th. Click here to enter!

Delta Force 2 review [11:46:34 EST] by - Rush
Speedy3D has put up a review
of NovaLogic's Delta Force 2. Here's a bit on the 'new' gameplay:
In order to get the most out of it you have to play as
though you were one of the squad in real life. Keeping low to the ground, taking out
guards with close quarter knife engagements and stealthily planting bombs on the sides of
boats and under tanks without being noticed. The AI could still do with some work,
sometimes you can be standing right next to them out in the open and they won't even know
your there, others they spot you without even raising your head and it can be frustrating.
A bit on the fluffy side, but not a bad review.. :) Thanks Tactical Planet.

Veterans Day [01:39:26 EST] by - Rush
SpecForce would like to take the time to salute all the Veterans for serving their country
in times of need. Salute! |
| Wednesday, November 10/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Spec Ops 2 setup for Roger
Wilco [22:44:35 EST] by - Rush
SuppressiveFire has docs up on how to get Roger Wilco working with Spec Ops 2. Head on over to
check it out!

Delta Force 2 reviews a'plenty [19:13:11 EST] by - Rush
The onslaught of DF2 reviews have begun. Here we go!
 | First up, Quantum9 has posted a review of DF2. Here's
a snip on the new gameplay modes:
You can now shoot through tents and other flimsy structures which would
stop your rounds in the original. This is actually a great addition because it adds all
kinds of new gameplay. The game also features new quick missions which allow you to jump
right in on a variety of situations. From Prison breaks to Railroad Train destruction to
Terrorist camp assaults, they are all in the quick missions......That is the Good. Now for
the other side of the story.
|
 | Next, Diversions of Technology (cool site name..) has posted a review as well. Here's a snip on the
weapons:
To accomplish such "Rambo"-esque feats
youll need access to an arsenal, which "Delta Force" has in spades. Pelt
your foes with a salvo from an M4, and let loose with a blast from the underslung shotgun
or grenade launcher. Unload on your enemies with the full-auto M249 SAW, named both for
its acronym (Squad Automatic Weapon) and its competency in cutting through human flesh.
Knock out those pesky armored vehicles with a satchel charge or a LAW rocket. Line up a
clueless guard in the scope of your Barrett .50 caliber sniper rifle, and watch his
adverse reaction to the high-velocity projectile from 1500 meters out. Theres even a
pair of underwater guns for taking out frogmen.
|
 | And third, GameSpot has also put up a review, giving the game 8.2
out of 10. Here's a snip on the mission design:
The mission design in Delta Force 2 is generally excellent.
Not only are most scenarios more difficult than the missions in the original, but they
also seem realistic and believable. Although some are definitely influenced by Hollywood
(one stand-alone mission conjured memories of the train attack scene in Lawrence of
Arabia, for example), even these are a lot of fun from beginning to end. |
All are excellent reviews.. Def check 'em out!

Delta Force Developer Notes page updated [18:54:57 EST] by - Rush
The NovaLogic Developer
Notes page has been updated regarding DF2 and 3D cards. Here's the new part:
More on Delta Force 2 and 3D Cards
A new question has arisen regarding Delta Force 2 and the 3D hardware it supports via
Direct3D: If DF2 requires a 3D card with 32-bit color (and hence a 32-bit Z-buffer), why
does it work with cards based on Nvidia's TNT chipset, which only has 24-bit color and a
24-bit Z-buffer?
It's a good question, but the answer's pretty simple.
Delta Force 2 doesn't communicate directly with a 3D accelerator card's hardware; it
communicates with the card via Direct3D. So the game is only concerned with the card's
feature set as supported by Direct3D. Since Direct3D reports that the TNT has a 32-bit
Z-buffer, the card meets the requirements for Delta Force 2, so the game will make it
possible to select the hardware mode for this card.
Ahh, the TNT vs. 3Dfx chipset saga continues.. :)

Spec Ops 2 (retail) patch [17:37:49 EST] by - Rush
Zombie has released the first patch for Spec Ops 2. (633KB) Grab it here!
Instructions for adding the patch can be found here.
I'm working on getting a list of fixes.. Stay tuned.

SWAT3 preview [05:55:50 EST] by - Rush
I saw over at the Planet of all things Tactical
that BetaBites has put up a nice preview of SierraStudio's
upcoming game, SWAT3, with plenty
o' screenshots to go along with it. Here's something that looked interesting:
You are going to see comparisons of SWAT 3 to Rainbow
Six and Rogue Spear for they are all action/tactical simulation games. The big
difference between SWAT 3 and the the two Red Storm Entertainment games (both of which are
great games), is that SWAT 3 lacks a strategic planning step, and is a law enforcement
group. Thus, in SWAT 3, you don't just breach, clear and shoot. There is a certain duty or
code behind the SWAT team to avoid killing, and to get your suspects to surrender without
violence.
Sounds like a very different type of game.. |
| Tuesday,
November 09/1999 |
[ Top
] | [ <-Prev ] | [ Next-> ] |
SWAT3 gold
tomorrow [23:41:19 EST] by - Rush
I saw over at Tactical Planet that SWAT3.com is reporting that SWAT3 will be going gold tomorrow.
Here's what they said:
I have official word from the man upstairs (well,
close--Sierra) that the game will be going gold TOMORROW (Wednesday). This comes straight
from an insider at Sierra--time to break out the party hats!!
As for the demo, we have not gotten a confirmed date on
that, however, I wouldn't expect it before the game ships (approx. 2 weeks from gold date
I think).
I'm anxiously looking forward to this one...

Delta Force 2 stand-alone patch [18:33:17 EST] by - Rush
NovaLogic has finally released the stand-alone patch for Delta
Force 2 (3.2 MB). Grab it if you were unable to use the game's auto-update thingy.
(Which *I* have no problem with.. :)
3Dfiles also has it online.

Spec Ops 2 on Dreamcast [18:15:04 EST] by - Rush
My god, this has got to be the busiest news day in SpecForce history! 
I saw over at SuppressiveFire that Ripcord has plans to release Spec Ops 2 (and Legend
Of The Blade Masters) on the Dreamcast console system. No other details yet, but I'll fire
some email off to my contact at Ripcord to get more info..
And in other console news, EBWorld
has a pre-order up for the Playstation version of Spec Ops, to be released on 02/16/00.
Not sure which version of Spec Ops tho..

Spec Ops 2 short take [14:20:25 EST] by - Rush
GoneGold has put up a "short take" on Zombie's Spec Ops 2.
They say "For fans of the first offering, I'm sure this is a
must have. For me, it's more of a wait and see." Fair enuf!
Truthfully, ya gotta play a game for awhile before ya make up your mind on it..

Spec Ops 2 in stores! [14:03:59 EST] by - Rush
Crow T. Robot sent word that he's spotted Spec Ops 2 at his local EB store
in Michigan.. I'll call my local EB store a bit later today to see if they have it. I'm
expecting they will! :)
[Update 17:20] I just called my local EB
store on the east coast, and sure enuf, Spec Ops 2 is in stock, and selling for $42.99.

Rogue Spear ex-pack info [15:59:53 EST] by - Rush
Man the news is flowing today.. :) I saw over at BluesNews
that GameProWorld has posted some preliminary info on
the Rogue Spear expansion pack: Urban Operations. Here's a healthy chunk:
"This add-on pack to Tom Clancy's Rainbow Six:
Rogue Spear is a counter-terrorist team's worst nightmare: an urban setting," states
the product sheet for expansion, slated for release in the first half of 2000.
"RAINBOW now faces its most dangerous missions ever with every stray bullet putting
innocent lives at risk. Due to the public nature of these missions, the secrecy of the
RAINBOW organization is also at stake as the team fights against the most deadly
terrorists the world has ever seen. Luckily, John Clark & newly appointed intelligence
officer Kevin Sweeney will guide the team through these intense situations. Experience the
most dangerous missions RAINBOW has ever faced
once again, the world depends on
you."
Sounds quite cool.. There are also some concept sketches to check out..

Spec Ops 3 info [13:05:09 EST] by - Rush
As I posted awhile ago, Zombie is indeed working on Spec
Ops 3. GameSpot has posted an article on
Zombie's work-in-progress. Here's the meat of the article:
According to Zombie, Spec Ops 3 has been in development
for about two months. The game will retain the "buddy system" feel that made the
previous Spec Ops games so popular but will forgo using US Army Rangers in favor of the
more popular Navy Seals. This will undoubtedly open up more gameplay options, since Seals
are known for being adept at land, sea, and air operations. One Zombie producer we talked
to mentioned levels that will consist of HALO (high-altitude, low-open) jumps, underwater
insertion into enemy territory, and other flashy military maneuvers.
Other tasty bits include the fact that SO3 will be using the LithTech engine, and the
tentative ship date is November 2000.

Carl Schnurr interview [12:32:21 EST] by - Rush
The latest Combat Reporter Live has a real-audio interview with RSE's Carl
Schnurr, producer of Rogue Spear, "covering everything there is to know about
Rogue Spear." Good stuff, check it out.

Delta Force 2 Developer Notes update [12:05:55 EST] by - Rush
While at Delta-Force2.com, I also
noticed that the NovaLogic
Delta Force 2 Developers Notes page has been updated with a few interesting
tidbits.
 | Instructions are given on the keys needed (which are in
the manual anyway) for Voice-over-Network (VON). |
 | 50-player multiplayer games are now back on the NovaWorld
servers. |
 | The game's hardware mode now supports 800x600 and
1024x768. At release, the highest HW mode was a rather low 640x480. |
I guess this is where NL will keep us up to date on what the patches fix. How hard
could it be to chuck a "Readme" in with the updates??

Delta Force 2 custom maps [11:50:18 EST] by - Rush
The guys over at Delta-Force2.com
have put up a files section for
user-created maps for NovaLogic's Delta Force 2.
They've got 11 online so far, with more coming every day.. Check it out if you're looking
for new DF2 maps.

Another Spec Ops 2 release PR [11:45:06 EST] by - Rush
Yowsa! The news doesn't stop. Computer Games Online
has also posted
a PR on the release of Zombie's Spec Ops 2. Small PR, so here's the whole thing again:
Ripcord Games announced the retail release of Spec Ops
II: US Army Green Berets, the sequel to Spec Ops: Rangers Lead the Way. Developed by
Zombie Studios the sequel offers a new 3D engine, improved AI, and enhanced multiplayer
and tactical team-combat.
During development of the game, Zombie enlisted the
support of the US Army's First Special Forces Group, based at Ft. Lewis, WA. The
developers used motion capture of real Green Berets in action and audio capture of actual
weapons fire which was incorporated into the game.
Using the new Zombie Viper 2 Engine, Spec Ops II
features real-time virtual environments like jungles in Thailand to research bunkers in
Pakistan and multi-storied warehouses in Germany. Other features include dynamic lighting
effects and multiple light sources, single and multiplayer missions via LAN or internet
for up to 16 players.
So, the obvious thing is that Spec Ops 2 is in stores! Move out soldier, and
grab a copy today!

Spec Ops 2 on MPlayer [11:36:47 EST] by - Rush
Computer Games Online has posted that Ripcord is
joining up with MPlayer for Spec Ops 2 online action. Here's the whole thing:
Ripcord Games and Mplayer.com announced today that Spec
Ops II: US Army Green Berets will be available on Mplayer for multiplayer action. Both
companies are also teaming up to put together a schedule of online events and contests,
which include giveaways and prizes for the best Green Beret players.
The sequel to Spec Ops: Rangers Lead the Way, Spec Ops
II: US Army Green Berets is a strategy-action game featuring 30 military combat missions,
using tactics and equipment used by the U.S. Armed services. The game offers a new 3D
engine, improved AI, and enhanced multiplayer and tactical team combat gameplay, according
to Ripcord.

Spec Ops 2 release PR [11:25:19 EST] by - Rush
Ripcord Games has put up a small PR on the
release of Spec Ops 2: US Army
Green Berets. Check it:
Press Release:
SANTA CLARA, Calif. - November 8, 1999 - Ripcord Games today released Spec Ops[TM] II: US
Army Green Berets, the much-anticipated sequel to their best-selling Spec Ops: Rangers
Lead the Way. Developed by Zombie Studios, creators of the previous Ranger product, the
sequel offers a new 3D engine, improved AI, and enhanced multiplayer and tactical
team-combat.
Thanks to GoneGold, who is also reporting that
the price will be $44.95.

Rogue Spear review [11:15:27 EST] by - Rush
Haven't seen one of these in awhile, but PCArena has kicked up a review of Redstorm Entertainment's Rainbow Six: Rogue Spear,
with 9 screenshots at the end. Here's a bit on the new sniper team members:
Two new team members from the Rainbow 6 novel are now
part of the sniper team. Snipers add a new edge to the mission, snuffing out the bad guys
when they least expect it. They are your trump card and provide an offensive/defensive arc
in tight situations. But hey, if youve got them, so do they bad guys. So watch where
youre going, because all youll hear is a shot and then someones dead. A
classic sniper scenario was the storming of a hijacked airline. That mission has got to be
one of the finer points of Rogue Spear. Two snipers deployed, I take in the recon team to
sweep the plane, theres a baddie holding a hostage at gunpoint outside the plane.
One mistake and BLAM! I storm the plane, flashbangs fly, terrorists die and the pleasing
words came Sniper Red, sights are hot! Target acquired!
Thanks to SimHQ for the news.

Spec Ops 2 launch party info [02:21:16 EST] by - Rush
SpecOpsNews.com has posted 2 news items on the
Spec Ops 2 release party (that I was invited to, but couldn't attend), that was held Nov.
4th in San Fran. Looks like I missed a pretty fun time!
 | First up is SpecOpsNews' own launch
coverage article by Nathan 'Prime' Fahrenthold. Here's a snip on the gamepaly:
How about the game? Fortunately, I had an opportunity to sit down for a half hour and get
into some single player missions and a couple of multiplayer variations. The game is
solid...really solid. From the opening sequence of actual Special Operation's missions in
action to the tracks of footprints in the snow tinged with blood, the game is about
REALISM. The obvious comparisons to Rainbow Six, Delta Force and the slew of tactical
action games were flying around the club but I tried to separate myself and play the game
with an open mind. |
 | Next up is a preview and launch
coverage from CombatWorld. This one is highly detailed and broken down into many
sub-categories like 3D-Engine, Lighting, Realism, Multiplayer, etc., and comparing the
company line to the reviewers personal views. Here's a sample of the features list:
Character models have a higher polygon count than in the
original game, making them far more detailed. The
engine has a full particle system implemented, i.e. fragmentation grenades will explode,
throwing out fragments all over the place.
The game now has a true 3D overhead map.
Also supports inverse body kinetics, in other words,
when the bad guys get shot they react appropriately based upon where they have been shot.
Furthermore they bleed from the location they been shot in and will leave trails of blood
on the ground that people and/or enemy AI can follow.
|
GREAT stuff.. do check them out!

New SWAT3 movies [01:51:23 EST] by - Rush
SierraStudios has updated their
SWAT3 page with 3
new movies of the game in action. Very slick stuff.

New Delta Force 2 review [01:42:33 EST] by - Rush
Also while at Delta-Force2.com I
noticed that PCArena has put up a review of NovaLogic's
Delta Force 2, complete with 12 cool screenshots. Here's a bit about moving over the
various terrain:
While on terrain, the different terrain conditions
affect your gameplay too. Say you're knee deep in snow; obviously you're not going to be
running as fast as you're on dry land. The same applies to small ponds and lakes too. It
would take a little more time to wade across so keep those in mind. Also, jumping from
atop hills and mountains making like Michael Jordan in Space Jam isn't going to cut it no
more. Apparently, certain real-world physics do apply now as you will get hurt jumping
from hilly areas.
All in all, a good read.

New Delta Force 2 update [01:36:27 EST] by - Rush
There's yet another patch for Delta Force 2, bringing the game up to v1.02.16. Use the
game's auto-update deal to grab it. Here's what's new:
-VON section within Commanders screen.
-Enable/Disable text messages from players.
-Choose to receive waypoints from other players.
Thanks Delta-Force2.com.

Too much AoK! [01:30:00 EST] by - Rush
Ok, I'm guilty of spending some more time with Age Of Kings.. Quite captivating, and at the moment I'm getting my ass kicked
in the scenario I'm currently playing. I'm severely handicapped as far as resources go,
and on top of that, I'm fighting battles on 3 fronts simultaneously! Ouch! Truth be told,
I'm not good at playing these RTS games, but I do like them. 
Anyway, back to the news.. |
| Monday, November 08/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Spec Ops 2 preview [00:06:17 EST] by - Rush
3Dgaming.net has put up a preview
of Zombie's upcoming Spec Ops 2: U.S. Green Berets.
Here's a snip that caught my eye:
Lots of games feature shell casings and bullet holes
though, so nothing really new, huh? WRONG! Throwing grenades (which come in many
varieties) will leave not only the accustomed scorched flesh, but also scorched ground!
Vehicles can be destroyed, leaving insurance nightmares and unhappy enemies. My favorite
environmental issue is that almost every single light source (barring the sun) can be
destroyed, plunging your world into darkness and granting you precious cover to roam
around in. Sadly, you cannot raze buildings or villages, and destroying massive amounts of
foliage is also out of the question because Agent Orange is just too heavy.
Really good preview. Def check out the interview with Eric Johnson, Producer at
Ripcord, at the end. Great stuff. |
| Sunday, November 07/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Delta Force 2 cheats re-visited
[18:21:09 EST] by - Rush
Grr, trying to stop the spread of mis-information, Delta-Force2.com
has posted that the DF2 cheatcodes
do in fact still work after the patch, but in the single player game only, as should be.
They also posted on exactly how to use the cheats in case ya didn't know. As I don't use
cheatcodes (as they really do spoil the game), all of this is unconfirmed by me, so take
that it for what its worth. :)

Delta Force 2 version history [02:19:55 EST] by - Rush
Delta-Force2.com has put up a version history of the Delta Force
patches. NovaLogic usually never officially explains what the patches fix, so this is a
small help. But as such, the page is a bit sparse.. I really wish NL would put out a list
of fixes with each patch.. |
| Saturday, November 06/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Spec Ops 2 shots [23:14:37 EST] by - Rush
Saw over at SuppressiveFire that CombatWorld has posted 11 new screens (covering the menus
and in-game shots) from Zombie's Spec Ops 2: U.S. Green
Berets, which should be out in the U.S. on November 9th.

Delta Force patch [22:51:18 EST] by - Rush
This hardly qualifies for a full post, but NovaLogic
has put out another patch for DF2 that you can get by hitting the "auto update"
menu option, bringing the game up to v1.02.03. Thanks Voodoo Extreme.
[Update 23:17] The boys over at SuppressiveFire are reporting that the cheat
codes don't work anymore (maybe just in MP tho?) after the patch, so be warned. 

Delta Force review [22:45:05 EST] by - Rush
Next up is a review
of Delta Force 2
over at CGO, with great screenshots along with it. Let's just say they smack it around a
bit. Here's a snip from when they weren't being so critical:
The missions themselves range from the mundane
"kill 'em all" type to fairly interesting tasks like freeing hostages,
preventing a chemical warhead from going off, or stealing patrol boats. You can sometimes
parachute into a battle, which is pretty nifty, and once you even have to jump from a
helicopter onto a moving train. Like in the original Delta Force, though, stealth is not
an option. Oh, the briefing might say you should avoid contact, but generally that won't
be possible. No, this is pure Rambo here, with you killing 20, 30, or maybe 40 bad guys in
each mission.
Good article overall tho.. Check it out.

SWAT3 screenies [22:37:31 EST] by - Rush
I took the afternoon off (playing AoK if you must know :), so time to catch up on the
news...
First up is that Tactical Planet has put up 3 new SWAT 3 shots. Awesome as usual.

Delta Force developer notes [12:59:40 EST] by - Rush
I noticed at Delta-Force2.com that
NovaLogic has put up a Developers
Notes page, that covers the ever-hot topic of 3Dfx support, how to use Voice Over Net
(and that it'll be getting a GUI soon), and a small bit on IP hosting.

Off Topic: Age of Kings (again) [06:00:10 EST] by - Rush
Well, I "broke down" and bought Microsoft's Age of Empires II: The Age of Kings. The
AoK demo def rekindled my interest in the RTS genre, and the Age series in particular. It
was "only" $39.95 at EB. Had it been priced at $49.95 (which is what I was
expecting), I wouldn't have purchased it, but rather waited till it dropped in price. But
now I'm literally playing 3 games at once: Spec Ops 2, Age of Kings, and Delta Force 2!
I'll play a mission in SO2, then a few rounds of AoK, then a mission in DF2... Its nuts!
But, its amazing how much games can change between the "1" and
"2" versions.. The visuals of AoK are very good, and make AoE look like
some 8-bit Atari game. :) I'm playing at 1280x1024, and the terrain graphics and
buildings look absolutely fantastic. Some of the units get a bit small at that res, but
you can see much more of the surrounding terrain, so to me its worth it. And the whole
presentation of AoK is quite nice as well, borrowing a bit from Myth, IMHO. Gone are the
rendered AVI intros for each campaign. Now we get a "pencil stills" and narrated
introductions for each mission. I can't decide which I like better tho. I like
having an 'intro' to each mission, and the narration is done in 'authentic' accents of the
particular campaign; Scottish for the William Wallace training campaign, French for the
Joan of Arc campaign, etc. But, the stills are a bit boring when compared to a nice
rendered AVI. Its a minor point tho. :)
The game's opening AVI intro is quite awesome tho, with 2 kings playing
chess, and as each moves his chess piece, you see corresponding units move into position
on a real battlefield, and then erupting into a full-scale battle. Nice concept, and very
well done.
Gameplay itself is pretty much the same as AoE, with the typical
resource gathering, exploring the map, building houses and other military buildings,
upgrading units, researching technologies, and cranking out units for battle. I'm also not
sure if I like the scale of the buildings. The buildings in AoE were too small, with the
human units being almost as tall as the buildings themselves. But now for AoK I think they
made the buildings a bit too big, (churches and castles esp.), and they
dwarf the units that spawn from them. Again, a minor point. My biggest
complaint tho, would have to be the ease in which castles can be destroyed. Just two
battering rams can take out a castle in fairly short order. The only defense castles have
is arrows, and battering rams have a bonus against arrows, so the arrows do little damage.
Throw in a few knights attacking the castle too, and you can pretty much kiss your castle
goodbye, unless you've got some serious amount of defending ground troops to take out the
rams, and quickly! Another shortcoming is that during some heated battles with many
units on screen, the game slows down quite a bit, which is pretty annoying. I am playing
the game at the highest res with the highest detail level (the way I play all of my games
really), but I do have a pretty hefty P2-450 with 128 megs of RAM and a TNT card, so I'm a
bit disappointed here. Guess its time to spring for the P3-800. . .  |
| Friday, November 05/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
SWAT3 shots [15:20:17 EST] by - Rush
Sierra has put up 8 more screenshots
of SWAT3: CQB. They also put up a new QTVR 'screenshot'
as well. Awesome stuff, especially those QTVR's..

Delta Force 2 cheats [03:52:49 EST] by - Rush
Delta-Force2.com has a list of cheatcodes for NovaLogic's Delta Force 2. Click here for them. (As I'm not gonna
cheat at the game, I'm not putting them online here, well, not yet anyway.. :) |
| Thursday, November 04/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Delta Force 2 European release
date [16:07:56 EST] by - Rush
SimHQ is reporting that according to
NovaLogic, Delta Force 2 will be available in
Europe in January 2000, not February as previously was thought. That's great news
for you European readers!

Delta Force 2 review [16:01:56 EST] by - Rush
AndOne from SuppressiveFire (the site with
the world's smallest font, but hey, ya know its not the size that counts) sends word that
they have stopped playing Delta Force 2 long enough to post a review. Check out their main
page for it as the link seems broken at the moment.

SWAT 3 screens [15:54:22 EST] by - Rush
While I was at Avault, I noticed they also slapped up
some cool-looking SWAT3
shots (of course going for the babe-factor by putting up the pic of the chick in the
towel on their news page.. :) Nice hi res 1024x768 shots. Go check 'em out.

NovaLogic keeps busy [15:46:10 EST] by - Rush
Avault slapped up a tiny blurb on just what NovaLogic is doing now that Delta Force 2 has
shipped in the U.S. Here's what they said:
Now that Delta Force 2 has hit stores and gamers are
hitting the missions, what can users expect from NovaLogic in the way of follow-up
support? We posed this question to NovaLogic PR this morning, and were told that the
development team is busy ramping up NovaWorld for full DF2 functionality. NovaWorld is the multiplayer service that supports
each of the companys titles and, according to NovaLogic PR, presents new
challenges with each game.
We were also told a small update might be available via
the game's auto-update function by Saturday; everyone who logs onto NovaWorld should get
it automatically. The downloadable version generally follows a business day or two after
that.
DF2 is a single-player and online title that offers more
than 45 new squad-based, special forces missions based on the U.S. Army's elite and
secretive counter-terrorist and hostage-rescue unit, Delta Force.

Lack of updates.. [15:40:10 EST] by - Rush
Ack, sorry for the lack of news, but my ISP wasn't letting me hit any sites!
Least of all mine to update the page. :)
And now, time for the news..

Navy SEALs site opens [00:45:52 EST] by - Rush
I received email from Chris Willis, Senior Artist/Level Monkey at CodemastersUSA (the guys working on Navy SEALs),
letting me know the official Navy SEALs website has opened up at http://www.navyseals.net/. All I can say is finally!!
:) Not much info yet, but there will be in time.. |
| Wednesday, November 03/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Spec Ops 2 CD covers/info
[18:20:07 EST] by - Rush
Here's what the upcoming Spec Ops 2
CD looks like, front and back (BTW: its also what the box looks like.)
Also, according to the Electronics Boutique computer, SO2 will be in stores (at EB at
least) on November 9th!

Delta Force 2 in stores [15:32:48 EST] by - Rush
Delta Force 2 is in stores! (At least on the East Coast) Go grab it now!! 

Codename: Eagle masters [11:46:21 EST] by - Rush
The guys over at Refraction Games have
announced that their game Codename: Eagle is finished. Here's the info:
It's been almost 2 weeks since the release of the demo,
and we are very happy to announce that Codename Eagle has been completed, and the
final master copy is now in the hands of our publisher, Take 2 and will be released in the UK on the 11th of
November, with the rest of Europe getting the game around the 15th of this month. The US
release is being handled by Talonsoft and is
scheduled for a late January 2000 release.
Work on Battlefield 1942 is now well underway,
and the game is turning out to be even better than our own initial expectations had us
believe. Screenshots and further information will be posted in the near future, so watch
this space.

SWAT3 screens [11:20:16 EST] by - Rush
The gang over at BetaBites have posted 9 new screenshots of SierraStudio's SWAT3. Great stuff, go
look! :)

Delta Force 2 madness [11:08:25 EST] by - Rush
Continuing with their countdown to the release of NovaLogic's
Delta Force 2, (which should be today if you're in the U.S.), Tactical Planet has posted 4 new DF2 screenshots (3 on the main
page, and 1 in the 'pic of the day' section), with 3 more slated for later today. They've
also posted NovaLogic's official PR
for the release of DF2. And finally, they have a quick Q&A with Keith Rust, Art
Director on the project.

Another SWAT3 interview [02:34:06 EST] by - Rush
PC.IGN has put up a tasty interview with
Rod Fung, producer of SierraStudio's
SWAT3. And of course what interview would be complete without some nice screenshots,
so you'll see some of those too. :) Anyway, cutting to the quick, here's Rod's
answer of just how SWAT3 'stacks up' to the likes of Rainbow Six and H&D:
IGNPC: What advantages does SWAT 3 possess over
high-quality competition titles such as Rainbow Six, Rogue Spear and Hidden and Dangerous?
RF: Realism and attention to detail are a real high
priority in this game, there's no doubt about that. From the start of its design, which
actually started about six months before we even knew about Rainbow Six - a lot of people
think we're cloning that game or something, but we were really surprised to discover that
Rainbow Six came out. We're pretty happy it's done well - it has really set the genre up.
But to get back to our game the focus was upon realism
and attention to detail. From the start, no matter what other companies did with their
products, we really did want to simulate a close-quarter battle akin to the experience of
a SWAT officer making entry, and that's really what we did.
Great interview as usual, and awesome pics.. Even mention of SWAT4.. Check it
out! |
| Tuesday, November 02/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
Delta Force 2 review [23:21:23 EST] by - Rush
Rexer from Tactical Planet has posted a review (yep, review) of Novalogic's
Delta Force 2, chock full of screen shots of course. This is by far the best review to
date (get it?) Seriously, there is a ton of info in this one. Here's a snip about
the new commander's screen:
Finally, the biggest change is the commander's screen.
From here, you can look at your waypoints, change them if you want, look at positions of
enemies (if available) and check up on the status of your team-mates. There are different
tabs you can cycle through to get the desired information. If in a multiplayer game, you
will be able to switch your weapons in mid-game by clicking on the Weapons tab, and then
requesting what you need. You will get your desired weapons, but only if your armory is
intact. The Commander's Screen is an extremely useful tool, so don't overlook it.
Suffice to say, I'll be getting this one the day its released! (Tomorrow hopefully!!)

Misc. news [21:05:58
EST] by - Rush
The boys over at SuppressiveFire have posted
a few great items of interest.
 | First up they have 6 new Delta
Force 2 screens shots, 3 of them from the opening intro that look f-ing awesome! :) |
 | Next, they have some info on the upcoming H&D v1.3 patch. Here's the info: |
Improvements is SAS and Enemy's AI
Bug fixs in level design
More 3d cards supported
Support for Pentium 3
Support for RogerWilco
RELEASE Date: December

Yet more Delta Force 2 pics [18:02:17 EST] by - Rush
Tactical Planet has posted 3 more (2 on the
main page, and one in the 'pic of the day') awesome shots of Delta Force 2. What more need
be said. :)

SWAT3 preview [17:59:12 EST] by - Rush
GameSpot UK has put up a nice little "hand's
on" (plus nice pics of course) of SierraStudio's SWAT3: CQB. Here's a bit on the
atmospherics:
SWAT 3 has much more photo-realistic scenery than Red
Storm's Rainbow Six, and detailing is very precise - gun flashes, entry and exit holes for
bullets and the use of mag lights on guns to light up dark rooms adds to a pretty
realistic atmosphere. When you shoot someone their blood will stain the floor and you'll
actually be able to track them by it.
Not much new info, but a nice read overall. Check it out. |
| Monday, November 01/1999 |
[ Top ] | [ <-Prev ] | [ Next-> ] |
SWAT3 demo update [20:47:34 EST] by - Rush
Saw over at VE that there will indeed be a SWAT3 demo.
Here's how they describe it:
The demo will be released about a week after the full
version has been released. The game is set for a gold date of November 8, and should ship
around two weeks after that.
That's great news, cuz frankly without seeing a demo first, there's no way I'd buy the
game. (Of course if Sierra would send me a review copy...)

Another DF2 interview [15:16:18 EST] by - Rush
Continuing their Delta Force 2 countdown, Tactical
Planet has posted yet another interview with the DF2
development team. This time it's with the Audio Director, Tom Hays, about sound
production, 'natch. Here's a 'soundbite' from the interview:
[Tactical Planet] What type of ambient sounds are used
in the game and how were these sampled?
[Tom Hays] We have ambient sounds scattered throughout
the missions appropriate to the region the player is in. We're pretty proud of our system
for playing background sounds, because it avoids the repetitive, flat looping you'll find
in a lot of other games. Sources include both commercial and custom recordings we made in
the field. Our field recording rig is fairly elaborate; it includes mics by AKG,
Sennheiser and Shure, a Tascam DA-P1 DAT recorder, Rycote mounting gear, and custom cases
and cables. We use Digidesign Pro Tools for editing and sound design.
'Sounds' good to me! Great interview. Give it a
read..

SWAT3 shots [15:02:24 EST] by - Rush
TAC-SIM has scored 6 new shots of SierraStudio's
SWAT3: Close Quarters Battle,
which should be released by mid-November. |

[ Top of Page ] | [ Home ]

|